Rusulka

Nyx Mizmeri's page

46 posts. Alias of Apoc Golem.


Full Name

Nyx Mizmeri

Race

Fort +5 | Ref +6 | Wil +8 | Harrow Points 2

Gender

Enby Human Sorcerer 8 | HP 51 | AC 12 (Tch 12 | FF 10) | AC (Buffed) 20 (Tch 20 | FF 18) |

About Nyx Mizmeri

Nyx Loefdag
Human (Varisian) sorcerer 8
NG Medium humanoid (human)
Init +2; Senses low-light vision; Perception +11
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 51 (8d6+12)
Fort +5, Ref +6, Will +8
Immune dazzled; Resist fire 10
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 flaming gauntlet +4 (1d3 plus 1d6 fire)
Sorcerer Spells Known (CL 8th; concentration +13)
. . 4th (4/day)—dimension door
. . 3rd (6/day)—daylight, fireball (DC 18), haste
. . 2nd (7/day)—acid arrow, fury of the sun[ARG] (DC 17), invisibility, mirror image
. . 1st (14/day)—burning hands (DC 16), corrosive touch[UM], disguise self, magic missile, searing light, touch of the sea[APG] (DC 16)
. . 0 (at will)—acid splash, detect magic, light, mage hand, mending, message, prestidigitation, spark[APG] (DC 15)
. . Bloodline Solar
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 13, Int 16, Wis 10, Cha 21
Base Atk +4; CMB +3; CMD 15
Feats Combat Casting, Craft Magic Arms & Armor, Eschew Materials, Forge Ring, Magical Aptitude, Spell Penetration, Toppling Spell[UM]
Traits child of the temple, keeper of the veil, self-taught scholar
Skills Bluff +12, Craft (jewelry) +16, Disguise +12, Knowledge (arcana) +14, Knowledge (religion) +15, Linguistics +13 (+14 to decipher unfamiliar language), Perception +11, Profession (gardener) +4, Sense Motive +8, Spellcraft +16 (+17 to decipher scrolls), Use Magic Device +16
Languages Celestial, Common, Draconic, Dwarven, Elven, Goblin, Ignan, Orc, Osiriani, Shoanti, Varisian, Varisian
SQ betrayed, bloodline arcana (fire spells deal +1 damage per die), sunsight
Combat Gear wand of mage armor (35 charges), wand of shield (48 charges); Other Gear +1 flaming gauntlet, cloak of resistance +2, handy haversack, headband of mental prowess +2 (Int, Cha), ring of spell knowledge ii (knock)[UE], ring of wizardry i, masterwork jewelrycrafting tools, 599 gp, 3 sp, 3 cp
--------------------
Special Abilities
--------------------
Betrayed When use Sense motive to gain hunch, roll twice (take low, can't reroll).
Bloodline Arcana: Solar (Ex) +1 damage per die for fire spells.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Immunity to Dazzled You are immune to the dazzled condition.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sunsight (Su) Gain low-light vision, and cannot be dazzled.
Toppling Spell Spell with the force descriptor knocks targets prone.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.