Nekrotanos's page

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Dr Styx wrote:
This Thread may help you

I am not sure if that would really help with golem construction though, I don't think there is a specific spell to specialize in that would help (I am not going for animate objects, just golems through the construct golem feat). Although the noble scion could probably cut the golem creation time down to a few days total for a 100k golem with the 2 followers that it comes with at full level relative to you (even lower if the cohort has a valet familiar as well).


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So I have been trying to figure out how to make a golemancer type character, and I recently figured out via this that you cannot bypass the CL requirement when creating golems. Because of that, I have started trying to figure out a way to raise your caster level while creating a golem. I have already found ways to reduce the time to make it, such as a dwarf wizard with a valet familiar, but I am not sure of a way to increase your caster level through feats or traits when creating magical items, or golems (which by the link above seem to run by nearly the same rules).
Also, what ways are there to decrease the ridiculous gold requirements for creating golems? And is there any other way to get gold per day significantly up like taking dwarf wizard with the alternate favored class option? I am fine with the race/class combo there, I am just curious if there is another way to do it.


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Gisher wrote:
Milo v3 wrote:
.... trapped barns... @_@
I can't stop laughing at this. Seriously, I can't stop. Farm of Horrors?

And everyone though tomb of horrors was bad, wait until they see this one!


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phantom1592 wrote:

I would point out that even if you strip the aura of courage away... that only makes him susceptible to fear attacks, you still need to have some way to cause a fear attack...

Any any spells cast or such other actions, are rounds the paladin is smiting your evil backside...

So it's REALLY situational at best. Seems an ability that that looked good on paper.

Well, that is what enforcer and cornugon smash are for, the character is built around fear so I have that all figured out.


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DethBySquirl wrote:
I admit to being curious what the max possible carrying capacity for an individual PC actually is. Probably something astronomically physics-defying, of course.

If you roll stats with an 18 in strength (or assign them), and get to a 22 through orc racial bonuses, you apply all 5 stat increases, get a +6 belt of giant strength, a +5 tome of strength (forget what it is called), go pack mule as a level 20 fighter, take muscle of society, cut your losses, a masterwork backpack. That is 38 (base strength) + 10 (Pack Mule) + 2 (Muscle of Society) + 2 (Cut your losses) + 1 (MW Backpack) = 53 carry weight strength. This gives you a light of 12800 lbs, a medium of 25600 lbs, and a heavy of 38400 lbs. Have someone cast enlarge person on you, and enjoy 34048;68224;102400.

Edit: Oh and if you are using mythic, you can strength total to 63 through those ability score increases, add on display of strength to get that to 83 you can have 819,200 lbs; 1,638,400 lbs; 2,457,600 lbs. Cast Enlarge Person for 2,179,072 lbs; 4,366,336 lbs; 6,553,600 lbs. Use mythic enlarge person for even more lulz to get 5,668,864 lbs; 11,354,112 lbs; 17,039,360 lbs. I have no clue why you would need that much carry weight, but I guess if you need to carry the tarrasque, now you can.


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zainale wrote:
making a servant pack mule npc. need one feat that would improve its servant-y-ness..... >.>

The only method that I know of to increase carrying capacity is to get more strength, or be a large. I don't believe there are any feats or traits that can do it for you. You could always get more pack mule npcs though, lol.