Well, the -form spell issue is not only the wild druid concern and probably should have a separate discussuin under spells topic.
Dalzarin wrote:
All the wild shape forms give 100% static stat blocks.
I think that Paizo made this to simplify the spells and let the player not to calculate the ststs. Why ther decided that the calculations are hard is unclear as we do them for the character itself. For me it would be best if the forms just tweaked the ability scores as it was before: let the animal form redefine the strength score to be 18 (22 for heightened) with magical +1 and it solves all problems:
You get the appropriate scaling formulas
You do not have strength 10 (+0) huge bears.
You do not have to dig through the whole book to find that all attacks of polymorphed creatures are magical.
You do not have to build complex tables to compare yourself with the fighter.
If you make a table, you will find that each level you are about the same as a fighter with 4 strength, some d8 weapon with level-matched potency rune, nonmagical dexterity-matched armor. All for free. This consideration neglects some other things like feats and magic. The fighter has his feats, but forms also give you Athletics, damage types, movement types and senses.
We have some problems with scaling at 18-19 levels, when the monstrosity form do not scale and is not included into wild shape.
What I do not understand is why all those forms-spells are separated into different spells, being effectively all the same. The differences are minimal. It could be just one spell, heightenning from 1 to 10 spell levels like "summom monster". Well 3 spells actually to separate utility form, battle form and probably magical form (for arcane spell list).
Taenia wrote:
Druid vestments are required for scaling from level 14 onward. This leads to investing in feats that ultimately become costumes rather actual abilities.
These costumes give quite good damage, movement types and senses. Probably, the price gap is too heigh: you need to buy all the gear in addition to the vestment to get those +4.