paizo.com Favorited Posts by Nightskiespaizo.com Favorited Posts by Nightskies2022-06-14T00:05:33Z2022-06-14T00:05:33ZRe: Forums: Forum Games: Insult Rappin'Dagor Boilkar (alias of Nightskies)https://paizo.com/threads/rzs2pi0l&page=13?Insult-Rappin#6282022-06-10T07:56:31Z2022-06-09T22:26:11Z<p>(@Fish)
<br />
Your spit reeks more than a tad, teeth so crooked they can't be set right!</p>
<p>Armor your kin, though it'll mean nothin', you can't stop my din, a rager with a MacGuffin!</p>(@Fish)
Your spit reeks more than a tad, teeth so crooked they can't be set right!
Armor your kin, though it'll mean nothin', you can't stop my din, a rager with a MacGuffin!Dagor Boilkar (alias of Nightskies)2022-06-09T22:26:11ZRe: Forums: Forum Games: Last one to post winsLast one (alias of Nightskies)https://paizo.com/threads/rzs2lt9f&page=651?Last-one-to-post-wins#325032022-05-21T08:29:36Z2022-05-21T06:21:26Z<p>Resist my appetite, for victory, you must not.</p>Resist my appetite, for victory, you must not.Last one (alias of Nightskies)2022-05-21T06:21:26ZRe: Forums: Forum Games: One word story time.Nightskieshttps://paizo.com/threads/rzs2o6ic&page=16?One-word-story-time#7582015-10-01T20:31:35Z2015-08-19T00:51:03Z<div class="messageboard-quotee">Everything until now wrote:</div><blockquote><p>(narrative)
</p>
One breath will blow away centuries of dust. This time Sarah has decided to open the diary with her fears suppressed and finds emptiness awaiting for her. Eternal slumber is overrated anyways. I'm beginning to understand why all your questions are hanging over Seattle, this happened whenever cows became trapped underneath me, dang. Hugo wanted more anonymity for inconvenient purposes. She stole sunlight because there isn't space outside, so darkness can return towels wrapped in moist things from Johannesburg. Suddenly, the gargantuan lobster slid effortlessly across thousands of cheeseburgers.</p>
<p>(bits of wisdom)
<br />
Historically, nostrils have hated pepper, although inhaling certain dwarves who used to smoke rare pathos whenever enjoying themselves. Mercurial has quicksiler jockstraps beneath the full Monty Python collection. In other sandwiches with ancient noodles, flames danced through unguessable atmospheres. Redolent of honewdew, while simultaneously floccinaucinihilipilificating around me. Everlong is one epoch spanning thirty-seven seasons including Mudbaking, which ruins lives. Within furnaces of passionfruit our planet's existence depends upon consensus. Nothing could stop the Claw. But why would Captain Communist MacGreggor hate Calikangs Khan? Is this dread wraith eating my dollar? Invariably, halflings cook storms in teapots during Oktoberfest. Their entry remains unsampled by those lacking bendystraws, however. Wibble like a Weeble-Wobble on dancing hyenas. Please dance cautiously, else villainous signposts point at nothing. Fuzzy logic dictates action. Corruption perverted the actions into nightmarish frivolities within my jowls. </p>
<p>(headlines)
<br />
Fourty ginger peachy lychees. Legendary Lampreys loitering left luxurious bacon intruders slouching. Achtung: Waffeln! Telefonnummer! Sorry, wrong language. Nonetheless, digression couldn't digest it, therefore, syrup conflagrates intestinally. This disguise has chunky jowls. Ocean's Eleven seize boucoup coconuts. Interestingly the Pentagon denies Clarance trends, to defecate ardvarks, but now rancid whalers sing death furiously. Lunar battleship commander eats Cheez hanging Dunwall Spaceport. Inside festering catacombs, robots forever playing Ironclaw and Minecraft. Asphalt will swallow construction workers while lasers stimulate tentacles. As our recent guests dissolve in cotton ponies because Armageddon loomed over creation, 'Bacon' Sarah Flames decided "not any owls hoot today." Thus they quixotically read Edgar Eggbeater. Poe ate all 40 dwarves, pet baulderdash feet. Wow!</p>
<p>(more narrative)
<br />
Meanwhile, it decided parenthetically not to fry onions in squirrel balse wood. After that debacle, stabbing was a breeze farting excuse. Scarlet, she is passing through gaseous space. She won't know what direction the biscuits are sliced. "Nice girls, you can't touch them without love monkeys. Two flying circuses usually evaporate when snollygosters caress giant castles inside racoons dead from plague pox. Warty lung infects ogres slay stuff and then decomposes flatulently. I wasted my turn trying to raise our eyebrows, but alas." </p>
<p>Avengers stood idle waiting while King Debede summoned seven fighting dragons so the oneironauts could travel quickly through the portal escaping both guards. However, arrows immolated only two of Tiamat's titanic heads, but narrowly resurrected us after UDS jumped onto a burning pile of catoblepas. Then weevils hugged their mama weevil, McLovin 'Stood' Hydra. </p>
<p>Companions stomped vigorously away on giant succubi until Batman surrendered his innocence to lust for Joker, using tongs. Afterwards, Spiderman reluctantly hyperventilates because he saw Randolph Carter naked. Madness spread like cows across Eurasia. </p>
<p>While Dinkelburg arranged a rendezvous with Doctor Doom and discussed theoretical goats, somebody stops Hammertime everytime. Legolas dies, Aragorn laughs, but deep down Ginger Rogers pines. "Are lemons much sweeter than pickles? Hotter stars, colder moons drift retrograde despite Copernicus being unsavory. Ointments applied to bulbous appendages brisquely feels divine."</p>
<p>Turtles all flock around rancid rancors and chipmunks. Yet Dovahkin didn't dance with Reptar or Trogdor. Somebody touched Cthulhu against the rules as prophesized by Nasrudin who believes that Pokemon actually exists. Meanwhile God couldn't backpedal because its feet covered the glorious fields of sanguine myth. "Roses are black, violets smell awful. You don't play Quantum Solace to win." Rather than winning he took Prozac, but made him too purple. Therefore he blinked due to wizards casting spells, like Wish and Black Tentacles. </p>
<p>Yet in Bel-Air, life is opalescent perfection until Mary attacks with lots of gas rabbits which aren't as tasty without garum. "Goatification isn't legal but everybody loves my goat when it murders kittens. </p>
<p>Goku clenched onto Vegita's balls, delighting Kratos, who doesn't have a scrotum witch. "Most demigods don't prefer goat testicles, however some do, wink wink. Lemon Pledge is something awfully strong smelling, but cats inhale it joyfully." </p>
<p>Pooting around town in titanium underpants, Varlsing 'All-Knowing' stuck his foot on top of Old Marmaduke's paw and threatened to digitize. Captain Hook and Cthulu decided slaying...</blockquote><p>turtlesEverything until now wrote:(narrative)
One breath will blow away centuries of dust. This time Sarah has decided to open the diary with her fears suppressed and finds emptiness awaiting for her. Eternal slumber is overrated anyways. I'm beginning to understand why all your questions are hanging over Seattle, this happened whenever cows became trapped underneath me, dang. Hugo wanted more anonymity for inconvenient purposes. She stole sunlight because there isn't space outside, so darkness can...Nightskies2015-08-19T00:51:03ZRe: Forums: Homebrew and House Rules: What's wrong with pathfinder and how to fix it...Nightskieshttps://paizo.com/threads/rzs2sv7w?Whats-wrong-with-pathfinder-and-how-to-fix-it#72015-08-27T23:54:21Z2015-08-18T23:59:49Z<p>This list would be impossibly big for less experienced GMs. General advice would be advised, depending on the kind of GM/players/interaction. That already exists in many forms. More experienced GMs don't need an exhaustive list of powerful combos, and here's why.</p>
<p>In the spirit of your request... the best thing is to take the time to understand the system, dungeon, monsters, player's characters, and if you don't understand, either don't allow it or learn it on your own time. I wouldn't recommend winging it without that understanding unless you're willing to let the player(s) have near-total control of the game. I like to let the players have what they want and come up, but then they often don't like how challenges end up challenging them because their cheese doesn't work as well as they want, or worse, can't handle it when the cheese is used back at them. It's a balancing act; you shouldn't always say yes or no to cheese. Try to stick with what you know, start with the core book and slowly expand. Don't get overwhelmed by the players, they should understand that you're unaccustomed to the position and concede to your imposed limits. Don't be shy to make clear limits, it's better for everyone that way. Your players might even remind you of those limits!</p>
<p>The kind of cheese I usually say no to are the kind that work in most situations. The first question I ask myself is: would this cheese save them from strong enemies successfully ambushing the PCs? General purpose crowd control that ignores immunity is an automatic no, regardless of other limitations. Things that change action economy deserve a good, hard look. Crafting custom items in general is nightmarish for balance. Always make Divination sketchy, and go to extra lengths if you have a bad poker face. Use a combination of counter-divination and in-game deception. Target summons and companion class features, especially the casters. Have dedicated counterspell casters on constant alert and hidden. Consumable items and other ongoing spell counters work well too.</p>
<p>Ultimately, a list of OP strategies and combos is pointless, because there are many possibilities, and most of them can be dealt with easily enough and are subject to interpretation in terms of viability and if its legal or not. Rather than knowing all that is out there, just know what your players might use. Ask them if you have to. Having a list beforehand is backwards.</p>
<p>If you're hardcore about the list none the less, then I'll start...</p>
<p><ul>Haste is OP in a party with multiple martial types in the early-mid levels.</p>
<p>Multiple Enervation casters will wreck your BBEG without Restoration. 4 hits usually give -10 attack and spellcaster level and can quickly outright kill targets with nothing more than touch AC and SR to save them. With Quicken, that 4-caster team will kill almost any target not immune to Enervation in the first round combo with Energy Drain.</p>
<p>Intelligent creatures can be defeated by the smallest of illusions, stronger ones only make it easier. Making a combo of illusions multiplies their effectiveness.</p>
<p>The plethora of crowd control spells means that with a few of them prepared, you can take just about anyone out of combat for a few rounds fairly reliably, and its even easier to take groups out. The combo is in having different ones available.</p>
<p>Trap the Soul. Just a prime example of the GM needing to understand what their players have.</p>
<p>The ability to change the environment can do all or most of the work. Anything from Grease to Polymorph Any Object can spell doom, the caster just needs a scroll of the less common spells and prepare the better ones and even some innocuous environments can become deadly.</ul></p>This list would be impossibly big for less experienced GMs. General advice would be advised, depending on the kind of GM/players/interaction. That already exists in many forms. More experienced GMs don't need an exhaustive list of powerful combos, and here's why.
In the spirit of your request... the best thing is to take the time to understand the system, dungeon, monsters, player's characters, and if you don't understand, either don't allow it or learn it on your own time. I wouldn't...Nightskies2015-08-18T23:59:49ZRe: Forums: Off-Topic Discussions: Blame *Cosmo* for ALL your problems hereNightskieshttps://paizo.com/threads/rzs2ppag&page=2?Blame-Cosmo-for-ALL-your-problems-here#512013-04-25T23:47:14Z2013-04-25T22:57:47Z<p>Almost all posts in the thread are favorites. Yep, I blame Cosmo.</p>Almost all posts in the thread are favorites. Yep, I blame Cosmo.Nightskies2013-04-25T22:57:47ZRe: Forums: Play-by-Post Discussion: Forgotten Realms- The Chosen Return DiscussionNightskieshttps://paizo.com/campaigns/ForgottenRealmsTheChosenReturn/discussion&page=5#2052013-04-24T21:13:46Z2013-04-24T21:06:03Z<p>Alright, expect update tonight. House is a mess.</p>Alright, expect update tonight. House is a mess.Nightskies2013-04-24T21:06:03ZRe: Forums: Play-by-Post Discussion: Forgotten Realms- The Chosen Return DiscussionNightskieshttps://paizo.com/campaigns/ForgottenRealmsTheChosenReturn/discussion&page=5#2012013-04-22T21:36:21Z2013-04-22T21:21:53Z<p>You will. However, something unexpected came up (again), and I'm not well organized enough to update in the few minutes I have to let ya'll know.</p>
<p>Be back tomorrow.</p>You will. However, something unexpected came up (again), and I'm not well organized enough to update in the few minutes I have to let ya'll know.
Be back tomorrow.Nightskies2013-04-22T21:21:53ZRe: Forums/Pathfinder First Edition: General Discussion: Would you play with this GM?Nightskieshttps://paizo.com/threads/rzs2pkxm?Would-you-play-with-this-GM#162013-03-17T22:57:43Z2013-03-17T05:13:00Z<p>Had a GM like that once. I wanted to give up when he gave me, a holy vindicator cleric, a +2 defending boomerang. He was peeved about a paladin in the group with high Intimidate using a merciful polearm combined with the Enforcer feat to make people shaken and then frightened left and right. Which was wrong, but that was how the GM was doing it. His solution was to: steal the weapon and throw it in the ocean, which didn't work thanks to a <i>feather fall</i> and <i>summon nature's ally</i>, then to break it, which didn't work because of <i>make whole</i>, then tried to eat it with slime which didn't work because the paladin was onto the trend and didn't use his weapon against it.</p>
<p>This tells me that the GM can't handle powerful characters. Let him gimp them, and get upset when he kills them because they're simply not strong enough. To answer... No, I would not play with this GM.</p>Had a GM like that once. I wanted to give up when he gave me, a holy vindicator cleric, a +2 defending boomerang. He was peeved about a paladin in the group with high Intimidate using a merciful polearm combined with the Enforcer feat to make people shaken and then frightened left and right. Which was wrong, but that was how the GM was doing it. His solution was to: steal the weapon and throw it in the ocean, which didn't work thanks to a feather fall and summon nature's ally, then to break...Nightskies2013-03-17T05:13:00ZRe: Forums: Play-by-Post Discussion: Forgotten Realms- The Chosen Return DiscussionNightskieshttps://paizo.com/campaigns/ForgottenRealmsTheChosenReturn/discussion#402013-03-17T00:22:16Z2013-03-16T16:42:49Z<p>And, Barid, you have done well. I am heartened to run a game with storytelling like this. Emphasis on the mechanical aspect, though it does seem to be a living vessel. Moya as a concept works, so lets keep the vessel (apparently) unarmed for now.</p>
<p>As usual, I'm doing last minute checks to be content with whats in store. In other words, things are on schedule.</p>And, Barid, you have done well. I am heartened to run a game with storytelling like this. Emphasis on the mechanical aspect, though it does seem to be a living vessel. Moya as a concept works, so lets keep the vessel (apparently) unarmed for now.
As usual, I'm doing last minute checks to be content with whats in store. In other words, things are on schedule.Nightskies2013-03-16T16:42:49ZRe: Forums: Forum Games: 1000th post winsNightskieshttps://paizo.com/threads/rzs2lxvo&page=181?1000th-post-wins#90042013-03-30T11:12:02Z2013-03-16T15:56:12Z<p>By the way, ITS OVER 9,000!</p>By the way, ITS OVER 9,000!Nightskies2013-03-16T15:56:12ZForums: Recruitment: Midgard (Pathfinder) homebrew: Power of FreedomNightskieshttps://paizo.com/campaigns/MidgardHomebrewPowerOfFreedom/recruiting#12013-03-01T20:58:34Z2013-02-26T23:53:45Z<p><b><span class=messageboard-bigger> Campaign Introduction</b></span>
<br />
We begin in the Free City of Salzbach, the only city in the world controlled by non-nobles with access to a powerful gate to the Shadow Roads. The gate, protected by the Imperatrix, is a gift to the brave citizens of Salzbach for defending their city against the great siege of abominations generations ago. With it, the guilds of Salzbach derive great wealth. Not only do these roads provide a fast, affordable and safe means of travel and communication with the rest of the Grand Duchy of Dornig, but under the care of the guilds, provides an ideal place to move contraband, people or information virtually anywhere in the world. As most of the great houses Dornig plot to gain control of the throne and use the gates with care, Salzbach continues gaining unchecked power.</p>
<p>For 150 years since the noble Salzbachs of the Red Tower died fighting the abominations, the gate has functioned without fail. It was only a matter of time until it suddenly falters. It is not the first instance of such in Dornig, and the defenses in place to keep the worse denizens of the shadow realm emerging from the gate hold with the effort of the strongest of Salzbach. It comes as a surprise to few when abominations start to gather to take advantage of the situation, and refugees from the region flood into the city. </p>
<p>Enter the player characters. Learn who to trust and who to put to the sword. Discover the secrets just beneath the surface, to preserve them or expose them. Destroy the true enemies of Salzbach to grasp its great wealth and power. Save the city from corruption or suffer the same.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>Campaign Introduction
We begin in the Free City of Salzbach, the only city in the world controlled by non-nobles with access to a powerful gate to the Shadow Roads. The gate, protected by the Imperatrix, is a gift to the brave citizens of Salzbach for defending their city against the great siege of abominations generations ago. With it, the guilds of Salzbach derive great wealth. Not only do these roads provide a fast, affordable and safe means of travel and communication with the rest of the...Nightskies2013-02-26T23:53:45ZRe: Forums: Rules Questions: Speed+Speed+Haste?Nightskieshttps://paizo.com/threads/rzs2ph08?SpeedSpeedHaste#292013-02-13T15:36:51Z2013-02-13T06:03:11Z<p>Because there are other good boots. There seems to be a lot of "Well that makes this thing look weak then!" arguments that are really moot. The cynical tone doesn't do well.</p>
<p>Ultimately, you're assuming the speed property only has an effect on the weapon itself. That's wrong. It is affecting the wielder, allowing the creature to hit with that specific weapon again. The weapon doesn't twist and strike again, nor does it have a phantom that follows through on one swing. It is making the wielder attack faster. That is why it does not stack with itself.</p>Because there are other good boots. There seems to be a lot of "Well that makes this thing look weak then!" arguments that are really moot. The cynical tone doesn't do well.
Ultimately, you're assuming the speed property only has an effect on the weapon itself. That's wrong. It is affecting the wielder, allowing the creature to hit with that specific weapon again. The weapon doesn't twist and strike again, nor does it have a phantom that follows through on one swing. It is making the wielder...Nightskies2013-02-13T06:03:11ZRe: Forums: Rules Questions: Does a natural 20 auto-confirm a critical threat?Nightskieshttps://paizo.com/threads/rzs2pg6p&page=2?Does-a-natural-20-autoconfirm-a-critical-threat#812013-02-07T22:27:15Z2013-02-07T03:43:56Z<p>(bangs head on desk)</p>
<p>THE CRITICAL ROLL IS AN ATTACK ROLL! 20s ON ATTACK ROLLS ARE ALWAYS A SUCCESS! A NATURAL 20 HITS AGAINST <i><b>ANY</b></i> AC!</p>
<p><i>edit: I am here because I like to be. Just trying all caps and seeing if that helps, since this has been stated about 10 times now.</i></p>(bangs head on desk)
THE CRITICAL ROLL IS AN ATTACK ROLL! 20s ON ATTACK ROLLS ARE ALWAYS A SUCCESS! A NATURAL 20 HITS AGAINST ANY AC!
edit: I am here because I like to be. Just trying all caps and seeing if that helps, since this has been stated about 10 times now.Nightskies2013-02-07T03:43:56ZRe: Forums: Homebrew and House Rules: New Weapon: GnomeNightskieshttps://paizo.com/threads/rzs2mm49?New-Weapon-Gnome#282013-02-07T04:22:34Z2013-02-07T03:35:20Z<p>If I use Enlarge Person while wielding a flailing gnome, does it also become a large sized... er... medium... gnome?</p>
<p>I'd like to put the Returning property on my gnome, too, so he can't get away while I'm sleeping.</p>If I use Enlarge Person while wielding a flailing gnome, does it also become a large sized... er... medium... gnome?
I'd like to put the Returning property on my gnome, too, so he can't get away while I'm sleeping.Nightskies2013-02-07T03:35:20ZRe: Forums: Rules Questions: Does a natural 20 auto-confirm a critical threat?Nightskieshttps://paizo.com/threads/rzs2pg6p?Does-a-natural-20-autoconfirm-a-critical-threat#452013-02-06T13:09:52Z2013-02-06T12:33:43Z<div class="messageboard-quotee">Troubleshooter wrote:</div><blockquote> ...technically, not being able to see further than 320 feet away doesn't actually prevent you from taking the same shot. It just applies a 50% miss chance if you still manage to select the right square. <span class=messageboard-ooc>(It had been said that it could potentially be 20% under some conditions.)</span></blockquote><div class="messageboard-quotee">Deigo Rossi wrote:</div><blockquote>Seeing how the modifier for missile fire through 1.000 feet of water is -400 I wouldn't have allowed the shot. <span class=messageboard-ooc>(He also explained how a longbow, in fact, can shoot that far)</span></blockquote><p>The natural 20 question has been answered (critical confirmation is an attack roll and a natural 20 is <i>always</i> a hit on an attack roll, so a couple natural 20 rolls is always a critical). Since this has evolved into a "can an archer actually shoot 1,000 feet underwater" question, the quotes summarize where we're at now.
<p>[Spoiler omitted]</p>Troubleshooter wrote:...technically, not being able to see further than 320 feet away doesn't actually prevent you from taking the same shot. It just applies a 50% miss chance if you still manage to select the right square. (It had been said that it could potentially be 20% under some conditions.)
Deigo Rossi wrote:Seeing how the modifier for missile fire through 1.000 feet of water is -400 I wouldn't have allowed the shot. (He also explained how a longbow, in fact, can shoot that far)
The...Nightskies2013-02-06T12:33:43ZRe: Forums: Rules Questions: Does a natural 20 auto-confirm a critical threat?Nightskieshttps://paizo.com/threads/rzs2pg6p?Does-a-natural-20-autoconfirm-a-critical-threat#222013-02-16T18:38:20Z2013-02-06T07:30:07Z<p>Well, I completely glossed over it, but you shouldn't be able to shoot at something 1,000 feet away unless he had double range increment on a bow. And if he did, give it to him: lethal attack is still fully lethal at 1,000 feet.</p>
<p>IMO, houserule it! Decrease range increment underwater so it is <i>impossible to make the shot in the first place</i>. Like trying to melee attack something out of reach.</p>Well, I completely glossed over it, but you shouldn't be able to shoot at something 1,000 feet away unless he had double range increment on a bow. And if he did, give it to him: lethal attack is still fully lethal at 1,000 feet.
IMO, houserule it! Decrease range increment underwater so it is impossible to make the shot in the first place. Like trying to melee attack something out of reach.Nightskies2013-02-06T07:30:07ZRe: Forums: Rules Questions: Does a natural 20 auto-confirm a critical threat?Nightskieshttps://paizo.com/threads/rzs2pg6p?Does-a-natural-20-autoconfirm-a-critical-threat#92013-02-07T22:51:43Z2013-02-06T05:47:53Z<p>It clearly states the critical confirmation roll is an attack roll, and a 20 on an attack roll is always a hit. I'm not aware of <i>any</i> exceptions.</p>It clearly states the critical confirmation roll is an attack roll, and a 20 on an attack roll is always a hit. I'm not aware of any exceptions.Nightskies2013-02-06T05:47:53ZRe: Forums: Homebrew and House Rules: 100 Ideas for an InheritanceNightskieshttps://paizo.com/threads/rzs2oxpa&page=2?100-Ideas-for-an-Inheritance#992021-07-20T00:10:11Z2013-02-05T07:46:06Z<p>93) You inherit <i>an indestructible lizard</i> from a long-lived Outsider who was part of your bloodline generations ago as described by the agent passing it to you. Instructions for its care are given, a friendly farewell, and the tiny lizard chirps at you. The next day, another agent arrives to inform you that the lizard is, in fact, a Tiny Tarrasque, and many eyes watch to be sure you raise it properly, lest you be... <i>replaced</i>.</p>93) You inherit an indestructible lizard from a long-lived Outsider who was part of your bloodline generations ago as described by the agent passing it to you. Instructions for its care are given, a friendly farewell, and the tiny lizard chirps at you. The next day, another agent arrives to inform you that the lizard is, in fact, a Tiny Tarrasque, and many eyes watch to be sure you raise it properly, lest you be... replaced.Nightskies2013-02-05T07:46:06ZRe: Forums: Homebrew and House Rules: Bardadin: a PrC's taleNightskieshttps://paizo.com/threads/rzs2pfsu?Bardadin-a-PrCs-tale#22013-02-03T04:57:05Z2013-02-03T04:14:11Z<p>A cherry-picked combination. Here's my suggestions.</p>
<p>Requirements:
<br />
Lay on Hands
<br />
Bardic Performance
<br />
Ability to cast <i>Cure Moderate Wounds</i>
<br />
6 ranks Perform (any)
<br />
6 ranks Knowledge (religion)</p>
<p>Class Features:
<br />
3/4 BAB
<br />
D8 HD
<br />
4 + INT skills / level
<br />
Medium Will, Fort and Ref (As bard/paladin, you already have high Will)
<br />
+1 caster level to either bard or paladin each level
<br />
Each level stacks with Paladin levels to determine his Lay on Hands and Smite Evil abilities
<br />
Each level stacks with Bard levels to determine his Bardic Performance abilities, but does not grant new Performances (such as Suggestion)</p>
<p>1 : Lay on Hands, Smite Evil, Bardic Performance
<br />
2 : Ability (weak)
<br />
3 :
<br />
4 : Ability (strong)
<br />
5 :
<br />
6 : Ability (weak)
<br />
7 :
<br />
8 : Ability (moderate)
<br />
9 :
<br />
10: Ability (strong)</p>
<p>These abilities need to be unique to this Performing Paladin blend, that can't simply be achieved with multiclassing paladin and bard. Some incomplete ideas:</p>
<p>Sense Ill: Can readily identify negative conditions in allies, and with a expenditure of a spell (dependent on severity of condition, compare to mercies), may remedy a condition in an ally with a use of Lay on Hands on the target</p>
<p>Righteous Performance: Apply all the benefits of a declared Smite Evil, with only +1/2 the damage, to one ally/5 bard levels</p>
<p>Gracious Performance: Allies within 30 ft gain bonus equal to Inspire Competence to all saving throws.</p>
<p>Medium Armor Casting: Cast bardic spells in medium armor.</p>
<p>Grace and Luck: Expend 2 uses of Bardic Performance to increase the effect of Lay on Hands by +1 to each die rolled and make it a swift action to use on others and free action to use on self.</p>A cherry-picked combination. Here's my suggestions.
Requirements:
Lay on Hands
Bardic Performance
Ability to cast Cure Moderate Wounds
6 ranks Perform (any)
6 ranks Knowledge (religion)
Class Features:
3/4 BAB
D8 HD
4 + INT skills / level
Medium Will, Fort and Ref (As bard/paladin, you already have high Will)
+1 caster level to either bard or paladin each level
Each level stacks with Paladin levels to determine his Lay on Hands and Smite Evil abilities
Each level stacks with Bard levels to...Nightskies2013-02-03T04:14:11ZRe: Forums: Rules Questions: Assaulting and defending a castle wall -- the pointy end of the ladderNightskieshttps://paizo.com/threads/rzs2pflp?Assaulting-and-defending-a-castle-wall-the#92013-03-18T07:59:45Z2013-02-01T22:41:30Z<p>I would like to contribute custom Mob rules, designed by a internet figure named <a href="http://www.giantitp.com/forums/archive/index.php?t-129179.html" target="_blank" rel="nofollow">Oslecamo.</a> I've tested this template, it works. Mages beware. It won't work with the trickling in orcs, but it'll do great for 20+ 'mobs' of orcs. One good sized mob will make them battered, bloody and calling for the healer. I change the DR from armor to include Dex.</p>
<p>[Spoiler omitted]</p>I would like to contribute custom Mob rules, designed by a internet figure named Oslecamo. I've tested this template, it works. Mages beware. It won't work with the trickling in orcs, but it'll do great for 20+ 'mobs' of orcs. One good sized mob will make them battered, bloody and calling for the healer. I change the DR from armor to include Dex.
[Spoiler omitted]Nightskies2013-02-01T22:41:30ZRe: Forums: Play-by-Post: Ascension - RebellionRocosmia Semvelo (alias of Nightskies)https://paizo.com/campaigns/AscensionRebellion/gameplay&page=3#1492014-10-18T07:16:21Z2013-01-30T13:44:48Z<p><i>Splat.</i> <b>"Wh-!"</b> Rocosmia instinctively wipes her hand through the overripe splatter of the peach whilst looking toward the side of the road where it came from. <b>"Ugh... HEY!"</b> As Puck moves back into hiding, Rocosmia swiftly reacts with an outstretched hand and a spoken spell. A small jet of watery fluid saturates the spot around where Puck went into hiding, forming a clear glossy coat on the wheat. Reflecting sunlight brightly, the <i>grease</i> issues squeaking noises as Puck finds himself sliding upon it. In vain, he tries to propel forward while Rocosmia approaches menacingly. <b>"Where do ya think you're going!?"</b></p>
<p>Puck responds with a <i>slap</i> as he falls to his open palms. Jolting around him, the glistening wheat sways with his fall. Another spell comes from Rocosmia, and she comes upon him just after he pushes himself up. He opens his mouth as though to protest, unsteadily staggering in place. "Did I offend...?" he instead asks with a smile. Rocosmia ignores it. Quickly slapping the eidolon on the forehead, formless threads takes hold over him with it's magic, the bindings of <i><a href="http://paizo.com/pathfinderRPG/prd/advanced/spells/touchOfGracelessness.html#_touch-of-gracelessness" target="_blank" rel="nofollow">touch of gracelessness</a></i>. He slows a little, and Rocosmia towers over him. Her expression conveys malevolence, yet as dripping bits of the old peach fall from her hair into the slick <i>grease</i>, she seems a bit sickened. <b>"Give it up first, then we'll talk."</b></p>
<p><span class=messageboard-ooc>Of course, I'd expect a reaction from Digger. If desired, we can assume Digger and Rocosmia find their way to the others without any further magic expenditure and this event can be continued simultaneously or glossed over. I'd prefer we continued it either in the discussion tab or as a aside to the events ongoing as we continue the adventure.</span></p>
<p>[Spoiler omitted]</p>Splat. "Wh-!" Rocosmia instinctively wipes her hand through the overripe splatter of the peach whilst looking toward the side of the road where it came from. "Ugh... HEY!" As Puck moves back into hiding, Rocosmia swiftly reacts with an outstretched hand and a spoken spell. A small jet of watery fluid saturates the spot around where Puck went into hiding, forming a clear glossy coat on the wheat. Reflecting sunlight brightly, the grease issues squeaking noises as Puck finds himself sliding...Rocosmia Semvelo (alias of Nightskies)2013-01-30T13:44:48ZRe: Forums: Forum Games: The Next Poster...Nightskieshttps://paizo.com/threads/rzs2l5cf&page=32?The-Next-Poster#15552015-07-31T16:00:05Z2013-01-24T04:10:11Z<p>I never should have wished for stress balls in their presence. Sure, laugh it up...</p>
<p>The next poster is a Hawaiian god in disguise.</p>I never should have wished for stress balls in their presence. Sure, laugh it up...
The next poster is a Hawaiian god in disguise.Nightskies2013-01-24T04:10:11ZRe: Forums: Forum Games: Corrupt the WishNightskieshttps://paizo.com/threads/rzs2m7oa&page=35?Corrupt-the-Wish#17142013-01-16T21:18:11Z2013-01-15T12:16:49Z<p>Granted. The fey of the forest, however, make it a Cursed item. The +5 Cursed Adamantine Herring now forces the bearer to pronounce "Ni!" all too often.</p>
<p>I wish to own a Tiny Tarrasque. My players do.</p>Granted. The fey of the forest, however, make it a Cursed item. The +5 Cursed Adamantine Herring now forces the bearer to pronounce "Ni!" all too often.
I wish to own a Tiny Tarrasque. My players do.Nightskies2013-01-15T12:16:49ZForums: Homebrew and House Rules: An honest attempt at the Divine Archer (help!)Nightskieshttps://paizo.com/threads/rzs2p8jl?An-honest-attempt-at-the-Divine-Archer#12016-03-06T07:48:22Z2012-12-07T06:47:46Z<p>I've made this for a player along with his help, and I'd like some extra input. The concept is going for a more martial archer than the inquisitor or cleric can achieve while maintaining a decent caster capability. The martial ability is achieved through Diversified Training, the bonus feats and Divine Strike. Some things I'm particularly wondering: is the 10th level ability enough to keep leveling Divine Archer past 8th? Likewise, is Greater Bane, Graceful Reach, and Blindsense enough to keep one past 4th? Or is it all too powerful? Advice sought.</p>
<p>Edit (note): Kept the fluff down to a minimum.</p>
<p>Divine Archer</p>
<p>Hit Die: d8</p>
<p>Requirements
<br />
Base Attack Bonus: +6
<br />
Feats: Weapon Focus (any bow or crossbow), Point-Blank Shot
<br />
Skills: Knowledge (religion) 6 ranks, and Craft (bow) 6 ranks or Craft (weapons) 6 ranks
<br />
Spells: Able to cast 1st level divine spells.</p>
<p>Class Skills
<br />
Perception, Ride, Survival, Knowledge (arcana), Knowledge (nature)
<br />
Skill Ranks at Each Level: 4 + Int modifier.</p>
<p>Table: Divine Archer
<br />
Level BAB Fort Ref Will Spells Special
<br />
1st - +1 +1 +0 - Bane (Su), Diversified Training
<br />
2nd +1 +1 +1 +1 +1 Monster Knowledge (Ex)
<br />
3rd +2 +2 +2 +1 +1 Bonus Feat
<br />
4th +3 +2 +2 +1 +1 Divine Strike (Su)
<br />
5th +3 +3 +3 +2 - Blindsense (Ex) 30 feet
<br />
6th +4 +3 +3 +2 +1 Bonus Feat
<br />
7th +5 +4 +4 +2 +1 Graceful Reach (Ex)
<br />
8th +6 +4 +4 +3 +1 Greater Bane (Su)
<br />
9th +6 +5 +5 +3 - Bonus Feat
<br />
10th +7 +5 +5 +3 +1 Destined Shot (Ex)</p>
<p>Class Features</p>
<p>Weapon and Armor Proficiency: A divine archer gains no weapon or armor proficiency.</p>
<p>Spells per Day: At the indicated levels, a divine archer gains new spells per day as if he had also gained a level in a divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one divine spellcasting class before becoming a divine archer, he must decide to which class he adds the new level for purposes of determining spells per day.</p>
<p>Bane (Su): At 1st level, a divine archer can imbue a bow or crossbow with which he has weapon focus with the bane weapon special ability as a swift action. He must select one creature type when he uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the divine archer wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the divine archer before the duration expires. This ability lasts for a number of rounds per day equal to the divine archer’s level. These levels stack with any other class with the Bane ability to determine the number of rounds per day. These rounds do not need to be consecutive.</p>
<p>Diversified Training: A divine archer adds his divine archer level to any levels of fighter he might have for the purpose of meeting the prerequisites for feats (if he has no fighter levels, treat his divine archer levels as levels of fighter). He also adds his level to any levels in a divine spellcasting class for the purpose of meeting the prerequisites for feats.</p>
<p>Monster Knowledge (Ex): At 2nd level, a divine archer adds half his divine archer level to all Knowledge skill checks when making skill checks to identify the abilities and weaknesses of creatures and may make such checks untrained. The bonuses gained from this ability stack with those gained from Bardic Knowledge.</p>
<p>Bonus Feat: At 3rd level, a divine archer may choose a bonus combat feat. This is in addition to the feats that a character of any class normally gets from advancing levels. The character must still meet any prerequisites for these bonus feats. A divine archer gains an additional combat feat at 6th and 9th level.</p>
<p>Divine Strike (Su): As a swift action, the divine archer can imbue a bow or crossbow with which he has weapon focus with a fraction of his power. For 1 round, his weapons deal +1 sacred damage and are treated as magic for the purpose of overcoming damage reduction. For every five divine caster levels he possess, this bonus increases by +1, to a maximum of +5 at 20th level.</p>
<p>Blindsense (Ex): The divine archer learns to be more aware of his surroundings even while focused on his target. He gains the blindsense ability with a range of 30 feet. If the divine archer has the blind fight feat, he also gains blindsight with a range of 15 feet.</p>
<p>Graceful Reach (Su): Trying to stay out of melee, the divine archer's ability to give aid to his allies is improved. Spells with the (harmless) discriptor gain short range of 30 feet + 5 per divine caster level. The target must be willing, or the spell fails automatically.</p>
<p>Greater Bane (Su): At 8th level, whenever a divine archer uses his bane ability, the amount of bonus damage dealt by the weapon against creatures of the selected type increases to 4d6. If the divine archer gains Greater Bane through another class, this damage increases to 6d6.</p>
<p>Destined Shot (Ex): At 10th level, once per day, a divine archer may consider the last attack roll of any iteration to be a natural 20 (before the roll is made). He then rolls twice for the critical confirmation roll and takes the higher result.</p>I've made this for a player along with his help, and I'd like some extra input. The concept is going for a more martial archer than the inquisitor or cleric can achieve while maintaining a decent caster capability. The martial ability is achieved through Diversified Training, the bonus feats and Divine Strike. Some things I'm particularly wondering: is the 10th level ability enough to keep leveling Divine Archer past 8th? Likewise, is Greater Bane, Graceful Reach, and Blindsense enough to...Nightskies2012-12-07T06:47:46ZRe: Forums: Forum Games: 1000th post winsNightskieshttps://paizo.com/threads/rzs2lxvo&page=73?1000th-post-wins#36472012-01-25T02:23:59Z2012-01-20T10:37:45Z<div class="messageboard-quotee">Spanky the Leprechaun wrote:</div><blockquote> <div class="messageboard-quotee">Spanky the Leprechaun wrote:</div><blockquote> <div class="messageboard-quotee">Spanky the Leprechaun wrote:</div><blockquote> <div class="messageboard-quotee">Spanky the Leprechaun wrote:</div><blockquote> <div class="messageboard-quotee">Spanky the Leprechaun wrote:</div><blockquote> <div class="messageboard-quotee">Spanky the Leprechaun wrote:</div><blockquote> <div class="messageboard-quotee">Spanky the Leprechaun wrote:</div><blockquote> <div class="messageboard-quotee">Spanky the Leprechaun wrote:</div><blockquote> <div class="messageboard-quotee">Spanky the Leprechaun wrote:</div><blockquote> bacon!babacon!cbacon!on!bacon! </blockquote>bacon! </blockquote>bacon! </blockquote>bacon! bacon!</blockquote>bacon! </blockquote>bacon! </blockquote>bacon! </blockquote>bacon! </blockquote>bacon! </blockquote><p>omg its a grey bacon rainbowSpanky the Leprechaun wrote:Spanky the Leprechaun wrote: Spanky the Leprechaun wrote: Spanky the Leprechaun wrote: Spanky the Leprechaun wrote: Spanky the Leprechaun wrote: Spanky the Leprechaun wrote: Spanky the Leprechaun wrote: Spanky the Leprechaun wrote: bacon!babacon!cbacon!on!bacon!
bacon! bacon! bacon! bacon!bacon! bacon! bacon! bacon! bacon! omg its a grey bacon rainbowNightskies2012-01-20T10:37:45ZRe: Forums: Rules Questions: Do Dead Shot and Far-Reaching Sight Stack?Nightskieshttps://paizo.com/threads/rzs2n4pj?Do-Dead-Shot-and-FarReaching-Sight-Stack#22015-04-16T17:38:22Z2011-11-15T06:55:45Z<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>At a glance, it does seem as though one needs to spend a full round to specifically benefit from the scope, but that is not the case. It merely says that with it, one <i>can</i> use a full round action to shoot one shot, which is an unnecessary statement in itself. The Far-Reaching Sight benefit is achieved <i>whenever</i> a full-round action is spent to make a single shot. Dead Shot would benefit from this. They're not really stacking- it can be misleading to say they do. An AC enhancement bonus and a resistance enhancement bonus don't stack in the same sense. You just get both benefits.</p>[Spoiler omitted]
[Spoiler omitted]
At a glance, it does seem as though one needs to spend a full round to specifically benefit from the scope, but that is not the case. It merely says that with it, one can use a full round action to shoot one shot, which is an unnecessary statement in itself. The Far-Reaching Sight benefit is achieved whenever a full-round action is spent to make a single shot. Dead Shot would benefit from this. They're not really stacking- it can be misleading to say they...Nightskies2011-11-15T06:55:45ZRe: Forums: Rules Questions: Types of bonuses. Is there a list somewhere?Nightskieshttps://paizo.com/threads/rzs2n31q?Types-of-bonuses-Is-there-a-list-somewhere#22019-06-12T11:55:59Z2011-11-04T21:24:30Z<p><a href="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Bonus" target="_blank" rel="nofollow">As requested.</a></p>As requested.Nightskies2011-11-04T21:24:30ZRe: Forums: Rules Questions: Weapons in both hands and iterative attacks, without two weapon fightingNightskieshttps://paizo.com/threads/rzs2n253&page=6?Weapons-in-both-hands-and-iterative-attacks#2692011-11-02T21:58:34Z2011-11-02T20:08:47Z<p>Attempting an abbreviated summary of both arguments, omitting quite a few ... odd points: </p>
<p>a. Attacking with a weapon in the 'off hand' alone should incur the penalties of 1/2 STR and -2 to hit. This is inconsistent with the concept of throwing weapons and wielding a shield. None the less, it makes sense. It is backed by a statement made by a staff member and an ability for the shield fighter, <i>though not conclusively addressing the question at hand</i>. The 'off hand' concept has been butchered, and bleeds the validity of this argument.</p>
<p>b. Not using extra attacks granted by having two weapons should avoid the penalties, suggesting that 'two weapon fighting' is merely a special attack that one does not have to apply when fighting with two weapons. This also makes sense. That one can attack with different weapons in the same round in the same hand without penalty, and that the concept of a 'main hand' applies only to 'two weapon fighting', <i>kind of dodging the concept of two weapon fighting</i>. That is the whole point of the question in the first place.</p>
<p>c. The thread in its entirety is inconclusive. FAQ'ed. The (a.) argument seems to hold more water, but I want (b.) to be right.</p>Attempting an abbreviated summary of both arguments, omitting quite a few ... odd points:
a. Attacking with a weapon in the 'off hand' alone should incur the penalties of 1/2 STR and -2 to hit. This is inconsistent with the concept of throwing weapons and wielding a shield. None the less, it makes sense. It is backed by a statement made by a staff member and an ability for the shield fighter, though not conclusively addressing the question at hand. The 'off hand' concept has been butchered,...Nightskies2011-11-02T20:08:47ZRe: Forums: Rules Questions: Giving a speech?Nightskieshttps://paizo.com/threads/rzs2n28q?Giving-a-speech#112011-10-31T22:51:47Z2011-10-31T17:19:46Z<p>Perform is not a trained only skill, as Happler said. Further, a Perform check- "Check: You can impress audiences with your talent and skill in your chosen performance type." So if (s)he's blowing hot air to impress a crowd, that's Perform. If (s)he's trying to convince them to work hard to make their town more defensible against a goblin raid, that's Diplomacy. The example for improving defenses would count as simple aid (its for their own good), so convincing a lot of people to help with that would be <i>easy</i>. It wouldn't take much to raise the DC quite a bit. The challenge would be to get a bunch of people to pay attention. If the PCs have attention anyway, just go straight to the Diplomacy check. If they're trying to get the attention of a crowd in a marketplace, a Performance check would be in order, followed by Diplomacy for the convincing.</p>
<p>If you only wanted to make one roll, that should be dependent on whether or not the PC has attention already and if they're trying to convince or impress. On the street or just trying to raise hype- Performance. Trying to convince a group to do something who is already listening- Diplomacy.</p>Perform is not a trained only skill, as Happler said. Further, a Perform check- "Check: You can impress audiences with your talent and skill in your chosen performance type." So if (s)he's blowing hot air to impress a crowd, that's Perform. If (s)he's trying to convince them to work hard to make their town more defensible against a goblin raid, that's Diplomacy. The example for improving defenses would count as simple aid (its for their own good), so convincing a lot of people to help with...Nightskies2011-10-31T17:19:46ZRe: Forums: Rules Questions: Do enhancements from spell and items stack?Nightskieshttps://paizo.com/threads/rzs2n1nz?Do-enhancements-from-spell-and-items-stack#52017-08-01T10:24:19Z2011-10-27T07:14:40Z<p>SOME bonuses do stack. Such as dodge bonuses. Here's a list covering most of the bonuses. The bonus in question, as the title states, is an enhancement bonus.</p>
<p>[Spoiler omitted]</p>SOME bonuses do stack. Such as dodge bonuses. Here's a list covering most of the bonuses. The bonus in question, as the title states, is an enhancement bonus.
[Spoiler omitted]Nightskies2011-10-27T07:14:40ZRe: Forums: Advice: Freeing the SlavesNightskieshttps://paizo.com/threads/rzs2mz18?Freeing-the-Slaves#122011-10-14T23:51:30Z2011-10-14T02:56:55Z<p>The players (all disguised as drow) set up camp near the target house, and sent the rogue through town to gather more information with the ranger shadowing as backup. Knowing the challenger to be a crafty sort, she goes and finds the elite drow issuing the duel to the house that holds the artifact. Then she challenges him to an immediate match using wit, the stakes: if she wins, they help the PCs run off with their prize, or she and the PCs steal for him if she looses. The drow decides to make the condition be an giant spider egg-snatching contest from a hatchery to a spot ~60' away within 2 minutes, no interference. Situational house ruled that they could spend 10 feet of movement to drop all carried eggs safely and keep running the rest of the distance in a straight line, and a successful sunder = broken egg. Using only <i>web</i> and <i>frostbite</i>, she just barely wins and keeps maintaining her disguise. With wounds healed for both, he promises his support to her. But then they force her to stay with them and the ranger goes to get help...</p>
<p>Meanwhile, the slave oracle contacted the PCs at camp to share his story including knowledge of the merchant. After short discussion, they agree to help him after putting the oracle through a <i>zone of truth</i>. Knowing the PC's objective himself, he pledges to help them in return. The PCs go to the merchant, who gives his side of the story and then accepts payment regarding the barges. When they return to camp to find the ranger waiting for them, they head off to rescue the rogue in short order. But they don't find her in time- the window of opportunity for the artifact starts ticking. The PCs rush to the noble's house with the artifact, finding the oracle with a few others waiting for them. They retrieve the Black Font, eating damage from traps without the rogue's help (the rogue player controls the oracle in the meantime).</p>
<p>Outside, word of the soon-to-be escape riles up other slaves and riots break out. The drow elite have their duel regardless. The winner is the one that does more damage than the other against the monsters each house brings to the duel. They first go against a minotaur, trying to get it to do more damage the other contestant rather than kill it quickly. Then the poor rogue is pitted as their second opponent. She uses their animosity to the point that she gets sneak attacks in by flanking- and wins by taking down the drow that her captor challenged. Declaring victory by default, the challenger congratulates the rogue for her viciousness and honors his agreement.</p>
<p>The PCs are reunited just outside the house in the midst of growing chaos. With slaves in tow of the PCs, the drow elite interprets the slaves as 'the prize' due to paladin ranting. Dispite protests from the dragon disciple and ranger, the group proceeds with the aid of the drow elite to the hidden barges, and see the slaves with the oracle off. Unsurprisingly, the drow tries to swipe the Font off the players, and succeeds. His clerics give him a <i>blessing of fervor</i> and <i>freedom of movement</i> in the surprise round, then slow down the PCs with summoned monsters as he runs back to the city. The dragon disciple gives chase in dragon form while the rest fight. Got to use the chase mechanic, but going BACK to the city, not away!</p>
<p>The party takes only a few rounds to handle the summoned creatures, using a <i>haste</i> to catch up. The disciple bombards the drow noble with evocation until his <i>freedom</i> wears out, then snatches him in a grapple just back in the city. The game's getting late, so we wrap it up with the dragon PC holding him as the others come to back him up.</p>
<p>Quite satisfied with this one - would've been rough without those ideas!</p>The players (all disguised as drow) set up camp near the target house, and sent the rogue through town to gather more information with the ranger shadowing as backup. Knowing the challenger to be a crafty sort, she goes and finds the elite drow issuing the duel to the house that holds the artifact. Then she challenges him to an immediate match using wit, the stakes: if she wins, they help the PCs run off with their prize, or she and the PCs steal for him if she looses. The drow decides to...Nightskies2011-10-14T02:56:55Z