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Someone in a previous post asked about making Null-9 more interesting as a combatant. At a glance her stat-block is more geared toward reducing the odds that she's hit in the first place, which might work with the game's default tactics of her making a run for it as soon as she has the control board...
However given how the PC's would have to have already restored Osteth her flight from battle and the PC's can follow her, Null-9's flight is pointless.
From a reader's perspective, the stakes of her fleeing are inconsequential; the group will catch up to her sooner or later. Even if she gets back to the Controller 1 facility, she won't have time to operate the gate with Osteth restored before the PC's catch up. No real tension there.
From an in-story perspective this seems an odd tactical choice on Null-9's part. Yes she's a violent nihilist bent on the total destruction of the known universe, but she's still been inferred to be practical about her goals. If the cultists wanted to they could've done worse to the Kish and their "temple" but doing so would've put their ultimate goal of acquiring the Stellar Degenerator at risk so they left a surprising amount of things intact in Istamak (and besides, at the time Null-9 couldn't REALLY know she still was being followed, leaving behind stuff was a minimal risk). Then there's the fact the Desperate Hunger are spread out through the system, giving the cult an early warning sign and defending strategic locations, using Oblivion Shades as scouts in the Controller Moon 2 facility, etc. I think that Null-9 would find it more prudent to kill or incapacitate the small team that's after her before attempting to access the Stellar Degenerator, eliminate all distractions.
So to that end there's actually a real easy tweak to Null-9's stat block; by my reckoning she's a CR 5 soldier and CR 5 Envoy, I'm just shifting that to CR 4 soldier and CR 6 Envoy, giving her the Improved Get 'Em Improvisation. Yeah it's a bit painful to lose Focus Fire, but if she were to use her Envoy abilities she'd almost never have a chance to use it anyways. Now she has Quick Dispiriting taunt as a move action, thus still leveraging her impressive intimidate skill, being able to attack targets with a bonus as a standard action, and even helping out the otherwise extremely non-threatening maintenance drones. Which I believe will make for a climactic 'faux-nale" battle.
That's my take anyways.