Idol of the Forgotten God

Mvumbu's page

266 posts. Alias of supervillan.


Full Name

Mvumbu the Wise and Beautiful

Race

Hippopotamus

Classes/Levels

11HD, animal companion (lvl 13)| current AC 38 T 16 FF 34 | HP [115/115] 93/93 |CMD 30| F +15 R +14 W +7; +2 vs nonmagical disease; +1 vs fear; +2 vs haunts; devotion; evasion | Init +2(+4) | Perc +7 lowlight vision, scent| Tricks 6/6

Gender

active effects:
bear focus, tiger focus, longstrider, GMF, barkskin
F

Size

L

Special Abilities

sweat, scent, link, share spells, animal focus, devotion, evasion, multiattack

About Mvumbu

Mvumbu
Female Hippopotamus
N Large Animal
Init +2; Senses lowlight vision, scent; Perception +7
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Defence
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AC 32, touch 11, flat-footed 30 (+16 natural armour, +5 armour, +2 Dex, -1 size)
hp 93 (11d8+44)
Fort +13, Ref +12, Will +7; +2 vs nonmagical disease, immune to nonlethal damage from heat; +1 vs fear, +2 vs haunts; devotion; evasion
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Offense
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Base Atk +8; CMB +16; CMD 28; +4 vs trip
Speed 40 ft.
Melee
bite +14/+9, 3d8+10/19-20x2

Abilities
Str 24
Dex 14
Con 16
Int 3
Wis 13
Cha 5

Feats
Toughness
Outflank
Extra item slot: shoulders
Power attack (-3,+9)
Improved Natural Attack (bite)
Vital Strike
Endurance (from ioun stone)
Improved Critical (bite)

Skills
Acrobatics 7; jump 11
Perception 7
Stealth 2
Swim 13
Linguistics -2 (common, polyglot)

Tricks
attack all, defend, come, down, flank, seek, vengeance strike, entangling strike, exclusive (Kiboko), stay, air walk, chameleon stride, guard, sneak

Skirmisher tricks: 6/6

Special abilities
link, share spells, sweat (immune to non-lethal damage from heat, +2 to save vs disease), evasion, devotion, trample 1d8+10 Ref DC 22, multiattack (iterative bite), animal focus:

Bat: The creature gains darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense to a range of 10 feet.
Bear: The creature gains a +2 enhancement bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.
Bull: The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.
Falcon: The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.
Monkey: The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Mouse: The creature gains evasion, as the rogue class feature. At 12th level, this increases to improved evasion, as the rogue advanced talent.
Owl: The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level.
Stag: The creature gains a 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.
Tiger: The creature gains a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.
Wolf : The creature gains the scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.

Equipment
studded leather barding +2, training harness, cloak of resistance +2, menacing amulet of mighty fists, cracked green prism ioun stone (saves), flawed scarlet and green cabochon ioun stone (fatigued -> sickened, exhausted -> nauseated)