paizo.com Recent Posts by Odionpaizo.com Recent Posts by Odion2023-12-13T12:11:09Z2023-12-13T12:11:09ZRe: Forums: Conversions: Lord Of The Rings ConversionTheNyru (alias of Odion)https://paizo.com/threads/rzs2r1og?Lord-Of-The-Rings-Conversion#182014-05-19T16:13:03Z2014-05-19T16:13:03Z<div class="messageboard-quotee">Kolokotroni wrote:</div><blockquote> <div class="messageboard-quotee">TheNyru wrote:</div><blockquote> <div class="messageboard-quotee">Kolokotroni wrote:</div><blockquote> ... </blockquote>Yeah I definitely agree that a sword should be able to be used through the entire adventure. I'm going to add a rule about no +X bonus is needed on a weapon before adding a magic property, also I really want to say no magic weapon can be created without first naming the weapon (as part of the enchanting process), that would really give it a LotR feel haha. </blockquote>In my house rules, crafting feats are not availble normally (except scrolls wands and potions) for the most part, creating a magic item requires special rituals known only to a few beings. Which is a good choice for lotr I think. Want a magic sword? Go find one in a barrow or something, or have gifted elven craftsman make it. Otherwise, heres a normal one. </blockquote><p>Yeah that's pretty much what I am after with LotR, hence why I banned crafting feats, and seeing as wands, scrolls and potions don't exist there are no need for the feats.Kolokotroni wrote:TheNyru wrote: Kolokotroni wrote: ...
Yeah I definitely agree that a sword should be able to be used through the entire adventure. I'm going to add a rule about no +X bonus is needed on a weapon before adding a magic property, also I really want to say no magic weapon can be created without first naming the weapon (as part of the enchanting process), that would really give it a LotR feel haha. In my house rules, crafting feats are not availble normally (except scrolls wands...TheNyru (alias of Odion)2014-05-19T16:13:03ZRe: Forums: Conversions: Lord Of The Rings ConversionTheNyru (alias of Odion)https://paizo.com/threads/rzs2r1og?Lord-Of-The-Rings-Conversion#162014-05-19T15:26:39Z2014-05-19T15:26:39Z<div class="messageboard-quotee">Kolokotroni wrote:</div><blockquote> ... </blockquote><p>Yeah I definitely agree that a sword should be able to be used through the entire adventure. I'm going to add a rule about no +X bonus is needed on a weapon before adding a magic property, also I really want to say no magic weapon can be created without first naming the weapon (as part of the enchanting process), that would really give it a LotR feel haha.Kolokotroni wrote:...
Yeah I definitely agree that a sword should be able to be used through the entire adventure. I'm going to add a rule about no +X bonus is needed on a weapon before adding a magic property, also I really want to say no magic weapon can be created without first naming the weapon (as part of the enchanting process), that would really give it a LotR feel haha.TheNyru (alias of Odion)2014-05-19T15:26:39ZRe: Forums: Conversions: Lord Of The Rings ConversionTheNyru (alias of Odion)https://paizo.com/threads/rzs2r1og?Lord-Of-The-Rings-Conversion#142014-05-19T15:05:18Z2014-05-19T15:05:18Z<div class="messageboard-quotee">Kolokotroni wrote:</div><blockquote> <div class="messageboard-quotee">TheNyru wrote:</div><blockquote><p> Thank you all for the input :)</p>
<p>Yeah magic items are are around in the lord of the rings, but they are more restricted than in pathfinder. Kolokotroni that would be great if you can link me to that.</p>
<p>Wizards are an odd thing, it should be a really high level adjustment race if I want to have it like gandalf. He is a a Maia and only 5 of them are known as the Wizards of the world, but there are more than 5 Maia... However the 2 blue Wizards were said to have gone to the far south and east starting cults of magic, this shows that it is possible that the mortal races can learn the magic of the Maia. I know this is very "loose" but in every game someone will want to play the wizard like gandalf and as a heroic party why am I to forbid that, but I want to keep the power balance.</p>
<p>Dunedain are very much human however the elven blood in them gave them longer life, living to 3 times the age of an average human.</p>
<p>Yeah elves are better than other races but I do want them to be playable from level 1 so I have to bring them back down to the same level as everyone, I will have to think on the elves for now... I may change the hobbit spell resistance and the elf corruption resistance around... not sure why I did it that way around really haha.</p>
<p>Yeah the corruption magic was rubbish and rushed so I will change that. I will have a look at white wolfs old WOD and come up with something a lot better.</p>
<p>I do like the E6 system and will have to look into it a bit more :) </blockquote><a href="http://paizo.com/threads/rzs2m6kx?My-solution-to-the-Christmas-Tree-Effect#1" target="_blank" rel="nofollow">My christmas tree replacement rules</a>. </blockquote><p>That's a pretty cool idea, I like it
<p>I too hate having to buy +X stat item and +X weapon and so on just to keep up with the power of monsters, this is a nice simple way of altering that... I will defiantly give it thought :)</p>Kolokotroni wrote:TheNyru wrote:Thank you all for the input :)
Yeah magic items are are around in the lord of the rings, but they are more restricted than in pathfinder. Kolokotroni that would be great if you can link me to that.
Wizards are an odd thing, it should be a really high level adjustment race if I want to have it like gandalf. He is a a Maia and only 5 of them are known as the Wizards of the world, but there are more than 5 Maia... However the 2 blue Wizards were said to have...TheNyru (alias of Odion)2014-05-19T15:05:18ZRe: Forums: Conversions: Lord Of The Rings ConversionTheNyru (alias of Odion)https://paizo.com/threads/rzs2r1og?Lord-Of-The-Rings-Conversion#122014-05-19T14:03:06Z2014-05-19T14:03:06Z<p>I have updated the document and changed a few things.</p>
<p>I have tried to make Corruption more fun, more detailed and a slower process... Any extra ideas for the tables would be much appreciated.</p>
<p>I have edited high elves to be a level adjustment race, but haven't actually finished with them so probably best ignore them for now haha XD but I am trying to make them more like Drow but with a few changes.</p>I have updated the document and changed a few things.
I have tried to make Corruption more fun, more detailed and a slower process... Any extra ideas for the tables would be much appreciated.
I have edited high elves to be a level adjustment race, but haven't actually finished with them so probably best ignore them for now haha XD but I am trying to make them more like Drow but with a few changes.TheNyru (alias of Odion)2014-05-19T14:03:06ZRe: Forums: Conversions: Lord Of The Rings ConversionTheNyru (alias of Odion)https://paizo.com/threads/rzs2r1og?Lord-Of-The-Rings-Conversion#112014-05-19T12:26:14Z2014-05-19T12:26:14Z<div class="messageboard-quotee">PD wrote:</div><blockquote><p> I toyed with the issue of elves being uber-powerful in a Middle Earth game I ran myself with a home brew system, and then realised that actually it isn't an issue. Yes, elves are much more potent than average people, but they are actually on a par with Tolkien's heroic humans. Give Elves a Level-4 penalty and make all other starting characters Level 5, and you're sorted. Middle Earth doesn't tell stories about 1st level characters (except for Halflings, and they have 9th level Plot Armour, so they only •look• like they're 1st level)</p>
<p>You can keep some magic in - healing spells, Detect Traps, and basically anything that you could treat as a super skill or herbalism. There are some magic practitioners who aren't Istari - Elves commonly exhibit traits that ignorant humans might call magic, though they wouldn't recognise it as such. There is also mention of black magic being undertaken by the numenoreans, so it does exist. But it's not generally of the spell-casting type and definitely not flashy Fly, Fireball type effects. Probably 0-2nd level only.</p>
<p>Dunedain are very much like the Azlanti of Golarian - perfect humans. Again, this could easily be hand-waved away if the starting level is above L1.</p>
<p>In terms of hero points, one way I distinguished humans and Halflings from the Elves and Dwarves is with these. Tolkien writes of the elves being "bound by fate", whereas it's implied humans have the ability to create their own destinies. I felt this was easily reflect in giving humans the ability to occasionally counteract the dice rolls, whereas Elves are always stuck with whatever comes up. Tolkien doesn't say where Dwarves fit on the scale, but then they were almost an accidental addition that don't fit neatly into his cosmology.</p>
<p>However, ultimately a lot depends on when you want to set the game. The parameters of play are very different in 1st age, 2nd age, early-mid 3rd age, etc. etc. </blockquote><p>Ok so I am going to go with the level adjustment for Eldar and leave the silven where they are (allowing people to play them as per usual)
<p>Spells, I agree that healing is there more than any other form of magic yet no real cleric style people, this is why I opted for the druid over anything else, there are many druid type of people in the lord of the rings, it just seems to fit better.</p>
<p>Hmm now the concept of humans and hobbits being able to tempt fate and elves not being able to is one that interests me as it could lessen the level adjustment if incorporated into rules and is something I will defiantly test.</p>
<p>This is true, we originally wrote the rules to design a game set after the Lord of the Rings books but decided to come up with general rules just for fun :)</p>PD wrote:I toyed with the issue of elves being uber-powerful in a Middle Earth game I ran myself with a home brew system, and then realised that actually it isn't an issue. Yes, elves are much more potent than average people, but they are actually on a par with Tolkien's heroic humans. Give Elves a Level-4 penalty and make all other starting characters Level 5, and you're sorted. Middle Earth doesn't tell stories about 1st level characters (except for Halflings, and they have 9th level Plot...TheNyru (alias of Odion)2014-05-19T12:26:14ZRe: Forums: Conversions: Lord Of The Rings ConversionTheNyru (alias of Odion)https://paizo.com/threads/rzs2r1og?Lord-Of-The-Rings-Conversion#92014-05-19T07:28:06Z2014-05-19T07:28:06Z<div class="messageboard-quotee">Mike Franke wrote:</div><blockquote> Hero points would work well in a LOTR setting. They allow for extra actions, movement, retaking saves, pretty much anything you want them to do actually. They are a good way to make characters feel special as they can suddenly do things most can't. </blockquote><p>I did toy with the idea of hero point but then opted for the use of Vitality and spending it to do similar things, this way it shows an exertion of energy and also means a character has to be careful when the use it as it will weaken them, same thing for magic.Mike Franke wrote:Hero points would work well in a LOTR setting. They allow for extra actions, movement, retaking saves, pretty much anything you want them to do actually. They are a good way to make characters feel special as they can suddenly do things most can't.
I did toy with the idea of hero point but then opted for the use of Vitality and spending it to do similar things, this way it shows an exertion of energy and also means a character has to be careful when the use it as it will...TheNyru (alias of Odion)2014-05-19T07:28:06ZRe: Forums: Conversions: Lord Of The Rings ConversionTheNyru (alias of Odion)https://paizo.com/threads/rzs2r1og?Lord-Of-The-Rings-Conversion#72014-05-19T06:34:15Z2014-05-19T06:34:15Z<p>Thank you all for the input :)</p>
<p>Yeah magic items are are around in the lord of the rings, but they are more restricted than in pathfinder. Kolokotroni that would be great if you can link me to that.</p>
<p>Wizards are an odd thing, it should be a really high level adjustment race if I want to have it like gandalf. He is a a Maia and only 5 of them are known as the Wizards of the world, but there are more than 5 Maia... However the 2 blue Wizards were said to have gone to the far south and east starting cults of magic, this shows that it is possible that the mortal races can learn the magic of the Maia. I know this is very "loose" but in every game someone will want to play the wizard like gandalf and as a heroic party why am I to forbid that, but I want to keep the power balance.</p>
<p>Dunedain are very much human however the elven blood in them gave them longer life, living to 3 times the age of an average human.</p>
<p>Yeah elves are better than other races but I do want them to be playable from level 1 so I have to bring them back down to the same level as everyone, I will have to think on the elves for now... I may change the hobbit spell resistance and the elf corruption resistance around... not sure why I did it that way around really haha.</p>
<p>Yeah the corruption magic was rubbish and rushed so I will change that. I will have a look at white wolfs old WOD and come up with something a lot better.</p>
<p>I do like the E6 system and will have to look into it a bit more :)</p>Thank you all for the input :)
Yeah magic items are are around in the lord of the rings, but they are more restricted than in pathfinder. Kolokotroni that would be great if you can link me to that.
Wizards are an odd thing, it should be a really high level adjustment race if I want to have it like gandalf. He is a a Maia and only 5 of them are known as the Wizards of the world, but there are more than 5 Maia... However the 2 blue Wizards were said to have gone to the far south and east...TheNyru (alias of Odion)2014-05-19T06:34:15ZForums: Conversions: Lord Of The Rings ConversionTheNyru (alias of Odion)https://paizo.com/threads/rzs2r1og?Lord-Of-The-Rings-Conversion#12014-05-16T11:03:36Z2014-05-16T11:03:36Z<p>Everyone loves the Lord of the Rings world, and I am no exception, this is why me and a few friends have decided to try and make some rule changes to make the Pathfinder rules more like the Lord of the Rings world... This is just a bit of fun for us and a working progress and we would welcome any input.</p>
<p><b>What are our main goals:</b>
<br />
1) Restrict magic (and magic items) without making them too weak no-one wants to play them.
<br />
2) Remove any problem abilities and feats.
<br />
3) Edit races to be more in keeping with Lord of the Rings
<br />
4) Add corruption
<br />
5) Make dragons (and other big monster) as dangerous as they are in the books.
<br />
6) Make it feel more gritty.
<br />
7) Give the characters a way of being more heroic and doing those stunts they can do in the books and films.</p>
<p>Here is what we have so far:
<br />
<a href="http://www.scribd.com/doc/224334401/Lord-Of-The-Rings-Pathfinder-RPG-Conversion" target="_blank" rel="nofollow">Lord Of The Rings Pathfinder RPG Conversion</a></p>
<p>Please let us know what you think, if it is something you would be interested in playing and anything you think we missed or need to change.</p>
<p>Many thanks :)</p>Everyone loves the Lord of the Rings world, and I am no exception, this is why me and a few friends have decided to try and make some rule changes to make the Pathfinder rules more like the Lord of the Rings world... This is just a bit of fun for us and a working progress and we would welcome any input.
What are our main goals:
1) Restrict magic (and magic items) without making them too weak no-one wants to play them.
2) Remove any problem abilities and feats.
3) Edit races to be more in...TheNyru (alias of Odion)2014-05-16T11:03:36ZRe: Forums: Rules Questions: Charge, Reach and AoO'sOdionhttps://paizo.com/threads/rzs2qx9r?Charge-Reach-and-AoOs#42014-04-23T10:37:46Z2014-04-23T10:37:46Z<p>Many thanks, this is kinda what I thought but thought id find out for sure, I shall pass this onto the club :)</p>Many thanks, this is kinda what I thought but thought id find out for sure, I shall pass this onto the club :)Odion2014-04-23T10:37:46ZForums: Rules Questions: Charge, Reach and AoO'sOdionhttps://paizo.com/threads/rzs2qx9r?Charge-Reach-and-AoOs#12014-04-23T08:39:40Z2014-04-23T08:39:40Z<p>Hello everyone,</p>
<p>A question came up last night at my RP club about charging into combat with a large creature and if they get an attack of opportunity or not?</p>
<p>Each of our tables seem to be playing differently and we wondered on if there was any published answer to it.</p>
<p>Ok so as an example, human fighter with a longsword charges a large dragon. Does the the dragon get an attack on the fighter at 10ft away from him as he passes a threatened square?</p>
<p>Arguments for and against that the club put forward all come from Page 183 of the Core Rulebook.</p>
<p>Actions in Combat chart states that charging does not provoke.</p>
<p>However under the table it has "Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity." Which would seem to say that the movement would provoke? or is this just from other combatants?</p>
<p>And official rulings out there?</p>
<p>Many thanks,</p>
<p>Odin</p>Hello everyone,
A question came up last night at my RP club about charging into combat with a large creature and if they get an attack of opportunity or not?
Each of our tables seem to be playing differently and we wondered on if there was any published answer to it.
Ok so as an example, human fighter with a longsword charges a large dragon. Does the the dragon get an attack on the fighter at 10ft away from him as he passes a threatened square?
Arguments for and against that the club put...Odion2014-04-23T08:39:40ZRe: Forums: Rules Questions: Question On Wizards Shift AbilityOdionhttps://paizo.com/threads/rzs2qpkf?Question-On-Wizards-Shift-Ability#32014-02-19T10:23:49Z2014-02-19T10:23:49Z<p>Ok, unfortunately for me a part of me knew that haha.</p>
<p>Thank you for a quick response :)</p>Ok, unfortunately for me a part of me knew that haha.
Thank you for a quick response :)Odion2014-02-19T10:23:49ZForums: Rules Questions: Question On Wizards Shift AbilityOdionhttps://paizo.com/threads/rzs2qpkf?Question-On-Wizards-Shift-Ability#12014-02-19T09:37:12Z2014-02-19T09:37:12Z<p>Hi all, this may seem like a silly question with a simple answer that I have miss so sorry if it is haha.</p>
<p>Does the Wizard with the Conjuration/Teleportation school's Shift ability use a verbal component to activate?</p>
<p>It says "as if using dimension door" which would lead me to believe it uses a verbal component, however I didn't know if being a swift action or a supernatural ability would change that.</p>
<p>Thank you.</p>Hi all, this may seem like a silly question with a simple answer that I have miss so sorry if it is haha.
Does the Wizard with the Conjuration/Teleportation school's Shift ability use a verbal component to activate?
It says "as if using dimension door" which would lead me to believe it uses a verbal component, however I didn't know if being a swift action or a supernatural ability would change that.
Thank you.Odion2014-02-19T09:37:12ZRe: Forums: Advice: The Circus Is In Town! Character AdviceOdionhttps://paizo.com/threads/rzs2q6b2?The-Circus-Is-In-Town-Character-Advice#122013-09-19T15:34:26Z2013-09-19T15:34:26Z<div class="messageboard-quotee">pennywit wrote:</div><blockquote><p> Glad you like the impresario. If you weren't limited to core, I'd suggest adding the Court Bard archetype (the crunch at least, not the fluff). With that archetype, he'd be a pure debuffing machine. </p>
<p>Otherwise, you should fast-talk your GM into allowing as many of the non-core enchantment spells as you can. I especially like Charitable Impules, Beguiling Gift, and Smug Narcissism).</blockquote><p>I don't think I'll be allowed the archetype in the game unfortunately but I will give the spells a go haha.pennywit wrote:Glad you like the impresario. If you weren't limited to core, I'd suggest adding the Court Bard archetype (the crunch at least, not the fluff). With that archetype, he'd be a pure debuffing machine.
Otherwise, you should fast-talk your GM into allowing as many of the non-core enchantment spells as you can. I especially like Charitable Impules, Beguiling Gift, and Smug Narcissism).
I don't think I'll be allowed the archetype in the game unfortunately but I will give the spells...Odion2013-09-19T15:34:26ZRe: Forums: Advice: The Circus Is In Town! Character AdviceOdionhttps://paizo.com/threads/rzs2q6b2?The-Circus-Is-In-Town-Character-Advice#102013-09-19T15:12:29Z2013-09-19T15:12:29Z<div class="messageboard-quotee">pennywit wrote:</div><blockquote><p> If you're starting at first level, I'd say make him a ringmaster's son or something; that makes more sense for a beginning character. As far as "circus" type spells, I can see two concepts:</p>
<p><b>Impresario.</b> This character would spend most of his feats on combat maneuvers (Combat Expertise, Improved Disarm, and similar things) and on the Weapon Focus chain (especially dazzling display). His skills should include Perform (oratory), Intimidate, Sleight of Hand, Bluff, and Acrobatics. (With considerations for versatile performance, of course). Spells should focus on enchantments (Confusion, Unnatural Lust, Unprepared Combatant, and similar things) and other things that are flashy and/or make the enemy do stupid things or are otherwise flashy (Cause Fear, Glitterdust, etc.) RP-wise, integrate your whip and/or patter into ALL of your actions, including spells. Accompany Confusion with a crack of the whip to a person's face. Glitterdust should be accompanied by Dr. Strange-style patter and sparkles poring out of your top hat. (Note: See if your GM will let the top hat be your "instrument" for the purposes of summon instrument). </p>
<p><b>Beastmaster.</b> This dude is kind of scary. He's about seven feet tall. He doesn't do top hats, and his leather "armor" is sleeveless. His feats are entirely focused on conjuration magic. His skills on intimidation and handling animals. And his spells ... summoning. Lots of summoning. When the Beastmaster takes to the field, he swings his brutal whip about him. It cracks to the ground. "Missed me!" you think. No. A beast, surrounded in eldritch flame, rises from the ground. The Beastmaster cracks his whip at the eldritch animal ... and it moves to attack you. </blockquote><p>Thats brilliant! I love the Impresario ideas, thats the sort of character I had in mind.
<p>Yeah maybe the son of a ringmaster who has been kicked out of the circus after some problems he caused, Wanting to steal the show away from his father, causing issues with the other acts, etc. </p>
<p>I really hope my GM allows the summon instrument to give me a top hat as that is exactly what I want.</p>pennywit wrote:If you're starting at first level, I'd say make him a ringmaster's son or something; that makes more sense for a beginning character. As far as "circus" type spells, I can see two concepts:
Impresario. This character would spend most of his feats on combat maneuvers (Combat Expertise, Improved Disarm, and similar things) and on the Weapon Focus chain (especially dazzling display). His skills should include Perform (oratory), Intimidate, Sleight of Hand, Bluff, and Acrobatics....Odion2013-09-19T15:12:29ZRe: Forums: Advice: The Circus Is In Town! Character AdviceOdionhttps://paizo.com/threads/rzs2q6b2?The-Circus-Is-In-Town-Character-Advice#72013-09-19T13:53:29Z2013-09-19T13:53:29Z<div class="messageboard-quotee">VRMH wrote:</div><blockquote> A Summoner with a whip could make his Eidolon do "tricks". And those can actually roll a pretty good Perform check. A Bard/Summoner is woefully unoptimised, but could fit the bill quite nicely. </blockquote><p>It would be nice to play a summoner with a bear-like Eidolon however I am limited to the core rule book only :(VRMH wrote:A Summoner with a whip could make his Eidolon do "tricks". And those can actually roll a pretty good Perform check. A Bard/Summoner is woefully unoptimised, but could fit the bill quite nicely.
It would be nice to play a summoner with a bear-like Eidolon however I am limited to the core rule book only :(Odion2013-09-19T13:53:29ZRe: Forums: Advice: The Circus Is In Town! Character AdviceOdionhttps://paizo.com/threads/rzs2q6b2?The-Circus-Is-In-Town-Character-Advice#52013-09-19T10:46:38Z2013-09-19T10:46:38Z<p>Sorry missed loads of info needed haha, It isn't for PFS and we are starting from level 1 but would like a few ideas for progressing the character as well if possible.</p>
<p>I would be willing to sacrifice a lot of crunch for fluff to make the RP of the character fun, so long as I am not useless.</p>Sorry missed loads of info needed haha, It isn't for PFS and we are starting from level 1 but would like a few ideas for progressing the character as well if possible.
I would be willing to sacrifice a lot of crunch for fluff to make the RP of the character fun, so long as I am not useless.Odion2013-09-19T10:46:38ZForums: Advice: The Circus Is In Town! Character AdviceOdionhttps://paizo.com/threads/rzs2q6b2?The-Circus-Is-In-Town-Character-Advice#12013-09-18T09:03:47Z2013-09-18T09:03:47Z<p>With my next character that I want to play in PF I want it to be one to remember, not for how strong he is but how fun he is to role-play.</p>
<p>So with that in mind I give you my concept.</p>
<p>Ringmaster of a circus (Ex-ringmaster but still playing the part)</p>
<p>So I am after him to be very charismatic, skills in things like acrobatics and perform, and have very trick like spells (disappearing, fogs, pulling a rabbit out of a hat, that type of thing). Id love him to be able to create a top hat out of thin air if that's even possible.</p>
<p>I am thinking of a Bard that uses a whip (lion tamer style) to perform using dazzling display to control the field (and his performance) Thank you Treantmonk for that one :)</p>
<p>I am only allowed the core rule book and have 20 points on stats, and I wondered what people though?</p>
<p>What sort of spells should be taken?</p>
<p>Anything you guys think could improve the concept?</p>
<p>Thank you :)</p>With my next character that I want to play in PF I want it to be one to remember, not for how strong he is but how fun he is to role-play.
So with that in mind I give you my concept.
Ringmaster of a circus (Ex-ringmaster but still playing the part)
So I am after him to be very charismatic, skills in things like acrobatics and perform, and have very trick like spells (disappearing, fogs, pulling a rabbit out of a hat, that type of thing). Id love him to be able to create a top hat out of...Odion2013-09-18T09:03:47ZRe: Forums: Rules Questions: Command Undead Feat & DesecrateOdionhttps://paizo.com/threads/rzs2nh57?Command-Undead-Feat-Desecrate#62012-01-23T12:59:25Z2012-01-23T12:59:25Z<p>haha hopefully so :)
<br />
should make for an interesting gaming session
<br />
ok so a knowledge (Arcane or Religion, whatevery my GM says) should let me know :)
<br />
thank you all</p>haha hopefully so :)
should make for an interesting gaming session
ok so a knowledge (Arcane or Religion, whatevery my GM says) should let me know :)
thank you allOdion2012-01-23T12:59:25ZRe: Forums: Rules Questions: Command Undead Feat & DesecrateOdionhttps://paizo.com/threads/rzs2nh57?Command-Undead-Feat-Desecrate#32012-01-23T12:24:24Z2012-01-23T12:24:24Z<p>Thats great news :) (for me that is) Thank you
<br />
Sure Thing, I dont expect it would happen very often haha, we are about to head into a town that has been taken over by undead, and we presume there is a necromancer, and guessing its desecrated. I just want to understand my abilities in the case it is how I believe it to be.
<br />
Will I be able to tell if its desecrated?</p>Thats great news :) (for me that is) Thank you
Sure Thing, I dont expect it would happen very often haha, we are about to head into a town that has been taken over by undead, and we presume there is a necromancer, and guessing its desecrated. I just want to understand my abilities in the case it is how I believe it to be.
Will I be able to tell if its desecrated?Odion2012-01-23T12:24:24ZForums: Rules Questions: Command Undead Feat & DesecrateOdionhttps://paizo.com/threads/rzs2nh57?Command-Undead-Feat-Desecrate#12012-01-19T12:35:48Z2012-01-19T12:35:48Z<p>Ok probably another silly question, if you are in a Desecrated area and you use your channel to Command undead are you still using negative channeled energy for the purpose of Desecrate, therfore get the +3 on the DC?</p>
<p>Any help would be greatly appreciated, thank you for your time :)</p>Ok probably another silly question, if you are in a Desecrated area and you use your channel to Command undead are you still using negative channeled energy for the purpose of Desecrate, therfore get the +3 on the DC?
Any help would be greatly appreciated, thank you for your time :)Odion2012-01-19T12:35:48ZRe: Forums: Rules Questions: Native Outsiders And Channel EnergyOdionhttps://paizo.com/threads/rzs2n5wz?Native-Outsiders-And-Channel-Energy#52011-11-22T14:32:53Z2011-11-22T14:32:53Z<p>Thank you for explaining that for me :) it really helps</p>Thank you for explaining that for me :) it really helpsOdion2011-11-22T14:32:53ZRe: Forums: Rules Questions: Native Outsiders And Channel EnergyOdionhttps://paizo.com/threads/rzs2n5wz?Native-Outsiders-And-Channel-Energy#32011-11-22T14:10:16Z2011-11-22T14:10:16Z<p>So does it matter what creature type you are (other than undead) when it come to Channel Energy? or do All things other than undead get healed?
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Sorry I feel its been miss explained to me in the past</p>
<p>Yeah sorry tried to make it make more sense, thank you :) It has been miss explained to me, so are the Feats (Alignment channel) There to make your healing more selective/deal damage to these things?</p>So does it matter what creature type you are (other than undead) when it come to Channel Energy? or do All things other than undead get healed?
Sorry I feel its been miss explained to me in the past
Yeah sorry tried to make it make more sense, thank you :) It has been miss explained to me, so are the Feats (Alignment channel) There to make your healing more selective/deal damage to these things?Odion2011-11-22T14:10:16ZForums: Rules Questions: Native Outsiders And Channel EnergyOdionhttps://paizo.com/threads/rzs2n5wz?Native-Outsiders-And-Channel-Energy#12011-11-22T13:53:37Z2011-11-22T13:53:37Z<p>Ok so this is probably a really simple question,
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The Channel Energy ability says heal all living or harm all undead creatures, does this heal Outsiders? I only ask because there is a feat to heal or harm outsiders. and how does this affect Native Outsiders?
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Thank you for your time :)</p>Ok so this is probably a really simple question,
The Channel Energy ability says heal all living or harm all undead creatures, does this heal Outsiders? I only ask because there is a feat to heal or harm outsiders. and how does this affect Native Outsiders?
Thank you for your time :)Odion2011-11-22T13:53:37ZRe: Forums/Pathfinder First Edition: General Discussion: Non-evil necromancersOdionhttps://paizo.com/threads/rzs2mj3x&page=5?Nonevil-necromancers#2032011-07-14T15:52:09Z2011-07-14T15:52:09Z<p>Thank you Ravingdork for clearing that up for me, helps a lot, now I dont need to keep looking through my books trying to find a rule that isn't in them
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@Necromancer: That consept is so good, never really think about why they attack living things at random, but that would fit in very well in the pathfinder world.</p>Thank you Ravingdork for clearing that up for me, helps a lot, now I dont need to keep looking through my books trying to find a rule that isn't in them
@Necromancer: That consept is so good, never really think about why they attack living things at random, but that would fit in very well in the pathfinder world.Odion2011-07-14T15:52:09ZRe: Forums/Pathfinder First Edition: General Discussion: Non-evil necromancersOdionhttps://paizo.com/threads/rzs2mj3x&page=4?Nonevil-necromancers#1982011-07-14T13:32:30Z2011-07-14T13:32:30Z<p>I love the idea of a neutral necromacer. I understand that a good character cannot cast evil spells and evil casters cannot cast good spells and so on, however where does it say that it gradually makes you evil casting these spells? I just wondered if someone could post a quote or something</p>I love the idea of a neutral necromacer. I understand that a good character cannot cast evil spells and evil casters cannot cast good spells and so on, however where does it say that it gradually makes you evil casting these spells? I just wondered if someone could post a quote or somethingOdion2011-07-14T13:32:30ZRe: Forums: Rules Questions: Casting, But In What Language?Odionhttps://paizo.com/threads/rzs2menj?Casting-But-In-What-Language#122011-06-15T15:59:51Z2011-06-15T15:59:51Z<p>Ok so if magic is a language does that mean if you cast a language dependant spell on a target that also cast magic (therefore understanding magic) will the spell take effect as you both speak and understand it?</p>Ok so if magic is a language does that mean if you cast a language dependant spell on a target that also cast magic (therefore understanding magic) will the spell take effect as you both speak and understand it?Odion2011-06-15T15:59:51ZRe: Forums: Rules Questions: Casting, But In What Language?Odionhttps://paizo.com/threads/rzs2menj?Casting-But-In-What-Language#32011-06-15T12:45:40Z2011-06-15T12:45:40Z<p>Ok thank you for clearing that up for me :)</p>Ok thank you for clearing that up for me :)Odion2011-06-15T12:45:40ZForums: Rules Questions: Casting, But In What Language?Odionhttps://paizo.com/threads/rzs2menj?Casting-But-In-What-Language#12011-06-15T12:39:04Z2011-06-15T12:39:04Z<p>Ok so I was just wondering what language do you speak when you cast spells? do you use a magical language or a language of your choice on your character sheet? Also if you do use a magical language is it the same magical language used over all spell casters?</p>Ok so I was just wondering what language do you speak when you cast spells? do you use a magical language or a language of your choice on your character sheet? Also if you do use a magical language is it the same magical language used over all spell casters?Odion2011-06-15T12:39:04ZRe: Forums: Rules Questions: Vital Strike & HasteOdionhttps://paizo.com/threads/rzs2m5zh?Vital-Strike-Haste#42011-04-23T12:50:34Z2011-04-23T12:50:34Z<p>Thank you</p>Thank youOdion2011-04-23T12:50:34ZForums: Rules Questions: Vital Strike & HasteOdionhttps://paizo.com/threads/rzs2m5zh?Vital-Strike-Haste#12011-04-23T12:37:40Z2011-04-23T12:37:40Z<p>In vital strike it says you can make one attack at double the damage dice, if you get the Haste spell cast on you can you still only make one attack? or can you make one Vital Strike attack and a normal attack? or can you make two Vital Strikes?</p>In vital strike it says you can make one attack at double the damage dice, if you get the Haste spell cast on you can you still only make one attack? or can you make one Vital Strike attack and a normal attack? or can you make two Vital Strikes?Odion2011-04-23T12:37:40ZRe: Forums: Rules Questions: Summon Eidolon SpellOdionhttps://paizo.com/threads/rzs2m5vx?Summon-Eidolon-Spell#102011-04-22T20:09:36Z2011-04-22T20:09:36Z<p>Ok thank you</p>Ok thank youOdion2011-04-22T20:09:36ZRe: Forums: Rules Questions: Summon Eidolon SpellOdionhttps://paizo.com/threads/rzs2m5vx?Summon-Eidolon-Spell#82011-04-22T20:01:02Z2011-04-22T20:01:02Z<p>Ok so difference of opinion there, ok so it says in the summon eidolon spell it can be used even if the eidolon is slain, in this case what hit points does it come back on?</p>Ok so difference of opinion there, ok so it says in the summon eidolon spell it can be used even if the eidolon is slain, in this case what hit points does it come back on?Odion2011-04-22T20:01:02ZRe: Forums: Rules Questions: Summon Eidolon SpellOdionhttps://paizo.com/threads/rzs2m5vx?Summon-Eidolon-Spell#32011-04-22T19:38:07Z2011-04-22T19:38:07Z<p>O so it is possible, that's good to know thank you</p>O so it is possible, that's good to know thank youOdion2011-04-22T19:38:07ZForums: Rules Questions: Summon Eidolon SpellOdionhttps://paizo.com/threads/rzs2m5vx?Summon-Eidolon-Spell#12011-04-22T19:32:29Z2011-04-22T19:32:29Z<p>I just wondered what happens if you use the spell summon eidolon while you have a summoned monster out with the summoners SLA, does the summoned monster stay out with the eidolon or can you still only have one out at the same time?</p>I just wondered what happens if you use the spell summon eidolon while you have a summoned monster out with the summoners SLA, does the summoned monster stay out with the eidolon or can you still only have one out at the same time?Odion2011-04-22T19:32:29Z