paizo.com Recent Posts by Myrin Greasebeardpaizo.com Recent Posts by Myrin Greasebeard2022-05-26T20:30:31Z2022-05-26T20:30:31ZRe: Forums: Product Discussion: Pathfinder Society Scenario #6–12: Scions of the Sky Key, Part 1: On Sharrowsmith's Trail (PFRPG) PDFMyrin Greasebeardhttps://paizo.com/products/btpy9am4/discuss?Pathfinder-Society-Scenario-6-12-Scions-of-the-Sky-Key-Part-1-On-Sharrowsmiths-Trail#122015-01-29T17:27:40Z2015-01-29T17:27:40Z<p>Where is it?</p>Where is it?Myrin Greasebeard2015-01-29T17:27:40ZRe: Forums: Rules Questions: Gunslinger: Reloading needs an errata or a nerfMyrin Greasebeardhttps://paizo.com/threads/rzs2pilg&page=4?Gunslinger-Reloading-needs-an-errata-or-a-nerf#1532013-02-28T22:47:10Z2013-02-28T22:47:10Z<p>There seems to be some confusion. I would like to mention you need to take rapid reload for each type of firearm; pistol, musket and each double barreled. That sucks up feats. Secondly most Gm allow a character several free actions that make sense like loading a gun and talking to someone. Allowing them 2 free actions to load guns seems like it would be restricted. You could use alchemical cartridges and magic items to load both barrels and fire both, but you take a -4 to hit that round with all shots. If you had the rapid shot then you would take an addition -2 to each shot. The shots would be -6, -6 at one target and , -2. The bow can not do that but it can rapid shot. The bow is cheaper, does not misfire, cheap ammunition and is overall cheaper. For each alchemical cartridge used it increases the misfire chance. But the problem seems to be with a lot of shoots per round, but it is dealing with high level characters. All characters are tough then. Step up on metas a gunslinger. A ranger with a bow ignores cover and concealment at that level. A gunslinger does not. There are a lot of ways to experience the game. I think guns are a little tough to use right and players have a huge feat tax to use them restricting the feats they get.</p>There seems to be some confusion. I would like to mention you need to take rapid reload for each type of firearm; pistol, musket and each double barreled. That sucks up feats. Secondly most Gm allow a character several free actions that make sense like loading a gun and talking to someone. Allowing them 2 free actions to load guns seems like it would be restricted. You could use alchemical cartridges and magic items to load both barrels and fire both, but you take a -4 to hit that round with...Myrin Greasebeard2013-02-28T22:47:10ZRe: Forums: Rules Questions: Belier's Bite (conclusively?)Myrin Greasebeardhttps://paizo.com/threads/rzs2lddb&page=2?Beliers-Bite#582012-11-19T19:42:44Z2012-11-19T19:42:44Z<div class="messageboard-quotee">Sean K Reynolds wrote:</div><blockquote><p> If a monster's writeup doesn't say it's immune to bleed, check it's creature type. For a golem, constructs are immune to bleed effects:</p>
<p><a href="http://paizo.com/pathfinderRPG/prd/monsters/creatureTypes.html#construct" target="_blank" rel="nofollow">construct entry in the PRD</a>
<br />
</blockquote><p>What about a ruling on this? Bleed effects do not stack with each other unless otherwise stated as in the bleed critical feat and you roll each round. There is a misconception you roll once and that is it. Belier's Bite is a pain in the butt because it says when you make an unarmed strike. A monk can make several unarmed strikes. Does it deal a 1d4 per strike, or a 1d4 per strike upto a maximum 4 points on bleed on any given round or is it 1d4 per strike like the higher level feat?
<p>I think you would get a d4 per strike doing a maximum of 4 bleed if a 4 is rolled. The bleed is rolled every turn similar to bleed critical. If you hit 10 times, you get 10 chances to roll a 4.</p>Sean K Reynolds wrote:If a monster's writeup doesn't say it's immune to bleed, check it's creature type. For a golem, constructs are immune to bleed effects:
construct entry in the PRD
What about a ruling on this? Bleed effects do not stack with each other unless otherwise stated as in the bleed critical feat and you roll each round. There is a misconception you roll once and that is it. Belier's Bite is a pain in the butt because it says when you make an unarmed strike. A monk can make...Myrin Greasebeard2012-11-19T19:42:44ZRe: Forums: Rules Questions: Is Belier's Bite too powerful?Myrin Greasebeardhttps://paizo.com/threads/rzs2kjkl?Is-Beliers-Bite-too-powerful#52012-09-08T21:23:56Z2012-09-08T21:23:56Z<p>What is interesting about this debate is whether the convention overrides the feat or does the implicit feat override the convention.</p>
<p>Improved Critical overrides the convention that bleed do not stack with the clause they stack. Different people write different books and what players have learned is that not everything is clear.</p>
<p>The flaw to having this feat is that you have to use unarmed strikes. This leads to less damage and many things don't take bleed, have DR, or have regeneration which is another matter altogether.</p>
<p>I tend to think that you take your highest result and the bleed continues. Allowing it to stack is a bit strong, but it is implied. You take it with an unarmed strike. And an insinuates one attack and if you have multiple attacks you would get multiple bleeds. This is one of the many issues that could be addressed, but most DM prefer to run more conservatively.</p>What is interesting about this debate is whether the convention overrides the feat or does the implicit feat override the convention.
Improved Critical overrides the convention that bleed do not stack with the clause they stack. Different people write different books and what players have learned is that not everything is clear.
The flaw to having this feat is that you have to use unarmed strikes. This leads to less damage and many things don't take bleed, have DR, or have regeneration...Myrin Greasebeard2012-09-08T21:23:56ZForums: Local Play: Columbus Ohio Grand Lodge OpeningMyrin Greasebeardhttps://paizo.com/threads/rzs2odhk?Columbus-Ohio-Grand-Lodge-Opening#12012-06-29T03:12:08Z2012-06-29T03:12:08Z<p>Getting information now. Recruiting gamers who enjoy a chance to run some games with a mind toward consistency. We will be using Epic Words to relate material. The site will be posted where players can join in the discussion and get an idea of what is expected. The goal of the group is to provide some rp innovation.</p>Getting information now. Recruiting gamers who enjoy a chance to run some games with a mind toward consistency. We will be using Epic Words to relate material. The site will be posted where players can join in the discussion and get an idea of what is expected. The goal of the group is to provide some rp innovation.Myrin Greasebeard2012-06-29T03:12:08ZRe: Forums: Pathfinder Society Scenario Submissions: Active Voice vs Passive VoiceMyrin Greasebeardhttps://paizo.com/threads/rzs2j2tx?Active-Voice-vs-Passive-Voice#72012-06-26T01:06:38Z2012-06-26T01:06:38Z<p>There seems to be a lot of thought in the literature on the matter. I think that depending on the story being told, passive can be a powerful tool. The passive vs active is hardly a reason to disregard a good story. If anything it can be rewritten.</p>There seems to be a lot of thought in the literature on the matter. I think that depending on the story being told, passive can be a powerful tool. The passive vs active is hardly a reason to disregard a good story. If anything it can be rewritten.Myrin Greasebeard2012-06-26T01:06:38ZRe: Forums: Pathfinder Society: Boons on eBayMyrin Greasebeardhttps://paizo.com/threads/rzs2nmjd&page=2?Boons-on-eBay#672012-06-12T19:50:14Z2012-06-12T19:50:14Z<p>I think if they want to inspire more gamers they should allow people who run them to give them out as well.</p>
<p>Whether or not someone has a copy or buys one, what does it matter? People are playing the game and the nerd rage does nothing. The designers want to give incentives for players to go to conventions, which in realty is not the bread and butter of the game. They get exposure but almost all the players at conventions are players already. It is the home gamer introducing the game to new players where the growth is. There are a lot of players who would like a non-standard race who are tired of the same old crap and are unable to spend a week at a convention hoping to roll one. The economy is doing worse and money is getting harder to come by.</p>
<div class="messageboard-quotee">Rubia wrote:</div><blockquote><p> Just to play Devil's Advocate. . . .</p>
<p>What exactly is the thing that "doesn't sit well" with selling boons that a person got for use in PFS?</p>
<p>1) Is it the issue that Paizo created something for free that someone else is making money on?</p>
<p>2) Is it the "impurity in allowing the pocketbook" to affect PFS play?</p>
<p>3) Is it that the boon should be TIED TO YOU AND ONLY YOU when you get it?</p>
<p>4) Is it because of a fear that since boons can be easily duplicated (and aren't tracked) that they will be photocopied and distributed?</p>
<p>5) Is it because the person who buys it isn't the person we want to reward?</p>
<p>Perhaps answering why can explain how to address the issue, if one exists.</p>
<p>Rubia </blockquote><p>I think if they want to inspire more gamers they should allow people who run them to give them out as well.
Whether or not someone has a copy or buys one, what does it matter? People are playing the game and the nerd rage does nothing. The designers want to give incentives for players to go to conventions, which in realty is not the bread and butter of the game. They get exposure but almost all the players at conventions are players already. It is the home gamer introducing the game to new...Myrin Greasebeard2012-06-12T19:50:14ZRe: Forums: Advice: DM advice: Players changing their character, and a party without a Melee characterMyrin Greasebeardhttps://paizo.com/threads/rzs2lje7?DM-advice-Players-changing-their-character#212010-11-30T01:48:03Z2010-11-30T01:48:03Z<p>I think you already in your post hit on it. It is fun and if they change, let them.</p>I think you already in your post hit on it. It is fun and if they change, let them.Myrin Greasebeard2010-11-30T01:48:03ZRe: Forums: General Discussion (Prerelease): Welcome to the General Discussion ForumMyrin Greasebeardhttps://paizo.com/threads/rzs2im5n?Welcome-to-the-General-Discussion-Forum#252009-03-15T23:04:05Z2009-03-15T23:04:04Z<div class="messageboard-quotee">Jason Bulmahn wrote:</div><blockquote><p> Welcome to the General Discussion Forum of the Beta Playtest of the Pathfinder RPG. This forum is for posting general observations about the rules as well as discussing aspects of the rules that have not yet been brought up in the Design Forums. </p>
<p>Those of you who participated in the Alpha playtest will notice a change. Instead of discussing the entire system all at once, we will now be focusing on specific aspects of the rules in a limited period, so as to focus the discussion. Although we will be monitoring this forum for ideas to discuss later, our primary focus will be on the design forums, so if you want to make sure your voice is heard, be sure to post in the Design Forums.</p>
<p>Once again, welcome to the Beta Playtest. I am looking forward to hearing your thoughts and ideas.</p>
<p>Jason Bulmahn
<br />
Lead Designer
<br />
Paizo Publishing</p>
<p></blockquote><p>I think that there is something wrong with the way many people want it to be like world of warcraft with pet like undead. undead are not pets. I do not think there is anything wrong with what is written, but I feel the solution is creating a simple spell that is only playable by necromancers.
<p>The necromancer is a wizard who is fascinated with longevity and interested in harnessing the power of undeath. They are the Dr. Frankenstein’s of D&D. They study materials that allow them insight into life. They use these insights when wielding the arcane arts in order to pervert the very balance of nature. They are not divine and should not be able to pull forth from the higher powers few of which condone animation of the dead. They have the ability to craft undead as their learning of it increases. To reflect this there are a few spells that would be essential.</p>
<p>Animate lesser
<br />
This spell requires materials. It is not a summoning. It does not create a pet. It is designed to allow the character access to something they would not otherwise have access to until many levels later. This creates an equal amount of undead as per the animate dead spell; however there are no material components other than a skeleton of a creature. The big difference is that early in a necromancer’s career, the accuracy and complexity of the spell exceeds their skills, so instead of making permanent undead, they can only temporarily animate their targets. The undead they create lasts 1 day per level. This spell becomes worthless at higher levels. That is a very important mechanic. If you have the materials and skeletons then you would just cast the higher levels spell. This gives a necromancer some use and strength at lower levels. They would control what they create, and should be given turning resistance so a cleric can not simply turn or get control them or give it to them as a class feat choice.</p>
<p>Giving necromancers this would allow them to create at first level 2 skeletons that last one day at first level.</p>
<p>We play tested using the necromancer that turns as a 3.5 cleric. It seemed odd to me. Necromancers don't turn undead to control them. Infused in the very magics that animate their minions is the control necessary. They lack the ability to heal them, and turn them, but once they are created they are bound to the necromancer with the darkest of magics.</p>
<p>Some people use summon undead and make them like pets. That completely ruins the flavor of necromancers and weakens classes like druids. It is world of warcraft and it should not be considered. Play world of warcraft. All you have to do to make the necromancer a valid choice to create a spell.</p>
<p>rob</p>Jason Bulmahn wrote:Welcome to the General Discussion Forum of the Beta Playtest of the Pathfinder RPG. This forum is for posting general observations about the rules as well as discussing aspects of the rules that have not yet been brought up in the Design Forums.
Those of you who participated in the Alpha playtest will notice a change. Instead of discussing the entire system all at once, we will now be focusing on specific aspects of the rules in a limited period, so as to focus the...Myrin Greasebeard2009-03-15T23:04:04ZRe: Forums: General Discussion (Prerelease): Clarification needed: Domains/Schools, their powers, and caster/class levelMyrin Greasebeardhttps://paizo.com/threads/rzs2ivoj?Clarification-needed-DomainsSchools-their#142009-03-11T18:32:13Z2009-03-11T18:32:13Z<p>This is a good thread. I am interested in the Necromacer class. I think that there is something wrong with the way many people want it to be like world of warcraft with pet like undead. undead are not pets. I do not think there is anything wrong with what is written, but I feel the solution is creating a simple spell that is only playable by necromancers.</p>
<p>The necromancer is a wizard who is fascinated with longevity and interested in harnessing the power of undeath. They are the Dr. Frankenstein’s of D&D. They study materials that allow them insight into life. They use these insights when wielding the arcane arts in order to pervert the very balance of nature. They are not divine and should not be able to pull forth from the higher powers few of which condone animation of the dead. They have the ability to craft undead as their learning of it increases. To reflect this there are a few spells that would be essential.</p>
<p>Animate lesser
<br />
This spell requires materials. It is not a summoning. It does not create a pet. It is designed to allow the character access to something they would not otherwise have access to until many levels later. This creates an equal amount of undead as per the animate dead spell; however there are no material components other than a skeleton of a creature. The big difference is that early in a necromancer’s career, the accuracy and complexity of the spell exceeds their skills, so instead of making permanent undead, they can only temporarily animate their targets. The undead they create lasts 1 day per level. This spell becomes worthless at higher levels. That is a very important mechanic. If you have the materials and skeletons then you would just cast the higher levels spell. This gives a necromancer some use and strength at lower levels. They would control what they create, and should be given turning resistance so a cleric can not simply turn or get control them or give it to them as a class feat choice.</p>
<p>Giving necromancers this would allow them to create at first level 2 skeletons that last one day at first level.</p>
<p>We play tested using the necromancer that turns as a 3.5 cleric. It seemed odd to me. Necromancers don't turn undead to control them. Infused in the very magics that animate their minions is the control necessary. They lack the ability to heal them, and turn them, but once they are created they are bound to the necromancer with the darkest of magics.</p>
<p>Some people use summon undead and make them like pets. That completely ruins the flavor of necromancers and weakens classes like druids. It is world of warcraft and it should not be considered. Play world of warcraft. All you have to do to make the necromancer a valid choice to create a spell.</p>
<p>rob</p>This is a good thread. I am interested in the Necromacer class. I think that there is something wrong with the way many people want it to be like world of warcraft with pet like undead. undead are not pets. I do not think there is anything wrong with what is written, but I feel the solution is creating a simple spell that is only playable by necromancers.
The necromancer is a wizard who is fascinated with longevity and interested in harnessing the power of undeath. They are the Dr....Myrin Greasebeard2009-03-11T18:32:13ZRe: Forums: Classes: Sorcerer and Wizard: Alternate Necromancy School Specialist BonusMyrin Greasebeardhttps://paizo.com/threads/rzs2j636?Alternate-Necromancy-School-Specialist-Bonus#62009-01-31T17:34:51Z2009-01-31T17:34:51Z<p>I think a good idea is to use what mechanics that already are used by the system. It is not unheard of for a first level character to control undead. I think the necromancer should be able to control undead like a cleric. The new clerics cast bursts, that is not good to use. I think that we should use the cleric 3.5 turning for necromancers. This allows them to control them without the ability to heal them.</p>
<p>At first level, they could not make them or heal them but based on their charisma they can control them.</p>
<p>Creating new things only leads to confusion then playtesting. I think that paizo should address this and make a statement about it. I will be dickie if they wait to say something till the rules come out.</p>I think a good idea is to use what mechanics that already are used by the system. It is not unheard of for a first level character to control undead. I think the necromancer should be able to control undead like a cleric. The new clerics cast bursts, that is not good to use. I think that we should use the cleric 3.5 turning for necromancers. This allows them to control them without the ability to heal them.
At first level, they could not make them or heal them but based on their charisma...Myrin Greasebeard2009-01-31T17:34:51ZRe: Forums: General Discussion (Prerelease): How Does the Necromancy School Power WorkMyrin Greasebeardhttps://paizo.com/threads/rzs2irjd?How-Does-the-Necromancy-School-Power-Work#262009-01-27T19:52:27Z2009-01-27T19:52:27Z<div class="messageboard-quotee">Gnome-Eater wrote:</div><blockquote> What exactly do you mean? Like, the Necromancy wizard specialization ability or...? </blockquote><p>I agree with you. All of the other grant powers at first level. It gives you an ability you can not use until you can cast 4th level spells. The only way you will be able to creat undead at lower levels is to buy the scroll which is costly considering no other class has to.
<p>We have been roleplaying it as a cleric of 3.5. We did this so that the wizard can not heal undead in a burst. It allows them to control undead while not inflicting wounds.</p>
<p>I like the idea of controling undead at first. It is not unheard of after all. Necromancers also have a poor spell selection at first. It seems to be working out.</p>Gnome-Eater wrote:What exactly do you mean? Like, the Necromancy wizard specialization ability or...?
I agree with you. All of the other grant powers at first level. It gives you an ability you can not use until you can cast 4th level spells. The only way you will be able to creat undead at lower levels is to buy the scroll which is costly considering no other class has to. We have been roleplaying it as a cleric of 3.5. We did this so that the wizard can not heal undead in a burst. It...Myrin Greasebeard2009-01-27T19:52:27ZRe: Forums: General Discussion (Prerelease): Necromancer school powerMyrin Greasebeardhttps://paizo.com/threads/rzs2iri6?Necromancer-school-power#42009-01-27T19:49:30Z2009-01-27T19:49:29Z<p>I agree with you. All of the other grant powers at first level. It gives you an ability you can not use until you can cast 4th level spells. The only way you will be able to creat undead at lower levels is to buy the scroll which is costly considering no other class has to.</p>
<p>We have been roleplaying it as a cleric of 3.5. We did this so that the wizard can not heal undead in a burst. It allows them to control undead while not inflicting wounds.</p>
<p>I like the idea of controling undead at first. It is not unheard of after all. Necromancers also have a poor spell selection at first. It seems to be working out.</p>I agree with you. All of the other grant powers at first level. It gives you an ability you can not use until you can cast 4th level spells. The only way you will be able to creat undead at lower levels is to buy the scroll which is costly considering no other class has to.
We have been roleplaying it as a cleric of 3.5. We did this so that the wizard can not heal undead in a burst. It allows them to control undead while not inflicting wounds.
I like the idea of controling undead at first....Myrin Greasebeard2009-01-27T19:49:29ZRe: Forums: GM Discussion: Silent Tide GM Discussion [SPOILERS]Myrin Greasebeardhttps://paizo.com/threads/rzs2is7m?Silent-Tide-GM-Discussion-SPOILERS#372010-07-07T19:06:33Z2008-12-27T06:53:22Z<div class="messageboard-quotee">Doug Miles wrote:</div><blockquote><p> Omnissiah wrote:</p>
<p>The part unlocked all chests and got 100gp from Torch. Can this be gotten in addition to the scenario cap? If not why even put it in?</p>
<p>My answer:
<br />
This gold is part of the cap gold. The reason it was put in was probably because there's very little loot to be had before the fight with Nessian & his gang, which is where the players really cash in—but only if they can beat Nessian. Getting 100 GP each was a way the PCs could afford to stock up on healing items (potions & scrolls) before the big fight. The loot from the last fight likely puts the PCs far above cap gold, so if they fail to win the gold from Grandmaster Torch they can still make cap.</p>
<p>Omnissiah wrote:
<br />
Also after scenario players with Perform, Craft or profession can earn extra gold? Is this in addition to the cap? I'm assuming no on first question and yes on second?</p>
<p>My answer:
<br />
You are right on this one. In Chapter 8 (pg 22) of the Guide to Pathfinder Society Organized Play you can find the rules earning •extra• gold through a side job. You are correct that this money is on top of what the PC gets through the scenario. I recommend documenting it in the "Items Sold/Conditions Gained" section of the Chronicle; "Profession (Mortician) check 19, earned 10GP". </blockquote><p>There are some issues with the take on the gold cap and the 100 bonus gold. If it were an error it should have been made clear on the forums. Here is the problem as the characters were to stock up on items before the fight, what happens with the party uses the items disporportionately. If everyone bought 2 cure lights, and onle a few people needed them, would they drain off or count toward your cap and limit what you buy in the end? Well the characters that used the potions would have consumed the gold and get a full share, while those that did not would be penalized and forced to buy something in the end they may not have wanted. Well it could be that all the unused items are returned to the Pathfinders Society and then the group is given there take. The word bonus implies in addition to.
<p>Some of those boxes were complicated and without a well rounded group it may have been difficult and skipped. I think that this was an oversight and not corrected or this was a bonus if the characters took the time out to complete it. It is only 100 gold and does not make a big difference. It is not a bonus if you are stuck with what you bought to prepare for a fight.</p>Doug Miles wrote:Omnissiah wrote:
The part unlocked all chests and got 100gp from Torch. Can this be gotten in addition to the scenario cap? If not why even put it in?
My answer:
This gold is part of the cap gold. The reason it was put in was probably because there's very little loot to be had before the fight with Nessian & his gang, which is where the players really cash in--but only if they can beat Nessian. Getting 100 GP each was a way the PCs could afford to stock up on healing items...Myrin Greasebeard2008-12-27T06:53:22ZRe: Forums: GM Tools: Slow/Fast XP TableMyrin Greasebeardhttps://paizo.com/threads/rzs2i721?SlowFast-XP-Table#222008-12-22T20:51:05Z2008-12-22T20:51:04Z<p>This is one of those things that is fixed that was not really broken. I think that any good DM can allow characters to go as fast as they want or as slow as they are willing to accept. </p>
<p>The old system worked really well. They are in such a hurry to make it their own they have failed. DM's are pretty quick and the need for a differentiated chart is a little silly. DM's can add exps, lower exps and do as they want as long as the players tolerate it. I suppose I am saying points are relative. I guess there are some people out there that need to be told everything. I want them to focus on things new matters and create new elements. But to rehash the system they are liberally borrowing is bordeline silly. Just make your book bigger and better with more options and most players will be happy. They play 3.5 because they liked it! Not because you promised to drive off the road making it your own design team. If you want to recreate the game make a new one or if you want to play in something that is different try 4.0.</p>
<p>I like the new wizard specializations and arcane bonds. I like many of the character tweaks. They have done some great things.</p>This is one of those things that is fixed that was not really broken. I think that any good DM can allow characters to go as fast as they want or as slow as they are willing to accept.
The old system worked really well. They are in such a hurry to make it their own they have failed. DM's are pretty quick and the need for a differentiated chart is a little silly. DM's can add exps, lower exps and do as they want as long as the players tolerate it. I suppose I am saying points are relative. I...Myrin Greasebeard2008-12-22T20:51:04ZRe: Forums: Equipment and Description: [Armor] A Consistent Armor ChartMyrin Greasebeardhttps://paizo.com/threads/rzs2j29d?Armor-A-Consistent-Armor-Chart#432008-12-22T20:39:17Z2008-12-22T20:39:15Z<p>I agree that armor needs love too.</p>
<p>However I would, I know this seems out of the pocket, but I would like to see something different and more customizable. I would like to stackable customizable armor. Where you can piece togather suit as you like. Not all armor is created equal and some seem really fashionable. Perhaps someone would like to have breastplate with the lower half draped in lengthy chainmail so that their running is not slowed below 30, however they take armor penalties of plate. It seems like once you buy armor and you want to upgrade you need a new set of armor. Perhaps something can be designed where people can offset some cost and use what they have or parts of it. I think it would be a little cumbersome when crafting such a chart and you would need a deep understanding of real armor. This is not to say that it has to be completed canned. In fact the way it is has a lot of merit. </p>
<p>Here is an example. You start out in some studded, but what about reinforcing the weakspots with chain draping over the gaps in the armor. I have seen somethings like that before.</p>
<p>I agree hide does not need booted. It is a little better but has larger penalties. Or they could just expand it with items from past books. The selection is rather skimpy and drool. </p>
<p>Also I think armor should give some DR. Not much but some would seem appropriate.</p>I agree that armor needs love too.
However I would, I know this seems out of the pocket, but I would like to see something different and more customizable. I would like to stackable customizable armor. Where you can piece togather suit as you like. Not all armor is created equal and some seem really fashionable. Perhaps someone would like to have breastplate with the lower half draped in lengthy chainmail so that their running is not slowed below 30, however they take armor penalties of...Myrin Greasebeard2008-12-22T20:39:15ZRe: Forums: Classes: Bard, Monk, and Rogue: Monks need full BAB.Myrin Greasebeardhttps://paizo.com/threads/rzs2iw0s&page=3?Monks-need-full-BAB#1082008-12-19T22:10:12Z2008-12-19T22:10:10Z<div class="messageboard-quotee">nighttree wrote:</div><blockquote> <div class="messageboard-quotee">Myrin Greasebeard wrote:</div><blockquote> I think the monk with a fullbase attack bonus would be a fighter with better powers and the ability to fight without a weapon. Giving them a full attack would be too powerful. As for their flurry of blows it is optional. And if you would like their chance to hit to go up focus on feats and magic that do that. </blockquote><p>It's not suggesting full BA.
<p>It's suggesting doing unarmed damage with combat maneuvers. </blockquote><p>The original post:
</p>
There's no reason for them not to have it. I understand the whole "HD tied to BAB" thing, but it's just ridiculous to have someone who is supposed to be a front-line combatant having difficulty in keeping up with attacks because he's got 3/4 BAB. It is so much simpler to give the monk full BAB and leave him at a d8 HD than to make class features that are work-arounds to this.</p>
<p>People have been asking for monks to have full BAB for years. Let's be nice and give it to them.</p>
<p>Which does suggest a full ba. You are in error correcting a perceived error. I did not bother to read all the other posts in the thread. I was commenting on the original post.</p>nighttree wrote:Myrin Greasebeard wrote: I think the monk with a fullbase attack bonus would be a fighter with better powers and the ability to fight without a weapon. Giving them a full attack would be too powerful. As for their flurry of blows it is optional. And if you would like their chance to hit to go up focus on feats and magic that do that.
It's not suggesting full BA. It's suggesting doing unarmed damage with combat maneuvers. The original post:
There's no reason for them not to...Myrin Greasebeard2008-12-19T22:10:10ZRe: Forums: Classes: Bard, Monk, and Rogue: Monks need full BAB.Myrin Greasebeardhttps://paizo.com/threads/rzs2iw0s&page=3?Monks-need-full-BAB#1052008-12-19T05:23:15Z2008-12-19T05:23:14Z<p>I think the monk with a fullbase attack bonus would be a fighter with better powers and the ability to fight without a weapon. Giving them a full attack would be too powerful. As for their flurry of blows it is optional. And if you would like their chance to hit to go up focus on feats and magic that do that.</p>I think the monk with a fullbase attack bonus would be a fighter with better powers and the ability to fight without a weapon. Giving them a full attack would be too powerful. As for their flurry of blows it is optional. And if you would like their chance to hit to go up focus on feats and magic that do that.Myrin Greasebeard2008-12-19T05:23:14ZRe: Forums: Skills & Feats: IntimidateMyrin Greasebeardhttps://paizo.com/threads/rzs2ifmh?Intimidate#442008-12-19T00:07:39Z2008-12-19T00:07:37Z<p>i agree that intimidate should be either one or the other obvious stat used. Who are you more threatened by.</p>
<p>A 6,5, 310 pound man who is ugly and hairy who smells bad who meets you in a dark alley, or some nice handsome well to do with a beaming smile?</p>
<p>Beside the grammer can you see what I am saying. strength is more than just your physical power. It is your build and how you carry yourself. Big guys carry their attitudes on their sleeves and their intent in their fists. If your threatening a bad guy, he has to believe your going to hurt him, but a bad guy who is ugly and huge and of the appropriate alignment startes beating him up, he will most likely to become more compliant. I think a real ugly strong person should get bonuses. LOL. I think the purpose stated in the posters post is great. It seems silly that a raging half orc barbarian would need to take a feat to use what he has naturally, where a gnome farmer who is naturally likeable will be a better intimidator.</p>
<p>The gnome would be like I will tickle your feet and lick your ears if you don't tell us where the chest is. Or the half orc says I don't know you so I would not feel bad ripping your arms off and jamming them in your butt.</p>i agree that intimidate should be either one or the other obvious stat used. Who are you more threatened by.
A 6,5, 310 pound man who is ugly and hairy who smells bad who meets you in a dark alley, or some nice handsome well to do with a beaming smile?
Beside the grammer can you see what I am saying. strength is more than just your physical power. It is your build and how you carry yourself. Big guys carry their attitudes on their sleeves and their intent in their fists. If your threatening...Myrin Greasebeard2008-12-19T00:07:37ZRe: Forums: Skills & Feats: Skill List { Think Tank }Myrin Greasebeardhttps://paizo.com/threads/rzs2ibao?Skill-List-Think-Tank#342008-12-18T23:55:47Z2008-12-18T23:55:46Z<p>I am not sure if anyone adressed this anywhere else, but this seems a decent place.</p>
<p>I have a crit about intimidate. It is a skill that uses Charisma. If your a spy trying to woo out a confession I can see that. However if your a beast of a brute, your only asset is your size, and that is convincing if your leaning on a badguy. You can take a feat that allows you to use your Strength instead of Charisma. I think at the outset it should be one or the other. Seems silly to make someone take a feat to use what their character has. I understand that you have to be convincing that your gonna inflict pain on the person, that is acting, but if your of the appropriate alignment and you start beating the crap out of someone the intent is clear. Your big and nasty.</p>I am not sure if anyone adressed this anywhere else, but this seems a decent place.
I have a crit about intimidate. It is a skill that uses Charisma. If your a spy trying to woo out a confession I can see that. However if your a beast of a brute, your only asset is your size, and that is convincing if your leaning on a badguy. You can take a feat that allows you to use your Strength instead of Charisma. I think at the outset it should be one or the other. Seems silly to make someone take a...Myrin Greasebeard2008-12-18T23:55:46ZRe: Forums: Classes: Barbarian, Fighter, and Ranger: Why I'm Banning the FighterMyrin Greasebeardhttps://paizo.com/threads/rzs2it33&page=4?Why-Im-Banning-the-Fighter#1592008-12-14T00:59:18Z2008-12-14T00:59:13Z<p>Fighters at higher levels have magic too. It sounds like people forget that fighter can commission items to be tailored made. What did the fighter with a ring of spell turning say to the wizard with an item that maximizes spells casting a metoer shower say?</p>
<p>How do you like your ribs?</p>
<p>Seriously, if your being outpaced your fault may be in your specialization. The item dependancy question is valid, but other than spell casters characters will have strengths and weaknesses to account for. That is the fun of it I think. Sometimes trying to exploit a weakness or strength makes the game fun.</p>
<p>Wizards can fly! So can fighters. Wizards can teleport! So can fighters. What would people suggest? There is no suck in fighters. So they can not smite, they get power attack, cleave, 4 attacks that blast a hole in bad guys while they provide cover for mages.</p>
<p>Mages can not solo everything. That is not true. The game is unbalanced in different areas, but that is why a good party is needed. I would ask that the game producers keep the differences.</p>
<p>The debate has been great.</p>Fighters at higher levels have magic too. It sounds like people forget that fighter can commission items to be tailored made. What did the fighter with a ring of spell turning say to the wizard with an item that maximizes spells casting a metoer shower say?
How do you like your ribs?
Seriously, if your being outpaced your fault may be in your specialization. The item dependancy question is valid, but other than spell casters characters will have strengths and weaknesses to account for. That...Myrin Greasebeard2008-12-14T00:59:13ZRe: Forums: Classes: Barbarian, Fighter, and Ranger: Why I'm Banning the FighterMyrin Greasebeardhttps://paizo.com/threads/rzs2it33&page=4?Why-Im-Banning-the-Fighter#1522008-12-12T18:03:49Z2008-12-12T18:03:45Z<div class="messageboard-quotee">houstonderek wrote:</div><blockquote> <div class="messageboard-quotee">baronofhilliard wrote:</div><blockquote> I am not sure why people feel the fighter sucks. They get feats and if used correctly make fighters tough. What does a wizard with 4 metoer storms say when a warrior has him grappled?</blockquote><p>Seriously, any wizard that can cast "four meteor swarms" must have been asleep if he let a fighter grapple him. The circumstances that would allow any melee character to get close enough to a wizard to affect his person from close range come up maybe once in a blue moon. I'm talking "total suprise, just rounded a corner, was busy looking at his shoes" kind of rare.
<p>And what feat allows fighters to fly?</p>
<p>Furthermore, with a base "6" in will at 20th level, even with "owl's wisdom", most fighters are going to fail the mind affect spell, and, depending on the spell, wind up using all those feats on their own party. </p>
<p>Lastly, how many wizards do parties run into solo? What, high level spell slingers can't afford to hire high level meat shields anymore?</p>
<p>Melee characters rock the house at low levels, kinda hold their own at mid levels, and are glorified valets at high levels. Just the way the system works. </blockquote><p>Are all the characters you play epic mages??? Are all the games you play in broken and allows you the freedom to choose your terms? Sounds like your campaigns are a little well, weak.
<p>The point is that in general most people agree that fighters lose a little as they go up to epic in comparison to the other classes. Some point out that Fighters are gear dependent. Some make the mistake and say monks are nerfed. but all classes are gear dependant, and a fighter can FLY, with proper gear! With the proper gear he can have a great save and lots of juice to do some damage. Try playing them instead of bashing them and you will see that. It is true that a mage will have 4 meteor storms! Wooot. The problem is that they can get mangled just as fast. And most mages are not epic, unless that is the campaign setting you play in which in that instance is great.</p>
<p>I think the system is great. A fighter can always use wishes to even things out. So much attention has been paid to the fact fighters naked suck. A good players will find ways to shore up their weaknesses and play to their strengths. I reaffirm that I agree with that one gent. Situations are not always optimal, and often who gets the jump on the other could win.</p>
<p>The fighter is a great class for people who don't like spells and new players. They are tanks and they are not meant to be alone. Just like a wizard may seem powerful, but without a tank they don't get out much.</p>
<p>I do agree that the system does not tke into acount differences in stats. Clearly a 20 strength is better than a 14. But it is up to the DM to give more exps. Actually now I think a 3rd level figther with a 20 strength is only a challenge rating 1 now.</p>houstonderek wrote:baronofhilliard wrote: I am not sure why people feel the fighter sucks. They get feats and if used correctly make fighters tough. What does a wizard with 4 metoer storms say when a warrior has him grappled?
Seriously, any wizard that can cast "four meteor swarms" must have been asleep if he let a fighter grapple him. The circumstances that would allow any melee character to get close enough to a wizard to affect his person from close range come up maybe once in a blue...Myrin Greasebeard2008-12-12T18:03:45ZRe: Forums: Classes: Barbarian, Fighter, and Ranger: Why I'm Banning the FighterMyrin Greasebeardhttps://paizo.com/threads/rzs2it33&page=3?Why-Im-Banning-the-Fighter#1422008-12-10T21:31:49Z2008-12-10T21:31:48Z<div class="messageboard-quotee">FatR wrote:</div><blockquote> <div class="messageboard-quotee">baronofhilliard wrote:</div><blockquote> you right about the latter. They seem dependant upon their gear at higher levels, but so are wizards with arcane bonds. Break their item they have trouble casting spells. Steal their spellbook and they are screwed. The only class that seems to not be dependant on gear is the monk. </blockquote>The monk is the most gear-dependent class in the game %). Because the gear is the only way to somewhat compensate their inherent suckage. Also, care to explain, how exactly you plan to steal archmage's spellbook? </blockquote><p>Swing and a miss with all respect. you strip away all gear from every class and the monk owns. That was the point of that. Not every mage is epic. Not every mage is an arch mage.
<p>The point is not that a wizard expecting to fight a fighter chooses the terms and prepares the perfect combination of spells. Like that fella said which I agree with completely, often combat depends on the circumstances.</p>
<p>The fighter is a great class that is simple to start if he is finessed he can be a bruttle machine of melee.</p>FatR wrote:baronofhilliard wrote: you right about the latter. They seem dependant upon their gear at higher levels, but so are wizards with arcane bonds. Break their item they have trouble casting spells. Steal their spellbook and they are screwed. The only class that seems to not be dependant on gear is the monk.
The monk is the most gear-dependent class in the game %). Because the gear is the only way to somewhat compensate their inherent suckage. Also, care to explain, how exactly you...Myrin Greasebeard2008-12-10T21:31:48ZRe: Forums: Equipment and Description: Mithral - Is it too good?Myrin Greasebeardhttps://paizo.com/threads/rzs2j297&page=2?Mithral-Is-it-too-good#642008-12-10T03:52:51Z2008-12-10T03:52:50Z<p>I think you have a very good point. I suppose I never had that thought. But to get the DR you would have to know how to move in heavy armor. They are both really expensive, but one seems much more worthy. Why is adamantine heavy? Could it not just be a light more durable metal as well. Captain America had a shield that he could throw all day. lol. Okay a little nerdy there. The two metals don't seem equal. One is more useful than the others. </p>
<p>Perhaps it can be treated as medium in regards to penalties but still be only as function in regards to movement as the armor that it is. On that note a person would have to be able to use the heavy armor to be effective. In order to gain the benefits of the metal you have to know how to use the bulky armor. If a barbarian wants to wear it he would need the feat, but once he had the feat he could use it as medium armor.</p>I think you have a very good point. I suppose I never had that thought. But to get the DR you would have to know how to move in heavy armor. They are both really expensive, but one seems much more worthy. Why is adamantine heavy? Could it not just be a light more durable metal as well. Captain America had a shield that he could throw all day. lol. Okay a little nerdy there. The two metals don't seem equal. One is more useful than the others.
Perhaps it can be treated as medium in regards to...Myrin Greasebeard2008-12-10T03:52:50ZRe: Forums: Classes: Barbarian, Fighter, and Ranger: Why I'm Banning the FighterMyrin Greasebeardhttps://paizo.com/threads/rzs2it33&page=3?Why-Im-Banning-the-Fighter#1322008-12-10T01:28:24Z2008-12-10T01:28:24Z<p>you right about the latter. They seem dependant upon their gear at higher levels, but so are wizards with arcane bonds. Break their item they have trouble casting spells. Steal their spellbook and they are screwed. The only class that seems to not be dependant on gear is the monk.</p>you right about the latter. They seem dependant upon their gear at higher levels, but so are wizards with arcane bonds. Break their item they have trouble casting spells. Steal their spellbook and they are screwed. The only class that seems to not be dependant on gear is the monk.Myrin Greasebeard2008-12-10T01:28:24ZRe: Forums: Classes: Barbarian, Fighter, and Ranger: Why I'm Banning the FighterMyrin Greasebeardhttps://paizo.com/threads/rzs2it33&page=3?Why-Im-Banning-the-Fighter#1302008-12-09T22:23:56Z2008-12-09T22:23:56Z<p>I am not sure why people feel the fighter sucks. They get feats and if used correctly make fighters tough. What does a wizard with 4 metoer storms say when a warrior has him grappled?</p>
<p>Nothing.</p>
<p>The point I would like to make is that with the right feats, weapons the fighter can dish out massive damage with their attacks. They can grapple spellcasters. They can cut them in half.</p>
<p>All classes are generic to a degree and the point of customization is to add what you like. Fighter is the most customizable class in the game. I think that the fighters that you make must be missing something. I think fighters are a good class to keep around.</p>I am not sure why people feel the fighter sucks. They get feats and if used correctly make fighters tough. What does a wizard with 4 metoer storms say when a warrior has him grappled?
Nothing.
The point I would like to make is that with the right feats, weapons the fighter can dish out massive damage with their attacks. They can grapple spellcasters. They can cut them in half.
All classes are generic to a degree and the point of customization is to add what you like. Fighter is the most...Myrin Greasebeard2008-12-09T22:23:56ZRe: Forums: GM Tools: Slow/Fast XP TableMyrin Greasebeardhttps://paizo.com/threads/rzs2i721?SlowFast-XP-Table#202008-12-09T18:57:14Z2008-12-09T18:57:13Z<p>on a slightly related note, the exps given for NPC if they have no racial levels exps are given at lesser challenge ratings. ie... a 3rd level npc fight is worth CR1. I think this needs some work. Lets assume you have a group of 4 decent 1st levels characters against the level 3 fighter. Odds are the groups resources will allow them to win the combat. In that case I can see wanting to lower exps. Now how often has a party member walked off and got into trouble. Lets say a Ll fighter comes accross a L3 fighter and they go at it. Obviously the L1 is outclassed. But what if the L1 wins? He would only get a CR1 exps. Something is strange about the -2 CR. It would seem unnecessary and considering a lot of encounters do happen in the city. Somethings were not broke. It sounds good that the higher level you are you get a flat rate for CR and after so many you get nothing. I like that.</p>on a slightly related note, the exps given for NPC if they have no racial levels exps are given at lesser challenge ratings. ie... a 3rd level npc fight is worth CR1. I think this needs some work. Lets assume you have a group of 4 decent 1st levels characters against the level 3 fighter. Odds are the groups resources will allow them to win the combat. In that case I can see wanting to lower exps. Now how often has a party member walked off and got into trouble. Lets say a Ll fighter comes...Myrin Greasebeard2008-12-09T18:57:13ZRe: Forums: Races & Classes: Arcane Bond (Su) Object Question -- pg 33Myrin Greasebeardhttps://paizo.com/threads/rzs2i86z?Arcane-Bond-Object-Question-pg-33#332008-12-09T18:44:47Z2008-12-09T18:44:46Z<p>As for arcane bond, it is unclear whether or not you need to be of the appropriate level as the feat, however, being a beta test I assume you should go by what is written via your interpretation. </p>
<p>I think it seems likely you can enchant you item at first and I assume you start with a wand or whatever you choose. The problem is that you do not have sufficient resources to put a spell into your item. You are granted a spell and the ability to enchant as if you had the feats not that if you have had meet the requirements for the feats. A familiar gets stronger over time without any resources spent and if you get the feats you can still enchant items. If you choose arcane bond you can not get a familiar. To screw it by saying you need to be the be the level of the feats that you explicitly have is redundant.</p>
<p>As for the cost, I believe that is in the case it needs replaced. A masterworked item is expensive, but that seems to be a benefit of choosing it. As for a staff, to enchant a staff is cost prohibited. It would not be the best item to choose if you wanted to enchant it early. I think the cost is if it needs to be replaced. Your items will become targets like familiars and animal companions. I noticed it does not say you can choose a diffent item later. So you might start with a wand and then later destroy it and get a staff.</p>
<p>I think it is an interesting mechanic that needs play tested. Just post your feedback. I am interested to hear what you have to say on this issue.</p>As for arcane bond, it is unclear whether or not you need to be of the appropriate level as the feat, however, being a beta test I assume you should go by what is written via your interpretation.
I think it seems likely you can enchant you item at first and I assume you start with a wand or whatever you choose. The problem is that you do not have sufficient resources to put a spell into your item. You are granted a spell and the ability to enchant as if you had the feats not that if you have...Myrin Greasebeard2008-12-09T18:44:46Z