Nickademus42 |
Augmented Core
The base principle of the Core Set is to offer a set of cards that cover most of the generic boons and bane so that any Adventure Path can be added to it and not have to duplicate and reprint the generics, instead focusing on card more unique to the story of the AP. This is a great idea, in theory, but the reality of printing costs and card count prevented the Core from having all the desired standards and enough extra cards to host the plotline of the adventure The Dragon’s Demand.
Therefore, many of the cards in the first Adventure Path: Curse of the Crimson Throne would seem to fit this concept of a generic card that could be used in any AP. As such, I present to those making their own custom Adventure Paths to idea of a Core Set augmented by some of the cards of Curse, without including the entire AP and all the boons and banes that are flavored specifically for that story.
I hereby encourage new content makers to consider this Augmented Core as a base for their Adventure Paths. It will create the need for the players to own a copy of Curse of the Crimson Throne in addition to the Core Set, but it is highly likely that a group will purchase the first expansion with or after playing Dragon’s Demand.
What follows is a list of cards from the Curse AP that should be placed in the vault with the Core cards of the same level when building the vault for various adventures.
Locations
Alley
Arsenal
Barracks
Boat
Docks
Dunes
Glade
Office
Pits
Rooftops
Spider Nest
Tenement
Thicket
Support Cards
Plagued
Level 0 Boons and Banes
Weapons:
Kukri
Scimitar
Scythe
Spells:
Acid Burst
False Life
Frozen Touch
Immolate
Infernal Healing
Sanctuary
Armor:
Quilted Cloth Armor
Studded Leather Armor
Items:
Antiplague
Holy Symbol
Holy Water
Magnifying Glass
Spellbook
Spiked Gauntlet
Allies:
Burglar
Merchant
Pig
Spider
Story Banes:
Monstrous Spider
Jigsaw Shark
Monsters:
Dire Rat
Guard Dog
Sneak
Barriers:
Cutpurse Gang
Level 1 Boons and Banes
Weapons:
Cold Iron Greatsword
Earthbreaker
Elven Curved Blade
Flaming Shortbow
Spells:
Frost Ray
Remove Disease
Armor:
Magic Chain Mail
Item:
Helpful Haversack
Allies:
Craftsman
Gentleman Explorer
Leech
Story Banes:
Evidence
Fugitive
Wererat
Chittersnap
Derro
Monsters:
Boggard
Reefclaw
Strangler
Hell Hound
Shadow
Plaguebearer
Ratling
Spider Swarm
Barriers:
Concealed Hatch
Tangle of Debris
Flank Attack
Level 2 Boons and Banes
Spells:
Disable Mechanism
Enlarge
Vampiric Touch
Armor:
Mithral Chain Shirt
Magic Mithral Chain Mail
Item:
Ring of Evasion
Monsters:
Basilisk
Smoke Slayer
Dire Crocodile
Vampire Spawn
Infantry Devil
Geist
Orc Rager
Barriers:
Symbol of Agony
Treacherous Tunnels
Foes on all Sides
Level 3 Boons and Banes
Spells:
Chain Lightning
Divine Fortune
Ice Strike
Magical Mansion
Story Banes:
Rakshasa
Inferno
Monsters:
Inquisitor Devil
Barriers:
Symbol of Fear
Level 4 Boons and Banes
Spells:
Acid Rain
Death’s Touch
Restoration
Items:
Belt of Physical Might
Fireball Beads
Monsters:
Gargoyle
Bloodbug Swarm
Landshark
Catoblepas
Roc
Wyvern
Emperor Scorpion
Level 5 Boons and Banes
Spells:
Breath of Life
Disintegrate
Scrying
Items:
Broach of Protection
Headband of Mental Superiority
Monsters:
Banshee
Sentinel Devil
Skeletal Minotaur
Barriers:
Cursed Statue
Forbiddance
Level 6 Boons and Banes
Spells:
Dominate
Meteor Swarm
Shapechange
Items:
Ring of Energy Resistance
Staff of Greater Healing
Monsters:
Ancient Black Dragon
Toad Demon
Warlord Devil
Varisian Adventures
For those making an Adventure Path set in the nation of Varisia that wish to include the flavor of the fortune-telling cards known as the Harrow Deck, feel free to also include the following set.
Level 1 Blessings
All of the Harrow blessings
Level 1 Spells
Harrowstrike
Minor Harrowing
Level 3 Spell
Harrowing
Level 5 Spell
Major Harrowing
Level 1 Item
Harrow Deck
Level 6 Item
The Lost Harrows
Level 0 Allies
Card Caster
Harrower