Mephit

Mr Zhun's page

22 posts (23 including aliases). No reviews. No lists. No wishlists. 1 alias.




Hey guys!

So I'm a brand new GM, (though I've played the game quite a bit.) introducing quite a few new players to the game. My previous GM had a lot of fun with Skulls and Shackles, but I'm not sure if it's the best place to start.

What are your opinions?


Hey guys!

I stumbled upon the Dark Tapestry Oracle and have some great back story and role playing ideas in my head. The problem is I don't really know how to build an effective divine spontaneous caster, especially with this mystery. I know the Oracle is supposed to be a specialist, but I don't see the Dark Tapestry leading in a real defined direction.

I want to be a caster focused character, and am leaning towards the Haunted Curse (ie I don't want to use many forms and buffs to become a melee machine). I like the Dark Tentacles spell, and am wondering how effective Divine battlefield control is.

Really I'm looking for a party role to fill, and spells and feats that will help me fill it well! Thank you so much.

Yours,
Mr Zhun


OK so going along with the Sorcerer debate in the other thread I have a practical problem.

Our group just finished a campaign. I played a Human Celestial Sorcerer 7/Malconvoker 2 who focused on summons, and creative use of the Benign/Baleful Transposition spells. Stats were rolled Str 10 Con 12 Dex 12 Wis 16 Int 14 Cha 20

Enter the problem. I'm going to be bringing this character back as an 19th level...problem...he needs to be able to create demi-planes, and seal them from outside influence. He'll be building himself a dungeon, and a plane to trap his summons on. Really, he's become a lot more conniving, long ranged, and Wizard-like than any Sorcerer build should be.

The biggest challenge is my spell list - what do I take, and how do I mitigate the giant holes that are going to pop up by trying to do a job fit for Batman?

ps. Please don't let this degenerate into another Wizard vs. Sorcerer thread. I understand that I'm starting from a flawed premise, no need to rub it in.


Is there any reason the Magus does not have access to the Sorcerer/Wizard spell list?