Nethys

Omari Oparal's page

241 posts. Alias of Saleem Halabi.


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Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Sad but understandable. Real life always comes first.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Omari suppresses a groan at Aramil's joke. "Really Aramil? Was that really necessary?"

◇ Striking Spell
◆◆: Ray of Frost
◇ : Slide Casting Move
◆: Strike

Longsword Strike, IC: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26 Flanking!
Longsword Damage, IC: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9
If Longsword Hits
Ray of Frost Strike, IC: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 Flanking!
Ray of Frost Damage, IC: 2d4 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Omari, being out range to strike the creature moves closer and casts a spell to demoralize his foe.

◆◆: Cast Fear FEAR!
◆: Stride


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Religion: 1d20 + 6 ⇒ (14) + 6 = 20

Omari holds their sword down, not in a threatening pose, but ready if violence breaks out.

"Fiend. Give up your evil ways and you may be allowed to live. You will have none of our souls today."


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|
Aramil Wellys wrote:

New book coming out in the fall: Pathfinder Guns & Gears.

The playtest classes are the Gunslinger and the Inventor, available here.

EEEEEEEEEEEEEEEEEEEEeeeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Self Care is Best Care


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Given the success of the strategy Omari continues with their tactic stepping into flank.

◇ Striking Spell
◆◆ Ray of Frost
◇ Slide Casting Stride
◆ Strike

Strike, IC: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21Flanking!
Damage, IC: 2d8 + 4 + 1 ⇒ (4, 6) + 4 + 1 = 15
Rof, IC: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21Flanking!
RoF, IC: 2d4 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Omari gunts heavily as they take the hit and begins casting a spell in response, channeling it through their weapon.

◇ Striking Spell
◆◆ Ray of Frost
◆ Strike

Strike, IC: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Strike, IC: 2d8 + 4 + 1 ⇒ (3, 1) + 4 + 1 = 9

RoF, IC: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
RoF Damage, IC: 2d4 + 3 + 1 ⇒ (2, 1) + 3 + 1 = 7


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Omari moves into range and strikes the nearest spider.

◆Stride
◆Stride
◆Strike

Strike: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 2d8 + 4 ⇒ (5, 2) + 4 = 11


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

While switching out runes Omari is going to pick up a longsword to put their rune on. The longsword works better with the Magus stuff. If I ever get a staff with true strike I'll switch it back. =D


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|
Dax Thura wrote:

Lenna's plan sounds good to me.

I'd rather have the bump to AC, but will leave that choice to Omari.

That's great because I would rather have the striking rune =)


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

I think our #1 priority should be getting anyone that uses a weapon as their primary damage source a +1 striking weapon. The extra die of damage is such a game changer for damage potential. Once we have more than a few days of downtime Omari can deconstruct one of the runes to get the blueprint for it and make several more to cover everyone, assuming we have the funds.

As to who gets them first, I am ambivalent.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

As they are resting that night Omari speaks up. "When we next get a free day I would like to transfer the runes from that starknife to my weapon. I could do the one on the armor as well if no one wishes to wear splint mail."


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Omari seems taken aback at the creatures comment. "I.... I don't think that is ok. But... You are not doing active evil at the moment... What if you warn them to leave your home first on pain of death, and then if they refuse you defend your home?"


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

"Honestly. As long as they don't eat people, I don't see why we can't come to a peaceful resolution." Omari looks to Balka . "Can you commit to not eating any innocent people that stumble through here?"


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

I have produce flame, but it isnt memorized. =)


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Now that I have magical crafting swapping around runes should be easy once we get some downtime.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Aaaaand I have lay on hands again!

Omari will call on Nethys' blessing healing the party making sure everyone is feeling better.

"This is disconcerting. It seems our necromancer friend here was a small part of a larger organization. Based out of Katapesh if I remember correctly..."

Society: 1d20 + 9 ⇒ (15) + 9 = 24
Religion: 1d20 + 9 ⇒ (1) + 9 = 10


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Bah! The forums ate my post.

HP+9

Class Feat - Lay on Hands
Skill Feat - Magical Crafting

+1 2nd Level spell slot

Spell book Additions
True Strike
Glitterdust


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Omari takes a moment to catch their breath. "That was harrowing."


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Omari continues their barrage of frost

◆◆ Ray of Frost

Pew Pew: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Damage: 2d4 + 3 + 1 ⇒ (4, 3) + 3 + 1 = 11


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

"I find your positioning to be problematic" with that Omari climbs up on a crate and shoots a beam of frost at Voz.

◆ Stride
◆◆ Ray of Frost

Ray of Frost,IC: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Cold Damage: 2d4 + 3 + 1 ⇒ (2, 1) + 3 + 1 = 7


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Just use my ray of frost against Voz. =)


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Similarly Omari is equally frustrated with their inability to hit, but tries anyways, casting another spell through their weapon.

◆◆ Striking Spell, Ray of Frost w/ Slide Casting
◆ Strike

Strike, IC: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Damage, IC: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Strike 2, IC, MAP: 1d20 + 11 + 1 - 5 ⇒ (14) + 11 + 1 - 5 = 21
Damage, IC: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Ray of Frost, IC: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 On the first strike that hits
RoF Damage, IC: 2d4 + 3 + 1 ⇒ (1, 1) + 3 + 1 = 6


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

@GM Its not like I've ever been able to hit anything with my weapon all campaign anyways. =P

Seeing they need a little more oomph Omari attempts to bolster the magic of their weapon.

◆ Magus Potency (Weapon becomes +1 for a minute)
◆ Strike
◆ Strike

Strike, IC: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
Damage, IC: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Strike, IC,MAP: 1d20 + 11 + 1 - 5 ⇒ (15) + 11 + 1 - 5 = 22
Damage, IC: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Spell Strike, IC: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16 On the first strike that hits
Damage, IC: 2d4 + 3 + 1 ⇒ (4, 2) + 3 + 1 = 10


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

"Lets try this again." Omari begins casing a spell through their sword allowing the residual mystical energy to propel them through the air. When they arrive at their destination they channel the power of the spell through their weapon and (hopefully) into the Skeleton.

◆◆ Striking Spell, Ray of Frost w/ Slide Casting
◆ Strike

Strike, IC: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 Flanking not factored
Bludgeon, IC: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Spell Strike, IC: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 Only if Strike hits, Flanking not factored
Cold, IC: 2d4 + 3 + 1 ⇒ (3, 3) + 3 + 1 = 10


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Omari looks down to the charge on their weapon. Looks over to Voz, standing in an inaccessible location, looks back down at their weapon, and frowns. "I know I shouldn't but I am going to take pleasure in this." Then they dismiss the charge and call down electricity.

◆ Demoralize
◆◆ Electric Arc

Intimidate: 1d20 + 7 ⇒ (17) + 7 = 24
Electric Arc, Ref DC:17 half: 2d4 + 3 ⇒ (4, 1) + 3 = 8


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Omari begins casing a spell through their sword allowing the residual mystical energy to propel them through the air. When they arrive at their destination they channel the power of the spell through their weapon and (hopefully) into the Hobgoblin.

◆◆ Striking Spell, Ray of Frost w/ Slide Casting
◆ Strike

Strike, IC: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 Did not factor in flank
Strike Damage, IC: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Spell Strike, IC: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 Did not factor in flank Only if strike hits
Spell Damage, IC: 2d4 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9

If the strike misses the spell does not discharge and is still held in the weapon.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Seeing the Librarian throw up defensive Magic Omari frowns. "No, I don't think that will save you today. You really should take Aramil's advice before its too late."

◆ Stride action
◆◆ Dispel Magic targeting her defensive spell

Counteract Check (vs her Spell DC): 1d20 + 8 ⇒ (15) + 8 = 23


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

"I too am particularly bad at sneaking, but I shall give it a try."

Sneak: 1d20 + 2 ⇒ (4) + 2 = 6


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

I shoulda respent after healing! Oops!

"There are plenty of potions here that the mercenaries left behind. Drink up if you need it."


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Omari smiles and casts a light spell on whatever object Lenna provides.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

"Well. Are we ready to go in? Is everyone healed up? I hope so, because I'm empty for the moment. We do have several potions though."

After everyone gets healed up we should proceed into the cave.

Fair warning! I can't heal any more until we level up. =)


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Ok, I've updated the character sheet if you want to look it over.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

So.. With the playtest out, GM how would you feel about me respending into Magus with the Champion multiclass dedication? =) It would mean I lose Lay on Hands for out of combat healing until we hit level 4.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Omari frowns "Mercy is not weakness. Mercy is the epitome of strength. Only the weak fear kindness shown to a defeated enemy."


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

"That's a great idea. Have him work for us. Although we should definitely take a few minutes to heal up before we proceed. How long is he going to be friendly?"


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

"We really don't want to harm you any more than necessary. You have to see that you are outmatched here."

◆ Strike
◆ Strike
◆ Shield Spell

Glaive, IC: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage, IC: 1d10 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Glaive, IC, MAP: 1d20 + 9 + 1 - 5 ⇒ (1) + 9 + 1 - 5 = 6
Damage, IC: 1d10 + 4 + 1 ⇒ (8) + 4 + 1 = 13


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Omari banters with the leader of the mercenaries as they circle around to flank while swinging their glaive. "Look, you know you can't win here. It's not to late to surrender. Alternately. My friends and I are going to have to inflict grievous harm upon you. Don't make us do that."

◆ Stride
◆ Demoralize
◆ Strike
Reaction: Glimpse of Redemption if an ally is attacked.

Glimpse of Redemption:
Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options:
The ally is unharmed by the triggering damage.
The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.

Demoralize: 1d20 + 8 ⇒ (11) + 8 = 19
Glaive, IC: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 Damage, IC: 1d10 + 4 + 1 ⇒ (7) + 4 + 1 = 12

I did not factor in any potential intimidate or flat footed from flanking


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

I would grab eldritch archer first. My wife has it on one of her characters, and it is kinda amazing how much damage she puts out just with a bow and Telekinetic Projectile.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Omari gives Amaril a pat on the back. "Great job with the dodging! Keep up the good work!" Lay On Hands, heal 12, and gain +2 AC for 1 round They then proceed to attack the Hobgoblin twice.

◆ Lay on Hands
◆ Strike
Glaive!: 1d20 + 9 ⇒ (10) + 9 = 19 Damage: 1d10 + 4 ⇒ (2) + 4 = 6
◆ Strike
Glaive!: 1d20 + 9 - 5 ⇒ (5) + 9 - 5 = 9 Damage: 1d10 + 4 ⇒ (7) + 4 = 11


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

I would like to use my Glimpse of Redemption reaction on the attack against Amaril, The hobgoblin can either do zero damage, or become enfeebled 2 and Amaril gains Resistance 5 to her damage.

Omari Calls out to Nethys to protect Amaril before turning their glaive onto the hobgoblin.

◆ Strike
Glaive: 1d20 + 9 ⇒ (17) + 9 = 26 Slashing: 1d10 + 4 ⇒ (4) + 4 = 8
◆ Strike
Glaive: 1d20 + 9 - 5 ⇒ (9) + 9 - 5 = 13 Slashing: 1d10 + 4 ⇒ (10) + 4 = 14
◆ Shield Spell (New AC: 21)


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Omari Moves over to the nearest mercenary calling out for them to stand down, Glaive at the ready.

"Surrender Now, or I will be forced to dispatch you."

◆ Stride
◆ Stride
◆ Demoralize

Intimidate: 1d20 + 8 ⇒ (1) + 8 = 9


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

I'm an idiot. Dragon Disciple would be perfect, but I need to get enough sorcerer feats before I qualify for it.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Oh man. I really want to use some of the new stuff, but I can't really see any ways to do that and keep true to the character. There is just so much neat new stuff, none of which fits Omari.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Omari stays in their spot by the bushes, knowing they are bad at sneaking, but ready to rush in if help is needed.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Omari whispers quietly to their companions.

"Look. People. Do we want to call out to them?"


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Quite frankly we are getting to the point where I would expect our martials to start getting +1 Striking weapons soon. (Level 4)

I'm planning to pick up magical crafting so I can transfer runes for the party once I hit lvl 6, but that is a ways off.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

"Look at all this treasure!" Omari gestures to the scrolls seemingly quite excited about them. "Does anyone else want these?" they look to their companions hopefully.

After the party reads the book "So yes, this woman is clearly demented. It seems almost certain that she was the mastermind behind what is going on. Any ideas on how we can find her? Is anyone skilled in tracking?"


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Omari is excited to go to the bookstore, but is willing to rest if people need it.

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