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Pathfinder Starfinder Society Subscriber. Organized Play Member. 78 posts. No reviews. No lists. No wishlists. 9 Organized Play characters.



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Someone in a previous post asked about making Null-9 more interesting as a combatant. At a glance her stat-block is more geared toward reducing the odds that she's hit in the first place, which might work with the game's default tactics of her making a run for it as soon as she has the control board...

However given how the PC's would have to have already restored Osteth her flight from battle and the PC's can follow her, Null-9's flight is pointless.

From a reader's perspective, the stakes of her fleeing are inconsequential; the group will catch up to her sooner or later. Even if she gets back to the Controller 1 facility, she won't have time to operate the gate with Osteth restored before the PC's catch up. No real tension there.

From an in-story perspective this seems an odd tactical choice on Null-9's part. Yes she's a violent nihilist bent on the total destruction of the known universe, but she's still been inferred to be practical about her goals. If the cultists wanted to they could've done worse to the Kish and their "temple" but doing so would've put their ultimate goal of acquiring the Stellar Degenerator at risk so they left a surprising amount of things intact in Istamak (and besides, at the time Null-9 couldn't REALLY know she still was being followed, leaving behind stuff was a minimal risk). Then there's the fact the Desperate Hunger are spread out through the system, giving the cult an early warning sign and defending strategic locations, using Oblivion Shades as scouts in the Controller Moon 2 facility, etc. I think that Null-9 would find it more prudent to kill or incapacitate the small team that's after her before attempting to access the Stellar Degenerator, eliminate all distractions.

So to that end there's actually a real easy tweak to Null-9's stat block; by my reckoning she's a CR 5 soldier and CR 5 Envoy, I'm just shifting that to CR 4 soldier and CR 6 Envoy, giving her the Improved Get 'Em Improvisation. Yeah it's a bit painful to lose Focus Fire, but if she were to use her Envoy abilities she'd almost never have a chance to use it anyways. Now she has Quick Dispiriting taunt as a move action, thus still leveraging her impressive intimidate skill, being able to attack targets with a bonus as a standard action, and even helping out the otherwise extremely non-threatening maintenance drones. Which I believe will make for a climactic 'faux-nale" battle.

That's my take anyways.


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Well the number of players in my group increased due to circumstances beyond my ability to predict... and now I need to adjust for six players. I'll worry about the other books later but for now I'd appreciate it if anyone could double-check me here on the current adjustments I'm thinking of doing.

For the Stargazer I'm planning on bumping up Salask one more CR, and then adding one extra ksarik at the end for a total of three ksariks.

For the temple of the twelve I was thinking of replacing the adolescent Mountain Eel with a full grown one (going up a CR basically). Though... alternatively I suppose increasing the story award for reaching the temple and leaving the eel alone would make Panellier still stronger than the eel... hm...

Later in the temple I'm thinking of bumping up Avissa a CR, and lastly bumping up Tahomen an extra CR and giving him a total of four mooks instead of two.

By my math this should give the group precisely as much XP as needed to reach level 5 at the end of this adventure, but I'm as concerned, if not more so, about these adjustments maintaining their appropriate difficulty for a group of six. Thoughts?


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Definitely the latter. No question. The Bad Omens event makes a point of saying the PC's stats are not equal to that of a tier 20 ship's crew and neither the text in the event or the Electroenchephalon Command Key's text says anything about the PC's getting control over the other officers. The PC's get as many actions as they typically do.


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Hey all, thought I'd take a stab at making the landing pad too. This is a section of the landing pad that's heading toward the ramp and thus the ship isn't on-screen on this map but it should work for the encounter.

I hope this link works. Let me know if it doesn't.


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I'm toying with the idea of the BBEG, a high-level wizard or other spellcaster, disguising themselves for their machinations, and found myself wondering if it'd be possible for one to pretend to be an entirely different class to further distance themselves from their true identity? Any suggestions? Ideas?


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Thanks for the input! It went about as expected. Two PC's bought it (one died from sheer bite damage, the other died after being swallowed), but the rest of the group managed to kill it. Gunslinger was definitely the main damage dealer to the thing, especially with some help from the Bard's boosts. The Brawler/shifter did do some damage despite the burns, and she might've died too if not for the gunslinger getting the finishing shot. It was a pretty exciting fight.

Now as the swallowed fighter is one of the character's brother they do plan to raise them from the dead... however I'm not clear on what happens to a corpse that's suffered quite a lot of fire damage... any input there?


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Oh, I never noticed that on the Inquisitor before. Yeah I guess you're right, if it hasn't raised a huge stink before it shouldn't now. Well okay that's one concern put to rest. Still would appreciate input on the rest though.

Again, thank you.


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I've certainly seen examples of a half-fiend as an adversary in an adventure path, but I also don't recall a specific "half-fiend" template or something in the bestiaries.

I feel stupid now, I apologize for my epic failure in reading comprehension. Still lacking anything for a half-genie other than the aforementioned half-janni, which doesn't ever get mention anymore.


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I remember reading in "Qadira: Gateway to the East" that there were Half-Janni, and then Suli descended from them. But I didn't read any such thing in "Blood of Elements," which was published later, and to my knowledge the other geniekin never had any mention of descending from "Half-Djinn/Efreet/Shaitan/Marid" to the best of my recollection.

And yes I know 'canon' can be a pretty loose term from group-to-group, I was just wondering if anyone knew the official stance.


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Merisiel Sillvari wrote:
Nintendogeek01 wrote:

Woo-hoo! Good Christmas this year!

How was Crystalhue? Any interesting stories to share?

Nope, just the reminder that all my human friends are gonna die of old age soon.

Aw... please don't sound so down. Will you go do something fun? For your sake?