paizo.com Recent Posts by Oyabun_Kyuubipaizo.com Recent Posts by Oyabun_Kyuubi2023-02-06T05:06:09Z2023-02-06T05:06:09ZRe: Forums/Pathfinder First Edition: General Discussion: Druid [Good] SpellsOyabun_Kyuubihttps://paizo.com/threads/rzs42u4x?Druid-Good-Spells#32019-11-09T15:35:44Z2019-11-09T15:35:44Z<p>Thanks Im just looking for base 1st party druid spells</p>Thanks Im just looking for base 1st party druid spellsOyabun_Kyuubi2019-11-09T15:35:44ZForums/Pathfinder First Edition: General Discussion: Druid [Good] SpellsOyabun_Kyuubihttps://paizo.com/threads/rzs42u4x?Druid-Good-Spells#12019-11-08T16:29:07Z2019-11-08T16:27:17Z<p>So I just finished on Roll20 filling up my Evil Druids Spellbook from lvl 0-9 (Took me a little over a month to finish)</p>
<p>Now Ive copied the character sheet and have made a Default template Druid spellbook for all Future Druids and find myself trying to find all the [Good] Descriptor spells in the whole of non 3rd party content.</p>
<p>Just to verify these are all of the spells that a Druid can use that are [Good] Correct?</p>
<p>Accept Affliction Druid 3
<br />
Greater Black Tentacles Druid 6
<br />
Burst of Radiance Druid 2
<br />
Eagle Aerie Druid 6
<br />
Hallow Druid 5</p>So I just finished on Roll20 filling up my Evil Druids Spellbook from lvl 0-9 (Took me a little over a month to finish)
Now Ive copied the character sheet and have made a Default template Druid spellbook for all Future Druids and find myself trying to find all the [Good] Descriptor spells in the whole of non 3rd party content.
Just to verify these are all of the spells that a Druid can use that are [Good] Correct?
Accept Affliction Druid 3
Greater Black Tentacles Druid 6
Burst of Radiance...Oyabun_Kyuubi2019-11-08T16:27:17ZRe: Forums: Rules Questions: Tentacle mass Evolution on Unchained Daemon EidolonOyabun_Kyuubihttps://paizo.com/threads/rzs2v5rx?Tentacle-mass-Evolution-on-Unchained-Daemon#32018-05-24T02:57:23Z2018-05-24T02:57:23Z<p>Awesome thanks for the response :D</p>Awesome thanks for the response :DOyabun_Kyuubi2018-05-24T02:57:23ZForums: Rules Questions: Tentacle mass Evolution on Unchained Daemon EidolonOyabun_Kyuubihttps://paizo.com/threads/rzs2v5rx?Tentacle-mass-Evolution-on-Unchained-Daemon#12018-05-24T09:27:21Z2018-05-24T01:26:13Z<p>So how many tentacle attacks does the Evolution Tentacle mass grant for the Unchained Eidolon? Like Normally for Scorpions its 2 claws same with tigers and whatnot but is it just 1 tentacle or 2 tentacles?</p>
<p>Tentacle Mass (Ex): The eidolon grows a thick mass of tentacles that can be used as a primary natural weapon. The tentacles deal 1d8 points of damage if the eidolon is Medium. Eidolons with the grab evolution that is linked to a tentacle mass can use that ability to grapple foes of up to the eidolon’s size, and they can also use this evolution in place of the serpentine base form to qualify for the constrict evolution. Requirements: Aberrant subtype. Source PCS:HR</p>
<p>Found here: http://www.d20pfsrd.com/classes/unchained-classes/summoner-unchained/eidolo ns-unchained/</p>
<p>Thanks for your time in answering!</p>So how many tentacle attacks does the Evolution Tentacle mass grant for the Unchained Eidolon? Like Normally for Scorpions its 2 claws same with tigers and whatnot but is it just 1 tentacle or 2 tentacles?
Tentacle Mass (Ex): The eidolon grows a thick mass of tentacles that can be used as a primary natural weapon. The tentacles deal 1d8 points of damage if the eidolon is Medium. Eidolons with the grab evolution that is linked to a tentacle mass can use that ability to grapple foes of up to...Oyabun_Kyuubi2018-05-24T01:26:13ZRe: Forums: Rules Questions: (Fire) Giants and GreaseOyabun_Kyuubihttps://paizo.com/threads/rzs2v4ts?-Giants-and-Grease#22018-05-08T03:20:56Z2018-05-08T03:20:56Z<p>There are a lot of things that are low level that actually are quite useful at much higher levels more so than the higher level spells at times.</p>There are a lot of things that are low level that actually are quite useful at much higher levels more so than the higher level spells at times.Oyabun_Kyuubi2018-05-08T03:20:56ZRe: Forums: Rules Questions: Paizo i beg you to put the end to this 9 years old disputeOyabun_Kyuubihttps://paizo.com/threads/rzs2v4fv?Paizo-i-beg-you-to-put-the-end-to-this-9#72018-05-05T21:03:26Z2018-05-05T20:46:59Z<p>id like to know how this invisibility question caused a holdup for 9 years without someone on either side just being like Dm decision or TPK from a meteor hitting the realm.</p>id like to know how this invisibility question caused a holdup for 9 years without someone on either side just being like Dm decision or TPK from a meteor hitting the realm.Oyabun_Kyuubi2018-05-05T20:46:59ZRe: Forums: Rules Questions: Multiple Attacks and GrabOyabun_Kyuubihttps://paizo.com/threads/rzs2v36u?Multiple-Attacks-and-Grab#362018-04-29T15:07:36Z2018-04-29T15:07:36Z<p>@Wraithstrike</p>
<p>on your scorpion math are you using average or like minimum to show your math? I ask cause my math on it using average and max was so</p>
<p>Max 1 round without crits.</p>
<p>Claw 1 hit 10 damage + grab and constrict 9 damage.
<br />
Claw 2 hit 10 damage + grab and constrict 9 damage.
<br />
Stinger hit 10 damage + dc 17 poison 12 strength damage over 6 rounds.</p>
<p>Total damage 48 damage + 12 points of strength damage.</p>
<p>Average 1 round without crits.</p>
<p>Claw 1. 7.5 Damage + grab and constrict 6.5 damage.
<br />
Claw 2. 7.5 Damage + grab and constrict 6.5 damage.
<br />
Stinger. 7.5 Damage + Dc 17 poison 9 strength damage over 6 rounds.</p>
<p>Total damage 35.5 + 9 strength damage.</p>
<p>So are you using minimums? cause if so then wouldnt the damage be so.</p>
<p>Minimum 1 round damage without crits.</p>
<p>Claw 1. 5 Damage + grab and constrict 4 damage.
<br />
Claw 2. 5 Damage + grab and constrict 4 damage.
<br />
Stinger. 5 damage + 6 points of strength damage.</p>
<p>Total minimum damage 23 damage + 6 Points of strength over 6 rounds.</p>
<p>With crits the total damage would be:</p>
<p>78 damage max
<br />
58 Damage average
<br />
38 Damage Minimum</p>
<p>So all of that being said I agree with you using that ruling on a scorpion to hit is much too high for a 3rd level party.</p>
<p>My party consists of a </p>
<p>Anti-Paladin lvl 3 Ac 20 Hp 26 Con score 15.
<br />
Rogue lvl 3 Ac 15 Hp 25 Con score 14.
<br />
Bard lvl 3 Ac 16 Hp 25 Con score 14.
<br />
Barbarian lvl 3 (currently having delt with filth fever disease for 6 days now) Ac 17 31 HP con score 10.</p>
<p>With +6 to hit the scorpion has 50% chance to hit bard 55% chance to hit rogue 45% chance to hit barbarian and 30% chance to hit paladin any given round.</p>
<p>So of my group Max damage would drop and kill all of them.
<br />
Average damage would drop and assuredly kill all but the barbarian.
<br />
minimum damage would still seriously cripple any of them.</p>@Wraithstrike
on your scorpion math are you using average or like minimum to show your math? I ask cause my math on it using average and max was so
Max 1 round without crits.
Claw 1 hit 10 damage + grab and constrict 9 damage.
Claw 2 hit 10 damage + grab and constrict 9 damage.
Stinger hit 10 damage + dc 17 poison 12 strength damage over 6 rounds.
Total damage 48 damage + 12 points of strength damage.
Average 1 round without crits.
Claw 1. 7.5 Damage + grab and constrict 6.5 damage....Oyabun_Kyuubi2018-04-29T15:07:36ZRe: Forums: Rules Questions: Cooking in PathfinderOyabun_Kyuubihttps://paizo.com/threads/rzs2v3o9?Cooking-in-Pathfinder#222018-04-28T18:03:01Z2018-04-28T18:03:01Z<p>That is an idea but not a lot of Gms actually allow 3pp in their games so that solution might not be allowed in a lot of games. A good source though :D</p>That is an idea but not a lot of Gms actually allow 3pp in their games so that solution might not be allowed in a lot of games. A good source though :DOyabun_Kyuubi2018-04-28T18:03:01ZRe: Forums: Rules Questions: Cooking in PathfinderOyabun_Kyuubihttps://paizo.com/threads/rzs2v3o9?Cooking-in-Pathfinder#202018-04-28T15:07:07Z2018-04-28T15:07:07Z<p>Well if it is a key part of your character drop a signature skill feat on it after talking with your gm and see if they'll use the homebrew idea I gave :D they might edit it to work out better I was erroring on the side of weaker for mine.</p>Well if it is a key part of your character drop a signature skill feat on it after talking with your gm and see if they'll use the homebrew idea I gave :D they might edit it to work out better I was erroring on the side of weaker for mine.Oyabun_Kyuubi2018-04-28T15:07:07ZRe: Forums: Rules Questions: Cooking in PathfinderOyabun_Kyuubihttps://paizo.com/threads/rzs2v3o9?Cooking-in-Pathfinder#182018-04-28T13:16:14Z2018-04-28T13:16:14Z<p>Yeah I was thinking of treating it like 1/day since normally you do Trail rations /day that means this meal you made acts as a Hero's Feast. That would last for about 12 hours for that day. As any other type of check you could choose not to make it a hero's feast but it just gives that option</p>Yeah I was thinking of treating it like 1/day since normally you do Trail rations /day that means this meal you made acts as a Hero's Feast. That would last for about 12 hours for that day. As any other type of check you could choose not to make it a hero's feast but it just gives that optionOyabun_Kyuubi2018-04-28T13:16:14ZRe: Forums: Rules Questions: Cooking in PathfinderOyabun_Kyuubihttps://paizo.com/threads/rzs2v3o9?Cooking-in-Pathfinder#162018-04-28T13:07:59Z2018-04-28T13:02:34Z<p>Well if you want to go into detail you could give it some unchained stuff too. Like so.</p>
<p>5 ranks: You have an intimate knowledge of natural spices and flavours and have learned to make adequite fare on the fly. Double the silver earned for a cooking check.</p>
<p>10 ranks: Your expertise with the laddle and skillet have grown to where you never make a paltry fare any longer. +1 morale bonus to a single skill check, save, attack roll, ability check today.</p>
<p>15 ranks: Your expertise is famous and you have been called to more than a few large feasts. Treat any checks as double the time spent and silver earned. Stacks with 5 ranks. Can now add morale bonus to 2 checks in a day.</p>
<p>20 ranks: Your skill is legendary. You have cooked for kings and divine beings alike. You know how to turn a few ingrediants into a feast fit for Royalty. Gain the ability to treat your meals made as a hero's feast as the spell for the day.</p>Well if you want to go into detail you could give it some unchained stuff too. Like so.
5 ranks: You have an intimate knowledge of natural spices and flavours and have learned to make adequite fare on the fly. Double the silver earned for a cooking check.
10 ranks: Your expertise with the laddle and skillet have grown to where you never make a paltry fare any longer. +1 morale bonus to a single skill check, save, attack roll, ability check today.
15 ranks: Your expertise is famous and you...Oyabun_Kyuubi2018-04-28T13:02:34ZRe: Forums: Rules Questions: Cooking in PathfinderOyabun_Kyuubihttps://paizo.com/threads/rzs2v3o9?Cooking-in-Pathfinder#132018-10-15T18:12:33Z2018-04-28T12:26:47Z<div class="messageboard-quotee">Mysterious Stranger wrote:</div><blockquote><p> I think what the OP is complaining about is there not being rules for cooking. Somethings are so self-evident that they do not need rules. Pathfinder is complex enough without adding in rules for things like eating drinking and going to the bathroom. </p>
<p>If you don’t understand the difference between trail rations and a real meal I really feel sorry for you. Most people get bored eating the same meal every day. Imagine how much worse it will be if your meal is dried jerky and moldy bread. Call it fluff if you will but unless you have some sort of compulsive disorder most people are going to want more than trail rations whenever they can. </p>
<p>In reality having cooking gear is going to often be less encumbering than relying on trail rations. One day’s worth of trail rations weigh a pound. An Iron pot weighs 4 pounds and a cooking kit weighs 16 pounds. Survival allows you to forage for food and water so you do not need to carry it with you. If you are traveling more than about two weeks a cooking kit will be less encumbering than trail rations. A trip of six months would mean you need to carry 180 pounds of food with you. Unless you have a 20 STR chance are you are not going to be able to carry that much.
<br />
</blockquote><p>I think its a bit less that they are complaining about a lack of rules as it is they haven't really met a Gm/Dm that is on the fly enough to actually use some of the rules in the game.
<p>Cooking has rules in the same sense as Artist has rules its just in the general rules and not the actual set in stone "yeah this is cooking rules". </p>
<p>looking at climb for example</p>
<p>DC Example Surface or Activity
<br />
0 A slope too steep to walk up, or a knotted rope with a wall to brace against.
<br />
5 A rope with a wall to brace against, or a knotted rope, or a rope affected by the rope trick spell.
<br />
10 A surface with ledges to hold on to and stand on, such as a very rough wall or a ship’s rigging.
<br />
15 Any surface with adequate handholds and footholds (natural or artificial), such as a very rough natural rock surface or a tree, or an unknotted rope, or pulling yourself up when dangling by your hands.
<br />
20 An uneven surface with some narrow handholds and footholds, such as a typical wall in a dungeon.
<br />
21 A typical buildings upper-story wall
<br />
25 A typical buildings lower-story wall
<br />
25 A rough surface, such as a natural rock wall or a brick wall.
<br />
30 An overhang or ceiling with handholds but no footholds, or a typical city wall
<br />
— A perfectly smooth, flat, vertical (or inverted) surface cannot be climbed.</p>
<p>So if we turn that to cooking its now</p>
<p>DC Example fare or technique
<br />
0 Bits and pieces of an animal or creature not fit enough to feed a mouse and hardly satisfying.
<br />
5 A Meager fare, probably mostly burnt and just barely edible.
<br />
10 A common fare, The type of things you'd see thrown together like a trail stew.
<br />
15 A fine fare from a new cook, Relatively easy to make but otherwise uneventful
<br />
20 Resturant level Fare, Such a meal is hearty and filling something you'd probably find regularly in a good tavern or market.
<br />
21 A Two star meal, Filling satisfying and usually marginally expensive the type of fare that you would eat with a commander or high level knight.
<br />
25 A Four star meal, Satisfying and exotic, this fare is something that you would eat with a minor noble and is expensive.
<br />
30 A Five star meal, The type of fare people equate to the gods. Supple and filling this fare has meats that melt in your mouth and seasoned sides that bring you to a rapturous world. Expensive and only made by the top chefs in the world a delicacy that one rarely sees in their life.
<br />
— Charred and inedible fare, Would not be filling in the slightest.</p>Mysterious Stranger wrote:I think what the OP is complaining about is there not being rules for cooking. Somethings are so self-evident that they do not need rules. Pathfinder is complex enough without adding in rules for things like eating drinking and going to the bathroom.
If you don’t understand the difference between trail rations and a real meal I really feel sorry for you. Most people get bored eating the same meal every day. Imagine how much worse it will be if your meal is dried...Oyabun_Kyuubi2018-04-28T12:26:47ZRe: Forums: Rules Questions: Cooking in PathfinderOyabun_Kyuubihttps://paizo.com/threads/rzs2v3o9?Cooking-in-Pathfinder#92018-04-28T05:24:21Z2018-04-28T05:24:21Z<p>Cooking has a use in pathfinder I allow cooking as both a craft and a profession in my game. Why? Because when you are in a dungeon for 2 weeks, have no more Trail rations, 200 miles from the nearest civilization them dire rats you just killed look awfully appetizing. </p>
<p>It adds a nice little bit of fluff to the characters. Survival to harvest usable parts and meat from that dead mantis Profession/Craft Cooking to cook it up if you roll low its a poor fare if you roll high its an exquisite feast.</p>Cooking has a use in pathfinder I allow cooking as both a craft and a profession in my game. Why? Because when you are in a dungeon for 2 weeks, have no more Trail rations, 200 miles from the nearest civilization them dire rats you just killed look awfully appetizing.
It adds a nice little bit of fluff to the characters. Survival to harvest usable parts and meat from that dead mantis Profession/Craft Cooking to cook it up if you roll low its a poor fare if you roll high its an exquisite feast.Oyabun_Kyuubi2018-04-28T05:24:21ZRe: Forums: Website Feedback: Pathfinder forums are downOyabun_Kyuubihttps://paizo.com/threads/rzs2v3l4?Pathfinder-forums-are-down#62018-04-27T12:20:14Z2018-04-27T12:19:57Z<p>Is there any post anywhere that states why they might be down Ive checked Twitter but saw nothing there?</p>Is there any post anywhere that states why they might be down Ive checked Twitter but saw nothing there?Oyabun_Kyuubi2018-04-27T12:19:57ZRe: Forums: Rules Questions: Are Bags of Holding flammable?Oyabun_Kyuubihttps://paizo.com/threads/rzs2v318?Are-Bags-of-Holding-flammable#212018-04-26T22:05:13Z2018-04-26T22:05:13Z<p>It just doesnt really make much sense in my head thats all. I guess ill add in my rulings as part of my game rules since they arent raw lol.</p>It just doesnt really make much sense in my head thats all. I guess ill add in my rulings as part of my game rules since they arent raw lol.Oyabun_Kyuubi2018-04-26T22:05:13ZRe: Forums: Rules Questions: Are Bags of Holding flammable?Oyabun_Kyuubihttps://paizo.com/threads/rzs2v318?Are-Bags-of-Holding-flammable#172018-04-26T17:48:47Z2018-04-26T17:48:47Z<div class="messageboard-quotee">Pizza Lord wrote:</div><blockquote>[snip]</blockquote><p>So by your logic and the logic of the game persay then this means that theoretically a Belt of giants strength or Boots of elvenkind should not last more than a dungeon or two?
<p>I mean you're doing some pretty strenuous stuff and you're fighting Dragons and scorpions the size of horses ogres and undead as a norm. So with all these items being just as strong as normal items Artifacts shouldn't really be a thing because stuff like the Apparatus of Kwalish should be heavily rusted and immobile after 50 years of unuse and no upkeep being done.</p>
<p>Boots of elvenkind left on a rotting corpse should be themselves rotting and unusable. a robe of useful items should be found in a dungeon littered with holes and tears and otherwise looking ratty as the 100+ year old grand wizard corpse died in it.</p>
<p>I mean this doesn't seem at all whats referenced in the game itself even if the rules don't state it these items seem hardier than you are making them out to be.</p>Pizza Lord wrote:[snip]
So by your logic and the logic of the game persay then this means that theoretically a Belt of giants strength or Boots of elvenkind should not last more than a dungeon or two? I mean you're doing some pretty strenuous stuff and you're fighting Dragons and scorpions the size of horses ogres and undead as a norm. So with all these items being just as strong as normal items Artifacts shouldn't really be a thing because stuff like the Apparatus of Kwalish should be...Oyabun_Kyuubi2018-04-26T17:48:47ZRe: Forums: Rules Questions: Are Bags of Holding flammable?Oyabun_Kyuubihttps://paizo.com/threads/rzs2v318?Are-Bags-of-Holding-flammable#152018-04-26T12:28:00Z2018-04-26T12:28:00Z<div class="messageboard-quotee">Pizza Lord wrote:</div><blockquote>Even the part you quote is specifically about armor, shields, and weapons. I am not certain even an <i>amulet of mighty fists</i> or <i>bracers of armor</i> would get the benefits despite their similarities (but that's a GM's call for their game). </blockquote><p>I already referenced this part with my last post saying this.
<p>Even though this states specifically for armor shields and weapons I don't see why any other dutifully magic item (<a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/robe-of-useful-items/" target="_blank" rel="nofollow">Robe of useful items</a> for example.) Wouldn't also get these pluses since they are magical and thus more hardy than normal items.</p>
<p>As for the whole its just as easy to destroy as a normal burlap sack i dont see why that would be as its a magically enhanced burlap sack that was made to house an Extra-dimensional space even if you kept each sack as a +3 enhancement since you can craft any of the 4 once you get Secret chest to me that seems more plausible for a magic item.</p>
<p>These aren't mundane items after all these are things with sometimes quite powerful enchantments I doubt anyone is going to enchant something without first making sure that its not going to get caught on a door and rip apart.</p>Pizza Lord wrote:Even the part you quote is specifically about armor, shields, and weapons. I am not certain even an amulet of mighty fists or bracers of armor would get the benefits despite their similarities (but that's a GM's call for their game).
I already referenced this part with my last post saying this. Even though this states specifically for armor shields and weapons I don't see why any other dutifully magic item (Robe of useful items for example.) Wouldn't also get these pluses...Oyabun_Kyuubi2018-04-26T12:28:00ZRe: Forums: Rules Questions: Are Bags of Holding flammable?Oyabun_Kyuubihttps://paizo.com/threads/rzs2v318?Are-Bags-of-Holding-flammable#132018-04-26T03:22:03Z2018-04-26T03:22:03Z<p>Well Minimum caster level of Secret chest is a lvl 10 Sorcerer/lvl 9 Wizard so I am going to error on the side of that and say minimum the Bag of holding is a +3 enhancement minimum with Bag of holding II being +4 Bag of holding III +5 and ending with Bag of holding IV at +6</p>Well Minimum caster level of Secret chest is a lvl 10 Sorcerer/lvl 9 Wizard so I am going to error on the side of that and say minimum the Bag of holding is a +3 enhancement minimum with Bag of holding II being +4 Bag of holding III +5 and ending with Bag of holding IV at +6Oyabun_Kyuubi2018-04-26T03:22:03ZRe: Forums: Rules Questions: Multiple Attacks and GrabOyabun_Kyuubihttps://paizo.com/threads/rzs2v36u?Multiple-Attacks-and-Grab#202018-04-25T18:14:06Z2018-04-25T18:14:06Z<p>I guess I have just been grossly underestimating my group then maybe... then again RNGeezus hates them so scorpions and ogres and other creatures like that with a Rogue a bard a antipaladin and a barbarian lasts anywhere from 3 to 5 rounds cause they just cant hit the darn thing lol</p>
<p>The barbarian in particular is especially unlucky as he has had a Dc 13 filth fever on him for 6 in game days now and has not had 2 consecutive Fort saves on it.</p>I guess I have just been grossly underestimating my group then maybe... then again RNGeezus hates them so scorpions and ogres and other creatures like that with a Rogue a bard a antipaladin and a barbarian lasts anywhere from 3 to 5 rounds cause they just cant hit the darn thing lol
The barbarian in particular is especially unlucky as he has had a Dc 13 filth fever on him for 6 in game days now and has not had 2 consecutive Fort saves on it.Oyabun_Kyuubi2018-04-25T18:14:06ZRe: Forums: Rules Questions: Multiple Attacks and GrabOyabun_Kyuubihttps://paizo.com/threads/rzs2v36u?Multiple-Attacks-and-Grab#172018-04-25T12:27:48Z2018-04-25T12:27:48Z<div class="messageboard-quotee">Evilserran wrote:</div><blockquote><p> If you want to look at absolute maxed damage, sure thats kinda nasty, but not if you do the same thing for the party. level 3 wiz burning hands 12 damage, power attack orc greataxe fighter doing 21 , rogue doing 14ish etc. Scorpion wont last long</p>
<p></blockquote><p>I'm kinda looking at it as average damage too. Like okay lets say the Orc greataxe fighter. he gets attacked and lets assume with +6 to hit all 3 attacks hit and he fails his fort save for poison.
<p>Average damage 22.5 Rounded down to 22 damage. Massive hit + now hes got two chances to be grappled which removes him from being able to attack that turn so now the party is down to 26 damage that turn. Then if you average out its poison that orc fighter in 6 rounds just took 9 points of Strength damage.</p>
<p>now you have two options. rest for two complete days for the fighter with long term care being done on him to get back 8 points of Strength damage and heal up from possibly being downed in 1 hit.</p>
<p>Or continue on and now the Orc fighter (whom I'm going to assume is not minmaxed)is now in single digits for its strength score probably grossly over encumbered and now vastly unable to join in on any fights. If they get a random encounter over those 2 days woe betide the party without their meat shield/melee damage.</p>
<p>Max damage and Crits would guaranteed bring down a minmaxed lvl 3 barbarian with 20 constitution score as he would take 60 damage round 1 be poisoned and grappled + next round he would take another 9 points of damage bringing him down to -17 hp.</p>
<p>it seems overly nasty for a CR 3 fight is all.</p>Evilserran wrote:If you want to look at absolute maxed damage, sure thats kinda nasty, but not if you do the same thing for the party. level 3 wiz burning hands 12 damage, power attack orc greataxe fighter doing 21 , rogue doing 14ish etc. Scorpion wont last long
I'm kinda looking at it as average damage too. Like okay lets say the Orc greataxe fighter. he gets attacked and lets assume with +6 to hit all 3 attacks hit and he fails his fort save for poison. Average damage 22.5 Rounded down to...Oyabun_Kyuubi2018-04-25T12:27:48ZRe: Forums: Rules Questions: Animal Companion mechanicsOyabun_Kyuubihttps://paizo.com/threads/rzs2v392?Animal-Companion-mechanics#62018-04-24T21:44:32Z2018-04-24T21:44:32Z<p>Another thing to remember is that Animal companions unlike Wizard familiars do not gain Intelligence. So a Druid/ranger still needs to use the Handle animal rules for commanding them. (they gain more tricks than a normal creature which is 3xint score but reguardless during a fight you cant command your bear or raptor to attack a particular creature unless they know the attack trick) So remember to treat them as if they were a normal animal with specific perks (this of course can be circumvented if you become a Raptor and directly speak to your animal companion).</p>Another thing to remember is that Animal companions unlike Wizard familiars do not gain Intelligence. So a Druid/ranger still needs to use the Handle animal rules for commanding them. (they gain more tricks than a normal creature which is 3xint score but reguardless during a fight you cant command your bear or raptor to attack a particular creature unless they know the attack trick) So remember to treat them as if they were a normal animal with specific perks (this of course can be...Oyabun_Kyuubi2018-04-24T21:44:32ZRe: Forums: Rules Questions: Multiple Attacks and GrabOyabun_Kyuubihttps://paizo.com/threads/rzs2v36u?Multiple-Attacks-and-Grab#152018-04-24T19:24:59Z2018-04-24T19:24:59Z<p>I guess I have been running my scorpions exceedingly weak then XD.</p>
<p>the idea of 1 round doing up to 30 hp of damage + poison + grapple vs a group of lvl 3 people where my Barbarian only has 35 hp seems terribly terribly strong and since the scorpion doesn't have multiattack or actually any feats for that matter I read it as a Has to choose mkay this round I'm grabbing or this round I'm stabbing my stinger in.</p>I guess I have been running my scorpions exceedingly weak then XD.
the idea of 1 round doing up to 30 hp of damage + poison + grapple vs a group of lvl 3 people where my Barbarian only has 35 hp seems terribly terribly strong and since the scorpion doesn't have multiattack or actually any feats for that matter I read it as a Has to choose mkay this round I'm grabbing or this round I'm stabbing my stinger in.Oyabun_Kyuubi2018-04-24T19:24:59ZRe: Forums: Rules Questions: Multiple Attacks and GrabOyabun_Kyuubihttps://paizo.com/threads/rzs2v36u?Multiple-Attacks-and-Grab#42018-04-24T12:19:34Z2018-04-24T12:19:34Z<div class="messageboard-quotee">Evilserran wrote:</div><blockquote> Take giant scorpions for example. The go to way i have seen most people attack with them is tail, claw grab release claw grab. Turn two same order except with a drop first. This allows you to put in all your attacks, and hopefully keep your opponent grabbed at the end. In case of verminous hunter, each grab ca also let you do some bleed damage, so theres that added benefit. </blockquote><p>Most people seem to be grossly overestimating just how many attacks per turn a Giant Scorpion gets for you then.
<p>The way I run it is its got 2 claws or 1 tail with poison.</p>
<p>I can either See it attack with its 1 tail to deal a good deal of damage and poison you. Or I can see it attacking with two claws wherein if both hit then it has a chance to grab you which would then give it a better tail attack each turn.</p>
<p>anytime i see something akin to 2 Claws + grab that to me states (and I think it is referenced somewhere) that if both attacks hit then there is a chance that it will grapple freely.</p>Evilserran wrote:Take giant scorpions for example. The go to way i have seen most people attack with them is tail, claw grab release claw grab. Turn two same order except with a drop first. This allows you to put in all your attacks, and hopefully keep your opponent grabbed at the end. In case of verminous hunter, each grab ca also let you do some bleed damage, so theres that added benefit.
Most people seem to be grossly overestimating just how many attacks per turn a Giant Scorpion gets for...Oyabun_Kyuubi2018-04-24T12:19:34ZRe: Forums: Rules Questions: Donning Mithral PlateOyabun_Kyuubihttps://paizo.com/threads/rzs2v385?Donning-Mithral-Plate#32018-04-24T12:10:34Z2018-04-24T12:10:34Z<p>Also to compound on this even though Mithril makes a item one category lighter (Heavy to medium medium to light) doesn't change what the item is. A Mithril full plate would be just as difficult to put on single handedly as a regular full plate trying to reach every little leather strap along the back of your legs sides of your body and back of your neck. Once on though because its lighter it makes it easier to run in jump in.</p>Also to compound on this even though Mithril makes a item one category lighter (Heavy to medium medium to light) doesn't change what the item is. A Mithril full plate would be just as difficult to put on single handedly as a regular full plate trying to reach every little leather strap along the back of your legs sides of your body and back of your neck. Once on though because its lighter it makes it easier to run in jump in.Oyabun_Kyuubi2018-04-24T12:10:34ZRe: Forums: Rules Questions: Are Bags of Holding flammable?Oyabun_Kyuubihttps://paizo.com/threads/rzs2v318?Are-Bags-of-Holding-flammable#102018-04-24T12:06:20Z2018-04-24T12:06:20Z<div class="messageboard-quotee">blahpers wrote:</div><blockquote> Also, wow, going by the guidelines a <i>bag of holding</i> would have 0 hardness and, what, 1 hit point? Eep. Might want to build it out of tougher stuff, if you can. </blockquote><p>I believe you missed one key part about magic items though you would need to talk with your Dm to specifically figure it out.
<p>Magic Armor, Shields, and Weapons</p>
<p>Each +1 of enhancement bonus adds 2 to the hardness of armor, a weapon, or a shield, and +10 to the item’s hit points.</p>
<p>Even though this states specifically for armor shields and weapons I don't see why any other dutifully magic item (<a href="https://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/robe-of-useful-items" target="_blank" rel="nofollow">Robe of useful items</a> for example.) Wouldn't also get these pluses since they are magical and thus more hardy than normal items.</p>blahpers wrote:Also, wow, going by the guidelines a bag of holding would have 0 hardness and, what, 1 hit point? Eep. Might want to build it out of tougher stuff, if you can.
I believe you missed one key part about magic items though you would need to talk with your Dm to specifically figure it out. Magic Armor, Shields, and Weapons
Each +1 of enhancement bonus adds 2 to the hardness of armor, a weapon, or a shield, and +10 to the item’s hit points.
Even though this states specifically for...Oyabun_Kyuubi2018-04-24T12:06:20ZRe: Forums: Rules Questions: Double checking item creation upgrade costsOyabun_Kyuubihttps://paizo.com/threads/rzs2v2z1?Double-checking-item-creation-upgrade-costs#22018-04-22T16:16:36Z2018-04-22T16:16:36Z<p>So from the PFSRD I get this</p>
<p>Caster Level for Weapons: The caster level of a weapon with a special ability is given in the item description. For an item with only an enhancement bonus and no other abilities, the caster level is three times the enhancement bonus. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met.</p>
<p>So from that effectively it looks like the item is a +1 item with a +2 enhancement. The higher of the two is +2.</p>
<p>Since a weapon can only max be +5 enhancement with +5 in other enhancements like vorpal and whatnot (making it effectively +10) I think its the higher of the two only.</p>
<p>I dont remember there being any rules for a lvl 30 class so Im assuming (big assumption here) that minimum you need to be level 6 and then to make it a +3 or add another misc enhancement to it to make its like a Flaming Disruption spell you'll need to be level 9+</p>So from the PFSRD I get this
Caster Level for Weapons: The caster level of a weapon with a special ability is given in the item description. For an item with only an enhancement bonus and no other abilities, the caster level is three times the enhancement bonus. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met.
So from that effectively it looks like the item is a +1 item with a +2 enhancement. The higher of the two...Oyabun_Kyuubi2018-04-22T16:16:36ZRe: Forums: Rules Questions: Plague Bringer AntipaladinsOyabun_Kyuubihttps://paizo.com/threads/rzs2oxc7?Plague-Bringer-Antipaladins#172018-04-22T14:20:52Z2018-04-22T14:20:52Z<p>How I am running a plague bringer antipaladin in my group is like so.</p>
<p>He currently has two charges of filth fever on his person. Both of which through a Touch of corruption could be used to grant Dc 13 filth fever (instead of dc 11).</p>
<p>If he swings his sword then he doesn't use up the diseases he holds onto it, if he consumes diseased flesh (ie if something was infected with mummy rot or some other disease) he doesn't have the option to just willingly fail the disease check to gain it if he fails then he gains the disease and I keep a list of this is what hes got this is how many times hes got it.</p>
<p>basically his plague bringer doesn't directly expend uses of his diseases outside of him doing a touch of corruption. Doesn't matter the disease could be Hiv mummy rot filth fever leprosy whatever the disease is he specifically has to use the touch of corruption to pass it on.</p>How I am running a plague bringer antipaladin in my group is like so.
He currently has two charges of filth fever on his person. Both of which through a Touch of corruption could be used to grant Dc 13 filth fever (instead of dc 11).
If he swings his sword then he doesn't use up the diseases he holds onto it, if he consumes diseased flesh (ie if something was infected with mummy rot or some other disease) he doesn't have the option to just willingly fail the disease check to gain it if he...Oyabun_Kyuubi2018-04-22T14:20:52ZRe: Forums: Rules Questions: Fey ages & GathlainOyabun_Kyuubihttps://paizo.com/threads/rzs2v1xw?Fey-ages-Gathlain#22018-04-14T12:02:11Z2018-04-14T12:02:11Z<p>most fey are immortal they will not die from old age or after a set time.</p>
<p>This is seen because most fey are Nature spirits like Nymphs or pixie whom are known for being immortal. so more times than not yes if you are fey you are immortal. If you are half fey you have an exceedingly long life rivaling Elves.</p>
<p>If though your GM has issue with you playing an immortal being I would say a good safe bet is to just use the elven tables for age oldness and death as most campaigns will not outlive an elf's lifespan.</p>most fey are immortal they will not die from old age or after a set time.
This is seen because most fey are Nature spirits like Nymphs or pixie whom are known for being immortal. so more times than not yes if you are fey you are immortal. If you are half fey you have an exceedingly long life rivaling Elves.
If though your GM has issue with you playing an immortal being I would say a good safe bet is to just use the elven tables for age oldness and death as most campaigns will not outlive an...Oyabun_Kyuubi2018-04-14T12:02:11ZRe: Forums: Rules Questions: Holy/Unholy OilOyabun_Kyuubihttps://paizo.com/threads/rzs2uzsa?HolyUnholy-Oil#72018-03-22T12:44:59Z2018-03-22T12:44:59Z<p>@Claxon</p>
<p>Well the reason I was asking for a protection against like effect or asking if there was one was because something about 6 hours of having a damaging light shoot out of a Lanturn just sounds off to me</p>
<p>@Pax Miles</p>
<p>Looked at the celestial lamp and I think ill just go with that thanks for the link. Just the idea popped in my head helping a player with an antipaladin and was like hmmm I wonder.</p>
<p>@all</p>
<p>Thanks for the replies :D</p>@Claxon
Well the reason I was asking for a protection against like effect or asking if there was one was because something about 6 hours of having a damaging light shoot out of a Lanturn just sounds off to me
@Pax Miles
Looked at the celestial lamp and I think ill just go with that thanks for the link. Just the idea popped in my head helping a player with an antipaladin and was like hmmm I wonder.
@all
Thanks for the replies :DOyabun_Kyuubi2018-03-22T12:44:59ZRe: Forums: Rules Questions: Holy/Unholy OilOyabun_Kyuubihttps://paizo.com/threads/rzs2uzsa?HolyUnholy-Oil#32018-03-20T12:29:19Z2018-03-20T12:29:19Z<p>Well The player in question is an Antipaladin So I was wondering if there was a Spell or rule set in place to Sanctify or defile oil and use it in lanterns as a weak protection against spell.</p>Well The player in question is an Antipaladin So I was wondering if there was a Spell or rule set in place to Sanctify or defile oil and use it in lanterns as a weak protection against spell.Oyabun_Kyuubi2018-03-20T12:29:19ZForums: Rules Questions: Holy/Unholy OilOyabun_Kyuubihttps://paizo.com/threads/rzs2uzsa?HolyUnholy-Oil#12018-03-20T00:48:54Z2018-03-20T00:48:54Z<p>Is there a Rule set in place to handle someone using the spells Defile water/bless water on Oils for lamps? And if so are there rules for said lamps to ward off creatures as a Protection against spells?</p>Is there a Rule set in place to handle someone using the spells Defile water/bless water on Oils for lamps? And if so are there rules for said lamps to ward off creatures as a Protection against spells?Oyabun_Kyuubi2018-03-20T00:48:54ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!Oyabun_Kyuubihttps://paizo.com/threads/rzs2r7kg&page=133?Ask-Mark-Seifter-All-Your-Questions-Here#66182018-03-06T20:07:07Z2018-03-06T20:07:07Z<p>yes that is much more clear. I can see why that little caviet of the author handing it over basically makes sense too.</p>
<p>if someone makes a Sword of Tarrasque slaying that has all these wonderful amazing perks but unbalances the game as a whole it makes more sense to think of the game before that particular authors desires.</p>
<p>Thank you Mark for taking the time to explain it out.</p>yes that is much more clear. I can see why that little caviet of the author handing it over basically makes sense too.
if someone makes a Sword of Tarrasque slaying that has all these wonderful amazing perks but unbalances the game as a whole it makes more sense to think of the game before that particular authors desires.
Thank you Mark for taking the time to explain it out.Oyabun_Kyuubi2018-03-06T20:07:07ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!Oyabun_Kyuubihttps://paizo.com/threads/rzs2r7kg&page=133?Ask-Mark-Seifter-All-Your-Questions-Here#66152018-03-06T13:11:47Z2018-03-06T13:11:47Z<div class="messageboard-quotee">Isabelle Lee wrote:</div><blockquote><p> I don't have anything to do with silkweave, I'm afraid. ^_^</p>
<p>Also, as noted above, anything I produce will be an unofficial recommendation, rather than any sort of errata. I'm just a freelance contributor, and have no actual authority to produce official rulings - at best, I can provide you with my opinions or intentions. The final decision is up to Paizo (or in the case of ambiguous rules elements like this, individual GMs). </blockquote><p>Interesting. So even though you contributed the spider-silk body suit. Its your baby your creation. Your say on its hardness or lack there-of isnt official? Learning new things every day :DIsabelle Lee wrote:I don't have anything to do with silkweave, I'm afraid. ^_^
Also, as noted above, anything I produce will be an unofficial recommendation, rather than any sort of errata. I'm just a freelance contributor, and have no actual authority to produce official rulings - at best, I can provide you with my opinions or intentions. The final decision is up to Paizo (or in the case of ambiguous rules elements like this, individual GMs).
Interesting. So even though you contributed the...Oyabun_Kyuubi2018-03-06T13:11:47ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!Oyabun_Kyuubihttps://paizo.com/threads/rzs2r7kg&page=133?Ask-Mark-Seifter-All-Your-Questions-Here#66132018-03-06T11:34:48Z2018-03-06T11:34:48Z<div class="messageboard-quotee">Mark Seifter wrote:</div><blockquote> <div class="messageboard-quotee">Oyabun_Kyuubi wrote:</div><blockquote><p> Hey ya Mark I have a question for ya well more of a clarification needed as I have a couple possible answers.</p>
<p>Previous thread: Hardness of Silkweave?</p>
<p>So I am currently making a character in Pathfinder that wears a Spider-silk Bodysuit</p>
<p>Looking in The special materials section the closest thing I can find that matches the description of Spider-silk is Silkweave</p>
<p>Unfortunately in both there and Damaging and breaking objects there is nothing stating a Hardness of Silkweave armors or things made of Alchemically treated spider silk.</p>
<p>Answer 1: Zarius Stated: I'd fall back to the hardness/HP of leather or cloth. There's a 3pp (Silk, Aranea) that has stats, though... 5 HP per inch, 0 hardness. Which is fair, since it's 2.5x the HP of cloth, but easier to damage than leather.</p>
<p>Answer 2: Dark Midian Stated: The trouble though is that it specifically says that silkweave is super durable. I would also recommend going with the rules for leather for the hardness and HP.</p>
<p>With a further Reply from Graystone: I'd go a bit further than that once you take into account the price of the armor [850gp]: for me that puts it up there with Darkleaf Cloth [750gp + armor cost] and that's 20 hit points per inch of thickness and hardness 10. Note that the description of darkleaf says it's "tough as cured hide", and hide has 5hp/inch and 2 hardness so the number are greatly skewed towards the special materials.</p>
<p>So my question I guess is Which of these if Either are correct for the hardness of Silkweave and or Spider-Silk Bodysuit? Thanks for your time! </blockquote>I'm not really aware of a silkweave that we've published, but that doesn't mean it doesn't exist. Can't find it online either. There's what looks like a 3.5 3rd party material called silkweave with no listed hardness that is on d20pfsrd though I'm not sure why, butif that's the one you mean, you'd probably have to ask the author of that book what he thinks it should be. </blockquote><p>Yes the Silkweave is the same that's on Pfsrd. First off thanks for taking the time to respond to my post and give your insight. I just found out yesterday while asking some friends about it and didn't even realize both were Third party additions. I will try to get in touch with the Author of them so I can see about it for sure :D.
<div class="messageboard-quotee">Isabelle Lee wrote:</div><blockquote> As the author of the spidersilk bodysuit, I'm still working on an (entirely unofficial) decision regarding the appropriate hardness and hp. ^_^ </blockquote><p>Oh I do feel embarrassed now. I didn't even realize you were the author on it :D. Are you also the Author of the silkweave item because if so then awesome two birds one tarrasque.
<p>The hp portion of armor if it helps any is easy enough as its AC • 5 with magic items and whatnot adding 10 hp per +1 so regardless of the material as far as I can tell the suit hp will always be 15/15 with an ac of 3. As to the hardness I guess I shall await the Author verified Errata with bated breath and follow the current Unofficial recommendation from my friend and the others in the forum thread. It really is a Awesome and inventive armor though.</p>Mark Seifter wrote:Oyabun_Kyuubi wrote:Hey ya Mark I have a question for ya well more of a clarification needed as I have a couple possible answers.
Previous thread: Hardness of Silkweave?
So I am currently making a character in Pathfinder that wears a Spider-silk Bodysuit
Looking in The special materials section the closest thing I can find that matches the description of Spider-silk is Silkweave
Unfortunately in both there and Damaging and breaking objects there is nothing stating a...Oyabun_Kyuubi2018-03-06T11:34:48ZRe: Forums: Rules Questions: Grabbing a level 1 spell with two Worlds traitOyabun_Kyuubihttps://paizo.com/threads/rzs2uxst?Grabbing-a-level-1-spell-with-two-Worlds-trait#82018-03-04T20:07:20Z2018-03-04T20:07:20Z<p>This was for a player in my campaign they are playing a cg drow cleric of eilistraee and were curious of a way to add it as a level 1 spell to their list i will keep those options in mind as alternatives though so thanks joeelf!</p>This was for a player in my campaign they are playing a cg drow cleric of eilistraee and were curious of a way to add it as a level 1 spell to their list i will keep those options in mind as alternatives though so thanks joeelf!Oyabun_Kyuubi2018-03-04T20:07:20ZRe: Forums: Rules Questions: Incorporeal Undead and Antimagic FieldOyabun_Kyuubihttps://paizo.com/threads/rzs2uxs9?Incorporeal-Undead-and-Antimagic-Field#52018-03-04T18:32:05Z2018-03-04T18:32:05Z<div class="messageboard-quotee">AlaskaRPGer wrote:</div><blockquote> <div class="messageboard-quotee">Oyabun_Kyuubi wrote:</div><blockquote><p> Well the fight wouldnt be unbeatable unless it has heavy damage reduction.</p>
<p>Iirc the rules for incorperal creatures is that all damage done that isnt magical or because of the undead part positive energy still deals 50% damage. So while a 2d6+4 weapon maxes at 8 damage before criticals that doesnt mean its immune.</p>
<p>Edit: just read up. I would talk to your dm about possibly getting some holy silver in the future. Otherwise douse your weapons in holy water and have a cleric in the back blessing some more.</p>
<p>Theres always the option to run away and you could also dispel the antimagic field as a option. </blockquote><p>In this case I was/am the DM and just changed the spell the specter cast.
<p>It was an interesting situation where the party was a powerful 15th level group in a situation where retreat wasn't an option, and didn't have holy water (who carries holy water when you have 7th level spells and +4 weapons?). </p>
<p>Non-magic weapons (silver or not) don't affect it. You can't DISPEL MAGIC an AMF, but you can Mage's Disjunction it....which they didn't have access to. </blockquote><p>Ahs see more things ive stumbled around on. As for the holy water theoretically you dont need to "carry holy water" on you all you should need is an area outside the AMF and then use create water and bless water.
<p>Im like 50% sure that the therein blessed weapon would at least hold its blessed holy status for at least 1 round to deal damage. Might be wrong tho.</p>AlaskaRPGer wrote:Oyabun_Kyuubi wrote:Well the fight wouldnt be unbeatable unless it has heavy damage reduction.
Iirc the rules for incorperal creatures is that all damage done that isnt magical or because of the undead part positive energy still deals 50% damage. So while a 2d6+4 weapon maxes at 8 damage before criticals that doesnt mean its immune.
Edit: just read up. I would talk to your dm about possibly getting some holy silver in the future. Otherwise douse your weapons in holy water...Oyabun_Kyuubi2018-03-04T18:32:05ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Oyabun_Kyuubihttps://paizo.com/threads/rzs2l7ns&page=1422?Ask-James-Jacobs-ALL-your-Questions-Here#710822018-03-04T18:24:42Z2018-03-04T18:24:42Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote> <div class="messageboard-quotee">Oyabun_Kyuubi wrote:</div><blockquote><p> Hey ya James I have a question for ya well more of a clarification needed as I have a couple possible answers.</p>
<p>Previous thread: Hardness of Silkweave?</p>
<p>So I am currently making a character in Pathfinder that wears a Spider-silk Bodysuit</p>
<p>Looking in The special materials section the closest thing I can find that matches the description of Spider-silk is Silkweave</p>
<p>Unfortunately in both there and Damaging and breaking objects there is nothing stating a Hardness of Silkweave armors or things made of Alchemically treated spider silk.</p>
<p>Answer 1: Zarius Stated: I'd fall back to the hardness/HP of leather or cloth. There's a 3pp (Silk, Aranea) that has stats, though... 5 HP per inch, 0 hardness. Which is fair, since it's 2.5x the HP of cloth, but easier to damage than leather.</p>
<p>Answer 2: Dark Midian Stated: The trouble though is that it specifically says that silkweave is super durable. I would also recommend going with the rules for leather for the hardness and HP.</p>
<p>With a further Reply from Graystone: I'd go a bit further than that once you take into account the price of the armor [850gp]: for me that puts it up there with Darkleaf Cloth [750gp + armor cost] and that's 20 hit points per inch of thickness and hardness 10. Note that the description of darkleaf says it's "tough as cured hide", and hide has 5hp/inch and 2 hardness so the number are greatly skewed towards the special materials.</p>
<p>So my question I guess is Which of these if Either are correct for the hardness of Silkweave and or Spider-Silk Bodysuit? Thanks for your time! </blockquote><p>Please don't make simple questions into complicated walls of text.
<p>And beyond this, this is a rules question and should be asked in the rules forum. I'm honestly not even sure what "silkweave" is or where you're getting it from or what the "previous thread" is that you're talking about. Remember, I interact with literally tens of thousands of questions here, and generally do so with a "fire and forget" mentality. I don't memorize... </blockquote><p>My apologies i was linked to here by my thread in the rules forum. Sorry for bothering.James Jacobs wrote:Oyabun_Kyuubi wrote:Hey ya James I have a question for ya well more of a clarification needed as I have a couple possible answers.
Previous thread: Hardness of Silkweave?
So I am currently making a character in Pathfinder that wears a Spider-silk Bodysuit
Looking in The special materials section the closest thing I can find that matches the description of Spider-silk is Silkweave
Unfortunately in both there and Damaging and breaking objects there is nothing stating a...Oyabun_Kyuubi2018-03-04T18:24:42ZRe: Forums: Rules Questions: Incorporeal Undead and Antimagic FieldOyabun_Kyuubihttps://paizo.com/threads/rzs2uxs9?Incorporeal-Undead-and-Antimagic-Field#32018-03-04T17:48:42Z2018-03-04T17:44:01Z<p>Well the fight wouldnt be unbeatable unless it has heavy damage reduction.</p>
<p>Iirc the rules for incorperal creatures is that all damage done that isnt magical or because of the undead part positive energy still deals 50% damage. So while a 2d6+4 weapon maxes at 8 damage before criticals that doesnt mean its immune.</p>
<p>Edit: just read up. I would talk to your dm about possibly getting some holy silver in the future. Otherwise douse your weapons in holy water and have a cleric in the back blessing some more.</p>
<p>Theres always the option to run away and you could also dispell the antimagic field as a option.</p>Well the fight wouldnt be unbeatable unless it has heavy damage reduction.
Iirc the rules for incorperal creatures is that all damage done that isnt magical or because of the undead part positive energy still deals 50% damage. So while a 2d6+4 weapon maxes at 8 damage before criticals that doesnt mean its immune.
Edit: just read up. I would talk to your dm about possibly getting some holy silver in the future. Otherwise douse your weapons in holy water and have a cleric in the back blessing...Oyabun_Kyuubi2018-03-04T17:44:01ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!Oyabun_Kyuubihttps://paizo.com/threads/rzs2r7kg&page=132?Ask-Mark-Seifter-All-Your-Questions-Here#65932018-03-05T20:14:31Z2018-03-04T17:08:03Z<p>Hey ya Mark I have a question for ya well more of a clarification needed as I have a couple possible answers.</p>
<p>Previous thread: Hardness of Silkweave?</p>
<p>So I am currently making a character in Pathfinder that wears a Spider-silk Bodysuit</p>
<p>Looking in The special materials section the closest thing I can find that matches the description of Spider-silk is Silkweave</p>
<p>Unfortunately in both there and Damaging and breaking objects there is nothing stating a Hardness of Silkweave armors or things made of Alchemically treated spider silk.</p>
<p>Answer 1: Zarius Stated: I'd fall back to the hardness/HP of leather or cloth. There's a 3pp (Silk, Aranea) that has stats, though... 5 HP per inch, 0 hardness. Which is fair, since it's 2.5x the HP of cloth, but easier to damage than leather.</p>
<p>Answer 2: Dark Midian Stated: The trouble though is that it specifically says that silkweave is super durable. I would also recommend going with the rules for leather for the hardness and HP.</p>
<p>With a further Reply from Graystone: I'd go a bit further than that once you take into account the price of the armor [850gp]: for me that puts it up there with Darkleaf Cloth [750gp + armor cost] and that's 20 hit points per inch of thickness and hardness 10. Note that the description of darkleaf says it's "tough as cured hide", and hide has 5hp/inch and 2 hardness so the number are greatly skewed towards the special materials.</p>
<p>So my question I guess is Which of these if Either are correct for the hardness of Silkweave and or Spider-Silk Bodysuit? Thanks for your time!</p>Hey ya Mark I have a question for ya well more of a clarification needed as I have a couple possible answers.
Previous thread: Hardness of Silkweave?
So I am currently making a character in Pathfinder that wears a Spider-silk Bodysuit
Looking in The special materials section the closest thing I can find that matches the description of Spider-silk is Silkweave
Unfortunately in both there and Damaging and breaking objects there is nothing stating a Hardness of Silkweave armors or things...Oyabun_Kyuubi2018-03-04T17:08:03ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Oyabun_Kyuubihttps://paizo.com/threads/rzs2l7ns&page=1422?Ask-James-Jacobs-ALL-your-Questions-Here#710782018-03-04T17:35:52Z2018-03-04T17:08:02Z<p>Hey ya James I have a question for ya well more of a clarification needed as I have a couple possible answers.</p>
<p>Previous thread: Hardness of Silkweave?</p>
<p>So I am currently making a character in Pathfinder that wears a Spider-silk Bodysuit</p>
<p>Looking in The special materials section the closest thing I can find that matches the description of Spider-silk is Silkweave</p>
<p>Unfortunately in both there and Damaging and breaking objects there is nothing stating a Hardness of Silkweave armors or things made of Alchemically treated spider silk.</p>
<p>Answer 1: Zarius Stated: I'd fall back to the hardness/HP of leather or cloth. There's a 3pp (Silk, Aranea) that has stats, though... 5 HP per inch, 0 hardness. Which is fair, since it's 2.5x the HP of cloth, but easier to damage than leather.</p>
<p>Answer 2: Dark Midian Stated: The trouble though is that it specifically says that silkweave is super durable. I would also recommend going with the rules for leather for the hardness and HP.</p>
<p>With a further Reply from Graystone: I'd go a bit further than that once you take into account the price of the armor [850gp]: for me that puts it up there with Darkleaf Cloth [750gp + armor cost] and that's 20 hit points per inch of thickness and hardness 10. Note that the description of darkleaf says it's "tough as cured hide", and hide has 5hp/inch and 2 hardness so the number are greatly skewed towards the special materials.</p>
<p>So my question I guess is Which of these if Either are correct for the hardness of Silkweave and or Spider-Silk Bodysuit? Thanks for your time!</p>Hey ya James I have a question for ya well more of a clarification needed as I have a couple possible answers.
Previous thread: Hardness of Silkweave?
So I am currently making a character in Pathfinder that wears a Spider-silk Bodysuit
Looking in The special materials section the closest thing I can find that matches the description of Spider-silk is Silkweave
Unfortunately in both there and Damaging and breaking objects there is nothing stating a Hardness of Silkweave armors or things...Oyabun_Kyuubi2018-03-04T17:08:02ZRe: Forums: Rules Questions: Hardness of SilkweaveOyabun_Kyuubihttps://paizo.com/threads/rzs2uxjr?Hardness-of-Silkweave#102018-03-04T16:59:48Z2018-03-04T16:59:48Z<p>Will do Gray Thank ye :D</p>Will do Gray Thank ye :DOyabun_Kyuubi2018-03-04T16:59:48ZRe: Forums: Rules Questions: Grabbing a level 1 spell with two Worlds traitOyabun_Kyuubihttps://paizo.com/threads/rzs2uxst?Grabbing-a-level-1-spell-with-two-Worlds-trait#52018-03-04T14:15:13Z2018-03-04T14:15:13Z<p>Darn well Thank you for the clarification :D</p>Darn well Thank you for the clarification :DOyabun_Kyuubi2018-03-04T14:15:13ZRe: Forums: Rules Questions: Grabbing a level 1 spell with two Worlds traitOyabun_Kyuubihttps://paizo.com/threads/rzs2uxst?Grabbing-a-level-1-spell-with-two-Worlds-trait#32018-03-04T10:55:32Z2018-03-04T10:55:32Z<p>Oooh okay :D</p>
<p>There wouldn't per chance be any traits that would allow a 1st-level spell from another class would there?</p>Oooh okay :D
There wouldn't per chance be any traits that would allow a 1st-level spell from another class would there?Oyabun_Kyuubi2018-03-04T10:55:32ZForums: Rules Questions: Grabbing a level 1 spell with two Worlds traitOyabun_Kyuubihttps://paizo.com/threads/rzs2uxst?Grabbing-a-level-1-spell-with-two-Worlds-trait#12018-03-04T10:47:04Z2018-03-04T10:47:04Z<p>So question. I was reading up on this trait.</p>
<p>Two-World Magic</p>
<p>Benefit: Select one 0-level spell from a class spell list other than your own. This spell is a 0-level spell on your class spell list (or a 1st-level spell if your class doesn’t have 0-level spells). For example, if you are a druid, you could select mage hand and thereafter prepare it as a 0-level druid spell; if you are a sorcerer, you could select know direction as a 0-level sorcerer spell known.</p>
<p>and got confused. Say the person chooses Bloodrager since they are cleric since bloodrager has no 0 level spells does that mean they could choose a Spell like Magic Missile and cast it as a 0 level spell?</p>So question. I was reading up on this trait.
Two-World Magic
Benefit: Select one 0-level spell from a class spell list other than your own. This spell is a 0-level spell on your class spell list (or a 1st-level spell if your class doesn’t have 0-level spells). For example, if you are a druid, you could select mage hand and thereafter prepare it as a 0-level druid spell; if you are a sorcerer, you could select know direction as a 0-level sorcerer spell known.
and got confused. Say the...Oyabun_Kyuubi2018-03-04T10:47:04ZRe: Forums: Rules Questions: Hardness of SilkweaveOyabun_Kyuubihttps://paizo.com/threads/rzs2uxjr?Hardness-of-Silkweave#82018-03-04T09:32:42Z2018-03-04T09:32:42Z<p>So I ruled in my game that its a Hardness of 10 since its alchemically treated. I would be curious to find out what the Raw or official hardness would be still though.</p>So I ruled in my game that its a Hardness of 10 since its alchemically treated. I would be curious to find out what the Raw or official hardness would be still though.Oyabun_Kyuubi2018-03-04T09:32:42ZRe: Forums: Rules Questions: Hardness of SilkweaveOyabun_Kyuubihttps://paizo.com/threads/rzs2uxjr?Hardness-of-Silkweave#72018-03-02T12:31:24Z2018-03-02T12:31:24Z<p>I kinda am leaning towards the darkleaf cloth or leather for hardness a bit as well.</p>
<p>The 850 Gp price and the fact that it is masterwork makes me think that Chemically treated Giant spider silk would be a bit more durable than 0 15/15</p>
<p>I'm just unsure about it because there is also Spider silk rope in the adventuring gear that doesn't say a hardness but does say its 6 hp which is 1.5X what normal silk ropes are for 10X the gp cost</p>I kinda am leaning towards the darkleaf cloth or leather for hardness a bit as well.
The 850 Gp price and the fact that it is masterwork makes me think that Chemically treated Giant spider silk would be a bit more durable than 0 15/15
I'm just unsure about it because there is also Spider silk rope in the adventuring gear that doesn't say a hardness but does say its 6 hp which is 1.5X what normal silk ropes are for 10X the gp costOyabun_Kyuubi2018-03-02T12:31:24ZForums: Rules Questions: Hardness of SilkweaveOyabun_Kyuubihttps://paizo.com/threads/rzs2uxjr?Hardness-of-Silkweave#12018-03-02T13:43:33Z2018-03-02T06:01:15Z<p>So I am currently making a character in Pathfinder that wears a Spider-silk Bodysuit</p>
<p>Looking in The special materials section the closest thing I can find that matches the description of Spider-silk is Silkweave</p>
<p>Unfortunately in both there and Damaging and breaking objects there is nothing stating a Hardness of Silkweave armors or things made of Alchemically treated spider silk.</p>
<p>Can someone help please and thank you.</p>So I am currently making a character in Pathfinder that wears a Spider-silk Bodysuit
Looking in The special materials section the closest thing I can find that matches the description of Spider-silk is Silkweave
Unfortunately in both there and Damaging and breaking objects there is nothing stating a Hardness of Silkweave armors or things made of Alchemically treated spider silk.
Can someone help please and thank you.Oyabun_Kyuubi2018-03-02T06:01:15Z