I used to think I would get bored in a Sea-faring campaign. I mean, how many Swashbucklers, Pirate Rogues, and Gunslingers can a party meet before they are ready to move on.
Boy was I wrong.
The Pirate Codex really opened my eyes to the variety of possibilities when it comes to Pirate NPC creation. The book covered most of the pathfinder Core and Base classes, and even had a few hybrid classes as well. Everything from Spell Selection to Feats were so personalized to each NPC, that they really began to take on a life of their own.
As a bonus, Legendary Games provided a combined list of NPC's in their book along with all of the Pirate-themed NPCs that can be found over on d20pfsrd.com, for one super handy reference guide, organized by CR.
The book is exactly what it sells itself as, and does a terrific job in doing so. The only thing I feel would have made this better, is if the book also included a variety of new Ships/Boats, ship-specific siege weapons, pirate-themed weapons, tools and traps. I suppose that would be enough content for an entire new book... What do you think, Legendary Games? Will you consider making a Pirate Codex II: Pirate's Plunder?