Storm-Screamers of Rull: PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.
Cleft Head: Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.
Steel Eater: Each PC gains a +5 bonus on any Day Job checks performed at the end of this adventure.
Broken Spine: Each PC gains the Nimble Moves feat until the end of the adventure.
Burning Sun: Each PC chooses either the Acrobatic or Athletic feat and gains it for the rest of the adventure.
Bloodied Gauntlet: Each PC can use martial flexibility as a 1st-level brawler once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.
Murdered Child: At the start of an encounter, each PC can choose to gain the Precise Strike feat for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.