Elf

Myvannuii Kerlas's page

54 posts. Alias of Qunnessaa.


Full Name

Myvannuii Kerlas

Race

Elf

Classes/Levels

Wild mage 2

Gender

Female

Size

Medium

Age

127

Alignment

Chaotic Good

Deity

Pantheist - Magic seen, in some sense, as the consciousness of the planar organism Nature

Languages

Abyssal, Common, Celestial, Draconic, Elven, Gnoll, Goblin, Sylvan

Occupation

Fantod wanderer, arcane experimentalist

Strength 13
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 10
Charisma 12

About Myvannuii Kerlas

Basic statistics:

Speed: 30 ft.
AC: 13 Touch: 13 Flat-footed: 10
Hit Points: 17 Currently: 17
Saves: Fort: +1 Ref: +3 Will: +3
Initiative: +3
BAB: +1 CMB: +2

Weapon attacks:
+1 Composite longbow (+1 Str): +4, 1d8+1, x3, 110 ft.
Rapier: +2, 1d6+1, 18-20.

Skills:

Fly: 8
Knowledge (arcana): 9
Knowledge (planes): 9
Linguistics: 9
Spellcraft: 9
Use Magic Device: 3

Feats:

Scribe Scroll
Toughness

Racial traits:

Spoiler:
Low-light vision
Keen Senses (secret doors, +2 to Perception by sight and hearing)
Elven Immunities: +2 vs. enchantment effects, immune to magic sleep
Elven Magic: +2 on CL checks to overcome SR, and to identify properties of magic items with Appraise
Weapon Familiarity

Class abilities:

Spoiler:
Cantrips
Arcane Bond: 1/day, cast any (unmodified) spell known by the wizard.
To cast a spell without bond in hand, make a Spellcraft check at
DC 20 + spell level.

School powers (wild magic):

1st level: A wild mage can invoke a wild surge when casting a spell with a variable numeric effect. If she does so, there is a 25% chance of producing half the normal effect, a 50% chance of producing the normal effect, and a 25% chance of producing 1.5x the normal effect.

Spells prepared:

Spoiler:
Cantrips: acid splash, daze, detect magic, light
1st level: mage armour, magic missile, shocking grasp

Spellbook:

Spoiler:
All wizard cantrips
1st level: protection from evil, shield, mage armour, true strike, sleep, magic missile, shocking grasp, feather fall, jump

Equipment:

Spoiler:
+1 Composite longbow (+1 Str), 40 arrows, rapier, explorer's outfit, spell component pouch, backpack containing: spellbook, club, dagger, bedroll, flint and steel, 5 days' trail rations, waterskin, two torches, whetstone, 5 sheets parchment, scroll case, 1 oz. ink, pen, vial, sewing needle, 37 gp, 7 sp, 6 cp.

Background:

Spoiler:
Born to a bard and a druid who wander together between the elven settlements of the Mwangi Expanse, Myvannuii has desired to learn magic since first hearing her parents’ stories about the heroic mages of elven legend. Since her family rarely settled in any one place for long, though, she did not complete her training either in a school of magic or as an individual’s apprentice. Trying to study under several teachers, each with conflicting methods, only frustrated Myvannuii, and most of her studies eventually ended in arguments over her attempts to do things her way, or as she had learned from previous teachers. Finally, experimenting on her own with various combinations of the methods she had learned, Myvannuii discovered that her spells sometimes turned out more powerful, sometimes less. When she chanced upon a theoretical work that briefly treated of wild magic, she learned that the randomness she had introduced to her casting was the source of the heightened potential of her spells, and her future course of study was decided.

Considering that magic, the single most important thing in her life, benefited from chaos, Myvannuii cultivated the seeds of eccentricity in her strong elven individuality in the hope that she would come to think chaotically as a matter of course, and benefit from chaos in other fields as well. Her continual search for deeper knowledge of ever-changing magic has since led her further and further afield until now, in her erratic way, she has come out of the Mwangi forests to Sargava.