Morbius X's page

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I am looking over Downtime section in Ultimate Campaign and I cannot make heads nor tails over the PHASE 1 of Downtime. Here is the line:

"Phase 1—Upkeep: Pay costs associated with maintaining completed buildings and organizations."

Problem is I cannot find anywhere as to how much it costs to maintain buildings/organizations? How much does it cost?


I cannot find anywhere in D&D or Pathfinder on vampires being able to simply have more than one coffin.

Are they attuned to only one coffin (and must attune to a new if it is destroyed) or can they simply avoid death and spread out a bunch of them to fly to when killed? (which would make almost any vampire extremely difficult to end)

What's the official word?


So Weapon Training gives you Weapon Focus for a chosen weapon.

Combat Trick gives you a bonus Combat Feat. Weapon Focus is a Combat Feat.

So exactly why are they both there? It makes no sense.

Can the designers errata Weapon Training to make it more useful to take? Such as Weapon Training "grants proficiency and Weapon Focus with a chosen weapon"?

Anyone else house rule it this way to make Weapon Training an actual talent worth taking?


I have a player that is playing a Knight/Cleric for our games and he wants to get some shield feats for his character. Unfortunately, many of the feats he is interested in requires him to have Two Weapon Fighting.

Why is that? Dexterity is usually a dump stat, and it is for him (Dex 10) but it locks him out some cool shield feats now :(


5 people marked this as FAQ candidate.

This weapon comprises a pair of kama connected with an 8-foot length of chain. The wielder can attack as if armed with a single kama in each hand or extend the chain to make a single reach attack. By swinging the rope, the wielder can whip the kama about to disarm or trip opponents. Furthermore, if one of the weapons is dropped, the wielder can retrieve as a free action by pulling on the chain.

I do not understand the description at all.

So, you fight with these as you would two weapons. I take it that it is no longer a reach weapon when you do this. Therefore, you can only attack adjacent and do not threaten at 10 ft.

But then it says "OR extend the chain to make a single reach attack".

Does that mean that if I choose to use the weapon as a reach weapon I can only make ONE attack? What if I have two or three attacks from having a high BAB? I can't use the Reach ability with a Full Attack?

Does this also mean I cannot use the weapon as a reach weapon and attack with both ends?

What's the point of such a weird ruling?


Going through the dragons in the first Bestiary I noticed nothing stating certain dragons having access to Cleric spells as arcane spells to add to their spells known. Which I find quite silly, considering how dragons are known, and have always in D&D/d20 system, been envious of the great magic they have learned to harness and manipulate. Being able to use Cleric spells as arcane spells was a great representation of that.

What was the designers' reasons for taking that away? I feel as if the lethality and utilities of a true dragon have been taken away from them. Has anyone chosen to keep them around via keeping to 3.5 edition version?

I also noticed they gave them all extra dragon abilities, like the Bronze's vortex and wave mastery. I'd love to incorporate that into my games, but now they outshine the dragons from my 3.5 books like Monsters of Faerun, Draconomicon, and dragons in Dragon Magazine issues.


I have been searching over all my 3.0, 3.5, and Dragon Magazine issues for this one spell that works just like Modify Memory but it affects multiple targets.

I have Googled it a million different ways but to no avail, I cannot find the spell. I went through all my 3.0 and 3.5 Magazines and, I might have missed it, but I swore it was a Dragon Magazine spell and specific to a domain or deity.

I just don't know the name. It wasn't called "Modify Memory, Mass" or anything as such.

Can someone tell me where I can find the spell?


Do all constructs lose their immunity to mind-affecting effects if they have an Intelligence score? I assume yes.


8 people marked this as FAQ candidate. Answered in the FAQ.

Do unnamed bonuses add to CMD? I see a particular list stating what types of bonuses do add to CMD, but I see nothing concerning unnamed bonuses.

Speaking of which, would the sacred bonus applied to your shield when using Vindicator's Shield also apply to CMD? Even though shield bonuses normally don't add to CMD?


1 person marked this as a favorite.

Lately I have been feeling that the skill point use in Pathfinder is really redundant. A lot of PCs are just high in Intelligence and good in the same set of skills (Acrobatics, Perception, Spellcraft, Stealth, UMD) and it is really boring.

It only gets interesting if PCs actually spend the points on Crafts, Professions, and Perform checks.

The problem is, a lot of these skills have limited uses. Maybe if Paizo continued to release new uses for the skills, there'd be reason to branch to skills hardly ever taken such as Climb, Swim etc. (especially the skills that are always overcome by low level magic such as Climb and Swim). Maybe if Perform could do things other than be only useful for Bards and make very little cash would help enhance gameplay.

Another interesting thing is I don't see why Paizo couldn't release a new set of rules similar to WotC's Skill Trick system introduced in Complete Scoundrel. The Skill Trick system was an awesome way to spend skill points for the PCs to perform 1/encounter tricks that were really useful when needed.

Something I think Paizo should consider, and should have considered long ago.


Scouring through the boards, FAQs, and Google on both D&D 3.5 and Pathfinder systems, I cannot find anything clarifying one important question about the ENGULF special attack.

Once a creature is engulfed, and stuck inside (in Pathfinder's case, the creature is pinned), can the creature continue its actions as normal? Can it continue to engulf more enemies if it can?

For example, I had 3 of my players face a Gelatinous Cube. It engulfed them, but captured only one. That player was pinned inside (and I assume it would only be able to escape if it escaped the pin and grapple versus the ooze's CMB?).

With the PC pinned inside, is the Gelatinous Cube able to take its actions normally such as move its speed and slam attack or try to even engulf more PCs?