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Captain Morgan wrote:
MisterSpiffy wrote:

I have a serious issue with the update. As of 1.6 you don't automatically get your intermediate and and advanced bloodline powers. Reason given is that Clerics have to spend Class Feats to get more Domain Powers, and it takes away from the variety of the characters.

While I see their point, I did note that Clerics get more Class feats than Sorcerers do. This severely hampers them as now we have to waste Class Feats to get powers instead of choosing to use them for more important skill options. So now all Sorcerers went from eventually having all powers in their bloodline to having only one, because spending the slots isn't worth it. I discovered this while updating my main quest line character to Level 17.

I'd like to see either a reversal of this change, or add additional Class Feat slots for Sorcerers. This way getting the powers doesn't become a detriment.

Did you miss that the sorcerer got more class feats? They got them instead of the mandatory bloodline line powers.

Yes, I apparently did. I need to update my character again.


I have a serious issue with the update. As of 1.6 you don't automatically get your intermediate and and advanced bloodline powers. Reason given is that Clerics have to spend Class Feats to get more Domain Powers, and it takes away from the variety of the characters.

While I see their point, I did note that Clerics get more Class feats than Sorcerers do. This severely hampers them as now we have to waste Class Feats to get powers instead of choosing to use them for more important skill options. So now all Sorcerers went from eventually having all powers in their bloodline to having only one, because spending the slots isn't worth it. I discovered this while updating my main quest line character to Level 17.

I'd like to see either a reversal of this change, or add additional Class Feat slots for Sorcerers. This way getting the powers doesn't become a detriment.


The initial example is good for humans, but what about non human races that can't get a general feat until level 3? (Side note, I couldn't find anywhere under humans that they could get Toughness at level 1. I'm using a PDF version and searching the word 'toughness')

Based on the math, if you were to get the feat at level 3, and then go +1 each level, when you hit the example level of Level 7, you'd be at a +8 to your maximum hit points, which doesn't line up with the example. It also makes the skill pointless to those other races. By the time you hit level 7, or 11 (levels you can get General feats) will that initial boost of 7 or 11 HP help at all?

I still feel like, mathematically speaking it works better with level 3 = 4HP, level 4 = 4HP, then at 5 = 5HP and so on for each level.

Yes this would make a character harder for a GM to take out due to the significant HP increase, however that's when a GM needs to be clever. Know your players, scale up the enemies a bit. Your players level 7? Have the enemies at level 10. That will increase the chance of critting, causing more damage. Make it more challenging, but still fun for them. (Frankly I've felt most battles have been cake so far)

Based on the interpretations either toughness is the most useless general feat when it comes to any race besides human, or it is a broken feat that can be worked around by a clever GM.

So the question is, which is it? I say it's the latter.


As someone who is new to Pathfinder, I have interpreted the Toughness feat the same way your players did. (5 at Level 5, 6 at level 6, ETC)

I think there is a lot of room for interpretation. If it's meant to be the way you described, then I think that does need to be made blatantly clear.

I think a lot of the way the play test is written, it almost seems like you're expected to know Pathfinder gen 1, which leaves newer players to this system, such as myself, out in the cold a bit.