Loremaster

Olenjack Tomb Plunderer's page

96 posts. Alias of ajpopp.




So I suffered the Curse of Withering. And my highest die on a check is a d4. (Yes, that's correct). What happens? The card says:
"While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice."
There are no lower-sized dice. So, my options:
1. Roll d4s. Those are the lowest-sized dice and the Curse cannot reduce them further.
2. I can't make the check. Effectively, my dice are d0s.
3. Some other interpretation...

Scarab Sages

Pathfinder Card Game Subscriber

UPS has lost my order. They inform me that the sender (Paizo) has to file the claim.
I sent an email but haven't heard back from you.
Can you file the claim with UPS, cancel the order, and refund my payment?

I was willing to pay more (Paizo price with discount + shipping is more than Amazon cost) to get the game earlier, but that's not going to happen. I wanted to bring it to a family reunion next week, but if I can't have it by then, there's no urgency. I'll get it later this summer or whenever.

Scarab Sages

Pathfinder Card Game Subscriber

I enjoy playing and running PFS adventures. However, I'd like to recommend a couple of improvements to the scenarios.

1. Take stat blocks out of the text and include them as appendices by sub-tier, with no stat block spilling to another page. I find having the stat blocks for multiple sub-tiers right in the text, breaking across pages, to be difficult to use. I would much rather have an appendix for each sub-tier. Since we DMs print out the modules, I don't expect that page length is a concern to Paizo. I don't want the scenarios to have many extra pages, but the trade-off is that I wouldn't have to print stat blocks for other sub-tiers. I'd probably print less this way, in fact.

2. Provide a simple way to make each encounter a little more challenging. For example, I've run scenarios for 4 PCs at level 4 in sub-tier 3-4. Every time, they walk through the combats. This phenomenon is even more pronounced in sub-tier 1-2 with a group of 2nd level PCs. Perhaps provide one or two other creatures to the encounter, or a terrain obstacle or a buff (potion or scroll) for the enemies to use.

3. Eliminate sub-tier 1-2 and have a simple sub-tier 1. Then 2-3, 4-5, etc. There's just no comparison between 1st and 2nd level characters. Four 2nd level PCs have blasted through every sub-tier 1-2 scenario I've played or run. They're exponentially more powerful than 1st level, what with many more HP and the gear.

4. Provide read-aloud text that includes the creature(s) in the room. So many times, the read-aloud text describes the room, but leaves out the creatures/villains in the room. I recommend including that information with the excellent descriptive text. If, for some reason, the creature isn't there, it's easier for me to skip the text than to ad-lib it. And, the majority of the time, the creature will be there.

These are humble suggestions and I recognize there may be reasons they aren't feasible--reasons I haven't thought of. What do you all think?