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The Exchange

HELLO ALL,

I would like some help here for a War Priest build. I am having issues with Feats choices.

Stats:

Human:

Str: 18
Dex: 15
Con: 16
Int: 16
Wis: 22
Cha: 16

level 13

Favorite class: 1/6 feat(x2)= 2 Feats

Mythic levels 2

Human Bonus feat use: EWP (Falcata), Weapon Focus (Falcata) and Sacred Weapon: (Falcata).

Level Bonus Feats (1st,3rd,5th,7th,9th,11th,13th,15th,17th, and 19th)

War Priest Bonus Feats (3rd,6th,9th,12th,15th, and 18th) (Combat Feats only)

I also have 3 traits to choose.

If need to i can raises my Dex to 17 and I have 140,000 GP to work with.

I do want to use Shields as a backup choices for Sacred Armor/Shields. I know i'll be using Power Attack feats and looking forward in the chooses Vital Strike. I don't know if i need to focus for Channel Blessing?

The Exchange

Howdy Players/Gamers/GM,

I was pondering and reviewing some of my older game books, hint hint(2nd ED - 3.5 D&D, and Pathfinder material books). I am trying to come up with a dragon in creating for either Dragonrider from Rogue Genius Games and/or a NPC monster type for Home-Brew.

If you were to create one how powerful can you make it to be. Please detail your build and why you think that Dragon be most powerful dragon in current pathfinder. Also think outside the box.

I do like the Force and Prismatic dragons out of the "Epic Level Handbook 3.0"

The Exchange

Hello Officials Paizo,

My question is the Goliath Race. Is there any material of the Goliath race in any of your books? I can use. If you do, can direct me to the right source of material.

if not, then link me the best homebrew ver.

All the best!

The Exchange

1 person marked this as a favorite.

Hello Everyone,

I was wondering; if anyone or someone be willing to come up with some background stories for this character. The GM is allowing me to start with a specially made melee weapon. basically like the Greatsword,but with a 2d6 (19-20 x3) crit modifier instead. Also I spent 300 gp to make the weapon MWK.

Female Dwarf Barbarian:
Sirnirra Honormaul
Female dwarf barbarian (titan mauler) 1 (Pathfinder RPG Ultimate Combat 30)
CG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework)
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 16 (1d12+4)
Fort +6, Ref +1, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee mwk Special Made 2hd Maul Hammer +5 (2d6+9/19-20 x3)
Special Attacks hatred, rage (9 rounds/day)
--------------------
Statistics
--------------------
Str 19, Dex 12, Con 18, Int 18, Wis 14, Cha 8
Base Atk +1; CMB +4; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Power Attack
Traits defensive strategist, rich parents, ruthless
Skills Acrobatics +1 (-3 to jump), Appraise +5 (+7 to assess nonmagical metals or gemstones), Craft (weapons) +6, Intimidate +3, Knowledge (geography) +5, Knowledge (religion) +5, Perception +6 (+8 to notice unusual stonework), Survival +6, Swim +8; Racial Modifiers Advanced
Languages Ancient Osiriani, Common, Dwarven, Elven, Shoanti, Undercommon
SQ big game hunter
Other Gear lamellar (steel) armor[UC], mwk Special Made 2hd Maul Hammer, backpack, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 341 gp
--------------------
Special Abilities
--------------------
Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs. foes larger than self.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

She is 4'3" tall, hair color: Golden, Eye color: Golden Brown, skin color: Tan Brown, Weight: 135 lbs., Age: 46. Deity: Torag

Any Help would be great and thanks.

The Exchange

Hello people,

I wanted start out with something new/different today in pathfinder games. I am sitting here trying to ponder any type of classes to role, but in a Wicked/Crazy/awesome style classes that would match the races too benefits' each other.

The Exchange

Hello, all

I was granted to draw from the Deck of Many things. One of the card granted me 1d4 wished so the GM rolled I got 4 wishes. I've spent one wish so far. I am in need of help with some Ideals for the use of wishes.

I am currently rolling with a paladin ==>

Paladin:
Gae-Al, Keeneye, Gathakanathi
Female Goliath fighter 1/paladin (warrior of the holy light) 7 (Pathfinder RPG Advanced Player's Guide 118)
LN Medium humanoid (Goliath)
Init +1; Senses Perception +10
Aura courage (10 ft.), power of light
--------------------
Defense
--------------------
AC 24, touch 11, flat-footed 23 (+10 armor, +1 Dex, +1 natural, +2 shield)
hp 99 (8d10+31)
Fort +15, Ref +8, Will +11; +2 vs. death
Immune disease, fear; SR 12
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee holy avenger +16/+11 (1d8+8/19-20) or
rod of nettles +12/+7 (1d3 Dex & sicken 1d6 rds (Fort part))
Special Attacks channel positive energy 4/day (DC 18, 4d6), smite evil 3/day (+5 attack and AC, +7 damage)
Paladin Spell-Like Abilities (CL 7th; concentration +12)
At will—detect evil
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 16, Int 14, Wis 12, Cha 20
Base Atk +8; CMB +11; CMD 22
Feats Combat Expertise, Cornugon Smash, Fey Foundling[ISWG], Pack Flanking[ACG], Power Attack, Precise Strike[APG]
Traits heavenly touch, omen
Skills Acrobatics +1 (-3 to jump), Bluff +6, Craft (armor) +6, Craft (blacksmith) +6, Craft (weapons) +6, Diplomacy +9, Fly +2, Handle Animal +11, Heal +5, Intimidate +17, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (nobility) +7, Knowledge (religion) +6, Perception +10, Ride +12, Sense Motive +10, Survival +5, Use Magic Device +6
Languages Common, Giant
SQ divine bond (mount), lay on hands 9/day (3d6), mercies (diseased, sickened)
Combat Gear ring of blinking, ring of ferocious action[ARG]; Other Gear plate armor of the deep, heavy steel shield, holy avenger, rod of nettles[UE], belt of physical might +2 (Str, Con), bracers of archery, greater, headband of mental prowess +2 (Wis, Cha), portable hole, tome of clear thought +1, backpack, bedroll, belt pouch, feed (per day) (2), flint and steel, holy text[UE], mess kit[UE], noble's outfit, soap, torch (10), trail rations (5), waterskin, wooden holy symbol, 9,300 gp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fey Foundling Magical healing works better on you
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6 hit points, 9/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Pack Flanking If you and comp are adj or share square and threat same target, you're considered flanking.
Paladin Channel Positive Energy 4d6 (4/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Power of Light (30', +1) (Su) At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spell
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Smite Evil (3/day) (Su) +5 to hit, +7 to damage, +5 deflection bonus to AC when used.
Spell Resistance (12) You have Spell Resistance.
--------------------
Animal Companion (Tyran)
Female allosaurus (bodyguard) (Pathfinder RPG Bestiary 2 90)
N Large animal
Init +3; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, -1 size)
hp 66 (7d8+14)
Fort +7, Ref +8, Will +4 (+4 morale bonus vs. Enchantment spells and effects)
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +11 (1d8+7 plus grab), 2 claws +11 (1d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks pounce
--------------------
Statistics
--------------------
Str 24, Dex 16, Con 14, Int 6, Wis 15, Cha 11
Base Atk +5; CMB +13 (+17 grapple); CMD 26
Feats Multiattack, Outflank[APG], Power Attack, Precise Strike[APG]
Skills Acrobatics +7 (+11 to jump), Escape Artist +4, Intimidate +1, Perception +6, Stealth +3, Survival +3, Swim +11
SQ devotion, shared vigilance, tenacious guardian
Other Gear bit and bridle, blanket[APG], exotic military saddle, exotic riding saddle, hemp rope (50 ft.), pot, saddlebags, tent, large[APG]
--------------------
Special Abilities
--------------------
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Shared Vigilance (Ex) A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent. This ability replaces share spells.

Note: Activating the master's Shared Vigilance ability will activate this ability, too.
Tenacious Guardian (Ex) At 3rd level, a bodyguard can always act in a surprise round (though it remains flat-footed until it acts). As long as its master is adjacent, a bodyguard remains conscious (though it becomes staggered) when its hit points fall below 0. While below 0

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

What can I do to better for this Character. One: I was thinking of use some of the wishes and see if I can better my divine Bond? or should I hold on the wishes for later use?? I really need help with ideals for the Three wishes.

The Exchange

I am running in to a lost of crating a back ground story for this character. I plan to run in a game. If any of you help me out with a back ground story or stories would be great. Here is a detail of of this character.

Gae-Al, Keeneye, Gathakanathi
Female Goliath fighter 1/paladin (warrior of the holy light) 7 (Pathfinder RPG Advanced Player's Guide 118)
LN Medium humanoid (Goliath)
Init +1; Senses Perception +10
Aura courage (10 ft.), power of light
--------------------
Defense
--------------------
AC 24, touch 11, flat-footed 23 (+10 armor, +1 Dex, +1 natural, +2 shield)
hp 99 (8d10+31)
Fort +15, Ref +8, Will +11; +2 vs. death
Immune disease, fear; SR 12
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee holy avenger +16/+11 (1d8+8/19-20) or
rod of nettles +12/+7 (1d3 Dex & sicken 1d6 rds (Fort part))
Special Attacks channel positive energy 4/day (DC 18, 4d6), smite evil 3/day (+5 attack and AC, +7 damage)
Paladin Spell-Like Abilities (CL 7th; concentration +12)
At will—detect evil
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 16, Int 14, Wis 12, Cha 20
Base Atk +8; CMB +11; CMD 22
Feats Combat Expertise, Cornugon Smash, Fey Foundling[ISWG], Pack Flanking[ACG], Power Attack, Precise Strike[APG]
Traits heavenly touch, omen
Skills Acrobatics +1 (-3 to jump), Bluff +6, Craft (armor) +6, Craft (blacksmith) +6, Craft (weapons) +6, Diplomacy +9, Fly +2, Handle Animal +11, Heal +5, Intimidate +17, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (nobility) +7, Knowledge (religion) +6, Perception +10, Ride +12, Sense Motive +10, Survival +5, Use Magic Device +6
Languages Common, Giant
SQ divine bond (mount), lay on hands 9/day (3d6), mercies (diseased, sickened)
Combat Gear ring of blinking, ring of ferocious action[ARG]; Other Gear plate armor of the deep, heavy steel shield, holy avenger, rod of nettles[UE], belt of physical might +2 (Str, Con), bracers of archery, greater, headband of mental prowess +2 (Wis, Cha), portable hole, tome of clear thought +1, backpack, bedroll, belt pouch, feed (per day) (2), flint and steel, holy text[UE], mess kit[UE], noble's outfit, soap, torch (10), trail rations (5), waterskin, wooden holy symbol, 9,300 gp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fey Foundling Magical healing works better on you
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6 hit points, 9/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Pack Flanking If you and comp are adj or share square and threat same target, you're considered flanking.
Paladin Channel Positive Energy 4d6 (4/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Power of Light (30', +1) (Su) At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spell
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Smite Evil (3/day) (Su) +5 to hit, +7 to damage, +5 deflection bonus to AC when used.
Spell Resistance (12) You have Spell Resistance.
--------------------
Animal Companion (Tyran)
Female allosaurus (bodyguard) (Pathfinder RPG Bestiary 2 90)
N Large animal
Init +3; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, -1 size)
hp 66 (7d8+14)
Fort +7, Ref +8, Will +4 (+4 morale bonus vs. Enchantment spells and effects)
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +11 (1d8+7 plus grab), 2 claws +11 (1d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks pounce
--------------------
Statistics
--------------------
Str 24, Dex 16, Con 14, Int 6, Wis 15, Cha 11
Base Atk +5; CMB +13 (+17 grapple); CMD 26
Feats Multiattack, Outflank[APG], Power Attack, Precise Strike[APG]
Skills Acrobatics +7 (+11 to jump), Escape Artist +4, Intimidate +1, Perception +6, Stealth +3, Survival +3, Swim +11
SQ devotion, shared vigilance, tenacious guardian
Other Gear bit and bridle, blanket[APG], exotic military saddle, exotic riding saddle, hemp rope (50 ft.), pot, saddlebags, tent, large[APG]
--------------------
Special Abilities
--------------------
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Shared Vigilance (Ex) A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent. This ability replaces share spells.

Note: Activating the master's Shared Vigilance ability will activate this ability, too.
Tenacious Guardian (Ex) At 3rd level, a bodyguard can always act in a surprise round (though it remains flat-footed until it acts). As long as its master is adjacent, a bodyguard remains conscious (though it becomes staggered) when its hit points fall below 0. While below 0

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

All The Best.

The Exchange

howdy everyone,

I am pondering here. I was thinking of rolling up a tiefling. I was wondering is it possible to have horns then use claw/claw as a secondary attacks. I plan to pick up multi attack then pick up power attack.

I am looking at the barbarian class.

Feat ideas:
*Multiattack
*power attack
*raging brutality
*raging deathblow
*raging vitality
*rending claws
*rending fury
*Multi attack secondary
*Bloody assault

Abilities build 20 point BUY
16 STR
14 CON
14 INT
10 WIS
12 DEX
10 CHA

Oni-Spawn (Tiefling)
+2 STR
+2 WIS
-2 CHA

idea attack in time is
REND with Horns/Claw/Claw/Bite

What would the stats on horn attacks?

What traits would be best to grab for the build? 2 to pick.

I am looking at other stuff like:
Animal Fury
Bleeding Blow
Boars Charge
Crippling Blow
Power blow
Disemboweling Tust
Fiend Toner

Please let me know can any of this work or what changes should I make?

The Exchange

Hello everyone,

I need some help creating the best way for a Tiefling Monk.
What I like to do is using claws and bleeding.

Is the unarm fighter the better way to go. or should I go with the master arms monk. What is the better way to go with. can this be done?

I plan to add barbarians level use rage effect. also plan to have horns to ram and rend with claw/claw.

Can anyone kind are help me build the right path. I want to make sure I pick the right feats to make the build.

I have 20 point buy with 2 traits. PFS only let you reach to 12th level anyways.

Did I confuse you?

P.S. I want to get a teifling in before its locked/or no longer to create. I already have a Ranger tiefling.

or can you kind me a better class I should go with.

The Exchange

Howdy Gamers,

Please review what i have so far. What changes do I need to make?

Nico Yori
Female Oni-Spawn Tiefling Monk 1
LN Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 17, touch 17, flat-footed 14 (+2 Dex, +1 dodge, +4 untyped)
hp 8 (1d8)
Fort +3, Ref +4, Will +6
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee 2 claws +2 (1d4+2) and
unarmed strike +2 (1d6+3)
Special Attacks flurry of blows, stunning fist (1/day, DC 14)
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 10, Int 13, Wis 18, Cha 8
Base Atk +0; CMB +2; CMD 19
Feats Additional Traits, Dodge, Improved Unarmed Strike, Stunning Fist
Traits mana wastes survivalist, quain martial artist, reactionary, wisdom in the flesh
Skills Acrobatics +6, Disguise +1, Escape Artist +6, Intimidate +6, Linguistics +2, Perception +8, Swim +6, Use Magic Device +0
Languages Abyssal, Aklo, Common, Draconic
SQ ac bonus, prehensile tail, stunning fist (stun), unarmed strike
Other Gear 150 gp
--------------------
Special Abilities
--------------------
AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Mana Wastes Survivalist +1 trait bonus on Fortitude saves.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Stunning Fist (1/day, DC 14) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Wisdom in the Flesh (Intimidate) Intimidate becomes a Wisdom-based, class skill.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

The Exchange

Howdy Gamers,

I would like some help with changes to this paladin, or is the build good?

I am rolling this character in a PFS.

Riru Mina
Female Garuda-Blooded Aasimar (Plumekith) Paladin (Empyreal Knight) 1 (Pathfinder RPG Ultimate Combat 0)
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +2
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 11 (1d10+1)
Fort +3, Ref +1, Will +3; +1 vs. nauseated, sickened, and ingested poisons
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 20 ft.
Melee fauchard +3 (1d10+3/18-20)
Special Attacks smite evil
Spell-Like Abilities (CL 1st; concentration +4)
At will—detect evil
1/day—see invisibility
--------------------
Statistics
--------------------
Str 14, Dex 13, Con 12, Int 12, Wis 12, Cha 16
Base Atk +1; CMB +3; CMD 14
Feats Exotic Weapon Proficiency (fauchard)
Traits heavenly touch, whitethrone gourmand (irrisen)
Skills Acrobatics +3, Fly +3, Heal +5, Knowledge (religion) +5, Perception +2, Spellcraft +5; Racial Modifiers +2 Acrobatics, +2 Fly
Languages Aklo, Celestial, Common
SQ aura of good
Other Gear four-mirror, fauchard, paladin's kit, 80 gp
--------------------
Special Abilities
--------------------
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Heavenly Touch You can stabilize dying creatures with a touch.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
Whitethrone Gourmand (Irrisen) +1 trait bonus vs. nauseated, sickened, and ingested poisons,.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

The Exchange

Hello gamers,

I have a question about understanding about the the special abilities on a weapon.

When you move to attack the enemy and you hit your target. Do I get the trip effect off the weapon after damage is dealt. If not, can you explain why?

The Exchange

Hello gamers,

I would like to build a paladin to use a maul/large hammer with reach abilities to smite enemy. Could trip ability fit in the weapon or do I need to pick up improved trip feat?

with this concept be worthless.

What I want to do is where, I can smite or sunder effects. i want to hit the enemy from 5 to 15' concept?

or should forget trying this concept.

I want to run a paladin with exotic twist from the basic paladin. i just don't want to run a simple build paladin.

This paladin will be a female.

Keep in mind i want to role this paladin in PFS.

I have 20 point buy with 2 traits.

The Exchange

Hello Gamers,

I have a question about choosing the right class build for PFS.

I'm already running a tiefling ranger, and a Half elf cleric. I am trying to get one built before the assimars are locked out.

Any help Please

Thank you

The Exchange

Howdy Gamers,

I have a question about animal companion. I am reviewing the wolf companions. What are the chances obtaining these types for a wolf. Basic Wolf at 4th level for a ranger. Is there any possibility to obtain a Worg pup or Dire wolf pup?

I know the first answer out of any of is NO! I know the Worg is a magical beast. Also I am not trying to break any of the rules. Is it a possible?

The Exchange

Howdy Gamers,

I have run across one of my buddies the other day. we were talking about running a Gestalt game. We are wanting to try out creating/running a gestalt group. Just for fun try out. We are needing the rules or core settings breakdown. can anyone guide me to the right area. Is there a site review detail information/rules/creating.

The Exchange

Howdy Gamers,

I am trying to get this tiefling in before there no longer be able to use the race. Please review and let me know any changes needs to be corrected.

Scarlet Teresa Ophelia Irena Clare
Female Oni-Spawn Tiefling Ranger (Urban Ranger) 1 (Pathfinder RPG Advanced Player's Guide 0)
CG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +2
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 20 ft.
Melee scimitar +4 (1d6+2/18-20)
Ranged longbow +4 (1d8/×3)
Special Attacks favored enemy (humans +2)
Spell-Like Abilities (CL 1st; concentration +1)
1/day—alter self
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 12, Int 12, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Weapon Focus (scimitar)
Traits dangerously curious, flame of the dawnflower
Skills Disguise +2, Intimidate +2, Knowledge (dungeoneering) +5, Linguistics +2, Perception +6, Perform (dance) +1, Perform (sing) +1, Spellcraft +5, Survival +6, Use Magic Device +5
Languages Abyssal, Common, Draconic, Osiriani, Ancient
SQ prehensile tail, track +1, wild empathy +1
Other Gear scale mail, iron-tipped distance arrow (40), longbow, scimitar, backpack, bedroll, belt pouch, belt pouch, blanket, chalk, earplugs, fishhook, flask, flint and steel, grappling hook, hammock, mess kit, pole, poncho, hemp rope (50 ft.), signal whistle, soap, torch (4), tattoo, twine (50'), waterskin, 13 gp, 5 sp, 4 cp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
Real Name: Scarlet Teresa Ophelia Irena Clare
Short Name: Stoic "Stoh"

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

The Exchange

Hello Gamers,

I know you are all going to think I am stupid here.

I need some insight here on creating a PFS character.

Which of these two race would be the better choice from.

Aasimars / Tiefling

20 point buy, 2 Traits, 150 gold to purchase gear with.

What is the better route to go with the following classes?

Magus?
Divine Hunter (Paladin)?
Ranger? (with a companion which one be better)
Druid? (with a companion which one be better)

Any help would be great. Please

The Exchange

Howdy everyone/Gamers

I would like to pick your brains from the best to the best. Out of all the choices of the races and classes which of those would you create for a PFS that would be well rounded for any of the PFS?

See I was looking at the Tiefling race, but not sure on the class. I am trying to determent from a melee to a caster? Should I create something like a druid with slam ability, or to a Titan mauler?

Basically looking for something that is just well rounded in skills and or either melee and or caster.

I like exotic choices like Tiefling race or something that is outside of the box.

The Exchange

Howdy gamers,

I was wondering, what would be better for me to role with in PFS?

I was looking at a dirty fighter with CAD with rogue.

or

I was also looking at a Crossbow fighter with some rogue using DEX and INT.

Out of those two; what would be the most useful role to go with in a PFS?

The Exchange

Hey gamers

My question is what is the break down for each levels in PFS.

is it 3 points or 3 sessions for each levels?

I have 10 of Prestige Points.

The Exchange

Hello Gamers,

If you were to create a tiefling. You decide to choose from any of the classes. What class would be the most dangerous for either melee or caster.

The Exchange

Hello gamers,

I have a question. I was wondering how far can you stretch the rules for choosing a race in the PFS systems.

like from core to uncommon races.

How far can you use the alternate racial rules/traits.

Like Half elf for drow - blooded. Just say like for sight of dark vision of 60'.

here is another like Tiefling race. how far can I stretch the characteristic can I push. Like for claw attacks to do bleeding damage for an example.

The Exchange

I have over 4k of gold and just level to 2nd in the society. should still keep the point and gold. What can I do better for this character

Full Name Owens Roughlight

Race Half-Elf(Drow)

Classes/Levels Cleric

Gender Male

Size 6' 3"

Age 35

Special Abilities See Box Below Description

Alignment Chaotic Good

Deity Sarenrae

Languages Common, Elven

Strength 14
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 15
Charisma 15

About Owens Roughlight

Owens Roughlight
Male Half-Elf (Half Drow) Cleric of Sarenrae 1
CG Medium humanoid (elf, human)
Init +1; Senses low-light vision; darkvision 60'; Perception +4
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+3 armor, +1 shield, +1 Dex)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +4; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee Falcata +2 (1d8+2/19-20x3)
Special Attacks channel positive energy 5/day (DC 15, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
5/day—rebuke death (1d4), touch of glory
Cleric Spells Prepared (CL 1st; concentration +3):
1st—cure light wounds [D], obscuring mist, shield of faith
0 (at will)—detect magic, resistance, stabilize
[D] Domain spell; Domains Glory, Healing, Heroism
--------------------
Statistics
--------------------
Str 14, Dex 12, Con 12, Int 10, Wis 15, Cha 15
Base Atk +0; CMB +2; CMD 13
Feats Selective Channeling
Traits flame of the dawnflower, sacred conduit
Skills Heal +6, Knowledge (religion) +4, Perception +4, Spellcraft +4; Racial Modifiers +2 Perception
Languages Common, Elven
SQ aura, domains (healing, heroism), elf blood, variant channeling (destruction variant channeling)
Other Gear studded leather, light steel shield, falcata, cleric's kit, crowbar, grappling hook, 4,082 gp
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (5/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Heroism)
Destruction Variant Channeling (±1 Sacred) Attack bonus vs. Objects/Full damage
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Flame of the Dawnflower +2 damage with a falcata on a critical hit.
Low-Light Vision See twice as far as a human in low light, darkvision see in the dark as far as 60' distinguishing color and detail.
Rebuke Death (5/day) (Sp) As a standard action, touch heals 1d4 dam to negative HP target.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Glory (5/day) (Sp) Grant +1 to a CHA-based skill or ability check.

The Exchange

Howdy everyone,

Could someone or anyone help me out. I want a better build with my background and any other details.

Owen Sats:

Alias Name: Owen Sats
Real Name: -coming soon
Half Drow Male:
Eyes: Slivery Blue, Age: 32
Height: 6’4”
Class type: Ranger (duel wield / two weapon fighting) 1st level.
Alignment: Chaotic Good

Ability Score: Str: 16 (+2 racial), Dex: 14, Con: 14, Int: 13, Wis: 14, Cha: 12 (base 25 points buy standard system)

Deity: Sarenrae – Known to her faithful as the Dawnflower, the Healing Flame, and the Everlight, Sarenrae (pronounced SAER-en-ray) teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, they should be. Yet there are those who have no interest in redemption, who glory in slaughter and death. From the remorseless evil of the undead and fiends to the cruelties born in the hearts of mortals, Sarenrae's doctrines preach swift justice delivered by the scimitar's edge. To this end, she expects her faithful to be skilled at swordplay, both as a form of martial art promoting centering of mind and body, and so that when they do enter battle, their foes do not suffer any longer than necessary.

Likes: Art work, women

Hobby: Swordplay and Art work and charm women

Special skill: profession Art (base on the love of drawing women and tattoos)

Personality:
Keeps to himself mostly but doesn't mind having a conversation or two with someone. He's blunt and tells things like he sees them with hardly a thought to the consequences. Underneath his silent, cold exterior he actually has a heart he just doesn't let anyone see that because he's been hurt and taken for granted too many times. He's an extremely experienced Ranger and he doesn't hesitate to use force towards people whom he thinks need it.
Whether it's a forest, a desert, or a sprawling cityscape, he is intimately aware of the environment he lives in. He is able to find food and shelter, and he knows the swords and how to survive/avoid them. He is also good at finding things in his environment. Whether he's tracking prints and broken branches in the forest, or examining the clues at a murder scene, he knows enough about his environment that he is a master of using subtle clues to determine what has transpired earlier.
He is a traveler who, like the flow of life itself, must remain in motion. Even a sedentary ranger chooses a wide area, like a city or miles of wilderness, over which to roam. He uses his knowledge of the environment to expedite their movements and to avoid hazards. He always knows a good shortcut, even if it's more dangerous, or a safer way around an obstacle/hazard, even if it takes them far out of the way.
He prefers to leave heavy armor and shields to the fighters. Instead, he is adept at defending himself with an off-hand weapon so he can take advantage of fleeting opportunities to strike. He prefers to strike on the run, and can move more rapidly than her heavily armored allies.
He has a wide knowledge base about the environment he is familiar with. This extends to knowing about the strengths and weaknesses of creatures native to the environment. Just as a rogue prefers not to fight fair, he prefers to attack from the strength of knowledge. Usually, this means she already has a familiarity with her prey. However, he is adept at noticing and exploiting weaknesses.
He is skilled with ranged weapons. To his, distance is an advantage, an opportunity to sting the enemy from safety and to create weaknesses to exploit in close combat.

Quotes:
"More danger, more glory...."
"Fear is the motivation for all, without it nothing would get done"
“Never underestimate your enemies, never overestimate your friends.”

Abilities: - coming soon

Appearance:

Tattoos: all Tribal – Dragon with Cross, Abstract vertical belt, Horizontal band, Three headed dragon-star, bicep cuff shield, vertical mask, Inverted dragon wings.

Back Story: -need more help here
He crouch on the cold hard ground, Long green grass grown up all around me, My mottled cloak blends me in, As he clutch my bow. He hears the scuffle of horse’s shoes, on this forested trail. The first horse emerges from the corner, a proud, healthy horse, with a rich looking rider. He lie and wait, watching the convoy go by. One by one the wealthy men ride on. Then a sleek, strong horse struts down the trail: The final merchant of the group; my target. His luscious robes flowing down his body, with rare goods and wares behind him on the horse. A gold encrusted scabbard at his side, Diamonds embedded in the hilt of his sword. Wait for it... the perfect opportunity will arise. When the others start to go around the bend, they won’t see him. The sun glints off the horses silver spurs. They go around the corner, now is the time. He trots on, unsuspecting. My hand goes to the quiver, two fingers pinch the fletching. He sees him smiling, unaware of what’s coming to him. My fingers wrap around the bowstring, and with a short breath, He draw the arrow. The horse stops, his ear starts to twitch, A sign of danger to the rider. Shh... Ignore it... The others can’t know of the danger... He starts looking around, but looks right through me. He continues on, his eyes shifting suspiciously. He centers his head in my arrow tip. He starts to whistle a weary tune. He whispers a small prayer for him... He allows the arrow to slip from my fingers he hears it whistle through the air before it splits clean through his skull. He hits the ground silently into my patch of dried grass. He let a small snicker escape my lips, with a smile.

Mother and Father:
The mother was a capture noble drow slave was raped by a human slave owner. The drow mother got pregnant. The drow mother sacrifices herself knowing she was going to be killed from escaping. She wanted to insure the safety of the unborn child. In the misted of her travels she gave birth to a beautiful baby boy in deepest part of the forest. During that moment of the birth a half-drow and half human was born. The strangest thing happens during the birth. A light coming for the opening up above the forest shines a light from the full moonlight with the glowing bluish color appear around the child. The drow mother knows she could not stay much longer; a bunch a humans from the slave camp spotted the escaped drow. The men shot arrows at the drow and hit her from the rear. She carried her child for miles in the deep forest run across a strange cloaked hooded person. The dying drow begged this person for the survival of her child. This hooded person did what the drow mother requested. This person handed her a weapon and the told the drow mother in drow language “as you wish my lady”. The ranger placed the child off to the trees to hind the child. The ranger ran back to help defend the dying mother. It was too late. The ranger fought the men that hunted down the drow. The ranger felt so bad for the lost of child mother. in honor by carry his word he promise. The ranger brought the child to a secret ranger guild. This ranger guild has one of the best schooling out there, but kept secretly from outsiders. Only a few rangers know of this such guild, because this ranger is one the them. the child notice a ring on the left hand of the ranger. The ring looked special from the child's eyes. this was the last time the child remember the cloaked hooded person.

Half-Drow Description:
Half-drow, also called darkborn by humans and thinbloods by drow, are an underclass unto them, scorned in drow society and feared among humans. They are drow enough to be more than mere property in the eyes of their vile elven ancestors, but they are still seen as weak, tainted beings. Among humans they are likewise seen as abominations – evidence of the manipulative drow’s terrible depredations on their humans’ chattel. Many half-drow are the descendants of bored drow matriarchs who took out their sexual frustrations on their most favored (or least favored, depending on the nature of the encounter) slaves, but rarely does a drow deign to bear such a child, instead using magic or even more vile means to make a human or lower-ranking drow the surrogate parent.
As half-drow grow older, drow children beat them and steal from them without repercussion, and even hone their growing magical talents by using thin bloods as targets. The only advantage half-drow have is that they mature much fater than their full-blooded cousins and can quickly retaliate against the children who treated them cruelly (assuming the half-drow survives long enough to have the chance). Just as drow don’t protect their half-human children, they don’t protect their own kind from revenge-those who are beaten by a thin blood are weak and deserve it in the eyes of the drow. Such brutal treatment during their formative years often turns half-drow who lives to adulthood into hardened warriors’ or assassins, and all must beware those half-drow who rise in station, for they must be five times as ruthless as their drow counterparts.

HALF-ELF(Drow) RACIAL TRAITS:

+2 to One Ability Score: half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half elves have a base speed of 30 feet.

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.

Elf Blood: Half-Drow count as both elves and humans for any effect related to race.

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Multitalented: Half-elves choose favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

Languages: Half-elves begin play speaking common and elven. Half-elves with high Intelligence score can choose any languages they want (except secret languages, such as Druidic).

ALTERNATE RACIAL TRAITS:
Ancestral Arms: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. – This racial trait replaces the adaptability racial trait. (Exotic Weapon Proficiency: Falcata)

Drow-Blooded: Some half-elves born of drow parents exhibit more drow traits then the human – particularly many of the physical features of the drow – and have darkvision 60 feet. This racial trait replaces the low-light vision racial trait.

10 more RP for race build:
Human Heritage (0RP)
Defense Racial traits - Standard Traits: Dual-Minded (1 RP) and Spell Resistance, Greater (3 RP) and Lucky, Lesser (2 RP)
Offense Racial Traits - Standard Traits: Poison USE (1RP) and Weapon Familiarity (1 RP)
Feat and Skill Racial Traits - Standard Traits: Static Bonus Feat (2RP)

Traits:
A. Charming – +1 Bonus when using Bluff or Diplomacy and DC to any languages
B. Reactionary – add +2 to initiative rolls

The Exchange

Hello everyone,

I like a link to one of the messages.

I have a ranger to roll up.
I have 25 points to buy with.
I am going with a dual wielding ranger.
I will have 3 feats for the first level. "there is a reason for 3 feat"
I need ideas for 3 traits.
Should I focus on dex?
Half-elf is the race

Any help please

Thank you

The Exchange

Hello everyone

Could someone help me with my story.

I am ok with rewriting the story. I need your input ideas or is the story ok.

The mother was a capture noble drow slave was raped by a human slave owner. The drow mother got pregnant. The drow mother sacrifices herself knowing she was going to be killed from escaping. She wanted to insure the safety of the unborn child. In the misted of her travels she gave birth to a beautiful baby boy in deepest part of the forest. During that moment of the birth of the half-drow and half human born. The strangest thing happen during the birth. A light coming for the opening up above the forest shines a light from the full moonlight with the glowing bluish color appear around the child. The drow mother knows she could not stay much longer; a bunch a humans from the slave camp spotted the escaped drow. The men shot arrows at the drow and hit her from the rear. She carried her child for miles in the deep forset run across a strange cloaked hooded person. The dying drow begged this person for the survival of her child. This hooded person did what the drow mother requested. This person handed her a weapon and the told the drow mother in drow language “as you wish my lady”. The ranger placed the child off to trees to hind the child. The ranger ran back to help defend the dying noble drow. It was too late. The ranger fought the men that hunted down the drow. to insure the safety of the child.

The Exchange

I like some help in a story with a combined romance/action/fantasy aspect of the background storyline.

Half-Elf(drow). Name: Owen Sats

HALF-ELF RACIAL TRAITS:

+2 to One Ability Score: half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half elves have a base speed of 30 feet.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Multitalented: Half-elves choose favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Languages: Half-elves begin play speaking common and elven. Half-elves with high Intelligence score can choose any languages they want (except secret languages, such as Druidic).
ALTERNATE RACIAL TRAITS:
Ancestral Arms: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. – This racial trait replaces the adaptability racial trait. (Exotic Weapon Proficiency: Falcata)
Drow-Blooded: Some half-elves born of drow parents exhibit more drow traits then the human – particularly many of the physical features of the drow – and have darkvision 60 feet. This racial trait replaces the low-light vision racial trait.
10 more RP for race build:
Human Heritage (0RP)
Defense Racial traits - Standard Traits: Dual-Minded (1 RP) and Spell Resistance, Greater (3 RP) and Lucky, Lesser (2 RP)
Offense Racial Traits - Standard Traits: Poison USE (1RP) and Weapon Familiarity (1 RP)
Feat and Skill Racial Traits - Standard Traits: Static Bonus Feat (2RP)
Class Type:
Ranger Class

Like to start off with: roughly horrible or softly with getting to know the surrounding family and friends; or maybe the mother was a capture drow/noble drow slave was raped by a human slave owner. The drow mother was pregnant. She sacrifices herself knowing she was going to be killed from escaping. She wanted to insure the safety of the unborn child. Maybe she run across a traveler was healer or master ranger. She requested and begged this person for the survival of the baby.

Maybe something like have an intruder (someone different, maybe a human) enter the scene and maybe the guy isn't full elf; but half and his father has died and left all his fortune and land to him; but it isn't that simple, so he asked the girl to accompany him on the journey (with the human) to this wonderful "place" the human was talking off; but if there's going to be obstacles; a variation of attempted murders and magical things happen; and along the way a little romance; then he meets his evil younger brother who has been setting him up this whole time and they have a one on one battle at the end; he thinks the younger brother dies but he doesn't; sits in his new palace grounds which he invites his family and town to join, but he sneaks back with a vengeance and turns him into an ogre or something and he can’t turn back; that’s went he story begins; he has to turn back into an elf so his family can believe its him and he can marry his beloved girl elf; but they all think he’s dead when he returns 10 years later with war wounds etc.

The Exchange

Hello everyone,

I have 25 buy to disburse towards my attributes. I want to go dual wielding the Falcata and a lighter form of Falcata as the offhand. I plan to go with a ranger class or should I go with a fighter class. I want change from a fighter class because I like to role with something different for a change. Is there variant class role should I go with or stay basic ranger class. The race I am going with is a Half-Elf(drow). These changes I like to make are in the alternate racial trait: Ancestral Arms and Drow-Blooded.
I’ve chosen exotic weapon proficiency Falcata as the bonus feat.

I need help with disbursing the 25 points in the right areas.

The Exchange

Howdy everyone,

I am going to get in a fresh new game session. The GM is allowing the players select a race from the Advance Race Guide.

I have decided to go with a Half-elf.

I am going with the Drow bloodline for the elf side.

I plan to select Ancestral Arms for Exotic Weapon Proficiency (Falcata). Also plan to dual wield a small falcate on the off-hand for light weapon.

I am plan on choosing a ranger class.

GM is giving 10 more RP for race build.

I need help with selecting the most effective way to spend the 10 RP (Race Points). This will give me a level adjustment of 1.

Thank you

The Exchange

Howdy everyone.

I am trying to figure out what would be the better class to duel wielding the falcata weapons.

I know fighter would be best class for feats. I like to go out side the box.

What is your take on this?

The Exchange

of course oracles have a limited number of known spells, but in a mythic game my character takes mythic spell casting. could the oracle expand their spell list by choosing specific spells from the mythic spell list, such as mythic severance, bleed glory, terraform, etc.??? also, this would apply to any spellcaster, especially those with limited known spells or limited spell lists. any ideas on this or an official ruling please. thanks all!

The Exchange

Howdy GM’s

I have question for those are GM’s. If you were given the option to use race build using the RP (Race Point Buy) system. The RP was awarded 20 points. How far could you go with your creation? Keep in mind you have a 15 ability buy. I would like to see what you can come up with.

Thank you

The Exchange

Howdy Everyone,

I have a question. What is the best choice of a race and class combo/match? I don't want to go with a human. I am wanting to see something out side the norm. What would you choose. Then tell me why you chosen that combo/match. Any race from the Core/Featured/Uncommon. 15 point buy system.

Thank You

The Exchange

Hello people.

I like to get some help with a background story work up here on a character I have build.

Alias Name: Reina

Real Name: Leina

Human Female: Golden Blonde hair long Berated.

Eyes Blue, Age: 24

Bust: 35, waist: 24, Hips: 33

Height: 5’7”

Class type: Fighter (duel wield / two weapon fighting) 1st level.

Alignment: Chaotic Good

Ability Score: Str: 14, Dex: 18 (need high dex), Con: 14, Int: 16, Wis: 16, Cha: 14 (base 12 then 25 points buy standard) I think I have counted it right?

Deity: Cayden Caileas

Likes: Wine, (do to her drinking problem)

Hobby: Swordplay and tournaments (to be the strongest female warrior and prove than can one day be queen in her life time)

Special skill: profession Brewer (base on the love drinking wine all the time)

Personality: Headstrong woman, who likes to do as she wants, but is also easily led to admire others around her.

Abilities: Leina is no doubt a skilled warrior and most definitely a resourceful one. With sword and shield at hand, Leina is the all-around combatant in the gauntlet. Her breastplate carries magical defensive properties that prevent her from being exposed should she sustain damage in the heat of battle.

Appearance: Leina is almost exclusively adorned in armor with a distinct breastplate that gives her protection and immunity to certain demonic attacks.

Vengeance: during her youth in training with the royal Weapon Master. She found herself falling in love with the Master over the years. Her father the King found out later and beheaded the Weapon Master and force Leina to be exiled at the age of 16. And no longer to return back to the kingdom. This has her anger towards to her father. Hes has develop taste for wine to hind her pain for the lost of her love..

She has a Twin Brother: Vance

Mother and father: King and Queen of Korvosa

Equipment: Full arm, Breast-plate, Gauntlet on the left arm attach with a Buckler. Carries twin blades scimitars, falchion, great sword and other pathfinder standard fighter kit.

The Exchange

Hello gamers,

I really need help guys. I am having a hard time picking the right path for an archer type.

What class would be better for me to go with either a fighter, paladin: (divine Hunter) or a Ranger?

The stats build is a base 12 with a 25 standard point buy.

2 traits to choose from.

A female Human.

The Exchange

I am going with a Dragonrider and a Fighter gestalt. what is better to set up my feat tree for 20 levels.

I am thinking of going with a power attack 2 handed, or a archery path?

Human (I think 21 feats?) Please select on the feats. Any traits that might help? 3x traits?

Race bonus feat.

1st level:
3rd level:
5th level:
7th level:
9th level:
11th level:
13th level:
15th level:
17th level:
19th level:

1st fighter:
2nd fighter:
4th fighter:
6th fighter:
8th fighter:
10th fighter:
12th fighter:
14th fighter:
16th fighter:
18th fighter:
20th fighter:

The Exchange

Howdy Everyone.

I was wondering in the creating of Dragonrider, what is the well rounded Dragon for a Dragon bond to choose? Or, the nastiest of the dragons to choose.

Can anyone help me out.

The Exchange

Howdy everyone,

I need some advice on something about build a gestalt.

If incase, someone don't know what a gestalt is, it's 2 classes in one. this mean which ever from the both classes you choose you receive the better of the two. like the base saves, base attack bonus, same the skills and so on.

I need help with want better way to fit with a Dragonrider(3rd party class) and something else. I was thinking of adding Ranger. Or, should I pick a different class for the combination.

I have 92 points buy. A 1 for 1 exchange buy.

I get 3 traits to choose of my choice.

I also get a +1 ECL to add to the build. (I was thinking of advance template for here?)

The race I was going to choose is like a Tiefling or a Drow.

The alignment of choice something like Chaotic Neutral or Neutral Good. Depending on the combination.

What would you suggest?

P.S. GM is going crazy stuff with his campaign.

Thanks

The Exchange

Howdy everyone.

I was wondering if i can get some help here. I have join in a newly group. I am task with a starting build for a character of my choice of any race of a +1 ECL.

I have 92 points to buy with. the buy is one for one. *before race abilities.

I get to choose of 3 traits.

gestalt = 2 classes as one. so like fighter + rogue. Thing is you get the better of the two. so like the HP is a 10 for a fighter and the HP is a 8 for the rogue. so I would get a 10 for the HP. same with the saves/attack bonus/skill point and so on. But special abilities you get both from both classes like the fighter and rogue. as the example above.

what my question is how would you create for such idea. would a fighter/cleric, bard/fighter, druid/fighter and so on. what would be the best combination as a gestalt?

Any race is find as long it can not go past +1 ECL.

any alignments is allow.

one player is using a half-fiend template. he is wanting claws and wings. this is where i am lost on choosing a race that can be better than the half-fiend template. i need help with some ideas.

Can any of you help me out with some draft ideas.

The Exchange

Howdy everyone

I was pondering on a low level type of a fortress. I was review my AP books I couldn't find any in the books I have. I was wondering any of you can point me to the right direction.

Thanks

The Exchange

Howdy everyone.

I would like to try out for the first time. Be part of the Pathfinder Society. I receive a flyer-card of Pathfinder society year of the Demon. I want to try this out cause no one my area are either not running any pathfinder game or they are just in to playing such system.

I am very weak knowledge the online stuff. I need baby step on how join in such online stuff.

I only have Saturdays mostly open for me weekends, but I have mornings free on the weekdays.