paizo.com Recent Posts by Mitch Mitchellpaizo.com Recent Posts by Mitch Mitchell2024-02-29T00:28:00Z2024-02-29T00:28:00ZRe: Forums/Pathfinder Second Edition: General Discussion: What do you still need?Castellanox7 (alias of Mitch Mitchell)https://paizo.com/threads/rzs43pad&page=3?What-do-you-still-need#1422022-11-26T11:10:49Z2022-11-21T18:57:42Z<div class="messageboard-quotee">Castilliano wrote:</div><blockquote><p> And combats were often decided by buffs & builds before tactics came into play so you'd better have system mastery.
</p>
</blockquote><p>Which is different than trying to game the system to bank as many hero points as possible for inevitable degrees of failure how? Cya.Castilliano wrote:And combats were often decided by buffs & builds before tactics came into play so you'd better have system mastery.
Which is different than trying to game the system to bank as many hero points as possible for inevitable degrees of failure how? Cya.Castellanox7 (alias of Mitch Mitchell)2022-11-21T18:57:42ZRe: Forums/Pathfinder Second Edition: General Discussion: What do you still need?Castellanox7 (alias of Mitch Mitchell)https://paizo.com/threads/rzs43pad&page=3?What-do-you-still-need#1392022-11-21T16:06:39Z2022-11-21T16:06:39Z<div class="messageboard-quotee">AnotherGuy wrote:</div><blockquote> I love the degrees of success mostly... But I'm not convinced that we need to have crit fail effects on so many skill actions, like trip. I get it, trip isn't strike, I'll stop using it. </blockquote><p>That's a holdover from the "fail by 5 or more" BS rule that 3.x had, but I agree, it was trumpeted as "Here's all these things you can do now with 3 actions per turn!" and then it became "But if you fail, it'll be worse than if you just stood still."AnotherGuy wrote:I love the degrees of success mostly... But I'm not convinced that we need to have crit fail effects on so many skill actions, like trip. I get it, trip isn't strike, I'll stop using it.
That's a holdover from the "fail by 5 or more" BS rule that 3.x had, but I agree, it was trumpeted as "Here's all these things you can do now with 3 actions per turn!" and then it became "But if you fail, it'll be worse than if you just stood still."Castellanox7 (alias of Mitch Mitchell)2022-11-21T16:06:39ZRe: Forums/Pathfinder Second Edition: General Discussion: What do you still need?Castellanox7 (alias of Mitch Mitchell)https://paizo.com/threads/rzs43pad&page=3?What-do-you-still-need#1382022-11-21T16:05:11Z2022-11-21T16:05:11Z<div class="messageboard-quotee">gesalt wrote:</div><blockquote> Did you somehow miss the part of 3.5 or pf1 where you could just fail a save or suck/lose/die and just roll over? Losing to bad rolls isn't exactly new. Or did your GMs just never throw that sort of thing at you before? </blockquote><p>Let me tell you, I loved failing a fireball and getting 12d6 damage from a lvl 6 sorc in 1e... wait, you couldn't, as fireball maxes at 10d6... at 10th level.
<p>I know save/suck—I have a vehement hatred for nigh everything prismatic because of it. And while, yes, it sucks to fail a save/suck, one's failure wasn't doubled on a 5% whim.</p>gesalt wrote:Did you somehow miss the part of 3.5 or pf1 where you could just fail a save or suck/lose/die and just roll over? Losing to bad rolls isn't exactly new. Or did your GMs just never throw that sort of thing at you before?
Let me tell you, I loved failing a fireball and getting 12d6 damage from a lvl 6 sorc in 1e... wait, you couldn't, as fireball maxes at 10d6... at 10th level. I know save/suck--I have a vehement hatred for nigh everything prismatic because of it. And while, yes,...Castellanox7 (alias of Mitch Mitchell)2022-11-21T16:05:11ZRe: Forums/Pathfinder Second Edition: General Discussion: What do you still need?Castellanox7 (alias of Mitch Mitchell)https://paizo.com/threads/rzs43pad&page=3?What-do-you-still-need#1352022-11-21T03:45:28Z2022-11-21T03:45:28Z<div class="messageboard-quotee">Pronate11 wrote:</div><blockquote><br />
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What "esoteric hand waives" are you talking about in particular? Becouse from what you've quoted, it seems like you don't like making houserules, which is fair, but its kinda par for the course with all TTRPGs, or at least rule heavy ones. No designer can make a perfect rule system for everyone, and sometimes you either need to make some changes yourself or learn to deal with it. Thats not just saying "nah", thats just how it is. </blockquote><p>Hero points being the esoteric hand-wavium. We had used our hero points for something else; with that, what's the next play? All I'm hearing is "Whoops: Guess the party got TPK'ed because double the dice on a 5% makes sense. Sucks to suck."
<p>I'm also a player, so I can't do anything about it except figure out how to game the system so hard that I always have as many hero points as possible, which then sort of distracts from the point of everything in the first place.</p>Pronate11 wrote:What "esoteric hand waives" are you talking about in particular? Becouse from what you've quoted, it seems like you don't like making houserules, which is fair, but its kinda par for the course with all TTRPGs, or at least rule heavy ones. No designer can make a perfect rule system for everyone, and sometimes you either need to make some changes yourself or learn to deal with it. Thats not just saying "nah", thats just how it is.
Hero points being the esoteric hand-wavium. We...Castellanox7 (alias of Mitch Mitchell)2022-11-21T03:45:28ZRe: Forums/Pathfinder Second Edition: General Discussion: What do you still need?Castellanox7 (alias of Mitch Mitchell)https://paizo.com/threads/rzs43pad&page=3?What-do-you-still-need#1332022-11-21T01:05:25Z2022-11-21T01:05:25Z<div class="messageboard-quotee">Castilliano wrote:</div><blockquote><br />
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Sounds like a rough session, but what are the odds, right?</p>
<p>The sliding levels of success was one of the most popular and integral changes, subject to much playtesting and review. So don't expect it to be "fixed" except by yourself which you can totally do if your table prefers that. Go ahead, Paizo wants you to make any changes that make the game more enjoyable for y'all.
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And under that system, yes, crit fails are bad, so bad they might drop PCs which is why there are Hero Points. Sounds pretty cool and dramatic IMO that those two weathered the fireball despite deep burns. Yet note if you change the math there it alters the math throughout the system for PC casters, which in turn strengthens martial roles unless you take crits away from them, which sort of imbalances the whole. And steals... </blockquote><p>It sounds like (personally) a system shouldn't be propped up by esoteric hand waives which basically say "nah". That's as bad as 5e's counterspell logic.
<p>Also, the hero points at that time were gone—what's the fix for that? This was (I'm guessing) a sidequest to OoA the DM made, and literally every fight except the (If memory serves) the second or third battle in book 1 has been a "How am I going to die to some rubbish status effect or rule this week".</p>
<p>There was no issue with the yo-yo effect. 4e and PF1e basically had from character gen that you all were on on the track to be Big Damn Heroes. 4e broke it down by Tiers based on level, and PF1e had two different ability stat arrays for NPCs—one was even named "Heroic". The higher ones for PCs were high and epic fantasies—sounds kinda par for the course, especially when drinking a liquid (Potion of Cure whatever) literally stitched together wounds and all.</p>Castilliano wrote:Sounds like a rough session, but what are the odds, right?The sliding levels of success was one of the most popular and integral changes, subject to much playtesting and review. So don't expect it to be "fixed" except by yourself which you can totally do if your table prefers that. Go ahead, Paizo wants you to make any changes that make the game more enjoyable for y'all.
And under that system, yes, crit fails are bad, so bad they might drop PCs which is why there are Hero...Castellanox7 (alias of Mitch Mitchell)2022-11-21T01:05:25ZRe: Forums/Pathfinder Second Edition: General Discussion: What do you still need?Castellanox7 (alias of Mitch Mitchell)https://paizo.com/threads/rzs43pad&page=3?What-do-you-still-need#1312022-11-20T17:28:56Z2022-11-20T17:28:56Z<p>I'd waive a wand and have a review/hard look at why everything needs to be on a sliding scale of success.</p>
<p>Our last session someone cast a fireball as the opening volley. Three people failed, and of those, two people critfailed.</p>
<p>Max 12d6 damage would've killed the entire party at level 4; and had the two people that critfailed not been a champion and a monk, they would've been burn iron stains on the ground. I understand fireball is supposed to be a nuke, but at this level, the druid (8 hp/lvl) that cast it would need to drop three boosts into con to be able to save •average• damage.</p>
<p>I'd have the entire counteract system be revamped to where you don't need a table (there wasn't anything wrong with d20 + CL [or for 2e, d20 + casting proficiency bonus or something]). </p>
<p>I'd remove the wounded category—I've heard it's supposed to solve "rocket tag" issues with 1e. Which it doesn't really when you just spend 10 minutes in the middle of an enemy base having a quick rest to remove it all.</p>
<p>Those are the large ones at the moment. I came into the system excited, but honestly, every game just feels like "how exactly am I going to die/get screwed over by the system this session?"</p>I'd waive a wand and have a review/hard look at why everything needs to be on a sliding scale of success.
Our last session someone cast a fireball as the opening volley. Three people failed, and of those, two people critfailed.
Max 12d6 damage would've killed the entire party at level 4; and had the two people that critfailed not been a champion and a monk, they would've been burn iron stains on the ground. I understand fireball is supposed to be a nuke, but at this level, the druid (8...Castellanox7 (alias of Mitch Mitchell)2022-11-20T17:28:56ZRe: Forums: Iron Gods: Valley of the Brain Collectors (GM Reference)Mitch Mitchellhttps://paizo.com/threads/rzs2rgem&page=4?Valley-of-the-Brain-Collectors#1522021-05-19T14:49:46Z2021-05-19T14:49:46Z<p>Morning all!</p>
<p>I have a question re p.32/room H8. Lrrhech says that it can "see and hear" anything that goes on in this room as if clairboy/clairaud. </p>
<p>Considering the spell says (see or hear), should I assume this is something extra magical that is using the general "gist" of Voy/Aud, or should I just say screw it and that there's two sensors for 4k/dolby surround sound?</p>Morning all!
I have a question re p.32/room H8. Lrrhech says that it can "see and hear" anything that goes on in this room as if clairboy/clairaud.
Considering the spell says (see or hear), should I assume this is something extra magical that is using the general "gist" of Voy/Aud, or should I just say screw it and that there's two sensors for 4k/dolby surround sound?Mitch Mitchell2021-05-19T14:49:46ZRe: Forums: Return of the Runelords: 4 - Temple of the Peacock Spirit (GM Reference)Mitch Mitchellhttps://paizo.com/threads/rzs2vb3h?4-Temple-of-the-Peacock-Spirit#442020-09-12T18:56:28Z2020-09-12T18:55:56Z<p>Looking through this briefly before game...</p>
<p>When the poor, unfortunate sod pulls the Violet Vanity rod and gets shunted into a, "randomly determined other plane"...</p>
<p>Then what?</p>
<p>Does the AP assume that you need to have a significant-level arcanist/wiz/sorc to do anything, or is this just a, "Sucks to suck, here's your 4d6/15 PB. Try again, guess the visions and 'time warp-ery' were wrong."?</p>Looking through this briefly before game...
When the poor, unfortunate sod pulls the Violet Vanity rod and gets shunted into a, "randomly determined other plane"...
Then what?
Does the AP assume that you need to have a significant-level arcanist/wiz/sorc to do anything, or is this just a, "Sucks to suck, here's your 4d6/15 PB. Try again, guess the visions and 'time warp-ery' were wrong."?Mitch Mitchell2020-09-12T18:55:56ZForums: Rules Questions: Enigma Mesmer, Psych Incept and Alters/ReplacesMitch Mitchellhttps://paizo.com/threads/rzs4331i?Enigma-Mesmer-Psych-Incept-and-AltersReplaces#12020-06-29T23:11:46Z2020-06-29T23:11:46Z<p>Evening, all,</p>
<p>Couple quick-ish questions.</p>
<p>1. Is there official instructions for readings/rulings when an archetype alters other abilities vs replaces?</p>
<p>With that question in mind, take the following instance:</p>
<p>Enigma Mesmerist is level three. EM takes Psychic Inception (as all good little mesmers should), then gets into a fight with an undead mob (doesn't matter which mob, so long as Psychic Inception is now in play). </p>
<p>EM uses their full turn to get into position, and begin Solipsism Stare. EM ends their turn.</p>
<p>2. Does the 50% ignore chance from Psychic Inception come into play with just the stare?</p>
<p>I can see this go both ways, as Solipsism isn't explicitly called a "mind-affecting ability". </p>
<p>HOWEVER, Solipsism alters Hypnotic Stare, which is a mind-affecting ability, which begs question 1.</p>
<p>Thank you!
<br />
-Mitch</p>
<p>NOTE: I know if EM decides to cast a Spell, there would be the saving throw bonus, and the 50% ignore chance, that isn't in question.</p>Evening, all,
Couple quick-ish questions.
1. Is there official instructions for readings/rulings when an archetype alters other abilities vs replaces?
With that question in mind, take the following instance:
Enigma Mesmerist is level three. EM takes Psychic Inception (as all good little mesmers should), then gets into a fight with an undead mob (doesn't matter which mob, so long as Psychic Inception is now in play).
EM uses their full turn to get into position, and begin Solipsism Stare....Mitch Mitchell2020-06-29T23:11:46ZRe: Forums: Return of the Runelords: 3 - Runeplague (GM Reference)Mitch Mitchellhttps://paizo.com/threads/rzs2vb3g?3-Runeplague#482020-05-24T02:53:27Z2020-05-24T02:53:27Z<div class="messageboard-quotee">Kiniticyst wrote:</div><blockquote> <div class="messageboard-quotee">Mitch Mitchell wrote:</div><blockquote> You'll have to forgive me if there's a weird standing rule for this, but how is Leptonia's +1 weapon able to have a +2 enchantment (anarchic)? Thanks! </blockquote>I think you're misunderstanding magic weapon enhancements. Leptonia's "+1 Archaic Weapon", is a weapon with 3 bonus' worth of enhancements. One flat increase and one special ability. Weapons can have a total of 10 bonus' worth of enhancements, a maximum of +5 in flat numerical enhancements and the rest in special properties like flaming or anarchic. </blockquote><p>That's probably it. I assumed that a +2 bonus had to have a +2 "chassis" to operate on.Kiniticyst wrote:Mitch Mitchell wrote: You'll have to forgive me if there's a weird standing rule for this, but how is Leptonia's +1 weapon able to have a +2 enchantment (anarchic)? Thanks!
I think you're misunderstanding magic weapon enhancements. Leptonia's "+1 Archaic Weapon", is a weapon with 3 bonus' worth of enhancements. One flat increase and one special ability. Weapons can have a total of 10 bonus' worth of enhancements, a maximum of +5 in flat numerical enhancements and the rest in...Mitch Mitchell2020-05-24T02:53:27ZRe: Forums: Return of the Runelords: 3 - Runeplague (GM Reference)Mitch Mitchellhttps://paizo.com/threads/rzs2vb3g?3-Runeplague#462020-05-23T22:05:52Z2020-05-23T22:05:52Z<p>You'll have to forgive me if there's a weird standing rule for this, but how is Leptonia's +1 weapon able to have a +2 enchantment (anarchic)? Thanks!</p>You'll have to forgive me if there's a weird standing rule for this, but how is Leptonia's +1 weapon able to have a +2 enchantment (anarchic)? Thanks!Mitch Mitchell2020-05-23T22:05:52ZRe: Forums/PaizoCon: General Discussion: Paizo Blog: PaizoCon Online Will Be Scheduled For May 26-31Mitch Mitchellhttps://paizo.com/community/blog/v5748dyo6sh77&page=2?PaizoCon-Online-Will-Be-Scheduled-For-May-2631#812020-04-28T02:46:06Z2020-04-28T02:46:06Z<div class="messageboard-quotee">Soluzar wrote:</div><blockquote><p> While I like the idea of an online PaizoCon, I'm wondering about a couple of things:</p>
<p>-What about non-gaming events like panels and Tim Schneider's aforementioned banquet stream?</p>
<p>-There are multiple platforms for online play. For someone like me who has no experience with it can be a bit of a learning curve. Why so many? </blockquote><p>Sol,
<p>I’m a big PF1er here, and someone who volunteers at a discord for Fantasy Grounds instruction called <a href="https://discord.gg/Ew6nYyw" target="_blank" rel="nofollow">Fantasy Grounds College</a></p>
<p>We have peeps for Pf2e, Pf1e and SF. Depending on how Paizo and Smiteworks, there is the chance the latter could open up things, so any GM that wants to run a session, and has the standard version of FG, can have people download a demo from Steam or Smitework’s website, and join. </p>
<p>That’s not guaranteed, and we aren’t formally or legally affiliated with Paizo or Smiteworks. Some Fantasy Grounds GM’s have an ultimate edition, so they can host games for anyone that has a demo version. </p>
<p>Regardless where you go for VTTs, there are wikis and resources out there to help you use and play these programs. </p>
<p>Glad to see Paizocon back!</p>Soluzar wrote:While I like the idea of an online PaizoCon, I'm wondering about a couple of things:
-What about non-gaming events like panels and Tim Schneider's aforementioned banquet stream?
-There are multiple platforms for online play. For someone like me who has no experience with it can be a bit of a learning curve. Why so many?
Sol, I’m a big PF1er here, and someone who volunteers at a discord for Fantasy Grounds instruction called Fantasy Grounds College
We have peeps for Pf2e,...Mitch Mitchell2020-04-28T02:46:06Z