Khonnir

Mordok Dune's page

44 posts. Organized Play character for DoubleGold.


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Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Err, this is how you do it ya'll. intimidate: 1d20 + 7 ⇒ (2) + 7 = 9

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Mordok tries to take the hand off of him athletics: 1d20 + 1 ⇒ (7) + 1 = 8
tries again athletics: 1d20 + 1 - 5 ⇒ (18) + 1 - 5 = 14 it is under multiple attack penalty
and again athletics: 1d20 + 1 - 10 ⇒ (19) + 1 - 10 = 10 unless he succeed, the 2nd time, he will move behind, east of Griphook. You can move him on the map when you update your next post, don't know if he succeed on the 2nd try or not.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

It could still affect the outcome of the roll, Though they are within range, different numbers can still come up, higher or lower.
real damage: 2d6 ⇒ (3, 3) = 6 Although if you don't want to retcon, I understand, just rerolling to be fair.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

will save: 1d20 + 5 ⇒ (11) + 5 = 16 really, had to miss it by 1.
I move and do a burning hands catching all of them it looks like dmg: 2d8 ⇒ (3, 6) = 9 reflex 17 for half.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Mordok follows along with that plan.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

fort: 1d20 + 6 ⇒ (14) + 6 = 20 Yeah, healed, or at least to stage 1.
do I got to roll again for the round after that, to make it to stage 0? Spiders are dead fort: 1d20 + 6 ⇒ (2) + 6 = 8

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

fort: 1d20 + 6 ⇒ (5) + 6 = 11
He can't move so he will ray of frost the spider hit: 1d20 + 7 ⇒ (5) + 7 = 12 dmg: 1d4 + 4 ⇒ (2) + 4 = 6 cold

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Mordok will move around to burning hands blue and pink dmg: 2d6 ⇒ (6, 1) = 7 reflex 17 for half.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Mordok will ray of frost the webbing hit: 1d20 + 7 ⇒ (5) + 7 = 12 dmg: 1d4 + 4 ⇒ (2) + 4 = 6

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Mordok was just going to use his magic to destroy the mushroom that Kromrock pointed out, but that works too.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Mordok didn't want to move in that direction, he just wanted to stop there to look in that direction being between the people who did move and who didn't move.
He then continues to move, catching up to the group.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Mordok moves ahead and stops at that corner.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

South.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Mordok would being second in line.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Mordok follows along south.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Mordok follows the lead So we headed south, right?

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

thought I introduced myself, I didn't
Hello as he sits down. Melee sorcerer at your service.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Even without Galax we still have seven, with him we had eight, so we are still good with 2 hero points each.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Okay with friendly fire, I have 3 glyphs but they don't apply in bounties. Everyone gets 1 hero point.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Hello

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

You were tricking us all along. It costed you the lives of your friends and you'll be in Jail for no less than 10 years for multiple accounts after being tried in court, up to life, I hope you learned your lesson. Maybe you'll be out on Parole.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

After moving Mordok will command the pink one to run away will save dc 17. unless pink is dead, he targets blue.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Pink doesn't take double damage from a crit fail? I see he is sickened 1 suggesting he crit failed but only took 3.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Mordok moves there Drew a red line on the map to show path, Also, I think I drew the 10 foot emanation on there correctly. and will cast Noxious vapors that 10 foot emanation gets gets blue and purple dmg: 1d6 ⇒ 3 poison fort save dc 17 for half. and people are considered concealed in there.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Mordok moves up staying 10 feet behind Axel

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Duty, how dare you, I'm sure this man meant all good intentions, he is honest, he probably forgot to tell us or was too shy. He called upon us, cause we can resolve the dangerous situations. diplomacy: 1d20 + 4 ⇒ (9) + 4 = 13 in case you need it, but Mordok believes it is an honest mistake, giving him every benefit of the doubt.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Mordok confronts him, believing he has all good intentions. Why did you just say it would dangerous? We would have helped anyway.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

perception: 1d20 + 3 ⇒ (16) + 3 = 19 unless it is init, then it is 2 higher, ie 21.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Well, if they are too ashamed to leave, then you have the right idea of bringing us them them. They can't come to us, we gotta come to them.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

I will have a word with this Taldan and tell him, stealing is a sin. Put the fear of Erastil in him.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

All of our inits are showing 1 higher than our perception. Though my init is actually 5 cause of incredible init.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Sure. Hopefully the spells I chose will work better in that one. I couldn't cast command cause they probably wouldn't understand me and I couldn't get into a good position to cast Noxious Vapors as I couldn't move far enough to get into a position without getting my allies.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Thanks.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

A round of drinks, sweet. Too bad that ship is a mess, guess you have to buy a new one.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Mordok will move 4 spaces and cast ray of frost on black hit: 1d20 + 7 ⇒ (11) + 7 = 18 dmg: 1d4 + 4 ⇒ (1) + 4 = 5 cold

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Mordock will try to ray of frost black hit: 1d20 + 7 ⇒ (1) + 7 = 8 dmg: 1d4 + 4 ⇒ (2) + 4 = 6 and then third action move west 15 feet, that is far as he can go.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

fort: 1d20 + 6 ⇒ (12) + 6 = 18 The crashing of waves to Mordok actually feels good to him.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

arcana: 1d20 + 3 ⇒ (5) + 3 = 8 to see what else can identify.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Mordock will identify some items arcana: 1d20 + 3 ⇒ (12) + 3 = 15

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

reflex: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 as he tries to tuck himself under and grab onto something. includes eddies sharing of knowledge +1 bonus

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Liberate some treasure, eh, sounds like a plan.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Yep

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

I can't edit my init, my init is actually 5 because of incredible init feat.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Ah, hello, another great day for. Well what is on the board today. Not as great as fishing, especially when you play dirty in the competition
Just finished b9 with this guy, the fishing one in case people are wondering.