Sorcerer

Nina Jaribu's page

678 posts. Organized Play character for Watery Soup.


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Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

I haven't played a huge fraction of scenarios overall, but I think I caught at least a few of the references.

Callbacks:

silver chalk = PFS1 #5-09??
animate dreams = PFS2 #4-01?
soulslivers = PFS1 #10-13??
Stasian technology = PFS2 #4-06, #4-11?
violet etheroot = ??

In the PbP format, I like longer roleplaying exchanges, such as the "rap battle" that Nina had with Aslynn. I don't really think it's feasible in a F2F/VTT format, but it's really fun in PbP.

I liked the concept that there was a trap that we were setting, I don't know if there's been a PFS scenario I've played other than #1-18 where there was this concept of us standing still and waiting for enemies to come to us.

Overall, it was a great scenario, and I'm looking forward to running it myself someday. I think the hope would be to run related scenarios in a row, so it's easier to see some of the continuity. As a matter of fact, one of the PFS1 scenarios I referenced in the spoiler I only ran because it was part of a series (on Valais Durant, when she became the new Radiant Oath faction leader in PFS2).

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina's looks great - thanks for running!

What was your favorite part of writing the scenario? Any bits you were particularly proud of?

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina is low on spells, but moves up and uses a 3rd level spell on Bastian.

Heal, 3rd rank, 2-actions, halo, staff: 3d8 + 24 + 6 + 2 ⇒ (7, 3, 4) + 24 + 6 + 2 = 46

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina will sustain the spiritual weapon against Aslynn, and heal Uhk.

Spiritual Weapon: 1d20 + 17 ⇒ (10) + 17 = 27
Force: 1d8 + 4 ⇒ (7) + 4 = 11

Heal (4th rank, 2-actions): 4d8 + 32 + 2 ⇒ (1, 5, 7, 5) + 32 + 2 = 52

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina activates her angelic halo, and then casts spiritual weapon on Aslynn.

"♫ I don't think fast on my feet,
♫ But Andoletta will use a staff to beat
♫ You
"

Spiritual Weapon: 1d20 + 17 ⇒ (9) + 17 = 26
Force: 1d8 + 4 ⇒ (1) + 4 = 5

"♫ Or not."

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Will: 1d20 + 17 ⇒ (13) + 17 = 30 vs DC 29

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina moves up and keeps Bastian topped off.

Heal (3rd, 2-actions), staff: 3d8 + 24 + 2 ⇒ (5, 3, 1) + 24 + 2 = 35

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Can I Hero Point the flat check? It's a 5th level spell slot so it's kind of a waste if I miss the flat check.

Yes:
Flat Check, Hero Point: 1d20 ⇒ 13
Counteract: 1d20 + 17 ⇒ (9) + 17 = 26

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina activates her angelic halo.

If Nina can target Aslynn, she'll cast Dispel Magic (5th). If she can't target Aslynn, she'll move up to be within 30' of everyone (just NW of Ukh) and cast shield.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

GM, can we assume that Karando doesn't move out of range (30') before Nina casts a burst heal? :\

◆◆◆ Heal (5th, 3-action), Staff: 5d8 + 2 ⇒ (6, 2, 7, 7, 6) + 2 = 30

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Will: 1d20 + 17 ⇒ (20) + 17 = 37

Nina shrugs off the effects of the spell.

I am waiting for the result of all the Will saves before deciding on Nina's actions, she will probably cast a 2-action or 3-action heal depending on how damaged everyone is.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Well, before I knew we were leaving the dreamscape imminently, the Dream Points seemed more valuable than Nina's lower level spells. :D

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Umm ... if we're on a clock, we're not hand-waving healing, are we? Nina needs to know exactly how many hit points everyone was down, so that she can account for all her spell slots. To that end, I'm going to bot a save for Ukh, since he might be the tipping point for switching from 3-action to 2-action heals.

Uhk Reflex: 1d20 + 18 ⇒ (16) + 18 = 34 vs DC 21

Ukh (-27), Karando (-89), Jiki (-16), Bastian (-26), Nina (-24)

Heal (2nd, 3-actions), Aura, Staff: 2d8 + 4 + 2 ⇒ (7, 3) + 4 + 2 = 16
Heal (1st, 3-actions), Aura, Staff: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Heal (1st, 3-actions), Aura, Staff: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11

Ukh (-0), Karando (-56), Jiki (-0), Bastian (-0), Nina (-0)

Heal (2nd, 2-actions), Aura, Staff: 2d8 + 16 + 4 + 2 ⇒ (7, 4) + 16 + 4 + 2 = 33
Heal (1st, 2-actions), Aura, Staff: 1d8 + 8 + 2 + 2 ⇒ (6) + 8 + 2 + 2 = 18
Heal (1st, 2-actions), Aura, Staff: 1d8 + 8 + 2 + 2 ⇒ (2) + 8 + 2 + 2 = 14

---

Religion: 1d20 + 16 ⇒ (18) + 16 = 34

Nina calls on Andoletta's aid to shatter the evil gem.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Reflex: 1d20 + 17 ⇒ (13) + 17 = 30 vs DC 21

Religion: 1d20 + 16 ⇒ (4) + 16 = 20 vs DC 23
Fishing for any possible Crit Successes.

Perception: 1d20 + 14 ⇒ (4) + 14 = 18 vs DC 26

---

If anyone goes down from the final explosion, Nina will use the stabilize cantrip.

If people want to take some time, Nina can bring everyone back up to full without using spells. CR+WM gives 2 people on average 19 per 10 minute block, so ...

Ukh 82/109 (-27 plus -27 basic Reflex): 2-4 blocks
Karando 63/125 (-62 plus -27 basic Reflex): 3-5 blocks
Jiki 80/96 (-16 plus -27 basic Reflex): 1-3 blocks
Bastian 79/92 (-13 plus -27 basic Reflex): 1-3 blocks
Nina (-24): 1-2 blocks

It'd take an hour or so, maybe 40 min if Karando cycles through focus healing (focusing on himself and Ukh).

If we're in a hurry, Nina can also bring everyone back up to full magically, burning staff spell slots and her 1st level heal spells. I think most efficient is to do 3-actions until only 2 people are hurt, so it'd be roughly 6d8 to get Jiki/Bastian/Nina to full and then 1d8+8+2+2 for Ukh and 3d8+24+6+2 for Karando. That's the equivalent of 10 spell ranks, which would be all of Nina's staff, one 2nd level heal, and 3-4 of her 1st levels.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Ukh 82/107, Karando 63/125, Jiki 80/96, Bastian 20/92

Nina will move in and heal Bastian.

Heal (4th), halo, greater staff: 4d8 + 32 + 8 + 2 ⇒ (5, 8, 2, 2) + 32 + 8 + 2 = 59

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Waiting for everyone's Reflex saves to know where everyone stands HP-wise.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina steps and heals Karando. I've been forgetting the bonus from Nina's greater staff of healing!

Heal (3rd), Angelic Halo, Staff: 3d8 + 24 + 6 + 2 ⇒ (2, 5, 6) + 24 + 6 + 2 = 45

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Reflex, frightened 1: 1d20 + 17 - 1 ⇒ (5) + 17 - 1 = 21
I'll leave it to you to add cover (+1? +2?)

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina moves up to encompass Bastian in her aura and stretches out her hand towards him.

Heal (4th), Angelic Halo: 4d8 + 32 + 8 ⇒ (6, 4, 6, 1) + 32 + 8 = 57

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nobody is in bold. But I think Uhk is up.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina will cast spiritual weapon (2nd) ◆◆, first targeting the plant.

Spiritual Weapon: 1d20 + 17 ⇒ (19) + 17 = 36
Force: 1d8 + 4 ⇒ (2) + 4 = 6

Then, she activates her angelic halo ◆ in preparation for incoming damage.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Don't worry about the calm emotions, I'll just use other spells in the future.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina will cast Calm Emotions (5th), centered where the pink dot is. This should get at least the plant and mirror-Jiki.

◆◆ DC 27 Will save, and a reminder to the team not to attack anyone who fails the save!

◆ Shield.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Will: 1d20 + 17 ⇒ (3) + 17 = 20
I'll reroll if that's a Crit Failure, but not if it's a regular Failure.

Nina appears as a younger version of herself - 5, maybe 6 years after ascension. She carries on her back a young child - a baby, even. The bundle does not appear to slow her down. The baby's eyes glow brightly, and it babbles in Celestial.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

If possible Nina will spend 10 minutes casting dream message, telling Aslynn of our plans. Not entirely sure if this is going to be helpful, but I figure it's a chance to cast an extremely rarely used spell. :D

She'll use Diplomacy otherwise.

Diplomacy: 1d20 + 20 ⇒ (12) + 20 = 32

Second Diplomacy check, if needed:
Diplomacy: 1d20 + 20 ⇒ (14) + 20 = 34

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

My bad. Nina's actions should have read Karando, the damaged one, not Bastian.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina shields herself and then extends a hand towards Bastian for some minor healing.

Heal (2nd), Angelic Halo: 2d8 + 16 + 4 ⇒ (6, 2) + 16 + 4 = 28

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina casts Electric Arc, and then shields herself.

Electricity: 5d4 + 3 ⇒ (2, 3, 1, 3, 2) + 3 = 14
DC 24 basic Reflex save.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina casts a 3rd level Heal spell on Bastian.

Heal (3rd), Angelic Halo: 3d8 + 24 + 6 ⇒ (4, 7, 8) + 24 + 6 = 49

Then, she shields herself.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina moves out of the globe, so that her halo encompasses Bastian, and then unleashes a jolt of primal electricity at Red and Blue.

Electric Arc: 5d4 + 3 ⇒ (2, 4, 3, 1, 1) + 3 = 14
DC 24 basic Reflex save

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

"Protect the chalice!" Nina shouts. The Pathfinders should know this is a ruse - we were instructed to bait Aslynn into taking it. Nina is just trying to make it sound more valuable than it is.

Nina casts globe of invulnerability (Uncommon spell, access via Chronicle Boon), putting down an anti-magic field that encompasses the chalice, but not the chirper.

Then, she activates her angelic halo.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina will Search, specifically, keep an eye out on the area around the chalice and the portal (15' emanation).

EDIT: Actually, I don't know if this would be allowed, but Nina would like to try something non-standard. Nina would like to continue rhyming, but very poorly, in an effort to Create a Diversion. I know it's usually a 1-action activity, but if it's reasonable that Nina could keep it up for a while, could it be an Exploration Activity?

e.g.,

"Here we wait, for the night hag Aslynn
She's probably going to be tardy, I'll pretend to be a mannequin.
"

"I smell something terrible, someone's been flatulent
These clothes are now unwearable, I'll soon be departing.
"

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]
Jiki, the Flatulist wrote:
Princess Poetrybutt

To demean the rhyme is to demean the rhymer

There is no crime to play with no timer

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

That's a good point. But, in the end, I think we want Aslynn to go into Zarta's dreams, so unless we had a way to close the portal after we opened it, or knew for sure we'd be able to re-activate the chalice after we activated it once, I don't think we should open a portal to anyone else.

You give us no choice, to you we acquiesce
We shall play noice, no other way from this mess

Nina stands back and waits eagerly to see how the Pathfinders are going to get betrayed.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

If you are not here, how do you determine
Whether the chalice is near, or its identity certain?
Show yourself first, you can see with your own eyes
Or perhaps admit we've been cursed, that you scry on this prize?

Nina suspects they're being scryed on. She will whisper to those close to her to be on the lookout, and use the message cantrip to warn those who are hiding close by (although it's likely she's watched them hide).

Activating the chalice to demonstrate it's genuine appears to be within our purview. Does anyone object to its activation before Aslynn shows, on the assumption she can see us?

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Any mundane cup can be a chalice, if drawn with the chalk
Show yourself without malice, we'll show you, and talk

Envoy's Alliance

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open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina writes with the chalk:

We could prevaricate, dance the waltz of negotiation.
But to best corroborate, you should come to our current station.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina is terrible at Stealth and good at Diplomacy, she will be part of the bait team.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Genealogy Lore: 1d20 + 13 ⇒ (5) + 13 = 18

Nina describes the difference between "family" and "friends", but as a former noblewoman, her perspective is skewed.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Hearing that Star likes to talk about genealogies and not much else, Nina switches the topic of conversation.

Genealogy Lore: 1d20 + 13 ⇒ (16) + 13 = 29

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Upon meeting, Nina immediately introduces herself to Revecka. She hasn't met any of them, but she knows how to make a good impression.

Diplomacy, Glad-Hand: 1d20 + 20 - 5 ⇒ (3) + 20 - 5 = 18

Apparently, they are a little wary of her, so she explains who she is and why she's part of the team.

Diplomacy: 1d20 + 20 ⇒ (18) + 20 = 38

That goes over much better.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

"What kind of minions is Aslynn likely to throw at us?"

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Occultism +13, Society +13

"Do we know if heat is going to be a problem?"

Nina can buy 2nd level scrolls of endure elements if this is anticipated to be a problem.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Updated.

Side note / Fair warning: I find it hilarious that Jiki the Flatulist is going to try to Avoid Notice, and will be making plenty of "Silent but Deadly" jokes.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina is an elegantly dressed Vidric woman with all-white eyes. Although made from fine silks, her clothes definitely show signs of wear and tear. She greets Jakoby and asks if Ro would allow her to touch them.

Nina spends any other time straighting up the hodgepodge of items haphazardly strewn about the vault.

"Did they put teenage boys in charge of cleaning up in here?"

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Notes on Nina.

1. Nina has the Skilled Mentor boon to offer: While working with less experienced Pathfinder allies, you provide vital advice to sharpen your newer colleagues’ skills. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to skill checks to 2.

2. Nina has the Glad Hand feat: When you meet someone in a casual or social situation, you can immediately attempt a Diplomacy check to Make an Impression on that creature rather than needing to converse for 1 minute. You take a –5 penalty to the check. If you fail or critically fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.

3. Nina casts Vital Beacon (5th) at the beginning of every day, so by default, she'll only start with two 5th level spell slots available: Cast 1 minute, Duration until your next daily preparations; Once per round, either you or an ally can use an Interact action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores 4d10 Hit Points to the first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and 4d4 Hit Points to the fourth, after which the spell ends.

4. I have 3 GM glyphs for extra Hero Points. By default, I'll give it to the three lowest level characters, or newest players, or front-liners, in that order.

Envoy's Alliance

1) Character name: Nina Jaribu
2) PFS#-Character#: 2358909-2003
3) Character Class & Level: Sorcerer (Angelic) 9
4) Faction: Envoys' Alliance

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Looks great! Thanks for running!

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

I am at a convention this werkend, can you leave my downtime blank? I haven't played Nina in a while and I forget what she was doing.

Envoy's Alliance

open | NG female (she/her) skilled human (Vidric) aasimar sorcerer (angelic) 9 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+14, F+14, R+17, W+17 | Explore: Detect Magic | LLV, 25' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4) 3rd (4/4) 4th (4/4) 5th (2/3) staff (5/5) | Hero 1/3 | Active Conditions: resist fire 5, Experienced Mountaineer, vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina sustains spiritual weapon and then casts a 2-action, 3rd level heal out of her staff on Fernardo.

Spiritual Weapon: 1d20 + 16 ⇒ (12) + 16 = 28
Force: 1d8 + 4 ⇒ (8) + 4 = 12

◆◆ Heal, 2 actions, 3rd level, no halo: 3d8 + 24 ⇒ (6, 7, 4) + 24 = 41

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