Marcos Farabellus

Agnar Valbrandr's page

156 posts. Alias of Atlas2112.


Classes/Levels

Ogrun GunMage 1| AC:19 | HP: 12/12 | 1st: 0/1|

Gender

Init:+5 Perc: +4 |ATK: +7/d10+5| Shots: 1/2| Mv = 40'|

Strength 14
Dexterity 20
Constitution 18
Intelligence 12
Wisdom 14
Charisma 18

About Agnar Valbrandr

-------------------------------------------------------

---===Statistics===---:

Init +5; Proficiency: +2 Perception +
-------------------------------=DEFENSE=-------------------------------
AC: 19 (12 armor, +5 Dex, +1 Racial, +1 Greatcoat),
HP: 12+* {+d8,+4Con}/lvl

Dexterity +7{+2Base,+5D}
Charisma: +6,{+2Base,+4C}

-------------------------------=OFFENSE=-------------------------------
Speed: 40 ft.

Base Atk: +2
Melee:+5{+2Base,+3 Dex}
Ranged:+7{+2Base,+5 Dex}
Pistol, magelock 1d10+5 piercing (40/120), magazine (1),
Pistol, repeating: d10+5 Firearm (range 40/120), light, magazine (5)
Pistol, repeating: d10 Firearm (range 40/120), light, magazine (5)

--Melee:+5

--Ranged:+7

-------------------------------=STATISTICS=-------------------------------
Str: 14, Dex: 20, Con: 18, Int: 12, Wis: 14, Cha: 18

Agile: +2 Dex
Fleet. Your movement speed increases by 10 feet

Background:
GREYLORDS COVENANT
+1 Int

-------------------------=Traits=----------------------

Trait: Offer me a mystery or riddle to grab my attention.

Bond: I work to be seen as a hero to my people.

Flaw: I find solace only in the bottom of a bottle.

----------------=Race Traits=-------------------

Huge Stature. Your large size allows you to wield twohanded weapons in one hand. When you use a weapon with the versatile property, you always use the damage value in parentheses that appears with the property.

Imposing Presence. You have proficiency in one skill of your choice: Persuasion.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Thick-Skinned. Ogrun are hardy and blessed with naturally tough hide. You have a +1 bonus to AC when not wearing heavy armor

---------------=Skills=- (0 points; 0 class, 0 INT)---------------

Saving Throws: Dex, Int
Skills:
All skills: Athletics{+4}, Perception{+4}, Arcana{+3}, Survival{+4}, Persuasion{+6}

Class skills:: Choose two from Athletics, Perception,
GREYLORDS COVENANT: Arcana, Survival
Ogrun: Persuasion

Languages: Molgur-Og, Cygnaran, Khadoran

Instruments: Lewt,

-=Languages=- Common and Orc.

---===Race/Class/Prof===---:

Prof: Light armor,
Simple melee weapons, simple firearms, martial firearms
Tools: Rune-etching kit, gunsmith’s kit

You regain all expended spell slots and Trick Shots when you finish a
short or long rest.

THE ORDER OF THE ARCANE TEMPEST

Silencer.
You completely muffle the sound of your shot,
and your firearm produces no sound when it discharges.
When you use this rune shot and hit a creature with an
attack, that creature cannot shout or speak until the start of
your next turn.

Thunderbolt.
Your rune shot hits with thunderous impact.
When you use this rune shot and hit a creature with an
attack, that creature takes an extra 2d6 thunder damage and
must succeed on a Strength saving throw or be pushed 20 feet
away from you.

Trick Shot.
You empower your bullet to ricochet from your
initial target and strike another. When you use this rune shot
and make an attack, after the attack, choose a creature within
30 feet of the original target and then make an attack roll to
hit the chosen creature. If the attack hits, the chosen creature
takes damage from the attack as normal, and any special
effects of the attack apply to the creature as normal

GUNFIGHTER
At 1st level, you no longer have disadvantage on attack rolls
made against targets within 5 feet of you if you are attacking
with pistols or carbines.

Background:

GREYLORDS COVENANT

FEATURE: CHAPTER HOUSE
The Greylords Covenant maintains public chapter houses
in most significant Khadoran towns and secret facilities
in the major population centers of other nations. At the
GM’s discretion, you can contact one of these locations and
request reasonable aid if you are in good standing with the
organization.

FEATURE: UCHENIK TRAINING
Prerequisite: Spellcasting, Warcaster Magic, or Pact
Magic class Feature

Add the spells on the Uchenik Training Spells table to the
spell list for your spellcasting class. (If you are a multiclass
character with multiple spell lists, add these spells to
all of them.)

UCHENIK TRAINING SPELLS

Cantrip ray of frost
1st fog cloud
2nd gust of wind
3rd glyph of warding (cold damage only)
4th ice storm
5th cone of cold

Inspirational Power chords{B a r d i c I n s p i r a t i o n}:
Chraisma (5) dice. d6. 10 mins. Long rest.

J a c k o f A l l T r a d e s
Starting at 2nd level, you can add half your proficiency
bonus, rounded down, to any ability check you make that
doesn’t already include your proficiency bonus.

S o n g o f R e s t
Beginning at 2nd level, you can use soothing music or
oration to help revitalize your wounded allies during
a short rest. If you or any friendly creatures w ho can
hear your perform ance regain hit points at the end of
the short rest, each of those creatures regains an extra
1d6 hit points.
The extra hit points increase when you reach certain
levels in this class: to 1d8 at 9th level, to 1d 10 at 13th
level, and to 1d 12 at 17th level.

********************

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------

---===Spells===---:

-------------------------------=Spells=-------------------------------
Spell Slots: 1--1st

Spells:
0)[2]
-Light
-Prestidigitation
-Ray of Frost

1st:
BULLET DODGER
1st-level abjuration
Casting Time: 1 bonus action
Range: 50 feet
Components: R
Duration: 1 minute
You empower a willing creature within range with a
preternatural ability to dodge bullets. For the duration of the
spell, ranged attacks against the creature have disadvantage,
and if a ranged attack misses the creature, it may move
up to 20 feet as a reaction without provoking attacks of
opportunity.

F o g C l o u d
1st-level conjuration
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 hour
You create a 20-foot-radius sphere of fog centered on a
point within range. The sphere spreads around corners,
and its area is heavily obscured. It lasts for the duration
or until a w ind of moderate or greater speed (at least 10
m iles per hour) disperses it.


--Healing Word
--Cure Wounds ([lvl]d8+Cha)
--Sleep
--Heroism C

2nd())
--Heat Metal C
--Shatter

3rd())

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----

boring math for default equipment/selling/buying starting gear:

•a magelock rifle {sold for 200gp}
•a simple firearm--harpoon rifle, sold for {50gp}
• Leather armor, {sold for 10gp}
• Fine Clothes, {sold for 15gp}
• Fur-lined Cloak, {sold for 10gp}
+ starting gold {5}

starting money credit = 290 gp.
bought:
magelock Pistol {150} 140
Studded leather{45 gp} {12 AC} 95
Armored Greatcoat {20 gp} {+1 armor, but Disadv on Stealth} 75
Pistol, repeating x2 25 gp each = 50. 1d10 Firearm (range 40/120), light, magazine (5) 25
Springblade {4} 21
Common Clothes {.5}
ammo band {1.5} 19
100 bullets {5} 14
10 flint strikers
entrenching spade {1}
2 pounds wheat, 1 pound salt, half a goat, preserved, quarter pound of ginger {1}
wineskin full of good wine {1}
hip flask of rumboozle {1}

280 spent = 10 left over


a soldier’s pack
. This gear consists of a backpack, a
bedroll, a mess kit, a tinderbox, a small hammer, 3 yards of
oilcloth, 10 days of rations, and a canteen. A 30-foot coil of
hemp rope is strapped to the outside of the pack.

a dagger, and a rune-etching kit
Pistol bandolier

phat lewt

Extra Attack
Starting at 6th level, you can attack twice, rather than once, whenever you take the Attack action on your turn.

[/spoiler]

Dungeoneer's pack:
backpack, (5lb)

1 lantern, Hodded, (1lb)
9 flasks Oil, (3lb)

a tinderbox, (1lb)
10 days of rations, (20lb)
and a waterskin (5lb-full)
and a wineskin
10 candles, 10 pieces chalk, signal whistle, 5 bars soap (0lb)

[lb]

[total= lbs]

-=Money=- 0 PP 9 GP 9 SP 10 CP
[/spoiler]

Background!:

Secret background!: