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Full Name

Mittens the Lionhearted

About Mittens the Lionhearted

Elena Lvl 10:

Elena
Female human witch 10 ( Pathfinder RPG Advanced Player's Guide 65, Ultimate Wilderness 212)
N Medium humanoid (human)
Init +9; Senses Perception +14
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Defense
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AC 15, touch 14, flat-footed 12 (+1 deflection, +3 Dex, +1 natural)
hp 75 (10d6+30)
Fort +5, Ref +6, Will +7
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk dagger +5 (1d4-1/19-20)
Special Attacks bond forged in blood, hexes (agony APG, beast of ill-omen UM, cackle APG, evil eye APG,
flightAPG, misfortune APG)
Witch Spell-Like Abilities (CL 10th; concentration +17)
At will— feather fall (self only) , fly (self only)
1/day—levitate (self only)
Witch Spells Prepared (CL 10th; concentration +17)
5th—major curse UM (DC 21), shadow evocation (DC 20), wracking ray (DC 21)
4th—black tentacles , confusion (DC 19), shadow conjuration, summon monster IV
3rd—bestow curse (DC 19), gloomblind bolts ARG (DC 18), ray of exhaustion (DC 19), swarm of fangs
2nd—boneshaker (DC 18), boneshaker (DC 18), merge with familiar UW, summon swarm , summon
swarm
1st—mage armor , mount, ray of enfeeblement (DC 17), ray of enfeeblement (DC 17), ray of
enfeeblement (DC 17), shield companion
0 (at will)— light, message, read magic , touch of fatigue (DC 16)
Patron Shadow
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Statistics
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Str 9, Dex 16, Con 14, Int 20, Wis 10, Cha 13
Base Atk +5; CMB +4; CMD 18
Feats Accursed Hex UM, Alertness, Evolved Familiar UM, Improved Initiative, Mauler's Endurance, Spell
Focus (necromancy), Split Hex UM
Traits chance savior, desperate focus
Skills Acrobatics +0 (-4 to jump), Climb +0, Fly +7, Handle Animal +11, Intimidate +3, Knowledge
(arcana) +9, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6,
Knowledge (history) +9, Knowledge (local) +10, Knowledge (nature) +9, Knowledge (nobility) +6,
Knowledge (planes) +9, Knowledge (religion) +6, Linguistics +6, Perception +14, Profession (barmaid) +13,
Sense Motive +2, Spellcraft +10, Stealth +5, Survival +8, Swim +1, Use Magic Device +5
Languages Common, Dwarven, Elven, Goblin, Orc
SQ witch's familiar (chicken (mauler) named PotPie)
Combat Gear potion of life bubble , scroll of remove blindness/deafness, remove blindness/deafness,
remove curse, remove curse, remove disease, remove disease , scroll of see invisibility, see invisibility ,
wand of cure light wounds (50 charges) , wand of mage armor (50 charges) , alchemist's fire (5); Other
Gear mwk dagger, amulet of natural armor +1 , belt of incredible dexterity +2 , cackling hag's blouse UE,
familiar's soulstone , headband of vast intelligence +2 , ring of protection +1 , backpack, bedroll, belt pouch,
candle (10), chalk (10), flint and steel, ink, inkpen, jewelry UE, mess kit UE, pot, soap, spell component
pouch, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded (2), 1,967 gp
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Special Abilities
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Accursed Hex Target a creature with a hex a second time that day if it made its save the first time
Agony (10 rounds, DC 20) (Su) Foe in 60 ft is nauseated for duration (Fort neg). Resave each rd, if fail
initially.
Beast of Ill-Omen (DC 20) (Su) The witch imbues her familiar with strange magic, putting a minor curse
upon the next enemy to see it. The enemy must make a Will save or be affected by bane (caster level
equal to the witch's level). The witch can use this hex on her familiar
Bond Forged in Blood (Su) Your familiar cannot speak. Master dropping a foe grants +2 atk/dmg to
both master and familiar for 1 rnd.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -4 (8 rounds, DC 20) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves,
ability or skill checks (Will part).
Evolved Familiar Familiar gains a summoner evolution
Familiar Bonus: +3 hit points You gain the Alertness feat while your familiar is within arm's reach.
Misfortune (2 rounds, DC 20) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Split Hex A targeted hex can affect two creatures
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
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A young barmaid that winks(Evil Eye), giggles(Cackle), and cries in the middle of combat(Misfortune).

PotPie:

PotPie CR –
Chicken (mauler) ( Ultimate Wilderness 193)
N Tiny magical beast (animal)
Init +4; Senses low-light vision; Perception +14
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Defense
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AC 19, touch 12, flat-footed 19 (+7 natural, +2 size)
hp 57 (1d8+1)
Fort +4, Ref +3, Will +8
Defensive Abilities improved evasion
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Offense
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Speed 30 ft., fly 20 ft. (clumsy); drift
Melee bite +5 (1d3-2)
Space 2½ ft.; Reach 0 ft.
Special Attacks bond forged in blood
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Statistics
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Str 7, Dex 11, Con 12, Int 6, Wis 12, Cha 13
Base Atk +5; CMB +3; CMD 11
Feats Improved Initiative
Skills Climb +7, Fly +3, Handle Animal +11, Linguistics -1, Perception +14, Spellcraft +0, Stealth +16,
Survival +9, Swim +4, Use Magic Device +2
SQ battle form, empathic link
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Special Abilities
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Battle Form (Str +6, Dex -2, 3/day) (Su) As standard action three times a day, grow larger.
Bond Forged in Blood (Su) You cannot speak or communicate with language. Master dropping a foe
grants +2 att/dam to both master and familiar for 1 rd.
Drift (Ex) Cannot hover, and must end flight by landing or perching on solid surface.
Empathic Link (Su) You have an empathic link with your master.
Fly (20 feet, Clumsy) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.

PotPie BattleForm:

PotPie CR –
Chicken (mauler) ( Ultimate Wilderness 193)
N Medium magical beast (animal)
Init +3; Senses low-light vision; Perception +14
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Defense
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AC 16, touch 9, flat-footed 16 (-1 Dex, +7 natural)
hp 57 (1d8+1)
Fort +4, Ref +2, Will +8
Defensive Abilities improved evasion
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Offense
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Speed 30 ft., fly 20 ft. (clumsy); drift
Melee bite +6 (1d6+1)
Special Attacks bond forged in blood
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Statistics
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Str 13, Dex 9, Con 12, Int 6, Wis 12, Cha 13
Base Atk +5; CMB +6; CMD 15
Feats Improved Initiative
Skills Climb +8, Fly -2, Handle Animal +11, Linguistics -1, Perception +14, Spellcraft +0, Stealth +7,
Survival +9, Swim +5, Use Magic Device +2
SQ battle form, empathic link
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Special Abilities
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Battle Form (Str +6, Dex -2, 3/day) (Su) As standard action three times a day, grow larger.
Bond Forged in Blood (Su) You cannot speak or communicate with language. Master dropping a foe
grants +2 att/dam to both master and familiar for 1 rd.
Drift (Ex) Cannot hover, and must end flight by landing or perching on solid surface.
Empathic Link (Su) You have an empathic link with your master.
Fly (20 feet, Clumsy) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.