paizo.com Recent Posts by NihilsticBananapaizo.com Recent Posts by NihilsticBanana2023-03-21T19:39:26Z2023-03-21T19:39:26ZForums: Advice: Thoughts on how best to handle trading in a Merchant/Trade Campaign. + Idea pitchNihilsticBananahttps://paizo.com/threads/rzs43p1g?Thoughts-on-how-best-to-handle-trading-in-a#12022-10-11T09:42:05Z2022-10-11T01:38:50Z<p>Let me just start out by saying I'm not even sure if this is a good place to ask about this- In my opinion Pathfinder by default doesn't really have a great way to handle things like this- But with a campaign I've been working on I want to implement a strong trading element that rewards traveling large amounts of cargo between cities and towns for a bonus amount of profit in addition to whatever they might find adventuring. I sort of have an idea of what I'd like to try- but I'd like to hear other people's feedback on my idea and maybe hear some advice on better ways to handle this and how to balance it. Brace yourself for a bit of a lengthy explanation of what I was thinking.</p>
<p>So basically the idea I had was to create 4 categories of trade goods that come in 4 different tiers of quality that affect the base value of the items.</p>
<p>Categories - General Goods, Weapons & Armor, Magical Goods, and Artisan Goods</p>
<p>Quality Tiers</p>
<p>Low Quality
<br />
Default Supply Buy price (5 copper)
<br />
Default Buy price (10 copper)
<br />
Default Sell price (10 copper)</p>
<p>Normal Quality
<br />
Default Supply Buy price (5 silver)
<br />
Default Constructed Buy price (10 silver)
<br />
Default Sell price (10 silver)</p>
<p>Good Quality
<br />
Default Supply Buy price (5 gold)
<br />
Default Constructed Buy price (10 gold)
<br />
Default Sell price (10 gold)</p>
<p>Legendary Quality
<br />
Default Supply Buy price (5 platinum)
<br />
Default Constructed Buy price (10 platinum)
<br />
Default Sell price (10 platinum)</p>
<p>Supply Buy prices would be for the cost of materials to make the items yourself to make bigger profits which I was just going to reduce to some level of crafting DC per unit and I'd allow for up to 1 trade good to be crafted per hour of unbothered work (If crafting on the road it would take x4 times as long per item)</p>
<p>The idea for actually turning a profit would be that at the start of the campaign and every in-game month following that every city will have a d20 roll made for the demand level of each category of trade goods, affecting their buy and sell prices by a percent level based on the chart below.</p>
<p>1-5 Low Demand (-10% to buy and sell price)
<br />
6-14 Normal Demand (Default buy and sell price)
<br />
15-19 High Demand (+10% to buy and sell price)
<br />
20 Extremely High Demand (+20% to buy and sell price)</p>
<p>My thought to this was maybe they can check with a guild or do some sort of check to get a projection of the value of things in each city to know where to go if they want to buy low or sell high so like for example City A could have</p>
<p>General Goods - Normal Demand
<br />
Weapons & Armor - Low Demand
<br />
Magical Goods - Normal Demand
<br />
Artisan Goods - High Demand</p>
<p>While City B would have</p>
<p>General Goods - Normal demand
<br />
Weapons & Armor - High Demand
<br />
Magical Goods - Normal Demand
<br />
Artisan Goods - High Demand</p>
<p>Promoting the players to buy weapons & armor from City A and transport them to City B. I was also thinking maybe items like this could have a high weight tied to them or something like that to prevent players from just buying a ton of Legendary Quality goods all of the time- But idk. Part of me feels like a lot of lower quality goods wouldn't even ever be bothered with by the party because those don't deal with the highest amount of profit possible- I probably should figure out some sort of adjustment to make different levels worth it but I haven't come up with anything yet.</p>
<p>I feel like if I can make this work it would make room for a unique feeling campaign with encounters like bandits trying to rob the party trade caravan on the road- or maybe a projection of the trade value of goods was wrong and the party now needs to find a way to get their money back on a ton of useless goods or- Just all other sorts of trade shenanigans </p>
<p>What do you guys think? Would you find this fun to play? Is this dumb? Did I make more work than what's necessary and there's just a better way of doing this? Any thoughts, Ideas, Suggestions, Or just pointing out any dumb oversights I might be making would be great. Thanks in advance for any feedback!</p>Let me just start out by saying I'm not even sure if this is a good place to ask about this- In my opinion Pathfinder by default doesn't really have a great way to handle things like this- But with a campaign I've been working on I want to implement a strong trading element that rewards traveling large amounts of cargo between cities and towns for a bonus amount of profit in addition to whatever they might find adventuring. I sort of have an idea of what I'd like to try- but I'd like to hear...NihilsticBanana2022-10-11T01:38:50ZForums: Rules Questions: Questions about the Wizard Spellbook and the number of pages used per spell.NihilsticBananahttps://paizo.com/threads/rzs43ovt?Questions-about-the-Wizard-Spellbook-and-the#12022-10-02T16:52:31Z2022-10-02T16:52:31Z<p>I'm a little confused as to how pages in spellbooks work in pathfinder- Based on what I read it said "A spell takes up one page of the spellbook per spell level. Even a 0-level spell (cantrip) takes one page" does that mean each spell takes up one page? Or is it saying something like a 2nd level spell takes up 2 pages, a 3rd level spell takes up 3 pages and ect. Does anyone know the correct way that's handled? also furthermore- Am I able to purchase multiple spell books to have more pages? Or can I only use one spell book and I would have to upgrade to a blessed book if I wanted more? And finally, my spells gained from leveling up also count towards pages used right? Or do they not count and it's only for extra spells you try to learn?</p>
<p>Sorry for my cluelessness here, Thanks in advance to anyone who can break this all down for me.</p>I'm a little confused as to how pages in spellbooks work in pathfinder- Based on what I read it said "A spell takes up one page of the spellbook per spell level. Even a 0-level spell (cantrip) takes one page" does that mean each spell takes up one page? Or is it saying something like a 2nd level spell takes up 2 pages, a 3rd level spell takes up 3 pages and ect. Does anyone know the correct way that's handled? also furthermore- Am I able to purchase multiple spell books to have more pages? Or...NihilsticBanana2022-10-02T16:52:31ZForums: Rules Questions: What is the reflex save of a Poppet familiars breath weapon?NihilsticBananahttps://paizo.com/threads/rzs43op2?What-is-the-reflex-save-of-a-Poppet-familiars#12022-09-21T15:55:05Z2022-09-21T15:55:05Z<p>I'm playing with a poppet as my familiar and just hit level 7, it gets a spliter breath attack but from what I understand about breath attacks those are a DC of 10 plus the creatures hit dice and its constitution mod- Something a construct familiar has neither of- Does anyone know what to do in this situation and how to calculate it?</p>I'm playing with a poppet as my familiar and just hit level 7, it gets a spliter breath attack but from what I understand about breath attacks those are a DC of 10 plus the creatures hit dice and its constitution mod- Something a construct familiar has neither of- Does anyone know what to do in this situation and how to calculate it?NihilsticBanana2022-09-21T15:55:05ZRe: Forums: Advice: Cheapest way to get returning on a thrown weapon?NihilsticBananahttps://paizo.com/threads/rzs43n52?Cheapest-way-to-get-returning-on-a-thrown-weapon#42022-07-13T06:21:38Z2022-07-11T19:43:13Z<div class="messageboard-quotee">zza ni wrote:</div><blockquote> Are you perhaps talking about the <a href="https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Blinkback%20Belt" target="_blank" rel="nofollow">blinkback belt</a>? </blockquote><p>Yes! Thats the name of it! Thank you so much!zza ni wrote:Are you perhaps talking about the blinkback belt?
Yes! Thats the name of it! Thank you so much!NihilsticBanana2022-07-11T19:43:13ZForums: Advice: Cheapest way to get returning on a thrown weapon?NihilsticBananahttps://paizo.com/threads/rzs43n52?Cheapest-way-to-get-returning-on-a-thrown-weapon#12022-07-13T06:21:30Z2022-07-11T17:28:07Z<p>Whats the cheapest way to get returning or something that has a similar effect for a thrown weapon? I could of sworn there was some sort of belt or weapon attachment or something that could give you such an ability but I can't for the life of me find it or remember the name of it for that matter. Any help that could be provided would be great. Thanks in advance!</p>Whats the cheapest way to get returning or something that has a similar effect for a thrown weapon? I could of sworn there was some sort of belt or weapon attachment or something that could give you such an ability but I can't for the life of me find it or remember the name of it for that matter. Any help that could be provided would be great. Thanks in advance!NihilsticBanana2022-07-11T17:28:07ZRe: Forums: Advice: Need help figuring out what to multiclass into as a Gestalt Unchained rogue/OozemorphNihilsticBananahttps://paizo.com/threads/rzs43mso?Need-help-figuring-out-what-to-multiclass#52022-06-16T09:19:02Z2022-06-16T09:19:02Z<div class="messageboard-quotee">Heather 540 wrote:</div><blockquote> Why are Monks and Paladins banned? </blockquote><p>I'm not entirely sure but if I had to guess It's probably because they think they're broken when paired with gestalt. Tbh I didn't read too much into it because I wasn't going to go that route anyway.Heather 540 wrote:Why are Monks and Paladins banned?
I'm not entirely sure but if I had to guess It's probably because they think they're broken when paired with gestalt. Tbh I didn't read too much into it because I wasn't going to go that route anyway.NihilsticBanana2022-06-16T09:19:02ZForums: Advice: Need help figuring out what to multiclass into as a Gestalt Unchained rogue/OozemorphNihilsticBananahttps://paizo.com/threads/rzs43mso?Need-help-figuring-out-what-to-multiclass#12022-06-15T22:02:09Z2022-06-15T22:02:09Z<p>Hey there, I'm a level 1 going on level 2 Unchained Rogue/Oozemorph. My DM for whatever reason undid the biggest drawback for an oozemorph and I get to stick in whatever form I choose all day so long as I don't get knocked out. This has me thinking that so long as I'm cool with missing out on that DR/Slashing and some extra natural attacks down the line I might as well think about multiclassing into something else. I feel like the concept of being a rogue who can easily change how they look each day is pretty cool and leaves room to make a pretty interesting character so if anyone has any class ideas that would pair well with that concept it would be really helpful to hear some ideas because personally at the moment I'm pretty stumped. </p>
<p>Also in case it is important to figure out what might work for me, Summoners, Paladins, and Monks are banned and I have 14 str, 20 dex, 10 con, 13 int, 10 wis, and 10 cha</p>
<p>Thanks for the help in advance!</p>Hey there, I'm a level 1 going on level 2 Unchained Rogue/Oozemorph. My DM for whatever reason undid the biggest drawback for an oozemorph and I get to stick in whatever form I choose all day so long as I don't get knocked out. This has me thinking that so long as I'm cool with missing out on that DR/Slashing and some extra natural attacks down the line I might as well think about multiclassing into something else. I feel like the concept of being a rogue who can easily change how they look...NihilsticBanana2022-06-15T22:02:09ZForums: Rules Questions: If I have a weapon in hand and two natural attacks- How does that effect attack penalties?NihilsticBananahttps://paizo.com/threads/rzs43mlr?If-I-have-a-weapon-in-hand-and-two-natural#12022-06-03T00:04:48Z2022-06-03T00:04:48Z<p>I'm an oozemorph who uses a one-handed weapon and two natural attacks. to my understanding, if you're going to use a weapon and natural attacks which would normally be primary attacks are instead treated as secondary attacks meaning they get a -5 to hit. But saying that would that mean my normal weapon attack would be getting -6 as if I were two-weapon fighting without the proper feat? And if I were to pick up two-weapon fighting- would that even do anything for my natural attacks or is that strictly for if I were to pick up a second weapon? I've looked at Multiattack which- I mean I think I might qualify for at later levels when I get one more natural attack but currently I only have two natural attacks as opposed to the required three.. So- Yeah I'm probably overcomplicating things here but can anyone help me figure out the math here?</p>I'm an oozemorph who uses a one-handed weapon and two natural attacks. to my understanding, if you're going to use a weapon and natural attacks which would normally be primary attacks are instead treated as secondary attacks meaning they get a -5 to hit. But saying that would that mean my normal weapon attack would be getting -6 as if I were two-weapon fighting without the proper feat? And if I were to pick up two-weapon fighting- would that even do anything for my natural attacks or is that...NihilsticBanana2022-06-03T00:04:48ZForums: Rules Questions: If an oozemorph is also using unarmed strikes in addition to their Morphic Weaponry, Do those primary attacks become secondary?NihilsticBananahttps://paizo.com/threads/rzs43lw7?If-an-oozemorph-is-also-using-unarmed-strikes#12022-04-23T13:50:55Z2022-04-23T13:50:55Z<p>The title really says it all with my question, I think with an actual weapon in hand like a sword it would make sense- but Im not super sure- How does this all work?</p>The title really says it all with my question, I think with an actual weapon in hand like a sword it would make sense- but Im not super sure- How does this all work?NihilsticBanana2022-04-23T13:50:55ZForums: Advice and Rules Questions: How many attacks do I get with a Bite attack + Greatsword attack with a BAB of 7?NihilsticBananahttps://paizo.com/threads/rzs43lsi?How-many-attacks-do-I-get-with-a-Bite-attack#12022-04-17T09:10:42Z2022-04-16T02:44:08Z<p>I'm a little confused as to how a natural attack and weapon attack mesh together and I'm kinda lost on how many attacks I'm exactly getting here. I get 2 attacks with a weapon when my bab is this high and when I'm making a full attack I know I can attack and use my bite- But when they're put together like that I'm a little confused as to how many of each thing I get. Is it literally I get 2 bite attacks and then 2 sword swings making it 4 attacks total? Or am I mistaken here and I only get two sword swings and one bite? Or is it something else? Please explain this to me like I'm 5 because I feel like I'm missing something obvious here.</p>I'm a little confused as to how a natural attack and weapon attack mesh together and I'm kinda lost on how many attacks I'm exactly getting here. I get 2 attacks with a weapon when my bab is this high and when I'm making a full attack I know I can attack and use my bite- But when they're put together like that I'm a little confused as to how many of each thing I get. Is it literally I get 2 bite attacks and then 2 sword swings making it 4 attacks total? Or am I mistaken here and I only get...NihilsticBanana2022-04-16T02:44:08ZRe: Forums: Advice: Help me build a gestalt fighter/wizard who specializes in transmutation.NihilsticBananahttps://paizo.com/threads/rzs43fj8?Help-me-build-a-gestalt-fighterwizard-who#122021-07-26T22:53:40Z2021-07-26T22:53:40Z<div class="messageboard-quotee">Derklord wrote:</div><blockquote> First thigns first: Is Fighter an important part of your cocnept, or is it merely something you thought would be best for it? </blockquote><p>To be honest I’m realizing that now based on what people are saying here I never realized that it was a bad pair, I just was kinda like “well fighter had a lot of stuff that wizard doesn’t have going for it- that’ll probably make things well rounded if I pair them together.” clearly that’s not the case though. So I’m not against changing the class around here at all. I just saw the higher hit points and all the bonus feats and thought “more is better” lol.
<div class="messageboard-quotee">Derklord wrote:</div><blockquote> Is this a limitation from the GM? If it is, ask him what's wrong with him to allow Blood Money (the most abuseable and therefor banned spell in the game) but put an artificial limitation on polymorphing. If it's from you, you should really reconsider this, as it puts a huge damper on you. And I do mean huge. There're two rare (and high CR) monstrous humanoids that make for easily the best polymorph forms. And check out how awesome this thing looks!</blockquote><p>It actually is a limitation set by the GM but I wasn’t aware that this was a super abused spell so I didn’t bring it up- I’m sure it probably would be banned if I brought it up to them. I just saw it and didn’t think of the feats I could take to handle the problem and was like “oh cool that solves that.” And didn’t think further on it. I definitely could talk to them more about it- I just think they were worried about me being able to abuse this somehow or something? Idk. I didn’t really ask enough questions because I was going into this kinda playstyle blind and unsure of what I was doing or needed to do. I’ll try and have a talk with them when I have the chance.Derklord wrote:First thigns first: Is Fighter an important part of your cocnept, or is it merely something you thought would be best for it?
To be honest I’m realizing that now based on what people are saying here I never realized that it was a bad pair, I just was kinda like “well fighter had a lot of stuff that wizard doesn’t have going for it- that’ll probably make things well rounded if I pair them together.” clearly that’s not the case though. So I’m not against changing the class...NihilsticBanana2021-07-26T22:53:40ZRe: Forums: Advice: Help me build a gestalt fighter/wizard who specializes in transmutation.NihilsticBananahttps://paizo.com/threads/rzs43fj8?Help-me-build-a-gestalt-fighterwizard-who#112021-07-26T22:35:08Z2021-07-26T22:35:08Z<div class="messageboard-quotee">Ryze Kuja wrote:</div><blockquote> If this sounds interesting, I could come up with a build for you if you'd like? </blockquote><p>Yeah please do! Everybody is really giving me a lot of much needed help here and I’m learning things I didn’t even consider or realize, so every but of help is really well- helpful.Ryze Kuja wrote:If this sounds interesting, I could come up with a build for you if you'd like?
Yeah please do! Everybody is really giving me a lot of much needed help here and I’m learning things I didn’t even consider or realize, so every but of help is really well- helpful.NihilsticBanana2021-07-26T22:35:08ZForums: Rules Questions: Does the Fighters Weapon Training stack with weapon enchantments?NihilsticBananahttps://paizo.com/threads/rzs43fjb?Does-the-Fighters-Weapon-Training-stack-with#12021-07-26T12:17:21Z2021-07-26T12:17:21Z<p>So like for example if I have weapon training and a +1 sword would it add just +1 to hit and +1 to damage? or would it be +2 to hit and damage at that point?</p>So like for example if I have weapon training and a +1 sword would it add just +1 to hit and +1 to damage? or would it be +2 to hit and damage at that point?NihilsticBanana2021-07-26T12:17:21ZRe: Forums: Advice: Help me build a gestalt fighter/wizard who specializes in transmutation.NihilsticBananahttps://paizo.com/threads/rzs43fj8?Help-me-build-a-gestalt-fighterwizard-who#32021-07-26T08:54:24Z2021-07-26T08:54:24Z<div class="messageboard-quotee">avr wrote:</div><blockquote><br />
<br />
<p>Do you want one specific build as an example?</p>
<p></blockquote><p>Yeah go for it, I wanna get all the info and help I can possibly get.avr wrote:Do you want one specific build as an example?
Yeah go for it, I wanna get all the info and help I can possibly get.NihilsticBanana2021-07-26T08:54:24ZForums: Advice: Help me build a gestalt fighter/wizard who specializes in transmutation.NihilsticBananahttps://paizo.com/threads/rzs43fj8?Help-me-build-a-gestalt-fighterwizard-who#12021-07-26T06:30:53Z2021-07-26T06:30:53Z<p>Our dm is starting up a new gestalt campaign which is cool, I’ve always wanted to try and make a fighter/wizard who focuses in on transmutation, transforming into stuff all the time and stuff- but in total honesty I’m not suuuuper sure how to build that? We’re starting at level 8 and I got a ton of feats I can get (I’m even getting a bonus one from taking a flaw) but I’m not sure if it’s just due to not being great at the game and I don’t know any better or if this is a legit problem but- I literally have no idea what types of feats or spells to get. Plus I feel like ac is gonna be a problem no? Sure I could go hard into Dex and stuff but I’d rather be focused on my strength and intelligence more then anything- if that’s possible. </p>
<p>I guess I want to know what sorts of feats would even be good for this? I’m probably not using a single weapon- I imagine it’s a lot of natural attacks right? But then what do you do with that? I have a wealth of feats I can get but no idea which ones would actually be beneficial- not to mention the fact that even if I had all the right feats I’m not super sure how good I’d actually be? Like I’m not even sure where that leaves me in terms of a party role?</p>
<p>Spells are an issue on their own, my dm said I’m good to go for this but I wouldn’t transform into stuff I wouldn’t of seen before- so no dinosaurs- so I’m set with creatures that I have reasonably seen or at least would know about- I had the idea of picking up the blood money spell to get past the requirements to have a part of the creature you’re trying to transform into for spells like monstrous physique but then I started thinking “well how much is this component worth?” Am I to assume that is an material component worth 1 gold or less? How much is part of a monster worth? Am I taking the strength damage to use this? Do I even want to be trying to turn into monsters in the first place? I got no clue.</p>
<p>I’m just generally confused and could use any and all help I could get, if not a specific walkthrough on what I should be doing any tips or info would be a massive help. Thanks in advance for any help or info you can give me</p>Our dm is starting up a new gestalt campaign which is cool, I’ve always wanted to try and make a fighter/wizard who focuses in on transmutation, transforming into stuff all the time and stuff- but in total honesty I’m not suuuuper sure how to build that? We’re starting at level 8 and I got a ton of feats I can get (I’m even getting a bonus one from taking a flaw) but I’m not sure if it’s just due to not being great at the game and I don’t know any better or if this is a legit problem but- I...NihilsticBanana2021-07-26T06:30:53ZRe: Forums: Advice: Help me build a Gestalt Dreadnaught Barbarian/Witch?NihilsticBananahttps://paizo.com/threads/rzs43cd7?Help-me-build-a-Gestalt-Dreadnaught-Barbarian#112021-03-27T06:14:04Z2021-03-27T06:14:04Z<div class="messageboard-quotee">VoodistMonk wrote:</div><blockquote>But also does absolutely nothing to answer your question. Hmm, how about the Scarred Witch Doctor before they changed it? Constitution is good for Barbarians, right? </blockquote><p>If my DM was cool enough to let me play that I'd be thinking of a completely different build XD Always wanted to give it a go, Not too sure why they changed it in the first place tbh. But it is what it is.VoodistMonk wrote:But also does absolutely nothing to answer your question. Hmm, how about the Scarred Witch Doctor before they changed it? Constitution is good for Barbarians, right?
If my DM was cool enough to let me play that I'd be thinking of a completely different build XD Always wanted to give it a go, Not too sure why they changed it in the first place tbh. But it is what it is.NihilsticBanana2021-03-27T06:14:04ZRe: Forums: Advice: Help me build a Gestalt Dreadnaught Barbarian/Witch?NihilsticBananahttps://paizo.com/threads/rzs43cd7?Help-me-build-a-Gestalt-Dreadnaught-Barbarian#52021-03-26T20:57:45Z2021-03-26T20:57:45Z<div class="messageboard-quotee">Ryze Kuja wrote:</div><blockquote> Are you dead-set on Barbarian/Witch? Or does the Brawler/Witch sound interesting? </blockquote><p>It's interesting, though I do need a bit more explanation there. Like- With the hex strike right? What hex would I be trying to apply with that most often? And when it comes to spells like frostbite or just- I guess any touch spell in general how does that mesh with doing unarmed strikes? Am I choosing to do one over the other? Is there a way so that I'm casting spells while I'm punching? or what? I am a bit worried about my ability scores being spread too thin there too- But I guess that was always going to be the case while trying to be a spell caster as well as a melee person.Ryze Kuja wrote:Are you dead-set on Barbarian/Witch? Or does the Brawler/Witch sound interesting?
It's interesting, though I do need a bit more explanation there. Like- With the hex strike right? What hex would I be trying to apply with that most often? And when it comes to spells like frostbite or just- I guess any touch spell in general how does that mesh with doing unarmed strikes? Am I choosing to do one over the other? Is there a way so that I'm casting spells while I'm punching? or...NihilsticBanana2021-03-26T20:57:45ZRe: Forums: Advice: Help me build a Gestalt Dreadnaught Barbarian/Witch?NihilsticBananahttps://paizo.com/threads/rzs43cd7?Help-me-build-a-Gestalt-Dreadnaught-Barbarian#32021-03-26T20:11:25Z2021-03-26T20:11:25Z<div class="messageboard-quotee">Ryze Kuja wrote:</div><blockquote> Btw, are you playing with Drawback Traits? Any 3pp? What is your party comp and what level are you going to end roughly? </blockquote><p>Drawback traits yes, No 3pp, We currently have a pretty balanced team so I'm basically the one wild card, and in terms of what level are we ending? I'm not too sure- somewhere near level 10 would be my guess. Maybe 12.Ryze Kuja wrote:Btw, are you playing with Drawback Traits? Any 3pp? What is your party comp and what level are you going to end roughly?
Drawback traits yes, No 3pp, We currently have a pretty balanced team so I'm basically the one wild card, and in terms of what level are we ending? I'm not too sure- somewhere near level 10 would be my guess. Maybe 12.NihilsticBanana2021-03-26T20:11:25ZForums: Advice: Help me build a Gestalt Dreadnaught Barbarian/Witch?NihilsticBananahttps://paizo.com/threads/rzs43cd7?Help-me-build-a-Gestalt-Dreadnaught-Barbarian#12021-03-26T18:06:08Z2021-03-26T18:06:08Z<p>So my group seems to love running campaigns with Gestalt, Which I mean, Is fair. It's fun if a bit broken at times XD But I often find myself getting confused as I try to make something cool often leading me to be the one who often makes uh- Bad/dumb combos? But I think I'm onto something here with this latest idea. I just need a little help in really making it all tie together?</p>
<p>So a dreadnaught barbarian gets dead calm... Which if you don't know what that is it's the replacement for rage that archetype gets. It reads as follows -</p>
<p>A dreadnought can enter a dispassionate killing spree as a free action, granting her additional combat prowess. The dreadnought gains only half the usual bonuses from her rage but takes no penalty to her AC, can use all her normal skills and effects that require concentration, and is not fatigued when her rage ends. The dreadnought cannot enter a rage for 1 minute after she ends her rage, and she cannot charge or run while under the effects of her rage.</p>
<p>which says to me if I'm not mistaken because they can use concentration stuff they can still cast spells even when in a rage- Which surely must be good for something right? Maybe it'll lend itself it being some kinda... Super... Melee witch- thing? Sure I could shoot for some other spellcasting class other than just like a witch but- Idk I just like the sound of a witch more so I wanna try and make that work? Can anyone help me figure something out here? Or is the effort just a lost cause?</p>
<p>I have a 25 point buy to work with if you need to know that and uh- Yeah. Thanks for all the help/advice in advance!</p>So my group seems to love running campaigns with Gestalt, Which I mean, Is fair. It's fun if a bit broken at times XD But I often find myself getting confused as I try to make something cool often leading me to be the one who often makes uh- Bad/dumb combos? But I think I'm onto something here with this latest idea. I just need a little help in really making it all tie together?
So a dreadnaught barbarian gets dead calm... Which if you don't know what that is it's the replacement for rage...NihilsticBanana2021-03-26T18:06:08ZForums: Advice: Help me get my cult started?NihilsticBananahttps://paizo.com/threads/rzs43b32?Help-me-get-my-cult-started#12021-02-07T13:11:00Z2021-02-07T13:11:00Z<p>Hi. I'm a level 5 evil cleric noble who recently got himself mixed up in a political intrigue adventure. My party really doesn't seem down to join in on my cult leader goals so it's more of a personal goal I need to handle solo.</p>
<p>I'm currently stuck in a tiny dirty town surrounded by a swamp with a population of less than maybe 60. You'd think that be an ideal place to start a cult but I've been having some issues getting started... I can't really be out in the open with "Wanna join my cult" seeing as I like not getting lynched/banished. Kidnapping or threats really isn't my style plus I think it might really upset my sister/the paladin. I don't have a ton of free time to work with, and I share my living space with all the rest of the party. the best I have going for me is that there's no church in the community yet (But the paladin and inquisitor are working on spreading their goody-two-shoes faith and hope to get one up and running soon), 4k gold, and I might have like... a few agents out of town willing to do a few errands or a small job for me. Any ideas on how I can get my cult started without getting killed by my party or the community?</p>
<p>Thanks in advance for the help.</p>Hi. I'm a level 5 evil cleric noble who recently got himself mixed up in a political intrigue adventure. My party really doesn't seem down to join in on my cult leader goals so it's more of a personal goal I need to handle solo.
I'm currently stuck in a tiny dirty town surrounded by a swamp with a population of less than maybe 60. You'd think that be an ideal place to start a cult but I've been having some issues getting started... I can't really be out in the open with "Wanna join my cult"...NihilsticBanana2021-02-07T13:11:00ZForums: Advice: How to make the most boring character possible.NihilsticBananahttps://paizo.com/threads/rzs439w5?How-to-make-the-most-boring-character-possible#12021-01-04T22:37:54Z2021-01-04T22:37:54Z<p>When playing games I'm normally the type to try and make as "Out-there" of a character as possible. But for my next upcoming one, I really wanna shake things up by making a character as boring as possible. Like so boring it's funny. I already have it in my mind that they'll speak in a monotone and have some heavy NPC face going on. But what else can I do to make them more boring? What's a good boring alignment and class? How do I make the ultimate boring adventurer? Thanks in advance for the help.</p>When playing games I'm normally the type to try and make as "Out-there" of a character as possible. But for my next upcoming one, I really wanna shake things up by making a character as boring as possible. Like so boring it's funny. I already have it in my mind that they'll speak in a monotone and have some heavy NPC face going on. But what else can I do to make them more boring? What's a good boring alignment and class? How do I make the ultimate boring adventurer? Thanks in advance for the...NihilsticBanana2021-01-04T22:37:54ZForums: Advice: Can anyone give me some Christmas themed magic item ideas for my Christmas One-Shot?NihilsticBananahttps://paizo.com/threads/rzs439he?Can-anyone-give-me-some-Christmas-themed#12020-12-19T15:21:56Z2020-12-19T15:21:56Z<p>My players in the one-shot are going to be level 9. I thought it would be fun if I gave them all gifts at a certain point in the form of some sort of fun wacky magic items that are very uh... Holiday-ish. I think going beyond just flavoring something that already exists would be cool. I just sort of think making up some new things that fit the season would be fun but I'm not too sure how to do that in a way that won't be unbalanced. Does anybody have any ideas that wouldn't be too broken?</p>
<p>Thanks in advance for the help.</p>My players in the one-shot are going to be level 9. I thought it would be fun if I gave them all gifts at a certain point in the form of some sort of fun wacky magic items that are very uh... Holiday-ish. I think going beyond just flavoring something that already exists would be cool. I just sort of think making up some new things that fit the season would be fun but I'm not too sure how to do that in a way that won't be unbalanced. Does anybody have any ideas that wouldn't be too broken?
...NihilsticBanana2020-12-19T15:21:56ZForums: Advice: How would you Handle DMing a Post Apocalyptic Fantasy Campaign?NihilsticBananahttps://paizo.com/threads/rzs439ez?How-would-you-Handle-DMing-a-Post-Apocalyptic#12020-12-17T15:33:39Z2020-12-17T15:33:39Z<p>I've had it in my mind that I want to run a Post Apocalyptic campaign in pathfinder with my normal group but I'm a little lost in where to start. I mean sure I can come up with an idea and way the world ended. Maybe Demons invaded, a Massive Magical mishap that blew up half the world, a classic zombie plague... I got all that. I'm just curious what rules or elements others would put into their game to make it feel really Post-Apocalypticy. How would you run something like this? Any ideas?</p>
<p>Thanks in advance for the help.</p>I've had it in my mind that I want to run a Post Apocalyptic campaign in pathfinder with my normal group but I'm a little lost in where to start. I mean sure I can come up with an idea and way the world ended. Maybe Demons invaded, a Massive Magical mishap that blew up half the world, a classic zombie plague... I got all that. I'm just curious what rules or elements others would put into their game to make it feel really Post-Apocalypticy. How would you run something like this? Any ideas?
...NihilsticBanana2020-12-17T15:33:39ZForums: Rules Questions: How does my Familiars skills and feats work?NihilsticBananahttps://paizo.com/threads/rzs438jl?How-does-my-Familiars-skills-and-feats-work#12020-11-17T07:35:30Z2020-11-17T07:35:30Z<p>So I have myself a Thrush Familiar, Its first level and I'm just a bit lost as to how to set everything up here. In the rules, it says something like -</p>
<p>"For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master’s skill ranks, whichever is better."</p>
<p>But when looking at the animal character sheet it has like +12 to fly and +5 to perception. This is where I get confused because if I were to actually give it 12 ranks in fly it bumps up to 17 which doesn't seem right. And when 5 in perception suddenly becomes 10 (Due to it being a class skill) I can't help but think that I must be doing something wrong here.</p>
<p>Also when my ranks in skills come into play does that mean it's getting my rank in linguistics right off the bat? If that's the case do they start off with an extra language they can use- Like can they start off speaking common it does say that thrush should be capable of actual speech so idk. </p>
<p>Furthermore, they appear to have skill focus (Perception) by default... How does that come into play here? I'm probably being stupid and overlooking something important here but can someone break it down for me? because I can't figure out what's going on here for the life of me.</p>
<p>Thanks in advance for all the help.</p>So I have myself a Thrush Familiar, Its first level and I'm just a bit lost as to how to set everything up here. In the rules, it says something like -
"For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master’s skill ranks, whichever is better."
But when looking at the animal character sheet it has like +12 to fly and +5 to perception. This is where I get confused because if I were to actually give it 12...NihilsticBanana2020-11-17T07:35:30ZForums: Advice: Ideas on how to make a boss monster encounter work with just the one monster?NihilsticBananahttps://paizo.com/threads/rzs437zg?Ideas-on-how-to-make-a-boss-monster-encounter#12020-10-28T22:56:02Z2020-10-28T22:56:02Z<p>So yeah I've heard it all before, The turn order is the ultimate killer of single monster boss encounters, I get that its better to have some minions floating about but I just can't get over the idea of wanting to make just one big monster work and not have it end too quickly. Part of me wishes I could just give the monster multiple turns on the turn order but I'm not too sure how balanced that would be, Not to mention I'm not even sure that would solve the problem so I wouldn't want to risk trying to pull something like that. Does anyone have any ideas on just how to make one big baddy in a boss fight work without any sort of minions? Thanks in advance for all the help.</p>So yeah I've heard it all before, The turn order is the ultimate killer of single monster boss encounters, I get that its better to have some minions floating about but I just can't get over the idea of wanting to make just one big monster work and not have it end too quickly. Part of me wishes I could just give the monster multiple turns on the turn order but I'm not too sure how balanced that would be, Not to mention I'm not even sure that would solve the problem so I wouldn't want to risk...NihilsticBanana2020-10-28T22:56:02ZForums: Advice: Ideas on how to make a boss monster encounter work with just the one monster?NihilsticBananahttps://paizo.com/threads/rzs437zf?Ideas-on-how-to-make-a-boss-monster-encounter#12020-10-28T22:55:51Z2020-10-28T22:55:51Z<p>So yeah I've heard it all before, The turn order is the ultimate killer of single monster boss encounters, I get that its better to have some minions floating about but I just can't get over the idea of wanting to make just one big monster work and not have it end too quickly. Part of me wishes I could just give the monster multiple turns on the turn order but I'm not too sure how balanced that would be, Not to mention I'm not even sure that would solve the problem so I wouldn't want to risk trying to pull something like that. Does anyone have any ideas on just how to make one big baddy in a boss fight work without any sort of minions? Thanks in advance for all the help.</p>So yeah I've heard it all before, The turn order is the ultimate killer of single monster boss encounters, I get that its better to have some minions floating about but I just can't get over the idea of wanting to make just one big monster work and not have it end too quickly. Part of me wishes I could just give the monster multiple turns on the turn order but I'm not too sure how balanced that would be, Not to mention I'm not even sure that would solve the problem so I wouldn't want to risk...NihilsticBanana2020-10-28T22:55:51ZForums: Advice: How would you make a campaign where the players are bandits?NihilsticBananahttps://paizo.com/threads/rzs437ms?How-would-you-make-a-campaign-where-the#12020-10-17T09:11:37Z2020-10-17T09:11:37Z<p>I’m more used to DMing a campaign where the players are the heroic good guys off on a quest to stop some sort of evil or save the day. So I’m curious how it would be like to go the opposite route and have my players be the baddies for a change. While a league of evil working under some sort of dark lord is the classic sort of evil campaign.. at least In my mind I was thinking of just going a bit more simple with having the players be a bandit group. Thing is as I got into it I realized I have no idea how to build a story for that, bandits aren’t really known for going off and doing quests are they? They aren’t really known for venturing into dungeons or slaying monsters. So I would love it if some of you could tell me your ideas of what you might do if you ran a bandit campaign and maybe that’ll inspire me to come up with some ideas of my own.</p>
<p>Looking forward to your responses!</p>I’m more used to DMing a campaign where the players are the heroic good guys off on a quest to stop some sort of evil or save the day. So I’m curious how it would be like to go the opposite route and have my players be the baddies for a change. While a league of evil working under some sort of dark lord is the classic sort of evil campaign.. at least In my mind I was thinking of just going a bit more simple with having the players be a bandit group. Thing is as I got into it I realized I have...NihilsticBanana2020-10-17T09:11:37ZRe: Forums: Advice: Need help making a healer cleric of groetus w. Social skills.NihilsticBananahttps://paizo.com/threads/rzs436jq?Need-help-making-a-healer-cleric-of-groetus-w#242020-09-28T15:59:32Z2020-09-28T15:59:32Z<p>Also the more I look into a cleric the more confused I get really as just how to equip these guys, Are they supposed to be squishy or what? How do I keep myself from dying? I'm at a loss for how to handle the armor situation, It seems to me that I'll never have an overwhelming amount of dex which means that I need to make the choice between medium armor that my dex will never fully capitalize on or if I should burn a feat to get heavy armor. My diety's weapon is a heavy flail so that's a two-handed weapon, I think that takes shield use out of the equation... Surely as the healer, I'd want to be able to keep myself alive? Do I even want to be using my diety's weapon? I guess I could use a simple weapon instead so I can get a shield but I'm not sure if that's the right call or not.</p>
<p>Getting my wisdom up to 20 seems like the right call I think and I think I want my charisma decent for my channel, Which... Maybe is my main source of healing? Not sure. Negative energy looks appealing though when I look at it but that's just me being more used to being a damage dealer as opposed to the healer so I'm staying away from that.</p>
<p>Ability scores and equipment are really my hangups though currently, Anyone have any tips on how to handle those?</p>Also the more I look into a cleric the more confused I get really as just how to equip these guys, Are they supposed to be squishy or what? How do I keep myself from dying? I'm at a loss for how to handle the armor situation, It seems to me that I'll never have an overwhelming amount of dex which means that I need to make the choice between medium armor that my dex will never fully capitalize on or if I should burn a feat to get heavy armor. My diety's weapon is a heavy flail so that's a...NihilsticBanana2020-09-28T15:59:32ZRe: Forums: Advice: Need help making a healer cleric of groetus w. Social skills.NihilsticBananahttps://paizo.com/threads/rzs436jq?Need-help-making-a-healer-cleric-of-groetus-w#232020-09-28T15:51:32Z2020-09-28T15:51:32Z<div class="messageboard-quotee">VoodistMonk wrote:</div><blockquote><p> Divine Paragon for 5 levels,
</p>
All 10 levels of the Evangelist PrC... </p>
<p>You get 6 boons, extra languages and skills, only miss out on 1 level of spellcasting/Channel. It is the epitome of the Cleric class. </blockquote><p>Looking into Divine paragon it seems that it requires you to be the same exact alignment as your diety as part of the "Devoted Domain" part of it if I'm not mistaken. Groetus is a chaotic neutral god which means if I went the Divine paragon route I'd be chaotic neutral myself no? While sure I could make that mechanical change wouldn't that be a bit weird with how I plan to play this character? I might be missing something but idk.VoodistMonk wrote:Divine Paragon for 5 levels,
All 10 levels of the Evangelist PrC... You get 6 boons, extra languages and skills, only miss out on 1 level of spellcasting/Channel. It is the epitome of the Cleric class.
Looking into Divine paragon it seems that it requires you to be the same exact alignment as your diety as part of the "Devoted Domain" part of it if I'm not mistaken. Groetus is a chaotic neutral god which means if I went the Divine paragon route I'd be chaotic neutral...NihilsticBanana2020-09-28T15:51:32ZForums: Advice: Need help making a healer cleric of groetus w. Social skills.NihilsticBananahttps://paizo.com/threads/rzs436jq?Need-help-making-a-healer-cleric-of-groetus-w#12020-09-16T05:56:31Z2020-09-16T05:56:31Z<p>I’m a player in a upcoming campaign and agreed to be the party’s healer. We’re starting at level 1 I believe and have a 30 point buy, I’d ideally want to be human too. I really want to try and make something a little weird so I decided on a chaotic good cleric of groetus. His mindset being that if the end of the world is coming upon us everyday should be lived like as if it were your last and he celebrates the idea of the end of the world because that would make room for something even better to take this worlds place.</p>
<p>This is my first time playing a cleric. Can someone help me figure out how to build this? I’m told that social skills are a bit important for this campaign so I need to find a balance here with social skills, combat ability and healing? Is that possible? Any advice would be greatly appreciated.</p>I’m a player in a upcoming campaign and agreed to be the party’s healer. We’re starting at level 1 I believe and have a 30 point buy, I’d ideally want to be human too. I really want to try and make something a little weird so I decided on a chaotic good cleric of groetus. His mindset being that if the end of the world is coming upon us everyday should be lived like as if it were your last and he celebrates the idea of the end of the world because that would make room for something even better...NihilsticBanana2020-09-16T05:56:31ZForums: Rules Questions: Whats the point of the Luck Domains Good Fortune power?NihilsticBananahttps://paizo.com/threads/rzs4369s?Whats-the-point-of-the-Luck-Domains-Good#12020-09-10T23:40:40Z2020-09-10T23:40:40Z<p>It's stated in the description of the power:</p>
<p>"as an immediate action, you can reroll any one d20 roll you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it’s worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th."</p>
<p>Now, why would I want to do that? Is there any point or reason to reroll a roll you haven't even seen yet? Am I missing something here? Is there a benefit to doing this that I'm not seeing?</p>It's stated in the description of the power:
"as an immediate action, you can reroll any one d20 roll you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it’s worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th."
Now, why would I want to do that? Is there any point or reason to reroll a roll you haven't even seen yet? Am I missing...NihilsticBanana2020-09-10T23:40:40ZForums: Advice: Help me figure out/perfect the dragon fight for the last session of my campaign?NihilsticBananahttps://paizo.com/threads/rzs4352g?Help-me-figure-outperfect-the-dragon-fight#12020-08-13T15:53:11Z2020-08-13T15:53:11Z<p>It's all been leading up to this, My players have dealt with so much and now it's all coming to an end, The final dungeon. I have just about everything set up, the majority of it not involving any combat except for the one I have them heading towards</p>
<p>They were given warnings of a powerful beast that lurked in here, locked away behind one of the most mighty of doors guarding the artifact they need to reclaim before it could fall into the hands of an evil cult that's been plaguing the lands.</p>
<p>Once they get the key things will kick off as soon as they enter, it'll be up to them to defeat the mighty dragon I have planned for them.</p>
<p>So here's the deal, What they'll be facing is an Adult cave dragon (CR 11), I thought in this case that would be the most narratively and visually interesting choice. Its CR being one of the lower ones for an adult dragon I thought it be decently good. But there are a few problems</p>
<p>I want to figure out a way to lower its CR by one but I'm not sure how exactly I should go about doing that, I ideally want this encounter to be their APL+3 (Average Party level currently is 6 but I was thinking of giving them an NPC companion to boost it up to 7 (Currently have 5 levels 6 and with the NPC it would be 6 level 6's) I don't want to have to shoot for a young dragon just kind of based on I only have the stats+CR for an adult or a young cave dragon)</p>
<p>So it be great if someone could help me figure out how to lower that or something, But outside of that I also am a bit worried in how much I should prepare them for this fight, should it be a little? A lot? Part of me was thinking if I made the NPC a cleric I could go ahead and help them out against its DR 5/Good by having them align their weapons but idk.</p>
<p>In all honesty, I've never used anything as intense as a dragon before so I'm a little nervous about doing it right, I want it to be an intense and fitting final encounter but at the same time I don't want it to be something where they would go "That fight was super unfair" or anything like that. Really any suggestions or tips on just actually how I should fight with this dragon would be great, how to handle a cave dragons kinda.. fighting strategy I guess? I still have plenty of time to adjust its lair in any way I need too in order to make it a proper battleground I just need all the help I could get here because out of everything this is the one thing in the campaign I have to get absolutely right.</p>
<p>If anyone needs more info from me in order to help figure things out feel free to ask me anything and I'll try to respond as soon as I possibly can.</p>
<p>Thanks in advance for all the help.</p>It's all been leading up to this, My players have dealt with so much and now it's all coming to an end, The final dungeon. I have just about everything set up, the majority of it not involving any combat except for the one I have them heading towards
They were given warnings of a powerful beast that lurked in here, locked away behind one of the most mighty of doors guarding the artifact they need to reclaim before it could fall into the hands of an evil cult that's been plaguing the lands.
...NihilsticBanana2020-08-13T15:53:11ZForums: Rules Questions: Can a cleric take Bloatmage Initiate?NihilsticBananahttps://paizo.com/threads/rzs434lm?Can-a-cleric-take-Bloatmage-Initiate#12020-08-04T16:25:04Z2020-08-04T16:25:04Z<p>The title says it all, Can a cleric take the Bloatmage Initiate feat to increase their caster level or is that only for arcane casters?</p>The title says it all, Can a cleric take the Bloatmage Initiate feat to increase their caster level or is that only for arcane casters?NihilsticBanana2020-08-04T16:25:04ZForums: Advice: How to obscure the vision of players with darkvision for a short amount of time.NihilsticBananahttps://paizo.com/threads/rzs43437?How-to-obscure-the-vision-of-players-with#12020-07-28T17:07:20Z2020-07-28T17:07:20Z<p>My players are headed to a fancy ball, That's well and fine however what they don't know is that this ball is going to turn bloody in the sense that a murder will take place and every one of the strange characters my players would meet this night has a motive. I originally wanted the lights to go out so that such an event could unfold under the cover of darkness but... Well almost everyone has dark-vision. It would make for a pretty weak mystery if they see who does the killing so... What's a good alternative to obscuring the sight of my players?</p>My players are headed to a fancy ball, That's well and fine however what they don't know is that this ball is going to turn bloody in the sense that a murder will take place and every one of the strange characters my players would meet this night has a motive. I originally wanted the lights to go out so that such an event could unfold under the cover of darkness but... Well almost everyone has dark-vision. It would make for a pretty weak mystery if they see who does the killing so... What's a...NihilsticBanana2020-07-28T17:07:20ZForums: Advice: How to obscure the vision of players with darkvision for a short amount of time.NihilsticBananahttps://paizo.com/threads/rzs43436?How-to-obscure-the-vision-of-players-with#12020-07-28T17:07:15Z2020-07-28T17:07:15Z<p>My players are headed to a fancy ball, That's well and fine however what they don't know is that this ball is going to turn bloody in the sense that a murder will take place and every one of the strange characters my players would meet this night has a motive. I originally wanted the lights to go out so that such an event could unfold under the cover of darkness but... Well almost everyone has dark-vision. It would make for a pretty weak mystery if they see who does the killing so... What's a good alternative to obscuring the sight of my players?</p>My players are headed to a fancy ball, That's well and fine however what they don't know is that this ball is going to turn bloody in the sense that a murder will take place and every one of the strange characters my players would meet this night has a motive. I originally wanted the lights to go out so that such an event could unfold under the cover of darkness but... Well almost everyone has dark-vision. It would make for a pretty weak mystery if they see who does the killing so... What's a...NihilsticBanana2020-07-28T17:07:15ZForums: Advice: Need Ideas for a mission where the party has to protect druids for 24 hours.NihilsticBananahttps://paizo.com/threads/rzs433o7?Need-Ideas-for-a-mission-where-the-party-has#12020-07-18T13:06:32Z2020-07-18T13:06:32Z<p>So my players are off to help out some elven druids during their ritual to heal "The heart of the forest" a giant tree in the center of the forests of bereaving (The local haunted, monster-infested, and witch-filled woods known for drawing in children who are then never seen again) The druids need to perform a ritual which takes a full 24 hours of unbroken concentration in order to rid this forest of its corruption and needs the party to protect them from the dark forces that would try and stop this ritual.</p>
<p>Thing is.. I'm a little lost on what exactly I should throw at them. I wanted to make this a "Waves of enemies" sort of thing but then I figured well 1. thats a little hard to do just in general but 2. it's all the more difficult with the 24 hour part I added in. Right now I'm toying with the idea that maybe a wave would show up every 6 hours? I'm not sure, Which makes picking what exactly I should send at them all the more difficult. Does anyone have any ideas on how I should handle this? I'm really trying to think of a way to make this as intense and dramatic of an event as possible seeing as this will decide the fate of the forest as a whole, If things proceed to get more dangerous and reaches a point of no return or if slowly things can get better and become more hospitable. </p>
<p>The party is made up of 5 players all at level 5. </p>
<p>Thanks in advance for the help!</p>So my players are off to help out some elven druids during their ritual to heal "The heart of the forest" a giant tree in the center of the forests of bereaving (The local haunted, monster-infested, and witch-filled woods known for drawing in children who are then never seen again) The druids need to perform a ritual which takes a full 24 hours of unbroken concentration in order to rid this forest of its corruption and needs the party to protect them from the dark forces that would try and...NihilsticBanana2020-07-18T13:06:32ZForums: Advice: Is it fair to use possibly very deadly spells against players?NihilsticBananahttps://paizo.com/threads/rzs433dv?Is-it-fair-to-use-possibly-very-deadly-spells#12020-07-09T22:21:13Z2020-07-09T22:21:13Z<p>Its kind of a simple question, Is it fair to cast a spell on a player if I know the party has no way of combating it? For example Aboleths lung. If that was cast on one of them in an environment with no water and the party isn't super balanced so there really isn't anyone they have that can dispel the spell. So basically if it lands their fate is completely reliant on if they can resist the spell or not. basically a "Save or die" situation. Is that cheap to do or is it alright to do something like that? I figure if one of them dies it's going to give them a chance to make a more balanced party (It's my fault for not doing a better job at trying to prevent something like this at the beginning but basically the entire party is a bunch of melee fighters, some of which can cast weird variants of spells. We have no healers, ranged fighters, or AOE dealers.). but I'm not sure. Can I hear others' thoughts on this?</p>Its kind of a simple question, Is it fair to cast a spell on a player if I know the party has no way of combating it? For example Aboleths lung. If that was cast on one of them in an environment with no water and the party isn't super balanced so there really isn't anyone they have that can dispel the spell. So basically if it lands their fate is completely reliant on if they can resist the spell or not. basically a "Save or die" situation. Is that cheap to do or is it alright to do something...NihilsticBanana2020-07-09T22:21:13ZForums: Advice: How should I handle giving a orc challenge to a single playerNihilsticBananahttps://paizo.com/threads/rzs433ay?How-should-I-handle-giving-a-orc-challenge-to#12020-07-07T21:25:57Z2020-07-07T21:25:57Z<p>So I'm the DM of this campaign, Right now my players are in this orc camp where all the orcs worship this evil god of war and fire. They just found out that the orcs basically burn alive their old warriors once they grow too weak to fight and use the ashes from those old orcs in this sort of "Ritual Warpaint" which supposedly bestows the combat knowledge that old orc once had in life. While particularly great warriors are reserved to high ranking orcs in the encampment I did say that should an outsider prove themselves worthy they could gain access to this stuff. Here's the thing. One of my players wants to try and prove themselves worthy next session, Which is fine. But I'm not entirely sure how to handle something for just the "one player" Do I have them do a fight on their own? If so how do I handle CRs in this case? My players are level 5 currently. Also, I wouldn't mind suggestions for what kind of effect this warpaint could have on a player when applied. I like the idea of it being something they can only apply in the camp and have its effects only last so long. But outside of that, I'm not sure what I should have it do exactly.</p>
<p>Something to note would be that the player in question is a rogue but so far they've been an absolute killing machine, Like... They've handled more enemies in close-range combat than even our fighters.</p>
<p>Oh! Also, I'm not strictly locking myself to the idea that the challenge has to be a fight, I'd just like some ideas is all.</p>So I'm the DM of this campaign, Right now my players are in this orc camp where all the orcs worship this evil god of war and fire. They just found out that the orcs basically burn alive their old warriors once they grow too weak to fight and use the ashes from those old orcs in this sort of "Ritual Warpaint" which supposedly bestows the combat knowledge that old orc once had in life. While particularly great warriors are reserved to high ranking orcs in the encampment I did say that should...NihilsticBanana2020-07-07T21:25:57ZForums: Advice: Party's has no healer now. What do I do?NihilsticBananahttps://paizo.com/threads/rzs431r0?Partys-has-no-healer-now-What-do-I-do#12020-05-24T23:11:14Z2020-05-22T15:50:18Z<p>So our parties cleric died the other day, That sucks but the real problem is when they were making a new character turns out they showed up and were no longer a cleric. Now, this party is already pretty unbalanced, our spell caster isn't able to detect magic, I don't think we have any ranged fighters and like... Now we're down a healer, I think that's going to be a pretty major problem. In retrospect I should of as the DM maybe said what we need and don't need. But either way, it's too late to switch things now and I don't really wanna have to force the former cleric to be a healer if they don't want to be one (especially seeing as they didn't like doing the actual healing part when in that role so it kinda defeats the whole point) so what should I do? The evil part of me wants to maybe wipe out a couple of smarter players that would be willing to actually step into the roles we need so we can have someone make something that's actually more useful to the party, But you know.. That's probably most definitely not the best way to go about things. Ideas?</p>So our parties cleric died the other day, That sucks but the real problem is when they were making a new character turns out they showed up and were no longer a cleric. Now, this party is already pretty unbalanced, our spell caster isn't able to detect magic, I don't think we have any ranged fighters and like... Now we're down a healer, I think that's going to be a pretty major problem. In retrospect I should of as the DM maybe said what we need and don't need. But either way, it's too late...NihilsticBanana2020-05-22T15:50:18ZForums: Advice: Whats the best way to stop DMing a Campaign?NihilsticBananahttps://paizo.com/threads/rzs431md?Whats-the-best-way-to-stop-DMing-a-Campaign#12020-05-18T23:28:11Z2020-05-18T23:28:11Z<p>So I bit off a little more then I could chew with taking on 2 campaigns at the same time, Both of which I'm the DM at first it seemed like it was going to be fine and fun but now I'm rapidly realizing that I made a big mistake and it's been eating way too much into my free time. I honestly don't think I can pull through until the end of one of them but I don't want to let anybody down either... So what's the best way to go about that sort of thing? How can I stop DMing without upsetting or letting people down?</p>So I bit off a little more then I could chew with taking on 2 campaigns at the same time, Both of which I'm the DM at first it seemed like it was going to be fine and fun but now I'm rapidly realizing that I made a big mistake and it's been eating way too much into my free time. I honestly don't think I can pull through until the end of one of them but I don't want to let anybody down either... So what's the best way to go about that sort of thing? How can I stop DMing without upsetting or...NihilsticBanana2020-05-18T23:28:11ZForums: Advice: How do I run an arena/waves of enemies encounterNihilsticBananahttps://paizo.com/threads/rzs431ia?How-do-I-run-an-arenawaves-of-enemies-encounter#12020-05-15T21:31:06Z2020-05-15T21:31:06Z<p>I want to throw my players into a big arena, I figure it would be fun or cool to put them through 5 waves of enemies slowly scaling in danger or difficulty so, for example, a decently sized troop of goblins for starters and then slowly increasing the CR of the monsters until finishing off with one big CR monster. Thing is I'm not to sure how to balance this... What I mean is how do I handle the CR of this? Do I hit them with things under their CR and slowly scale up to something above? Wouldn't they like.. be in super rough shape by then? Should I let them get all healed up after every encounter? Should I throw them some NPCs to take some hits for them? Help me figure out how to handle something like this the best way possible, please. Thanks in advance.</p>I want to throw my players into a big arena, I figure it would be fun or cool to put them through 5 waves of enemies slowly scaling in danger or difficulty so, for example, a decently sized troop of goblins for starters and then slowly increasing the CR of the monsters until finishing off with one big CR monster. Thing is I'm not to sure how to balance this... What I mean is how do I handle the CR of this? Do I hit them with things under their CR and slowly scale up to something above?...NihilsticBanana2020-05-15T21:31:06ZRe: Forums: Advice: Best ways to slow my players down?NihilsticBananahttps://paizo.com/threads/rzs430td?Best-ways-to-slow-my-players-down#112020-04-29T03:16:27Z2020-04-29T03:16:27Z<div class="messageboard-quotee">Mark Hoover 330 wrote:</div><blockquote><p> Do you write your own stuff or do you follow an AP? It's hard to insert time sinks into an AP, but here are some situations to draw things out:</p>
<p>1. Setting background scenes: a room in a dungeon, a mysterious Stonehenge on the moors, or some other set piece that has no encounter elements and merely tells the players more about the setting. You can TURN it into an encounter if you want by using the Haunt rules but twist them however you want - maybe it's a Haunt affected by positive energy, maybe it's a faerie vision affected by any Enchantment or Conjuration effect, maybe it's just a full on hallucination brought on by a toxin/poison, etc.</p>
<p>2. Downtime: I second (or third) the posts above re: adding Downtime. One whole session or, in your case, half of one session devoted solely to non-combat character and story development can be enriching and even lucrative to some players and their characters. These also add things like Contacts, resources like Businesses, and new rule systems like Bargaining for everyone's entertainment. Heck, if all that happens is that folks generate a few GP and the Barbarian PC gets into a wrestling match, it's still a way to eat up time and have a different kind of fun.</p>
<p>3. Subplots and branching plots: you may already be doing this so sorry if this is redundant. If you're writing your own stuff, consider adding decision points inside of main plots that might either take the PCs off their current mission immediately or instead give them something to do after their primary objective is done. </p>
<p>For example I love running megadungeons. One of the ones I ran saw the PCs at level 2 enter the dungeon on a quest to find a specific zone and map it. Along the way they got more banged up than expected. Along the way they'd encountered a Kobold Adept 2 named Ilvanya who didn't act like her other kin and managed to escape before being killed. After they started dragging themselves out of the dungeon Ilvanya showed up again and offered them a surprising deal; she hides them and helps them... </blockquote><p>I always try to write my own stuff, When it comes to content from other things I might borrow a puzzle or a unique encounter and edit them a bit to make them a bit more original but outside of that it's mostly all me.
<p>1. I do like to do that, It's one of my key tools when in some locations, Haunts are always fun. So I have that handled.</p>
<p>2. Downtime rules isn't anything I've actually spent too much time exploring I just took one look at them and said "That seems complex let me ignore those" but maybe you're onto something, that could be a key way for me to get them to spend more time in town. I'll have to look into that.</p>
<p>3. I'm already doing that yeah, I've definitely got a freedom of choice theme going on with this campaign, but thanks for that.</p>
<p>4. I feel like I touch on stuff like that just enough to where it doesn't start venting into a level of things becoming too unfun and rules heavy. Random events are usually what decide if some weird weather happens and I usually give them something akin to "6 overworld actions a day, 2 of which normally are spent on sleeping and with the remaining 4 they can travel a hex on the map or explore a particular area" but you know... Theres some more details to that I wont get into right now but I definitely think that all works out in the end.</p>
<p>5. This, I love this. It's so easy for me sometimes to get a bit lazy in between all the math and the rules that I'll admit sometimes I neglect the actual details and whatnot. I suppose my biggest issue is when an enemy rushes up to stab someone with a sword I'm not afraid to go into detail about that... It's 3 other times he needs to do the same exact thing that makes me get lazy. I'm not really sure how to handle that. If you have tips I'm all ears.</p>
<p>Right now I'd say I have a mix of experience with my players, I've got a couple of veterans who've been playing even longer then I have and I have some people who still don't fully understand how to level up. So it's a good healthy balance. We definitely haven't gotten to a point where they're preparing a great deal in advance.. I'd say at the most if they see enemies before they see them they'll try to take them by surprise and ambush them but that's the full extent of any sort of "Preparing in advance"</p>
<p>Thanks for all the info though, I'm definitely looking into Downtime rules.</p>Mark Hoover 330 wrote:Do you write your own stuff or do you follow an AP? It's hard to insert time sinks into an AP, but here are some situations to draw things out:
1. Setting background scenes: a room in a dungeon, a mysterious Stonehenge on the moors, or some other set piece that has no encounter elements and merely tells the players more about the setting. You can TURN it into an encounter if you want by using the Haunt rules but twist them however you want - maybe it's a Haunt affected...NihilsticBanana2020-04-29T03:16:27ZRe: Forums: Advice: Best ways to slow my players down?NihilsticBananahttps://paizo.com/threads/rzs430td?Best-ways-to-slow-my-players-down#92020-04-29T02:48:42Z2020-04-29T02:48:42Z<div class="messageboard-quotee">Quixote wrote:</div><blockquote><p> Apologies for being overly specific and literal, but there are no such things as "combat encounters" or "non-combat encounters".</p>
<p>Maybe it would help if the OP could walk us through the main events of an average session? </blockquote><p>Main events of an average session? Currently, I'm running a sort of "Adventurers guild" campaign. So the basic formula is the PC's go in for a quest, I have usually a few pre-prepared that they can pick from and then they head out to do said quest, I'll roll on a random encounter table I made and they encounter something along the way to wherever they're going, if its somewhere a bit out of the way they usually have to camp somewhere a few times, at the start of every new in-game day I reroll on the encounter thing and spring whatever comes up on it whenever I feel it most proper and eventually they get to the quest and need to power through completing it (Dungeon crawls, Protection jobs, Solving a mystery, etc.) Whatever it is for that day so for a dungeon crawl, for example, those typically are big locations with 4-6 puzzles, a handful of traps, 3-ish small combat encounters and maybe a "boss fight", But for whatever reason, it does seem like that combat is the only thing that burns through all that time. Now that seems decent, right? But those puzzles all combined take them about 5 minutes total, The travel is decent for dragging things out a bit but again part of that is due to combat too sometimes. I can usually get dialogue to last 15 minutes, Maybe 20 on a good day. So idk. Things are a bit strange there I'm not sure where I'm going wrong.Quixote wrote:Apologies for being overly specific and literal, but there are no such things as "combat encounters" or "non-combat encounters".
Maybe it would help if the OP could walk us through the main events of an average session?
Main events of an average session? Currently, I'm running a sort of "Adventurers guild" campaign. So the basic formula is the PC's go in for a quest, I have usually a few pre-prepared that they can pick from and then they head out to do said quest, I'll roll on...NihilsticBanana2020-04-29T02:48:42ZForums: Advice: Best ways to slow my players down?NihilsticBananahttps://paizo.com/threads/rzs430td?Best-ways-to-slow-my-players-down#12020-04-27T23:31:10Z2020-04-27T23:31:10Z<p>My players are always making rapid progress through my campaigns, Which you know.. That's good and all for them, they're doing their role perfectly but it does feel like they tend to get like 2 sessions worth of continent done in a single session which has been.. well it's been a bit stressful on me as a DM as I would like just a little more breathing room when it comes to setting things up for a game session, I'm the type who likes to have a ton of stuff done already in advance so I can have more free time on other days but with my party's rapid progress it's been rather difficult.</p>
<p>Sure I know that I can throw a combat encounter at them and that usually kills about an hour or so, But is that all I can do? I'd just like some more tips and tricks in having it so they progress slow enough where I can relax more about having things set up for a campaign. I'd rather not like.. Switch things to Bi-weekly and my players are just masters when it comes to puzzles and riddles down in dungeons so those seem to be poor ways of slowing them down too... I can never count on how long they'll talk to a specific NPC either so.. I'm at a bit of a loss here. Can anyone offer me a bit of advice?</p>My players are always making rapid progress through my campaigns, Which you know.. That's good and all for them, they're doing their role perfectly but it does feel like they tend to get like 2 sessions worth of continent done in a single session which has been.. well it's been a bit stressful on me as a DM as I would like just a little more breathing room when it comes to setting things up for a game session, I'm the type who likes to have a ton of stuff done already in advance so I can have...NihilsticBanana2020-04-27T23:31:10ZForums: Advice: Whats the best way to bring back a low level dead villain?NihilsticBananahttps://paizo.com/threads/rzs430ql?Whats-the-best-way-to-bring-back-a-low-level#12020-04-25T15:53:17Z2020-04-25T15:53:17Z<p>So I have a level 5 sorcerer as a sort of "Minor villain" and sure enough he ended up getting killed, I thought that was a bit of a shame as it was an interesting character, I think it might be fun to bring him back to face the party once again but I'm not too sure how best to go about it, He wasn't a necromancer or anything (They had the pestilence bloodline so they were more of a "Diseased rat king" type who was trying to manufacture a plague to wipe out a town) So I guess if anyone can give me any ideas or excuses for bringing this character back later on to fight once again let me know.</p>
<p>Thanks in advance</p>So I have a level 5 sorcerer as a sort of "Minor villain" and sure enough he ended up getting killed, I thought that was a bit of a shame as it was an interesting character, I think it might be fun to bring him back to face the party once again but I'm not too sure how best to go about it, He wasn't a necromancer or anything (They had the pestilence bloodline so they were more of a "Diseased rat king" type who was trying to manufacture a plague to wipe out a town) So I guess if anyone can...NihilsticBanana2020-04-25T15:53:17ZForums: Advice: How do I permanently steal a body? (At the lowest level possible)NihilsticBananahttps://paizo.com/threads/rzs430j3?How-do-I-permanently-steal-a-body#12020-04-19T17:28:21Z2020-04-19T17:28:21Z<p>I've had this idea for a character for a while now, I've been thinking, What if I got a really old magic type (Be it a wizard or sorcerer or etc.) and had their whole goal to be to steal the body of someone ideally Young, Fit, and Rich/Prestigious so they could not only live longer but live again stronger then ever free from the notoriety of their past life.</p>
<p>I'm confident in my ability in finding someone that fits what I'm looking for when the time comes for a character like this, My only problem is I want to find out how exactly I can take their body permanently.</p>
<p>Ideally, I want to do this at as low of a level as possible as it's not often campaigns I join last long enough for those really high levels. I'm willing to accept some drawbacks that could come with the process be it being an expensive effort or maybe some negative levels being taken because of it, But what spell or spells would best aid in this effort?</p>I've had this idea for a character for a while now, I've been thinking, What if I got a really old magic type (Be it a wizard or sorcerer or etc.) and had their whole goal to be to steal the body of someone ideally Young, Fit, and Rich/Prestigious so they could not only live longer but live again stronger then ever free from the notoriety of their past life.
I'm confident in my ability in finding someone that fits what I'm looking for when the time comes for a character like this, My only...NihilsticBanana2020-04-19T17:28:21ZForums: Advice: Help me, A druid, Create the most hyper intelligent ape animal companion possible.NihilsticBananahttps://paizo.com/threads/rzs430d9?Help-me-A-druid-Create-the-most-hyper#12020-04-15T08:38:16Z2020-04-15T08:38:16Z<p>I really want to just see how far this can go, I want help in figuring out just how smart I can make an ape/how "Human" I can make it.</p>
<p>Think planet of the apes, The ultimate goal would be to get it to a point where it can talk (To others, not just me), wield weapons and armor perhaps, and have decent set skills of its own it could do.</p>
<p>The only rules are anything that could have it no longer be my animal companion is not allowed (So no using awaken) and nothing third party is allowed.</p>
<p>If it takes multiclassing I'm more then willing to hear you out to make this possible.</p>
<p>Thanks in advance.</p>I really want to just see how far this can go, I want help in figuring out just how smart I can make an ape/how "Human" I can make it.
Think planet of the apes, The ultimate goal would be to get it to a point where it can talk (To others, not just me), wield weapons and armor perhaps, and have decent set skills of its own it could do.
The only rules are anything that could have it no longer be my animal companion is not allowed (So no using awaken) and nothing third party is allowed.
If it...NihilsticBanana2020-04-15T08:38:16ZForums: Advice: Help me build an extremely annoying recurring minor villain.NihilsticBananahttps://paizo.com/threads/rzs42zv3?Help-me-build-an-extremely-annoying-recurring#12020-03-30T22:40:51Z2020-03-30T22:40:51Z<p>The goal here is simple, I want to make someone that my party will encounter every now and then who only exists to mess with the party and slow them down as much as possible before escaping/fleeing before the party can pay him back for the annoyance. I want him to be irredeemably evil and ready to do whatever it takes to mess with the party.</p>
<p>My mindset is to have him be a sort of "Hit and Run" villain who stands behind a group of monsters or hired help, Dishes out a powerful/annoying attack or two and then flee's the moment things even slightly look like they're not going to end well, Ideally, this would be a character that is extremely cowardly but manages to get every single one of my players to want nothing more than to be able to track him down and kill him. I want him to have a high chance of being able to escape if the party is aiming their sights towards him. I want him to try and slow down the party in any way possible no matter how horrible, so he might somehow control children that were stolen away from the village and use them as child soldiers that he throws at the party, He may send them letters that explode if they read them. Just help me make someone everyone can universally hate.</p>
<p>The only rules in place for making this character is nothing about them can come from 3rd party, they can't be any higher than level 7, and they can't have any super expensive items that someone of their level has no business owning. Ideally, they're a core race as well.</p>
<p>Thanks in advance for the help.</p>The goal here is simple, I want to make someone that my party will encounter every now and then who only exists to mess with the party and slow them down as much as possible before escaping/fleeing before the party can pay him back for the annoyance. I want him to be irredeemably evil and ready to do whatever it takes to mess with the party.
My mindset is to have him be a sort of "Hit and Run" villain who stands behind a group of monsters or hired help, Dishes out a powerful/annoying attack...NihilsticBanana2020-03-30T22:40:51ZRe: Forums: Advice: Help me create a dungeon based on the in game lore I have of the location.NihilsticBananahttps://paizo.com/threads/rzs42zh1?Help-me-create-a-dungeon-based-on-the-in-game#32020-03-20T14:23:25Z2020-03-20T14:23:25Z<div class="messageboard-quotee">Mark Hoover 330 wrote:</div><blockquote><p> Maybe it's a puzzle; assemble the bones in the right configuration in the ground causes a Stoneshape effect below; a flight of steps down, under the pit and into the dungeon. As for what's there...</p>
<p>The Forest of Bereaving: what's there? What random encounters are PCs likely to face going in/coming out on foot?</p>
<p>What's the setting like? Rennaisance with guns and spells; classic PF high fantasy; dragons rule the world?</p>
<p>What kind of themes do you usually run? I prefer touches of dark horror in my games, but I'm also decrepit and wax nostalgic about the megadungeons of yore. A pit of stone bones might lead to some sort of terrible horror gallery of a twisted korred who has advanced powers and his humor has turned supremely wicked, or the whole thing was engineered as an elaborate hero-testing facility for a war that never happened some many hundreds of years ago, leaving traps, monsters and treasure strewn through several levels of mayhem. </blockquote><p>To answer some questions you had, The forest of Bereaving is home to a number of old ruins and dungeons, Long ago this land used to belong to an ancient civilization that mysteriously vanished one day leaving only behind their crumbling structures. It's currently a pretty solid place to run into either rabid animals, Bandits(Rarely), Monsters (shambling mounds, Goblins, Ect)
<p>The setting is More of a horror-esk dark fantasy with some moments of extreme gore popping up in certain locations. There's guns and magic for sure, Though guns are only just emerging.</p>
<p>I usually like to make a dungeon loaded with puzzles and traps that are fair but incredibly cruel if the party doesn't catch on soon enough. Combat encounters being fun little things that I usually like to turn into puzzles as well.</p>
<p>But yes those ideas you've said are actually very good an helpful, I just was having a bit of a creative block.</p>Mark Hoover 330 wrote:Maybe it's a puzzle; assemble the bones in the right configuration in the ground causes a Stoneshape effect below; a flight of steps down, under the pit and into the dungeon. As for what's there...
The Forest of Bereaving: what's there? What random encounters are PCs likely to face going in/coming out on foot?
What's the setting like? Rennaisance with guns and spells; classic PF high fantasy; dragons rule the world?
What kind of themes do you usually run? I prefer...NihilsticBanana2020-03-20T14:23:25ZForums: Advice: Help me create a dungeon based on the in game lore I have of the location.NihilsticBananahttps://paizo.com/threads/rzs42zh1?Help-me-create-a-dungeon-based-on-the-in-game#12020-03-20T10:43:15Z2020-03-20T10:43:15Z<p>So I have an interesting problem, I have a game going on set in its own custom setting. Right now I'm in the process of populating the world with a number of dungeons and it's been progressing pretty solidly, however, there's one location I know I want to do something interesting with, I'm just not finding the right spark of creativity to do something with it. Full-on Ideas and suggestions on what I should do would be most appreciated.</p>
<p>In the middle of the Forests of Bereaving, A wicked Forest of twisted pines and horrible monsters lay's a clearing, Here no plants grow and no animals dare to hang around. All that lay's in the center is a large pit filled with dragon bones, Or at least that's what it appears to be at a distance, when closer inspected it's revealed that these bones are simply made of stone. When inspected by the common traveler more often than not it's an eerie location to be sure but not a hostile one, Any sorts of dangers or monsters are nowhere in sight. Yet there is a good number of adventurers who claim there is a dungeon hidden amongst these bone-shaped structures, But this surely must just be a myth, as each group claims that the entrance to this so called dungeon was in a different location.</p>
<p>The average party level is 7</p>
<p>I'm mainly having trouble turning this into a proper idea, Is there a teleporting entrance? Is it all an Illusion? Could these of been like.. undead dragons that got turned too stone? And what would the Dungeon hold then? Maybe these should actually be real bones instead of stone ones?</p>
<p>Please just help me figure this out. Thanks for any help in advance.</p>So I have an interesting problem, I have a game going on set in its own custom setting. Right now I'm in the process of populating the world with a number of dungeons and it's been progressing pretty solidly, however, there's one location I know I want to do something interesting with, I'm just not finding the right spark of creativity to do something with it. Full-on Ideas and suggestions on what I should do would be most appreciated.
In the middle of the Forests of Bereaving, A wicked...NihilsticBanana2020-03-20T10:43:15Z