Jozan

Outland King's page

Organized Play Member. 47 posts. No reviews. No lists. No wishlists. 7 Organized Play characters.


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Bob_Loblaw wrote:
Aelryinth wrote:

A fighter simply sucks at all the roles of a martial except soldier. If you want to hold to a martial theme, you are better off with another class.

==Aelryinth

The fighter doesn't really need as much as you think. What it needs is people to either play it or not. If you don't like it, then don't play it. If you do like it, then play it. If you want to change it, then change it.

quoted your last statement because from what I've seen, popularity is mostly tied to how "Good" a class is. and by good I mean a mix of interesting and powerful mechanics. the majority of opinions I've seen place the fighter at the bottom of the list because it's both boring to play and not very powerful.

as many have said, if you want skillpoints go rogue, if you want brute damage go barbarian, if you want something in the middle there are plenty of options even in the base class. I'm just scratching my head trying to figure out what the fighter actually brings that's special, besides be decent at fighting enemies with a couple of weapon groups.

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allowing changes to initiative mid combat can cause a bunch of "abusive" situations

as an example we have
Wizard 17
Cleric 16
Goblin 6

the wizard acts and does whatever, then the cleric casts a spell lowering the Wizard's initiative by 4. this would cause the wizard to get ANOTHER turn before the goblin. this doens't sit well with me, or the rules.

People are saying throw away the numbers in the sense that the numbers dictate the rotation, once the rotation is set the order is what's important.

and the only way to impact order is ready or delay actions. changing a character's dex score to change their order doesn't make sense. why would a quick agile character get a potential Second action in a round by suddenly becoming more clumsy?