hey it is cause they are not merchants that care about selling and buying, plus most of the stuff they sell will be to people trying to make money off sells so they will offer less, a good skill role could get more, or role playing out selling to a random, also they are more likely to sell "used often" stuff since they would buy or make stuff in hope of using it and nothing that is not brand new could sell well. that is stranded pricing is all. feel free to dm it how you will. i let my player with a witch sell her potions in town at a little higher rate for one, she has been there awhile and set up a street shop and for two the people who could have sold them seemed to have vanished.... ;)
Mark Seifter wrote:
i didn't really want to play this class but with all this; now i just want to play one to see if its good and find a way that it works. iv never found a class that didn't have great game play if you played it right, this one just might be hard to pull off. its like i tell new players want something easy to play that wont hurt you if you pick one or two things wrong? go human fighter....what something you gotta look into and work right that may or may not be able to live play a monk or some spec class.
this has turned into people just attacking each other for what they feel is better/worse. All i wanted was to read some cool stuff and see what people think about different build and all, but instead i get pages of junk... this is why i mainly stay off threads and away from geeks/nerds they just cant get along cause they believe they are right and no one else. stop acting like jerks and just post cool stuff you killing the buzz for people.
Mark Seifter wrote:
hey does tthe solorain melee weapon ignore dr?
is there a feat or class op that lets you use it at full atk? or takes the unwiedly off?
Brew Bird wrote:
I think Mark said that skill focus was to stack in early cuts of the game, but when he checked later in his own copy of the book it was indeed insight, i think that this could easly be over ruled to be able to stack since it seems (from what ive been reading on posts) to hurt some class features.
maybe but most who are reding this are taking it in for the first time so they make sure to read carfully enough make sure they dont miss or misunderstand how something works. whiel the team would have seen alot of this before and might have done what alot of people are known for doing by R3ading it the right way, 3v3n though there are m1stak3s within. :)
Brew Bird wrote:
i would guess they would be a one per shot to keep from becoming OP. although i dont have the PDF yet so cant really say.
i too noticed this....
i love this, you just dont know how much i really love this. when people throw out math and other fun stuff i just grin.Although i almost killed one of my old DMs for using a moving bird as a point of origen. every round i would wonder why my math wasnt adding up a cart a hill and the enemys would change in distance. so i asked....wish i hadnt.BTW i only gave him a hard time cause he swore up and down he was smarter than us and was a rules lawyer. ok that was a bit must to say i lvoe when people use math but hey.
so i started a group of 6 on rise of rune lords about 2 years ago and after losing players and gaining players we are at 4 players and just near the 2nd half of the 2nd chapter. I asked my players about Starfinder and they all wanna play but they want to play this AP too, so i am glad for the delay in release gives me time to run both games and its not like we can fin one fast anyways. Also an AP is great but you have to add more to it or your players get tired of feeling railroaded and you have to add flavor for your players to make them feel apart of the world and that what they are doing is effecting the world around them. Also if you have a group that just likes to kill stuff and move on they are going to fin fast, givem more to kill, make them evil, or make it where people are afraid of them due to their blood lust.