So I've been playing in a game with a Summoner that has a quadruped Eidolon and DR difficulties and lots of natural attacks got me to thinking.... Pummeling Pet!! (Caveat: Yes, I realize this feat will likely be changed to make this idea and discussion irrelevant down the line. Until then lets have fun :) ) Some pets start with Pounce, others don't. Animal Companions and Eidolons are the creatures on my mind since they gain their own feats over time. Before Pummeling let's fight with Style, Dragon Style!
Eidolons can accomplish this at 3rd level.
If retraining is allowed for Companions Druids and Hunters could have the feat at 3rd level as well. Pummeling Style
If retraining is allowed Eidolons could have the feat at the Summoner's 8th level. If not they with have to wait for 9th level when they receive a new feat. Animal Companions meet the BAB requirements at 9th level for Druids and Hunters. Ranger Companions have to wait for 12th level. Without Retraining however the Druid/hunter companions have to wait for new feat at 10th level, 13th for the Ranger. These feats, particularly Dragon Style, are attainable at levels that make them viable for use in the majority of games. Pummeling Charge of course would also be great but it would come online a bit too late to make it into most games. Eidolons meet BAB requirements at 15th level and get next feat at 17th. Animal Companions do not get the BAB until 20th level making it possible to take the feat only if retaining is allowed. It should be noted that...
So I guess that if all you are looking for is more casting than a Magus and a BAB about the same as the Magus this could be an okay combo. But from the looks of things the only Arcanist abilities that can/will be advanced are: 1) Spellcasting
Outside taking the Eldritch Blade exploit not even all that will advance. Arcane Resevoir will not advance except based upon Int boosts and spending feats for extra points which will in short order leave you way behind Similar leveled Magus. Thankfully some of the Exploits that can be taken are not so dependent upon level and some like Arcane Weapon increased by level not Arcanist level as do some others. Looks like you will pretty much be spending Feats on what would otherwise be class features.
ParagonDireRaccoon wrote: I finally picked up the ACG- it will be a day before I have time to read through all of it, but some of the racial favored class bonuses are ridiculously good. I'm assuming the elf arcanist fcb is a misprint... It should be made more clear. I had the same initial reaction but it really isn't that bad. The Elf bonus gives them a +1 to their Maximum Resevior, not +1 per day. Really only an issue if the elf has a lot of magic to consume each day to build it up. But as I started making an Elven Arcanist to take advantage of this I quickly realized that the bigger pool is generally pointless sense you just consume and refill when you need it on the fly.
Okay, so I'm looking to beat my head against the challenge wall of taking the Blade Adept archtype and creating an Arcanist that can melee competently even if not with the big dogs. I'm going to try and develop this without going Eldritch Knight or other dips. Please pipe in and correct anything you think has been misunderstood or if you have ideas to help make the character viable. SWORD BOND: Okay, get a one handed piercing or slashing weapon that acts
What you get is Proficiency and the Extra Spell from
SENTIENT SWORD: You get a Black Blade that progresses with your
As a matter of leveraging Stats for To hit, Damage, and Defense Dervish Dance may be the way to go. Weapon Finesse, Dervish Dance, and Arcane Strike are likely candidates for eating up Feats. Exploits, well Arcane Weapon is pretty much a must and Arcane Accuracy (as magus arcana) would certainly be a boon. By 9th level a quick calculation would give a conservative too hit around +16 and Damage of +10. This is adding Enchancement via reservoir, Arcane strike feat, Arcane accuracy arcana, Black Blades enhancement, and a +4 BAB with +3 Dex and +4 Int (I said conservative). Competing demands for swift actions and chewing through limited pool seem to be big problems with this idea as I look at it. That is of course besides the fact that building the caster to melee is counter productive to its strengths. Like I said, it is intended to be a challenge :) Thoughts or suggestions?
Am I missing something? Looks like Exploiter wizard gives up arcane bond and arcane school but then gets both it's bonus feats and exploits. On pondering a bit I guess it comes down to replacing school progression with exploits. The question then becomes which is better and I think that will be situational. |