Kenku

Nefreet's page

Starfinder Charter Superscriber. ******** Pathfinder Society GM. Starfinder Society GM. 16,206 posts (23,667 including aliases). 2 reviews. 1 list. No wishlists. 57 Organized Play characters. 25 aliases.


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Sczarni 5/5 ⦵⦵

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Starfinder Charter Superscriber

Anyone can learn regional languages, and even if you start with a 20 Int, that only means one extra language above your starting potential (Kobolds start with Draconic in place of Common).

I guarantee that you won't be "audited" for that, but even if you encounter a GM who (for some reason) says you can't have your one extra regional language, it won't hinder your character or invalidate your build.

(plus I assume you'll be continuing to increase your Int and/or putting ranks into Linguistics)

Sczarni

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Starfinder Charter Superscriber

This was probably meant to be posted in the Rules Questions Forum?

I am not aware of any rules that cover this, however there is at least one adventure where the PCs have a tracking device hidden on their ship that the BBEG uses to follow them out into the Vast.

My particular gripe is that, theoretically, such a beacon would still be subject to the Xd6 days of sending a signal through space, but said trackers catch up to the PCs after as little as one day.

I had to explain it away as "Plot is faster than the speed of light".

Sczarni 5/5 ⦵⦵

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Starfinder Charter Superscriber

Personally, although I think I already stated this, I believe the rules for #1-00 are the best practice we've probably ever had. Apply to any character within range, and use the Pregen's stats for the Downtime check.

Avoids "holding" the Chronicle, worrying about character stats, and worrying about interrupting whatever the character might have been in the middle of doing.

Please, let's do this going forward. The possible extra cash that you might earn by rolling a crit success isn't overpowering, and will help make these pregen scenarios more attractive.

Second Seekers (Jadnura)

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LN Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+13[/DICE] [DICE=Slashing Damage]1d10+15[/DICE]
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

"Ah Hell. Rover! You're allowed to be brave. You're not allowed to be stupid. That's my job!"

Hi-C lets loose one more shot to draw the beast's attention, then drops his rifle, activates his Haste Circuit, runs up to Rover and draws his Curve Blade.

Adv. Diasporan Rifle vs EAC: 1d20 + 8 ⇒ (4) + 8 = 12
Fire Damage: 2d8 + 6 ⇒ (4, 4) + 6 = 14

Battery at 17/20

Acrobatics to avoid AoO: 1d20 + 9 ⇒ (12) + 9 = 21

I think 7/10 rds of Haste remaining.

Sczarni

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Starfinder Charter Superscriber

You can't prove a negative.

Pathfinder is a permissive rules system. What you need is evidence showing you can hold or save your increases for a later level.

I am unaware of any Designer statements or published text that supports that idea.

Second Seekers (Jadnura)

2 people marked this as a favorite.
LN Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+13[/DICE] [DICE=Slashing Damage]1d10+15[/DICE]
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

"So brave for getting between it and us, Rover. So brave."

Adv. Diasporan Rifle vs EAC: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
Fire Damage: 2d8 + 6 ⇒ (6, 5) + 6 = 17

Battery at 18/20

Sczarni 5/5 ⦵⦵

2 people marked this as a favorite.
Starfinder Charter Superscriber

I really take issue with the claim that this is "forcing the player to lock themselves into a decision".

This is a *bonus* above and beyond what's usually available.

If someone decides not to utilize it, they're not out anything.

It's like showing up to the tail-end of a bake sale, seeing that they're giving away what's left, and not liking what the options are. Nobody's forcing you to eat the coconut macaroons.

Sczarni 5/5 ⦵⦵

1 person marked this as a favorite.
Starfinder Charter Superscriber
N N 959 wrote:
The most important question that hasn't been answered is why not just do it the same way we do for a GM who has no pregen stats to use?

*raises hand*

Because the GM has no Pregen stats to use?

Sczarni 5/5 ⦵⦵

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Starfinder Charter Superscriber
N N 959 wrote:
Nefreet wrote:
When I played this (as Fumbus) and applied the credit to my 3rd level character, my GM said the "official" answer was that Campaign Leadership didn't care about the one-time earning bonus potential.

How did you apply a lvl 5 chronicle to a lvl 3 character?

I thought the guide says it has to be to a lvl 1 or the level of the pregen you played?

Nope. Any level up to the level of the Pregen.


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GM GM GM ∞ | Current Map | Pictures | Skill Matrix | Loot List

The ysoki blinks twice and the door wirelessly opens with a *whish*

"Hey, look! Over there! One of your ancestors!"

The ysoki runs straight at Thrym, then ducks right underneath him and rolls into the hoverlift.

Acrobatics, Moxie, Fatigued, DC 35: 1d20 + 17 + 5 - 1 ⇒ (13) + 17 + 5 - 1 = 34

EDIT: and smacks right into Thrym's knee, failing to get past him.

Kush's fatigue made Zaz fail by 1!

ROUND 4-5
EVERYONE MAY ACT!!
------------------------------
RD-S2 (–31/80 stamina)
PCD-3 (–10/100 hp)
Maintenance Bots
Null-9
Thrym (–48/110 stamina)
Zaz (88 damage)
Botamo (–100/100 stamina)
Kush (–9/100 stamina, –1/65 hp)

Sczarni 5/5 ⦵⦵

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Starfinder Charter Superscriber

When I played Fumbus at a local Con, THIS was the impromptu table tent I made.


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LG Male Human (Pld 3, Mnk 2) | HP 39 | AC 26, T 22, FF 18 | CMD 24 | Fort +10, Ref +13, Will +4 (Evasion; Immune to Fear/Disease) | Init +6 | Perc +5 (darkvision 10 ft; low-light vision) | Spd 30 ft | LoH 4/4 | Smite 1/1 | Stunning Fist 2/2 | Active Conditions: Mage Armor, Reduce Person | (( Loot Sheet ))

You'll always be Lorey to us ^_^

Sczarni 5/5 ⦵⦵

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Starfinder Charter Superscriber

The description you quoted is also the errata'd version. They used to be a swift action to use, which essentially allowed for

Swift Action => Weapon Cord
Full-round Action => Full Attack

Now they're more balanced with what you pay for.

(but yes, please check the dates of posts you're replying to; older threads have probably had discussions since that provide missing context)

Sczarni 5/5 ⦵⦵

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Starfinder Charter Superscriber

"Pathfinder Society Lore" is an actual Lore skill (my character earned it from his Background). It's also referenced in at least two scenarios. So no problem selecting or using that.

"Guild Lore" is a valid choice as well, but it wouldn't, by default, cover Pathfinder Society Lore, as the Pathfinder Society is not a guild. You're probably confusing the OOC Roleplaying Guild Guide for an IC organization.

Likewise, if you have a bonus to one Lore skill, it would not apply to a different Lore skill. If you happen to encounter a GM that allows it, then enjoy the privilege for that game.

There will never be an all encompassing list, just as there wasn't such a list in PFS1, and there isn't such a list in SFS. There doesn't need to be. Nobody wants there to be. Table variation is fine.

It's like asking whether the green plotches on a map are difficult terrain. Sometimes the scenario has it listed. Sometimes a GM says "No". Sometimes "Yes". Play it however they rule and move on.

Sczarni

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Starfinder Charter Superscriber

I'll be darned:

"Retrieving an item stowed in your own backpack requires first taking off the backpack with a separate Interact action."

That's text that really should belong in the write-up for the backpack, and not on some obscure table.

And that action does indeed require two hands. My characters have a plethora of containers and sheathes, but I'll have to get into the habit of enforcing that when I GM.

Sczarni 5/5 ⦵⦵

1 person marked this as a favorite.
Starfinder Charter Superscriber

OPF is still very new. I don't think Paizo quite knows yet how to utilize them. I imagine right now it's messy.

OPF is spending their time updating the online Guide, organizing volunteers for Conventions, and offering insight into what content to sanction.

Campaign Leadership has to review and correct what's being put into the Guide, coordinate their schedules with the OPF, and finalize what goes into Additional Resources.

It's like having a volunteer base to do the time consuming legwork, but you still need to finalize the business side of things.

Sczarni 5/5 ⦵⦵

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Starfinder Charter Superscriber

Thanks for finding that!

5/5 ⦵⦵

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"Thorax don't trust Pathfinders. Safer to leave heavy items anywhere else:"

• Lift up manhole cover, hide in sewer.
• Leave in tribe's cave.
• Behind really heavy dumpster.
• Under pile of horse manure.
• Give to Thorax.

"All cost just as much as leaving at Lodge. Except last one."

Sczarni 5/5 ⦵⦵

2 people marked this as a favorite.
Starfinder Charter Superscriber
BigNorseWolf wrote:
*sits down in the rocking chair*

While I did laugh reading this, I don't think it's a good analogy.

I look at COM as being equivalent to Pathfinder's Advanced Race Guide.

There were a couple alternate racial abilities that were banned from that book, of which most were drow-related, but the vast majority were open.

And you saw really varied characters come out of it. Were their munchkins, too? Sure. But there were munchkins of all the races. And, ironically, the Aasimar/Tiefling heritages weren't even in that book!

Second Seekers (Jadnura)

3 people marked this as a favorite.
LN Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+13[/DICE] [DICE=Slashing Damage]1d10+15[/DICE]
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

Back on Valentine's Day of this year, I texted the GM to ask whether a monster we were fighting in the jungle had reach.

Thanks to an international inter-carrier cell phone glitch, he just received that text today.

Anyone else have any weird mis-text stories to share?

Second Seekers (Jadnura)

1 person marked this as a favorite.
LN Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+13[/DICE] [DICE=Slashing Damage]1d10+15[/DICE]
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

"Combination brothel/buffet, but yeah."

Sczarni 5/5 ⦵⦵

1 person marked this as a favorite.
Starfinder Charter Superscriber

Reading through the Character Operations Manual now, I see that a few of the changes people hoped for were made. Vanguards, for example, were TOO good at tanking, but really suffered in the Skills department. The final printing lowered their Stamina/HP by 1, and upped their number of skill ranks per level by 2.

A part of me wants to believe that the playtesting of Society characters helped hammer out those details ^_^

Sczarni 5/5 ⦵⦵

1 person marked this as a favorite.
Starfinder Charter Superscriber

You got to build your own 1st-, 4th- or 8th-level Pregen, using Additional Resources as usual, with a set amount of credits and a couple other items.

EDIT: Blog #1, Blog #2


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GM GM GM ∞ | Current Map | Pictures | Skill Matrix | Loot List

It is, hilariously, the same rifle that Thrym is using ^_^

Sczarni 5/5 ⦵⦵

1 person marked this as a favorite.
Starfinder Charter Superscriber

My -701 purchased Spray Paint using that logic, and uses it to block security cameras ^_^

Sczarni 5/5 ⦵⦵

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Starfinder Charter Superscriber
Page 218 of the Core Rulebook wrote:
Of course, there’s a vast array of technological devices available in most settlements—well beyond the number that could possibly be presented in any real-world book. In general, any minor piece of equipment with a real-world equivalent (alarm clock, camera, digital keys for vehicles you own, timer, watch, and so on) can be purchased with GM approval, costs 5 credits and has light bulk.

Sczarni 5/5 ⦵⦵

7 people marked this as a favorite.
Starfinder Charter Superscriber

*quickly taps his nose*

*stabs himself on his beak*


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LG Male Human (Pld 3, Mnk 2) | HP 39 | AC 26, T 22, FF 18 | CMD 24 | Fort +10, Ref +13, Will +4 (Evasion; Immune to Fear/Disease) | Init +6 | Perc +5 (darkvision 10 ft; low-light vision) | Spd 30 ft | LoH 4/4 | Smite 1/1 | Stunning Fist 2/2 | Active Conditions: Mage Armor, Reduce Person | (( Loot Sheet ))

I just realized why Starfinder Justin is nicer than Pathfinder Justin. The existence of cell phones makes reporting a hostile work environment to HR easier ^_^


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GM GM GM ∞ | Current Map | Pictures | Skill Matrix | Loot List

Body shop couldn't match the window tinting, because this county has different tinting percentage allowances, so for right now one of my windows is untinted. I honestly might leave it like that, so next time before someone kicks in my window to see what goodies I might have, they can just peek in instead.


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LG Male Human (Pld 3, Mnk 2) | HP 39 | AC 26, T 22, FF 18 | CMD 24 | Fort +10, Ref +13, Will +4 (Evasion; Immune to Fear/Disease) | Init +6 | Perc +5 (darkvision 10 ft; low-light vision) | Spd 30 ft | LoH 4/4 | Smite 1/1 | Stunning Fist 2/2 | Active Conditions: Mage Armor, Reduce Person | (( Loot Sheet ))

Just take 10 from now on. While statistically you'll typically roll better, math can't include variables for the seething animosity of artificial intelligence.

Sczarni

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Starfinder Charter Superscriber

A PC untrained in Crafting wants to upgrade their +1 weapon to a +1 striking weapon.

A +1 weapon is 35gp.
A striking rune is 65gp.
A +1 striking weapon is 100gp.

Is upgrading as simple as paying the difference (65gp, in this case), or are there other costs or requirements necessary for upgrading?

The two sides of this debate are, basically, either "Just pay the difference; nothing else required" or "There are other requirements for upgrading, including any combination of 1) hiring and paying an NPC, 2) purchasing formulae and tools, 3) waiting X number of days, and even 4) it is only possible to upgrade via Crafting".

Here are just four of the most recent arguments about this:

Thread #1
Thread #2
Thread #3
Thread #4

This needs an answer soon, as there are a lot of Pathfinder Society members arguing this one way or the other, and either way it's ruled there will be characters that need fixing.


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GM GM GM ∞ | Current Map | Pictures | Skill Matrix | Loot List

About to board my flight home.

(just realized I never posted that I'm on a mini-vacation)

Will update tomorrow after I get some sleep ^_^

Sczarni

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Starfinder Charter Superscriber
Core Rulebook errata wrote:
Page 280: Under the Ammunition heading, add the sentence “Using ammunition destroys it.”

Sczarni 5/5 ⦵⦵

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Starfinder Charter Superscriber
Ferious Thune wrote:
Can this thread please focus on what Michael asked for going forward, and further discussion about whether or not it’s necessary, how to manage a convention, or who is doing things wrong move to its own thread? I would start a new thread for discussing event mode, but I know Michael is following this one and they’ve asked for that feedback here.

Someone in this thread is claiming they have a miracle answer to this question.

I want to hear it.

If there is such a thing, I would think they'd be proud to share it, and I'd be happy to implement it.

I'm sure Michael and all of Campaign Leadership would be interested, too.

Second Seekers (Jadnura)

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LN Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+13[/DICE] [DICE=Slashing Damage]1d10+15[/DICE]
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

Bartending college don't fail me now: 1d20 + 6 ⇒ (16) + 6 = 22

"You gotta be careful here. They list percentages of formaldehyde, not alcohol."

Sczarni 5/5 ⦵⦵

1 person marked this as a favorite.
Starfinder Charter Superscriber

I'm still waiting for that miracle solution.

No theorycrafting. You say you've done this before. How?

What software? What modes of communication? How many tables?

Sczarni 5/5 ⦵⦵

3 people marked this as a favorite.
Starfinder Charter Superscriber

You're talking about a private home game. I get that. That's different.

We're talking about public games at Conventions and game stores.

What you're proposing does not happen, and cannot happen.

If you have some miracle system in place, please share it, otherwise I'm calling b#*&%%$+.

Sczarni 5/5 ⦵⦵

6 people marked this as a favorite.
Starfinder Charter Superscriber

I'm worried where this conversation is going.

Some people enjoy speedruns. Some people are motivated by Chronicles. I'm one who enjoys both.

I *also* enjoy sitting down to a full session with an engaging story.

But it's not healthy to say that one is "crossing a line".

Sczarni 5/5 ⦵⦵

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Starfinder Charter Superscriber
Lau Bannenberg wrote:
Nefreet wrote:
Lau Bannenberg wrote:
the point of the module isn't to play it but to get the chronicle sheet.
Is that wrong?
We've all occasionally played some adventure because you need 1 more XP to be in tier for something else. But when you start thinking "I've played it before and I know the story by heart and it's kinda dull by now, but it's the most efficient way to go straight to level 2 in one slot", you're crossing a line.

How so?

(this is starting to come across as one of those "badwrongfun" discussions again)

Second Seekers (Jadnura)

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LN Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+13[/DICE] [DICE=Slashing Damage]1d10+15[/DICE]
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

"I think that's the headquarters for Boner, the dating app for necrophiliacs."

Sczarni 5/5 ⦵⦵

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Starfinder Charter Superscriber
John Francis wrote:
Lau Bannenberg wrote:
You can't really schedule a 6-slot module at a convention, at that point some of those people are basically playing a homegame for the whole Con and waving to people passing their table.
We can, and do, schedule multi-day modules at our conventions.

For as long as I've done PFS this was the norm. Those module slots typically fill up faster than anything else.

Second Seekers (Jadnura)

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LN Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+13[/DICE] [DICE=Slashing Damage]1d10+15[/DICE]
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

"That's when you know you're livin'."

Hi-C sprawls out over four chairs and takes a 10-minute breather himself.

Sczarni 5/5 ⦵⦵

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Starfinder Charter Superscriber
Xathos of Varisia wrote:
It's a simple agreement between players and the GM.

That is a very, very small percentage of games. This is Organized Play. We're only interested in universal rules that don't vary from venue to venue.

The parts you and I agree on wrote:

Can I offer to run a Campaign Mode module using only PFS legal options? Yes.

Can I have players use proxies of their PFS characters? Yes.

You and I agree that these points are possible. I can invite players to my house for a private game, gentleperson's agreement, shake hands, and play.

But the vast majority of Organized Play relies on public venues that are advertised ahead of time. GMs and players alike could be total strangers. Often times the organizer doesn't know who will show up, who will GM, or who will play.

That's where you "honor system" breaks down.

Sczarni 5/5 ⦵⦵

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Starfinder Charter Superscriber

Xathos, I don't think you're listening to what is being said, and stubbornly claiming you are when people are telling you different is unhelpful.

Try looking at it like this:

Can I offer to run a Campaign Mode module using only PFS legal options? Yes.

Can I have players use proxies of their PFS characters? Yes.

But that's where the similarity ends.

Can I, as a GM, mark the player's PC as dead? No.

Can I, as a GM, ask the player to pay to remove conditions? No.

Can I ask that consumables used in the module be marked off the player's sheet? No.

Can a player sign up for a Campaign Mode module with the security that their GM will run the game using only PFS legal options? No.

Can a player sign up for a Campaign Mode module with the security that their otherwise PFS-legal proxy will be accepted? No.

And, perhaps the biggest differences, can I as the GM give the player's PC full experience, as modules thus far have granted? No.

If four players sit down to a Tier 1-4 module with Level 1 PFS proxies, that's going to be a very unhappy group by the time they're fighting encounters designed for Levels 2+.

Does that help you understand the differences we're talking about?


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CN Goblin Rogue (4) | Max HP: 46 | AC: 22 (+1 vs Traps, Resist 1 cold/electricity) | Fort +8, Ref +12, Will +9 (+2 if Ingested; +1 vs Traps) | Perception +9 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft.

During the encounter with the dog, Thorax seems out of it. He mumbles to himself as though he were having a three-way conversation...

Thorax's imagination wrote:

*an obese female goblin pops into existence on Thorax's left shoulder*

"Chieftess Orca! What you do here?"

Orca: "Kill it, Thorax. It's a dog. A filthy, Longshanks mongrel! Kill it, and make me proud."

*Eando Kline pops into existence on Thorax's right shoulder*

"Venture Boss! What you do here?"

Kline: "Thorax, I've told you before, I'm not a Venture Captain..."

Orca: "Kill it now!"

"Hey, new boss? Old boss wants me to kill dog. But you told me I get in trouble. What do?"

Kline: "What does your conscience tell you?"

The memory fades back to reality as Thorax contemplates what he desires most...

Thorax's stomach grumbles loudly, and he spends the rest of the evening eating and drinking until he passes out.

During the next day...

Athletics: 1d20 + 6 ⇒ (10) + 6 = 16

Sczarni 5/5 ⦵⦵

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Starfinder Charter Superscriber
Xathos of Varisia wrote:
roysier wrote:
Xathos of Varisia wrote:
roysier wrote:
CrystalSeas wrote:

Do I understand correctly here:

As a GM running Fall of Plaguestone for PFS credit, I can say "All PFS rules and guidelines apply to character creation. You may only use sanctioned material."

So that the players' characters would be identical to characters they could play otherwise.

The only difference is that, instead of Paizo staff making necessary editorial cuts for time/length, it would be my decision.

And I could collaborate with other people in my area to reach a nonbinding consensus as to what to leave out and what to keep in.

And if someone wanted to "play their PFS character", they could create an identical clone, play the clone through the adventure, and then apply all the gains to the "real" PFS character?

Here is the difference I don't know you I don't trust GM's i don't know. I've run into to many GM's who like to play a GM vs player style battle. They are out to get players. I like to play stuff as it is written because even gm's with good intent when they change things they usually screw stuff up. PFS mode protects against all of these concerns. That's why I only play modules in organized play in PFS mode. This decision is literally the last nail in the coffin for my interest in organized play for PF2. I'm only interested in modules and playing a scenario here and there. (I've burned out on the PF scenario model a long time ago).

Congratulations! You can still play Fall of Plaguestone in PFS mode. Enjoy!

You are wrong. No matter how you spin it. There is not PFS mode anymore.
Wrong again. Enjoy PFS mode play.

Link?

Sczarni 5/5 ⦵⦵

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Starfinder Charter Superscriber

Let's use Dragon's Demand as an example:

If it was released for PFS2, you would get three Chronicles as you played through each section. These Chronicles would have Tiers, gold, fame, Reputation, and the items found would be listed in the sanctioning document.

Three months later, a 4th Chronicle gets released. The requirements for applying this Chronicle are that you as a player earned the 3 previous Chronicles. This 4th Chronicle can be applied to any of your PFS characters, and comes with a spiffy boon (but no XP, GP, etc).


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GM GM GM ∞ | Current Map | Pictures | Skill Matrix | Loot List

FWIW, you're making me laugh out loud over here ^_^

Sczarni 5/5 ⦵⦵

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Starfinder Charter Superscriber
Edris "TOME" Rook wrote:
1) legacy races are unlocked, not a huge deal, but those related boons are no longer 'special'

On the contrary, those boons are the most sought after, because instead of granting access, you now get a +2 to any single stat that is 14 or lower.

Edris "TOME" Rook wrote:
super difficult if...you cannot get slotted as a GM

You can run games whenever you wish, and there are lots of avenues to do so: Warhorn, Meetup, Facebook, advertising at your local game store, PbP online, host some friends regularly at home, Cons.

Edris "TOME" Rook wrote:
I don't want to stop a table because someone may or not be pulling a fast one, and I don't have access to a list of allowable

It's up to the player to bring their Boon, digitally or otherwise.

Edris "TOME" Rook wrote:
Why not do a better job at play testing and building these in the first place, instead of waiting to see if players can "Break" a build

I don't know how to quite address this other than to say that this statement is full of untrue assumptions.

No race is overpowered, to my knowledge. The Design Team does plenty of playtesting (and even crowd-sourced playtesting). And it's not up to Starfinder Society to dictate what Starfinder publishes.

Starfinder Society embraces the Cantina feel. It's even been highlighted in blogs. It's vastly more open than Pathfinder Society v1 was.

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