Gambler

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* Pathfinder Society GM. 27 posts (28 including aliases). No reviews. No lists. No wishlists. 18 Organized Play characters. 1 alias.



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Extra Anchovies wrote:
Gayel Nord wrote:
I think the occultist should have 6 skill+int. I know that the alchemist has 4. But the occultist do not attack with touch attack. Can he even be able to attack effecialy? I don't even now how to play it.
I second the change to 6+Int skill points/level, and also suggest the addition of the remaining Knowledge skills to their list. I'm starting to think of them as an spellcasting Investigator of sort.

I third the change to 6+Int to skills and second the addition of all Knowledge skills, and I would be willing to (I know most people wont) drop the martial weapon proficiency as I see the class as a more caster skill class. Also as I stated before I think the class should be able to disable magical traps.