Ethem Baler

MorkXII - Zimbartel's page

236 posts. Alias of MorkXII.


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NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Will DC 21: 1d20 + 14 ⇒ (6) + 14 = 20: Frightened 1

Terrified by the load croak, Zim frantically casts a spell at the remaining enemy.

Ray of Frost
Attack: 1d20 + 16 - 1 ⇒ (10) + 16 - 1 = 25
Cold damage: 4d4 + 4 ⇒ (3, 4, 4, 2) + 4 = 17


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim takes a step back, trying to hide a little under Isiros.

Then he tries to zap the two closest enemies.

Step
Electric Arc Electricity damage: 4d4 + 4 ⇒ (2, 1, 2, 4) + 4 = 13, Green and Purple get a basic Reflex save DC 26.


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Despite his previous spell fizzling, Zim again attempts to blast the golem with water.

True Strike, Drain Bonded Item to cast Hydraulic Push (3rd)
Attack: 2d20 ⇒ (11, 12) = 23 12 + 16 = 28.
Bludgeoning damage: 7d6 ⇒ (6, 6, 1, 5, 4, 2, 4) = 28 and 5ft knockback.


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Seeming Hawk's successful attack with water, Zim attempts something similar.

True Strike, Hydraulic Push
Attack: 2d20 ⇒ (3, 5) = 8: 5 + 16 = 21.


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim immediately feels better. "Thank you, Ash. I suppose this is better than the swamp, but I wonder if there were perhaps a safer way we could have entered.."

Zim quickly scans the room to see where Crys ended up, happy to see the bear on the far side of the room already, then casts Haste on Abalyn.

Unable to recall any of the magical properties of the creature, he then attempts to recall any of its physical characteristics. Recall (Crafting): 1d20 + 16 ⇒ (14) + 16 = 30


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim is shaken by the fall through the ceiling, but not badly hurt. "Is everyone alright?" He stands up, and glances around and spots the clay creature across the room.
Identify (Arcana): 1d20 + 18 ⇒ (8) + 18 = 26
He quickly backs up behind Isrios.

Stand, ID, Stride


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Reflex: 1d20 + 15 ⇒ (7) + 15 = 22


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim takes a few steps forward to the edge of the raft and then casts a fireball on the two boggards to the left of the door.

Fire damage: 8d6 ⇒ (2, 3, 5, 2, 2, 2, 2, 2) = 20 (Targetting Blue and Green, Basic reflex save DC 26)


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim is visibly relieved that the croc is gone. He turns his attention back to the boggards on the wall.

Extend Spell
Cast Hydraulic Push (3rd) on Blue
Attack: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 7d6 ⇒ (4, 1, 4, 3, 1, 2, 3) = 18 and 5 ft knockback


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

The arrows continue to rain down on Zim, but he remains focuses on the massive crocodile who has consumed Isiros. "Let him go, beast!"

True Strike, Chromatic Ray
Attack: 2d20 ⇒ (1, 5) = 6. 5 + 16 = 21.
Color: 1d4 ⇒ 1: 30 fire damage.


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Croc damage Mental damage: 8d6 ⇒ (6, 1, 1, 3, 2, 1, 6, 3) = 23 + Frightened 2.


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim glances back and forth between the boggards on the wall and the croc, and quickly decides that the croc is the more immediate threat.

Cast Phantasmal Killer. Croc gets a Will save

The Zim quickly casts a second spell to help someone act in the water.Cast Physical Boost on someone, likely Isiros.


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Craft: 1d20 + 16 ⇒ (15) + 16 = 31


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

"I have some rope in my pack, and I imagine so of you do as well. A raft should not be difficult to construct, assuming that some of you will be able to do the heavy lifting."


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

"We have encountered several of these towers in our travels, and they have all been very dangerous. Could we perhaps take a look at it and make sure that it has been property disabled?"


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

"I wish that we could have convinced those creatures that we were not their enemies, but I suppose little could have been done once they attacked us," Zim says sadly. "I suppose we carry on?"

I think the red arrow on the map indicates our next hex already.


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim is upset that the creatures attacked, but he has no desire to let them continue hurting the party.

◆Widen Spell.
◆◆Cast Fireball (4th) on all 4 Bilokos
Fire Damage: 8d6 ⇒ (5, 6, 4, 1, 6, 1, 6, 4) = 33 (basic reflex save, DC 25)


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

"Those creatures do not appear violent to me. I have read about something like them before - they are just simple creatures who wish to be left alone. I do not think we should attack them - we should deal with that tower and get out of here."


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim also wonders what these creatures could be.
Nature: 1d20 + 11 ⇒ (1) + 11 = 12
Zim also has no idea what these are.


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

"We would be grateful for your assistance. Could you perhaps describe the flowers that you are looking for? It is possible that we might encounter them as we continue our mission in this jungle."


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

"You will let go of her!", Zim shouts before attacking the creature with a blast of water.

Cast True Strike
Cast Hydraulic Push (3rd)
Attack: 2d20 ⇒ (9, 14) = 23 : 14 + 15 = 29
Bludgeoning Damage: 5d6 ⇒ (5, 5, 2, 3, 2) = 17 and 5 ft knockback


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim quickly tries to remember if he's ever read anything that matches the description of this creature before.
Recall Knowledge (Nature): 1d20 + 11 ⇒ (9) + 11 = 20

Then he casts Haste on Isiros, hoping Isiros can keep the creature occupied at a safe distance.


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim watches the drakes take down Abalyn, but there is little he can do for her directly. His best chance of helping is to take down the drakes as quickly as possible.

Fireball, 4th, roughly centered on the tower hitting both drakes
Fire damage: 8d6 ⇒ (5, 6, 6, 2, 2, 4, 4, 5) = 34 (basic Reflex 25 save)


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

"Presumably, Abalyn is best suited to disable the tower again, despite discussions that might indicate otherwise." Zim glances between Isiros and Abalyn. "To that end..." he trails off as he begins casting.

Cast Haste on Abalyn.


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Abalyn points out the dragons to Zim, who thinks a bit.

ID Arcana: 1d20 + 17 ⇒ (14) + 17 = 31


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim takes the scrolls and the ring and attempts to determine what they might do.

Identify Scroll 1 Arcana: 1d20 + 17 ⇒ (2) + 17 = 19
Identify Scroll 2 Arcana: 1d20 + 17 ⇒ (10) + 17 = 27
Identify Scroll 3 Arcana: 1d20 + 17 ⇒ (7) + 17 = 24
Identify Ring Arcana: 1d20 + 17 ⇒ (14) + 17 = 31


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

"Sir, please - put down the weapon. Let us help you verify the illegitimacy of this temple before you destroy it. If it is indeed a fabrication, I am certain my friend here " (he points at Ash) " would be more that happy to help you destroy it."

Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim attempts to identify the weapon Gerhard is using.

Craft: 1d20 + 15 ⇒ (7) + 15 = 22


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

"Sir, I have no doubt that your research has been very thorough, but perhaps it would be wise to share your research with others and have them corroborate it, before doing something drastic and irreparable?"

Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim spots an ideal chuck of rubble, and launches it at the dragon.

◆ True Strike ◆◆Telekinetic Projectile (4th)
Attack: 2d20 ⇒ (8, 20) = 28 20! + 15 = 35.
Bludgeoning damage: 4d6 + 4 ⇒ (3, 2, 6, 2) + 4 = 17 * 2 = 34.

But the dragon is already dead, so he basically just throws a rock at a corpse.


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim blasts the creature with water

◆True Strike ◆◆Hydraulic Blast (3rd)
Attack: 2d20 ⇒ (19, 19) = 38: 19 + 15 = 34
Bludgeoning Damage: 7d6 ⇒ (1, 1, 3, 6, 5, 1, 6) = 23 + 5 ft knockback (Crit: +3d6 damage, +5ft knockback)


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim conjures an image of utter terror for the Bida, presumably TWO Hawks trying to convert it to Erastil, but Zim is not able to see what would frighten the dragon.

◆◆ Cast Phantsmal Killer, Bida gets a Will 25 save.


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim absent mindedly tries to quietly fill in Isiros, but not so as to alert the dragon to any deception, in case the dragon overhears: "Abalyn has attempted to repair the tower, but she's missing some parts so we'll have to come back in a few weeks. It zapped her because its malfunctioning, and we're concerned that it might eventually zap the dragon next, so we've disabled it for now."


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim extends the normal reach of his Detect Magic spell to try to identify any sources of magic within 60 ft.

◆ Reach Spell, ◆◆ Detect Magic (4th)


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim cast Electric Arc at the two remaining bilokos, straining slightly to reach them.

◆Reach Spell ◆◆Electric Arc
Electricity damage: 4d4 + 4 ⇒ (2, 4, 2, 4) + 4 = 16 to each, basic Reflex 25 save


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim pulls in more energy than he has ever before, and casts a massive fireball at all 4 crocs.

◆ Widen Spell, ◆◆ Fireball (4th)
Fire damage: 8d6 ⇒ (1, 6, 2, 1, 4, 4, 1, 2) = 21 Basic Reflex 25 save


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim takes a careful step back from the spider who attacked him, then throws lightning at the two other spiders.

Step 5ft
Cast Electric Arc at red and blue
Electricity damage: 3d4 + 4 ⇒ (2, 2, 4) + 4 = 12 Basic Reflex 22 save


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim casts several spells to boost Isiros before Isoris goes spider stomping.

Cast Haste on Isiros (2 actions)
Cast Physical Boost on Isiros (1 action)


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim watches anxiously until the dinosaur is out of view. "Well, that went as well as could be expected."


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim gingerly takes the gold nuggets from the others and attempts to remove the arsenic without the gold directly touching his skin.

Craft: 1d20 + 14 ⇒ (3) + 14 = 17


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

"We already have a bear! We do not need a dinosaur!"

Zim stays with the group, casting Detect Magic every 20 ft or so until we arrive at the dino cage or he pings something of interest.
He stays furthest back from the dino cage.


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim pulls the stored engery from his staff and launches a fireball at 3 of the void worms (not pink).

◆◆ Drain Bonded Item, cast Fireball
Fire damage: 6d6 ⇒ (2, 4, 4, 2, 2, 6) = 20 Basic Reflex 22 save.


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

◆◆Cast Electric Arc at Naunet and the green voidworm
Electricty damage: 3d4 + 4 ⇒ (1, 3, 1) + 4 = 9 Basic reflex 22 save.


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim directs another blast of water towards the other creature

◆True Strike, ◆◆ Hyrdaulic Blast (2nd)
Attack: 2d20 ⇒ (6, 4) = 10: 6+12 = 18
Bludgeoning damage: 5d6 ⇒ (2, 4, 1, 4, 6) = 17 + 5ft knockback


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim sees the monster grab Isiros and tries to knock it away from him.

Cast True Strike
Cast Hydraulic Push (3rd)
Attack: 2d20 ⇒ (17, 8) = 25: 17+12=29
Bludgeoning damage: 7d6 ⇒ (5, 3, 5, 4, 3, 5, 5) = 30 + 5 ft knockback (+3d6 damage and +5 ft knockback on crit)


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim Also attempts to help Ash, using the energy stored in his staff to cast a Fireball

Cast Fireball, expending 3 charges from Staff of Fire
Fire damage: 6d6 ⇒ (4, 3, 3, 4, 2, 4) = 20 Basic Reflex save.


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim hurries to catch up to the others.

Stride, Stride, Stride


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim recognizes the joke, but wipes his hands against his pants anyway, just in case.

"These boggards do not seem impressed that we have destroyed other towers.. we will have to keep an eye on them if we intend to interfere with this one."


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim pours a little bit of water out of his canteen and scrubs his hands vigorously. It might be some time before he is able to stop worrying about being possibly poisoned, however.


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim, somewhat oblivious to the world around him, finally notices a sack of gold a few feet away. He carefully opens one and gingerly removes a sample of the ore and examines it.

Craft: 1d20 + 14 ⇒ (9) + 14 = 23

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