paizo.com Recent Posts by Morham326paizo.com Recent Posts by Morham3262024-03-28T18:03:05Z2024-03-28T18:03:05ZRe: Forums: Horizons of the Vast: Anyone else having issues with putting the 3 hex maps together?Morham326https://paizo.com/threads/rzs43it2?Anyone-else-having-issues-with-putting-the-3#122022-02-21T14:44:40Z2022-02-21T14:44:40Z<p>AAAAAAAHHHHHHHH!!!!!!</p>
<p>Use the (Windows) ALT key to align a whacked map!
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https://help.roll20.net/hc/en-us/articles/360039243994-Aligning-Maps#square -map-0-2</p>AAAAAAAHHHHHHHH!!!!!!
Use the (Windows) ALT key to align a whacked map!
https://help.roll20.net/hc/en-us/articles/360039243994-Aligning-Maps#square -map-0-2Morham3262022-02-21T14:44:40ZRe: Forums: Horizons of the Vast: Anyone else having issues with putting the 3 hex maps together?Morham326https://paizo.com/threads/rzs43it2?Anyone-else-having-issues-with-putting-the-3#102022-01-23T14:46:33Z2022-01-23T14:40:36Z<p>Dang. Wish I'd seen this earlier. I've been messing with this, too. I'm STILL messing with it. I can't get it to play nice in Roll20, either. Usually messing with the edges (for squared maps) is enough to get it into place. Hexs maps? Not so much. I've complained (elsewhere) about their (meaning Roll20) hexes not being truly hexagonal, where starship combat is concerned, but that's a story for another time. (I just grab a random hi-res image of space or a nebula, and drop it in.) For an actual hex map, well, I'm sure you've encountered my problem, too. Anyway, here's where I'm at, with a grand unified map. This will probably vanish in the future, as it's shared from my OneDrive.
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<a href="https://1drv.ms/u/s!AjORrEwMjlh47izuvusU4-5hwr86" target="_blank" rel="nofollow">Grand Unified Map</a></p>
<p>(I/we took a few weeks off for the holidays, since most of my players are students, and went home for winter break, and my other group meets on Sundays - the day after big days.)</p>Dang. Wish I'd seen this earlier. I've been messing with this, too. I'm STILL messing with it. I can't get it to play nice in Roll20, either. Usually messing with the edges (for squared maps) is enough to get it into place. Hexs maps? Not so much. I've complained (elsewhere) about their (meaning Roll20) hexes not being truly hexagonal, where starship combat is concerned, but that's a story for another time. (I just grab a random hi-res image of space or a nebula, and drop it in.) For an...Morham3262022-01-23T14:40:36ZRe: Forums: Horizons of the Vast: Planetfall (1 of 6) GM's ReferenceMorham326https://paizo.com/threads/rzs43fjd?Planetfall-GMs-Reference#182021-10-10T23:13:23Z2021-10-10T23:13:23Z<p>Oh, right. Encounter ideas. The skill check event from "Dead Suns: Temple of the Twelve" (page 16), modified for the terrain they're in, with some large/huge herd animals, spooked into a stampede by lynxicoots. Some dormant Akatas, in a deep cave in the mountains might be fun too! Also, following on the mole beetles, boom slugs, and asteroid louse: more bugs! There's plenty of bugs available, after "Attack of The Swarm." I might throw some Kaukarikis at them, the next time they're in forests, too.</p>Oh, right. Encounter ideas. The skill check event from "Dead Suns: Temple of the Twelve" (page 16), modified for the terrain they're in, with some large/huge herd animals, spooked into a stampede by lynxicoots. Some dormant Akatas, in a deep cave in the mountains might be fun too! Also, following on the mole beetles, boom slugs, and asteroid louse: more bugs! There's plenty of bugs available, after "Attack of The Swarm." I might throw some Kaukarikis at them, the next time they're in forests,...Morham3262021-10-10T23:13:23ZRe: Forums: Horizons of the Vast: Planetfall (1 of 6) GM's ReferenceMorham326https://paizo.com/threads/rzs43fjd?Planetfall-GMs-Reference#172021-10-10T12:17:13Z2021-10-10T12:17:13Z<p>I'm having a lot of fun with Balco. Obviously, I don't know what future books have in store, but I'm using him for foreshadowing. If you've ever seen the movie "Event Horizon," one of the characters has visions/nightmares - and warnings of - "the dark." It's got them really uneasy, after his disappearing Thali's body, and the enveloping cloud of darkness, during that encounter.
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Definitely could have used more hex encounters; I'm mixing-and-matching some of them as I recycle them - and the mole beetles as well. I'm trying to keep with the apparent theme of electrical creatures, and taking hints from the random encounter table, too.
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My math was a bust. I gave them too many UPBs for 1 RU, but the built-in item level restrictions saved me. Scaling down UPB generation (even more!), by Advanced Projects built, looks like my way out of what I've already done. Granted they have "unlimited" RU, but I'm having Deirdrik question them about the "missing" RU(s).
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I'm looking at having fun with mechs, too! Not necessarily in this first book, but eventually. They need more completed projects (Factory? Research Institute? AI?), before that's an option.
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I'm using my other group as a guide for other charters, and just winging-it. Some will be friendly; others, not so much. I'm keeping away from the ones in the book, expecting something published later. Mine are stolen from across sci-fi history: Weyland-Yutani, Blue Sun, Umbrella Corporation, etc.
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I've got a lot of first-time Starfinder players, and they're showing up with copies of the Core Rulebook! So, I think things are going pretty well(?), considering how many mistakes I know I've made with this one. Good thing my players don't! :D</p>I'm having a lot of fun with Balco. Obviously, I don't know what future books have in store, but I'm using him for foreshadowing. If you've ever seen the movie "Event Horizon," one of the characters has visions/nightmares - and warnings of - "the dark." It's got them really uneasy, after his disappearing Thali's body, and the enveloping cloud of darkness, during that encounter.
Definitely could have used more hex encounters; I'm mixing-and-matching some of them as I recycle them - and the...Morham3262021-10-10T12:17:13ZRe: Forums: Horizons of the Vast: Serpents in the Cradle (2 of 6) GM's ReferenceMorham326https://paizo.com/threads/rzs43fje?Serpents-in-the-Cradle-GMs-Reference#22021-10-10T11:29:22Z2021-10-10T11:29:22Z<p>I'm in the AP subscription plan, and just realized the "Serpents in the Cradle" PDF has been available to download for several weeks, now. < facepalm > Grabbing it now, hoping to fill-in some gaps(?) and to clarify some questions I've had about "Planetfall."</p>I'm in the AP subscription plan, and just realized the "Serpents in the Cradle" PDF has been available to download for several weeks, now. Grabbing it now, hoping to fill-in some gaps(?) and to clarify some questions I've had about "Planetfall."Morham3262021-10-10T11:29:22ZRe: Forums: Horizons of the Vast: Planetfall (1 of 6) GM's ReferenceMorham326https://paizo.com/threads/rzs43fjd?Planetfall-GMs-Reference#152021-09-30T21:03:21Z2021-09-30T21:03:21Z<p>Before discovering this < waves hands around, motioning at this Horizons of the Vast area >, I had decided that various equipment required the appropriate Advanced Project (Armory for weapons and such, Hospital for medicinals, etc), not unlike Jared Thaler over in Charter Rules Plus, but that didn't solve my problem of where the UPBs come from to create those items. Obviously RUs are massively powerful, in that you only need "a few" to create an Armory. But what is the conversion between RU to UPB? Is there loss, or waste, in the conversion?
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This question finally came up in my game last night, where my players (who have yet to build more than the absolute basics of the Advanced Projects) wondered aloud where they might obtain more Credits. Obviously(?) they need a Bank, but this circled back around to where do the UPBs come from, to create credits?
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I found myself in a similar situation a few years back, when some players couldn't wrap their head around starships being "free," and wanted to know how much would it cost, in Credits, to buy one? Working from the Vehicles provided in the Core Rulebook, and other mundane items (Flashlight = MagLight), I tossed a pile of numbers into a spreadsheet, and eventually arrived at an equation to convert through, to get me prices of various Tiered starships. (Spoiler Alert: They weren't happy.) I've already started to do the same for RUs to UPBs - but it's going to be "a few days," before I'm happy with the math. For example, a Recharging Station or Religious Institution will set you back 5 RU: What is the average real-world equivalent of millions of dollars for a gas station, in relation to those 5 RUs? Once I'm happy with that, across the board for the various projects, and build my equation, it's just a hop, skip, and a jump to 1 RU = X UPBs.
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Another option is to simply ignore all of the spreadsheet nonsense, and arbitrarily decide that in your game, 1 RU = 50k UPBs, 1.3M UPBs, or whatever sounds reasonable to you.</p>Before discovering this , I had decided that various equipment required the appropriate Advanced Project (Armory for weapons and such, Hospital for medicinals, etc), not unlike Jared Thaler over in Charter Rules Plus, but that didn't solve my problem of where the UPBs come from to create those items. Obviously RUs are massively powerful, in that you only need "a few" to create an Armory. But what is the conversion between RU to UPB? Is there loss, or waste, in the conversion?
This question...Morham3262021-09-30T21:03:21Z