paizo.com Favorited Posts by Pandelumepaizo.com Favorited Posts by Pandelume2024-03-25T21:31:52Z2024-03-25T21:31:52ZRe: Forums: Product Discussion: Starfinder Core RulebookPandelumehttps://paizo.com/products/btpy9ssr/discuss&page=2?Starfinder-Core-Rulebook#622017-04-04T02:15:06Z2017-01-27T16:38:00Z<p>Do we get the PDF as a bonus if we preorder?</p>Do we get the PDF as a bonus if we preorder?Pandelume2017-01-27T16:38:00ZForums: Conversions: X-Files's Black OilPandelumehttps://paizo.com/threads/rzs2ttmw?XFiless-Black-Oil#12016-08-04T20:58:23Z2016-08-04T01:26:53Z<p>I've been binging the X-Files on Netflix and, correct me if I'm wrong, but nobody gave Pathfinder stats to the black oil!</p>
<p>Thanks to Doctor Necrotic, whose D&D <a href="https://daemonsanddeathrays.wordpress.com/2015/01/29/eldritch-ooze-a-parasitic-evil-for-dd-5th-edition/" target="_blank" rel="nofollow">5e eldritch ooze</a> I used as a stepping-off point.</p>
<p><b>Black Oil (CR 9)
<br />
XP 6,400</b>
<br />
LE Medium ooze
<br />
<b>Init</b> +8; <b>Senses</b> blindsight 60 ft.; Perception +15
<br />
<b>—
<br />
DEFENSE
<br />
—
<br />
AC</b> 23, touch 15, flat-footed 18 (+4 Dex, +1 dodge, +8 natural)
<br />
<b>hp</b> 119 (14d8+56)
<br />
<b>Fort</b> +10, <b>Ref</b> +10, <b>Will</b> +5
<br />
<b>Defensive Abilities</b> split (piercing & slashing, 10 hp); <b>DR</b> 10/—; <b>Immune</b> acid, mind-affecting effects, ooze traits; <b>Resist</b> fire 20
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<b>Weaknesses</b> cold lethargy, curative magic susceptibility
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<b>—
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OFFENSE
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—
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Speed</b> 20 ft., climb 20 ft., swim 20 ft.
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<b>Melee</b> slam +15 (2d10+4/19–20 plus grab)
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<b>Space</b> 5 ft.; <b>Reach</b> 10 ft.
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<b>Special Attacks</b> constrict (2d10+4), gestate, infest
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<b>—
<br />
STATISTICS
<br />
—
<br />
Str</b> 17, <b>Dex</b> 19, <b>Con</b> 18, <b>Int</b> 16, <b>Wis</b> 13, <b>Cha</b> 8
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<b>Base Atk</b> +10; <b>CMB</b> +13 (+17 grapple); <b>CMD</b> 27 (cannot be tripped)
<br />
<b>Feats</b> Deceptive, Great Fortitude, Improved Critical (slam), Improved Initiative, Lightning Reflexes, Weapon Finesse, Weapon Focus (slam)
<br />
<b>Skills</b> Bluff +17, Climb +11, Disguise +17, Perception +15, Sense Motive +15, Stealth +18, Swim +11
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<b>Languages</b> Aklo, Common; cannot speak
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<b>SQ</b> liquid form, no breath
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<b>—
<br />
ECOLOGY
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—
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Environment</b> any temperate or warm
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<b>Organization</b> solitary
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<b>Treasure</b> none
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<b>—
<br />
SPECIAL ABILITIES
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—
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Cold Lethargy (Ex)</b> Black oil is staggered for 1d3 rounds whenever it takes cold damage. Black oil becomes inactive and cannot take any action while in temperatures below 32OF.
<br />
—
<br />
<b>Curative Magic Susceptibility (Ex)</b> Any spell that cures disease (such as <i>remove disease</i>) deals 1d6 points of damage per caster level (Fortitude negates) when cast directly on black oil. When cast on a creature infested by black oil, such spells force the black oil out of its oil.
<br />
—
<br />
<b>Gestate (Ex)</b> Infest—contact; <i>save</i> Fort DC 21; <i>onset</i> 1 month; <i>frequency</i> 1/day; <i>effect</i> 1d6 Con; <i>cure</i> —. An afflicted Medium humanoid reduced to Constitution 0 by this ability immediately dies as a gray (<i>Bestiary 5</i>) bursts out. This destroys the black oil. This is an infestation effect. A <i>remove disease</i> (or similar effect) instantly halts this ability as it forces black oil out of the victim, but immunity to disease offers no protection, as the infestation itself is caused by the presence of the parasitic black oil. The save DC is Constitution-based.
<br />
—
<br />
<b>Infest (Ex)</b> As a full-round action, black oil can forcefully enter the body of a living creature it grapples (Fortitude DC 21 negates). It automatically takes control of the victim’s body. This functions as the spell <i>possession</i>, although it is an extraordinary effect (not a necromancy spell) and the duration is indefinite. The victim can attempt a new saving throw each day to expel the black oil. The save DC is Constitution-based.
<br />
—
<br />
<b>Liquid Form (Ex)</b> Due to its liquid composition, black oil can pass through small holes or narrow openings, even mere cracks, despite its size.</p>I've been binging the X-Files on Netflix and, correct me if I'm wrong, but nobody gave Pathfinder stats to the black oil!
Thanks to Doctor Necrotic, whose D&D 5e eldritch ooze I used as a stepping-off point.
Black Oil (CR 9)
XP 6,400
LE Medium ooze
Init +8; Senses blindsight 60 ft.; Perception +15
--
DEFENSE
--
AC 23, touch 15, flat-footed 18 (+4 Dex, +1 dodge, +8 natural)
hp 119 (14d8+56)
Fort +10, Ref +10, Will +5
Defensive Abilities split (piercing & slashing, 10 hp); DR 10/—; Immune...Pandelume2016-08-04T01:26:53ZRe: Forums: Homebrew and House Rules: Alternate Way Of Preventing Gods From InterferingPandelumehttps://paizo.com/threads/rzs2r9yu&page=2?Alternate-Way-Of-Preventing-Gods-From#852014-08-14T13:47:19Z2014-08-08T21:44:23Z<p>The gods are just spectators.</p>
<p>They do not actually reside in this universe, but in another one entirely. Due to the metaphysical distance/barrier between this universe and their own, the gods can only observe this universe; their interaction with this universe is limited to granting spells, domain powers, divine class features and the like.</p>
<p>In fact, it is a testament to their divine power that they are able to span the distance/breach to barrier between the universes even if only in this limited fashion.</p>
<p>Kind of like the audience in "The Hunger Games": they see everything that goes on in the arena, but they can only affect the outcome by sending gifts to the kids.</p>The gods are just spectators.
They do not actually reside in this universe, but in another one entirely. Due to the metaphysical distance/barrier between this universe and their own, the gods can only observe this universe; their interaction with this universe is limited to granting spells, domain powers, divine class features and the like.
In fact, it is a testament to their divine power that they are able to span the distance/breach to barrier between the universes even if only in this...Pandelume2014-08-08T21:44:23Z