Kabran Bloodeye

Nevedno de'Morcaine's page

93 posts. Organized Play character for Kydeem de'Morcaine.


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Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Hey folks, sorry I vanished on you. I had a bad case of very resistant pneumonia. My various meds started interacting and things spiraled pretty far. I'm back home and sorta working, but I think I will stay out of PbP for a while. At least until I more fully recover. Maybe we will meet again in the future. Again, sorry to go AWOL on you.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

buffs:
flagbearer +2 to hit +1 damage

Nevedno quickly reloads and fires again at the giant reptile while shuffling to the right.
crossbow att: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24, if hits, crossbow damage: 1d8 + 1 ⇒ (8) + 1 = 9

Uhmm... You folks know this isn't really our target. We don't have to kill it. We just have to get past it.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Nevedno jumps from the little cover he has managed to find and fires at the giant reptile.
crossbow att: 1d20 + 6 ⇒ (6) + 6 = 12, if hits, crossbow damage: 1d8 ⇒ 3

As it bounces off the scales, he curses and begins reloading.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Nevedno hisses, It's a freaking big lighting lizard. Whatever you decide to call it doesn't matter. Just get ready to kill it.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Well folks, my parents seem to have completely recovered from Covid and I've recovered from taking care of them.

You want me back in or have you progressed too far with out me? I completely understand if you have.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

knowledge arcana: 1d20 + 6 ⇒ (4) + 6 = 10
I am not ready for this.
Looks around for a place to hide while getting his crossbow ready.

If there is enough cover to make it worth while, will try a stealth check. If not, move him another 15' further.
stealth: 1d20 + 11 ⇒ (12) + 11 = 23

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

knowledge arcana: 1d20 + 6 ⇒ (3) + 6 = 9

survival: 1d20 + 3 + 3 + 1d6 ⇒ (9) + 3 + 3 + (3) = 18 Using a spirit surge for an extra 1d6

Remember anyone can make a survival check. If you partook in the séance, you have a +1 and it is a class skill.

Nevedno isn't really sure of the correct direction, but if he doesn't get any better advice, he will pick a tunnel and scout ahead looking for dangers.
perception: 1d20 + 9 ⇒ (12) + 9 = 21
stealth: 1d20 + 11 ⇒ (4) + 11 = 15 Apparently he trips over his own feet.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Without a word, Nevedno takes out his Swiss Army Knife (traveler's any tool) flips a few parts around to form a serviceable pickaxe and begins hacking at the crack to force his way through.

strength: 1d20 + 2 ⇒ (10) + 2 = 12 anyone else want to try or have a better idea? Maybe an adamantine pick or hammer? Summon a creature that can dig?

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Spend time with loved ones and take as much of a break as you need.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

In a raspy hissing voice, Can any of create a creature to run across this area and see what happens to it?

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision
GM Fuzzfoot wrote:

...

You determine that Kafar’s tracks stop about 15 feet from the buried doorway before disappearing. ...

Do you mean his tracks traveled 15' into this area along the same trail we were following then disappeared? Or is there another door on the far side that the footsteps disappear while approaching?

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Nevedno searches for more incriminating evidence or anything else of interest.
perception: 1d20 + 9 ⇒ (5) + 9 = 14

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Buffs:
Flagbearer + Inspire = +2 to attack, damage and +1 to saves vs CHARM/FEAR

Nevedno runs toward the remaining opponent, leaping over the fallen column.
acrobatics: 1d20 + 4 ⇒ (11) + 4 = 15 I'm going to assume that succeeds. If not, move me back and ignore the attack.

Then he slashes at the horror with his axe.
greataxe att: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18, if hits, greataxe dam: 1d12 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Buffs:
Flagbearer + Inspire = +2 to attack, damage and +1 to saves vs CHARM/FEAR

Nevedno attempts to remove its skull...
greataxe att: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23, if hits, greataxe dam: 1d12 + 3 + 2 ⇒ (8) + 3 + 2 = 13

if it is destroyed, will move toward the blue tentacle thing

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Buffs:
Flagbearer + Inspire = +2 to attack, damage and +1 to saves vs CHARM/FEAR

Nevedno brings his axe swinging through the skeletons rib cage and...
greataxe att: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14, if hits, greataxe dam: 1d12 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Buffs:
Flagbearer + Inspire = +2 to attack, damage and +1 to saves vs CHARM/FEAR

Nevedno jumps around the column with a dash and slashes at the wierd blue tentacular thing with his axe!
greataxe attack: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27, if hits, greataxe damage: 1d12 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Nevedno the Trickster would assume his stealth was successful and that he is surprising his opponent.

What sort of slimy horror is this thing?!?
knowledge arcana, local, planes, or religion: 1d20 + 6 ⇒ (4) + 6 = 10
I have no idea?!?

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

I would like to be on the initiative order please

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Nevedno sneaks forward looking around carefully.

stealth: 1d20 + 11 ⇒ (19) + 11 = 30
perception: 1d20 + 9 ⇒ (18) + 9 = 27

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Aha!

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Skai, please roll a survival anyway. You get a +3 for it being class and an extra +1. There is always a chance you could roll a high number. Right now, we are lost with a high of 6.

Edit: I will try my misfortune re-roll from Kenji.
survival: 1d20 + 4 ⇒ (4) + 4 = 8
well carp =(

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

I'm going to assume we can have a séance before we go.
I will channel the trickster spirit taking stealth and perception as my new skills. The séance boon for any that are willing to partake in the séance is a +1 bonus to survival and it becomes a class skill. (I'm hoping that someone has at least a decent wisdom score.)

I'm will gladly accept a charge off the wand.
Speed is 30'

survival to track: 1d20 + 4 ⇒ (1) + 4 = 5

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision
GM Fuzzfoot wrote:
Amenopheus says “I could not scry on Kafar and Nefti, and teleporting to an arbitrary point in the Pillars of the Sun would be a fool’s errand. Our best chance is to enter the mountains close to their starting point, and then follow their tracks.”...

But do we walk to the mountain? Time seems to be important to you in this escapade. Would it not be worth the arcane effort to get us to this starting point without delay?

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

diplomacy: 1d20 + 10 ⇒ (11) + 10 = 21

The rumers I've heard are...
You can look at the first 3 spoilers.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

@Zeta, Do you typically wish to risk Vellestir with scouting? I notice it has a decent perception and good stealth, but only 18 hp.

If not, I may go with Trickster. I'm not seeing anyone else with a good stealth score.

@GM, by the way, I should note that I have played this scenario before. I will be using a replay. It was long enough in the past, that I really don't remember much about it. Even if I do remember something as we go along, I am good at keeping that from affecting my character's actions.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Do we walk, ride, or step through the mists to get to this mountain?

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

In struts a bald half-orc. He is wearing light armor with a light armor with a large axe and crossbow on his back. His equipment is well worn and his clothing is patchwork. Yet he struts as though lord of all.
In a gravelly voice, Called am I to see the unseeable. Shall we proceed? Yes, we shall.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Avatar updated. Nevedno is a Medium.

The oddest quality of the class is I can channel a different spirit everyday. That will change my abilities depending upon which spirit I am channeling. My default when 'walking about town' is Champion.

The second oddest ability is I can share my Séance Boon with everyone who takes part in my morning séance. The boons are all untyped, so stack with everything. The séance boons I can give are:
Archmage: +2 damage of the same type on damaging spells
Champion: +2 on all non-spell damage rolls
Guardian: +1 bonus to CMD
Hierophant: +2 points of healing to each target for all healing spells and abilities
Trickster: +1 bonus to a rogue skill and it becomes a class skill
Marshall: Each séance participant can select one of the other 5 boons.

Marshall lets each person select their preferred boon, which is huge. However, it gives me personally, the least other special abilities.

I don't know all your characters and playstyle yet. Is there some particular capability that is particularly needed? For example: no one to remove traps, no one to scout, no one to heal, Not enough front line melee capability, etc... If there is, I can kind of half-ash the role.

Silver Crusade

Character Name & PFS Number: Nevedno de'Morcaine 30504-11
Character Class Mystic Medium
Current XP 9 Xp
Lodge The Concordance

Silver Crusade

Sweet!
Looks like exactly what I need.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

I have no problem killing these. Just not sure everyone can charge up the stairs, get in melee range, and kill 2 guards, in different locations before they can sound an alarm.
I am wearing the Arch-Priest Robes.

Mumbling to disguise voice, Obviously I am Krant. Someone just delivered a message addressed to Iramine... Or is it from Iramine... Holding up a paper and moving it closer and farther like a man trying to focus on writing. You have younger eyes than me. What does this say?

bluff with spirit surge and guidance: 1d20 + 6 + 1d6 + 2 + 1 ⇒ (11) + 6 + (4) + 2 + 1 = 24
I'm at 2 influence. Another and I start having troubles.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Sorry I wasn't available over the holiday. Did my bluff not work to get the acolytes to leave. I was trying to set that up so the fight was just with one priest and surprise. Oh well.

Can we please try to make a decision on what we are doing. Do you folks want to try to charge up the stairs at the 2 priest in different locations, or do you want to try and fool our way past (or at least close to) them?

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Pointing at the priest, You wait here until the others leave. We have much to discuss.

I will keep him distracted and facing away from the door. After the others leave. You guys take him from behind quickly and quietly.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Ok, for some reason I thought there was another set of stairs going up without going past them. I'd rather not have to kill them. I will put the high priest robes back on and try to talk them out of the room.

Fellow followers of Razmir's light. Harken. I have just received Holy Word from the shepherds. A Great Pilgrimage is coming and is almost here. We have little time to prepare. We must show our diligence in preparation or there will be punishment for all.
You and you will be watchers to notify us of the arrival of his Eminence. You go to the south gate and you to the east gate. Watch for signs of a large procession flying the banner of Razmir. When you see them come back and let us know the time when they will get here.

The maps disappeared for me so I'm guessing at rooms. I want rooms that a visitor might enter but doesn't currently have anyone in it.
You 2 must prepare the entrance chamber and you other 2 see that all is perfect in the library. No dust. No mess. All must be perfection. Now go quickly. My preparations will require someone's blood.
bluff with spirit surge and guidance: 1d20 + 6 + 1d6 + 2 + 1 ⇒ (7) + 6 + (5) + 2 + 1 = 21

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

I'd suggest upstairs. For some reason, I feel like we are running out of time.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Nevedno again swings with his axe.
greataxe attack: 1d20 + 2 ⇒ (2) + 2 = 4, if hits, greataxe damage: 1d12 + 1 ⇒ (9) + 1 = 10

Oh well a 2 is so much better than a 1. I couldn't even manage an aid another roll.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Nevedno slashes with his axe.
greataxe attack: 1d20 + 2 ⇒ (1) + 2 = 3, if hits, greataxe damage: 1d12 + 1 ⇒ (5) + 1 = 6
But he merely blunts his axe on the wall.

Sheesh! I can't believe how many 1's I've rolled with this PC.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

I can't see the map on my phone.

Nevedno hurls a javelin at the wounded 'priest.'
javelin attack: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4, if hits, javelin damage: 1d6 + 2 ⇒ (3) + 2 = 5

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

T4 perception: 1d20 + 4 ⇒ (16) + 4 = 20
T6 knowledge religion: 1d20 ⇒ 7

Agreed T2. And I can lead in case we encounter someone that needs fooled / distracted.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

We're supposed to find evidence. However, before we start searching, we should probably see if anyone else is up here in another room.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

boon: 1d20 ⇒ 4

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

I can't easily get to it, so I'll help the others...
Cast guidance on Hal.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Nevedno begins to flail around with his torch...
torch attack: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

torches will still work, right?

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Agreed. I will lead for this. Nevedno smears vial of noxious goo on himself, lights one of his torches, readies another vial, then moves to the front.
Applied vermin repellant. DC=15 fort save for vermin to enter my square.

ranged touch: 1d20 + 2 ⇒ (1) + 2 = 3, if hits, vial of acid damage: 1d6 ⇒ 3
location: 1d8 ⇒ 2
Ha! Location is past it to the right. It only takes a point of splash damage. I take none.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

bluff: 1d20 + 6 ⇒ (5) + 6 = 11

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Since not following that plan, I won't have used my re-roll or second spirit surge.

I will go in first to try and distract them.
Cast guidance on myself then walk in

Nevedno move in to stand behind the priests (axe in hand within the robes). With all possible bombast he intones, This will be a portentous day for the church of Razmir within this city. Something important is about to happen. You are among the first to be involved. Close your eyes. Clasp your hands above your heads. Now chant with me the prayers of the opening day. Etc...

Will continue until Hal opens fire...

Or maybe we will. Then Nevedno brings out his axe to slash at the closest priest.
greataxe attack: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4, if hits, greataxe damage: 1d12 + 1 ⇒ (11) + 1 = 12
Holy Crapola! The digital dice gods hate me this week in all my PbP games. I will use my folio re-roll
greataxe re-attack: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision
Halunzet "Hal" Methrigum wrote:
Maybe I'm missing something on the map ... but the dining room is *more* secluded from calling for aid than the hallway is, isn't it? We have already gotten the acolytes out, so if we jump the priests, we'd want to do it in the dining room.

I was thinking game mechanics. By the PF rules, you only get a standard action in a surprise round. You are a shooter, so it's ok for you. Melee guys can move or attack. Makes it hard to close and fight unless you have an open charge lane.

But if they walk out in our ambush, no one has to move to get within reach of them.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

I could order them to join me to get them out in the hallway for an ambush. You folks set up out here to get ready. Take them out swiftly and silently.

Only if the rest agree with this plan:

Guidance on myself
Nevedno struts imperiously into the room.
You two shall suffice for the task. Your assistance is required. Come with me. Immediately!
bluff: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Crap! I will use my folio re-roll
re-bluff: 1d20 + 6 + 1 + 1 + 1d6 + 2 + 3 ⇒ (3) + 6 + 1 + 1 + (1) + 2 + 3 = 17
Double crap! Ok, I added in my second spirit surge for the day.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Sorry, I forgot to mention that put on the high priest robe.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

I will follow Hal. However, I will stay at least 20ft back to not interfere too much with his sneakiness.

stealth: 1d20 - 1 ⇒ (11) - 1 = 10
perception: 1d20 + 4 ⇒ (20) + 4 = 24

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