Miyaro

Osuki Nijena's page

145 posts. Alias of i.jason.


Full Name

Osuki Nijena

Race

Aasimar

Classes/Levels

Monk1/Sorceror3

Gender

Female

Size

M

Age

Appears 23

Special Abilities

Darkvision - 60'

Alignment

LG

Languages

Common, Celestial, Waan

Strength 12
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 16
Charisma 17

About Osuki Nijena

OSUKI NIJENA
Female Monk 1/ Sorcerer 3

Physical Appearance: Osuki Nijena

Init +3; Senses Perception +9, Darkvision 60 ft

==DEFENSE==
AC 17, touch 17, flat-footed 14 (+3 dex, +3 monk bonus, +1 deflection bonus)
AC w/Mage Armor 21, touch 21, flat-footed 18
hp 24 (3d6+1d8+4)
SR 0 ; ER Acid 10, Cold 10, Electricity 5
Fort +4, Ref +6, Will +8
Defensive Abilities
Deflect Arrows
Monk AC Bonus (Included)
Native Outsider (Immune to most "Person" spells)

==OFFENSE==
Spd 30 ft/x4

Attacks
Melee Unarmed Strike +2, 1d6+1, 20(x2) B
Melee Flurry of Blows +1/+1, 1d6+1, 20(x2) B
Melee Temple Sword +1 +3. 1d8+2, 19-20(x2), S (Monk, Trip)
Melee Flurry w/Sword +2/+2, 1d8+2, 19-20 (x2), S
Melee Sai +2, 1d4+1, 20 (x2) B (Disarm, Monk, Sunder)
Melee Flurry w/Sai +1/+1, 1d4+1, 20(x2) B
Ranged (Touch) Heavenly Fire +5, 1d4+3 30' Range (PBS Included)
Ranged Light Crossbow +4(+5), 1d8(+1), 19-20(x2) P, 80', (PBS)

==STATISTICS==
Str 12, Dex 16, Con 12, Int 12, Wis 16, Cha 17
BAB +1, CMB +2, CMD +18
XP:6968

Special Abilities:

Heavenly Fire: Standard Action, 30' Ranged Touch. Does 1d4+2. Dmg to Evil, Heals Good, Neutral Unaffected 6/Day
Bloodline Power: Summoned Creatures Gain DR2/Evil
Daylight 1/day, Spell-Like Ability, CL4

Feats:

Feats:
Combat Casting +4 to Concentration Checks;
Deflect Arrows Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it;
Elemental Fist add 1d6 acid, cold, electricity, or fire damage to Unarmed Strike (2/Day)
Eschew Materials No Components needed <1gp;
Improved Unarmed Strike No AoO from UAS;
Point-Blank Shot +1 to hit/damage on Ranged Attacks w/in 30'

Skills:
Skills Acrobatics +7, Craft (calligraphy) +5, Diplomacy +6, Heal +7, Intimidate +7, Knowledge (arcana) +7, Knowledge (religion) +5, Perception +9, Ride +7, Sense Motive +7, Spellcraft +7, Stealth +7, Use Magic Device +7

Traits:
Traits Good Influence (Aasimar) +1 trait bonus on Diplomacy checks when attempting to persuade a nongood creature to make a decision that benefits the cause of good, and when persuading a nonlawful creature to make a decision in line with the laws of the region. These bonuses stack; Magical Knack (Magic) Sorceror Caster Level +2 (up to total HD)

Spells:
Spells Known

Level 0 (At Will): Acid Splash, Detect Magic, Disrupt Undead, Prestidigitation, Ray of Frost

Level 1 (6/day): Bless, Heat Lightning, Mage Armor, Summon Monster I

Spells Used:
Level 1: Heat Lightning, Mage Armor (Mind Flayer); Mage Armor (Barn)

Equipment:

Magic Items

魂の光 (Soul Light) Temple Sword +1
Wand of Read Magic (39)
Wand of Dancing Lights (42)
Wand of Comprehend Languages (25)
Wand of Web Bolt (25)
Ring of Protection +1
Ring of Spell Knowledge I (No Spell Learned)
2 Scrolls Mage Armor (CL1)
1 Scroll Gravity Bow (CL1)
1 Scroll Identify (CL1)

Equipment
Carried/Worn (22lbs)
Monk's Outfit -
Belt Pouch .5
Bandolier -
--Flint & Steel -
--2 Sun Rods 2
--5 Tindertwigs -
-- Water Purification Sponge (25)
Adventurer's Sash 3
--Trail Rations (1 Day) 1
--Grooming Kit 2
--Mess Kit 2
--Tea (1lb) 1
--Scroll Case .5
---4 Scrolls (See Above) -
--Teapot 1
Signal Whistle
Waterskin (Full) 4
50' Silk Rope 5

Weapons (9lbs)
Soul Light 3
Sai 1
Lt. Crossbow 4
10 Bolts 1

Light Horse
Carried on Horse(78lbs)
--Riding Kit 54
--Bedroll 5
--Blanket 3
--Trail Rations (5 Days) 5
--Outfit, Courtier's 6
--Torches (5) 5

Money
50 GP
45 SP
15 CP
4 Jade Animals (Set worth 100gp)