paizo.com Recent Posts by Mister Sockspaizo.com Recent Posts by Mister Socks2021-08-29T00:35:37Z2021-08-29T00:35:37ZRe: Forums/Pathfinder First Edition: General Discussion: The Niobe Pathfinder Supplement is out.Mister Sockshttps://paizo.com/threads/rzs42o5p?The-Niobe-Pathfinder-Supplement-is-out#72019-08-09T15:09:17Z2019-08-09T15:09:17Z<p>It's not on the pathfinder site, but it appears to be on the stranger comics website. Overall the class is pretty decent, has some fun archetypes to work with too. The new blessed by a dragon feat is pretty fun to give mooks since they can swift action any cleric spell treating their level as their cleric level for the spells they can get.</p>It's not on the pathfinder site, but it appears to be on the stranger comics website. Overall the class is pretty decent, has some fun archetypes to work with too. The new blessed by a dragon feat is pretty fun to give mooks since they can swift action any cleric spell treating their level as their cleric level for the spells they can get.Mister Socks2019-08-09T15:09:17ZRe: Forums: Rules Questions: Court Poet Skald and Rage PowersMister Sockshttps://paizo.com/threads/rzs2v499?Court-Poet-Skald-and-Rage-Powers#62019-06-03T19:45:25Z2019-06-03T19:45:25Z<p>It was "Knowing the process, I'm certain it was not intended for them to be unable to use the rage powers class feature. I recommend treating insightful contemplation as inspired rage for this purpose in your games."</p>
<p>They admitted their answer doesn't carry the same authority as those from the design team, but it worked for me.</p>It was "Knowing the process, I'm certain it was not intended for them to be unable to use the rage powers class feature. I recommend treating insightful contemplation as inspired rage for this purpose in your games."
They admitted their answer doesn't carry the same authority as those from the design team, but it worked for me.Mister Socks2019-06-03T19:45:25ZRe: Forums: Rules Questions: Court Poet Skald and Rage PowersMister Sockshttps://paizo.com/threads/rzs2v499?Court-Poet-Skald-and-Rage-Powers#32019-06-03T03:20:20Z2019-06-03T03:20:20Z<p>Man I asked this quite a while ago. I actually went and emailed some people who worked on the book and got my answer, but I appreciate it nonetheless.</p>Man I asked this quite a while ago. I actually went and emailed some people who worked on the book and got my answer, but I appreciate it nonetheless.Mister Socks2019-06-03T03:20:20ZRe: Forums: Product Discussion: Pathfinder Player Companion: Heroes of GolarionMister Sockshttps://paizo.com/products/btq01wom/discuss&page=4?Pathfinder-Player-Companion-Heroes-of-Golarion#1602019-03-31T22:46:14Z2019-03-28T13:37:22Z<p>I purchased this book and it's been pretty good so far. Although I do have a few questions.</p>
<p>Were the horse, lion, and wasp aspects supposed to recieve natural attacks before 8th level. If so, what are they? Also is the bonus to the Snapping Turtle's bite attack in addition to the bonus for it being the only natural attack possessed by that form?</p>I purchased this book and it's been pretty good so far. Although I do have a few questions.
Were the horse, lion, and wasp aspects supposed to recieve natural attacks before 8th level. If so, what are they? Also is the bonus to the Snapping Turtle's bite attack in addition to the bonus for it being the only natural attack possessed by that form?Mister Socks2019-03-28T13:37:22ZForums: Rules Questions: Crafting and Shapechanger BloodlineMister Sockshttps://paizo.com/threads/rzs42i3i?Crafting-and-Shapechanger-Bloodline#12019-03-12T13:49:55Z2019-03-12T13:44:37Z<p>So I am making a sorcerer, and stumbled across this bloodline. Now the most interesting thing I saw was the Mutable Flesh ability.</p>
<div class="messageboard-quotee">Mutable Flesh wrote:</div><blockquote>Mutable Flesh (Su): At 3rd level, once per day when you cast a transmutation spell with a duration of 1 minute per level that affects only you, you can increase its duration to 10 minutes per level. At 9th level, you can increase the duration to 1 hour per level.</blockquote><p>Now this is pretty interesting. You can easily do stuff such as all day elemental body. But I went looking and saw Paragon Surge was Transmutation. Now the question is can I use paragon surge to grab a crafting feat at 9 (possible even using extend spell if necessary) and just flex into a crafting feat to make items? It looks like a yes at a cursory glance.
<p>Paragon Surge for reference:</p>
<div class="messageboard-quotee">Quote:</div><blockquote><p>Paragon Surge
</p>
School transmutation (polymorph)
<br />
Target you
<br />
Duration 1 minute/level
<br />
For the duration of the spell, you receive a +2 enhancement bonus to Dexterity and Intelligence and are treated as if you possessed any one feat for which you meet the prerequisites, chosen when you cast this spell.
<br />
</blockquote><p>So I am making a sorcerer, and stumbled across this bloodline. Now the most interesting thing I saw was the Mutable Flesh ability.
Mutable Flesh wrote:Mutable Flesh (Su): At 3rd level, once per day when you cast a transmutation spell with a duration of 1 minute per level that affects only you, you can increase its duration to 10 minutes per level. At 9th level, you can increase the duration to 1 hour per level.
Now this is pretty interesting. You can easily do stuff such as all day...Mister Socks2019-03-12T13:44:37ZRe: Forums: Product Discussion: Pathfinder Player Companion: Wilderness OriginsMister Sockshttps://paizo.com/products/btq01w1y/discuss&page=4?Pathfinder-Player-Companion-Wilderness-Origins#1852019-02-07T04:35:35Z2019-02-05T14:34:52Z<p>So I was looking through the book and saw the new Cherry Blossom spell. Right above it there is a section saying gathlains have access to the following feats, but Cherry Blossom doesn't have Gathlain as a pre-req for the feat. Is it open to everyone, or just Gathlain?</p>So I was looking through the book and saw the new Cherry Blossom spell. Right above it there is a section saying gathlains have access to the following feats, but Cherry Blossom doesn't have Gathlain as a pre-req for the feat. Is it open to everyone, or just Gathlain?Mister Socks2019-02-05T14:34:52ZForums: Rules Questions: Questions on hybridization funnel/focusing flask.Mister Sockshttps://paizo.com/threads/rzs42g0v?Questions-on-hybridization-funnel-focusing#12019-01-24T17:50:41Z2019-01-24T17:50:41Z<p>1) Does a hybridization funnel allow 2xint damage when thrown by an alchemist?
<br />
2) Can you use a focusing flask with a hybridization funnel?
<br />
3) Can a hybridization funnel combine items from a focusing flask?
<br />
4) Does a focusing flask allow 3xint damage when thrown by an alchemist?</p>
<p>Relevant focusing flask text:
<br />
If multiple types of alchemical items are poured in, all the contents are ruined. The flask can be thrown as a normal splash weapon, and when it breaks, it releases all of the contained splash weapons in the same space, and the focusing flask is destroyed.</p>
<p>Relevant hybridization funnel text:
<br />
Success means the two materials are safely mixed into one vial that is the same volume as a normal splash weapon vial; when thrown as a splash weapon, the mixture has the effects of both component substances and creatures are affected as if hit by both.</p>1) Does a hybridization funnel allow 2xint damage when thrown by an alchemist?
2) Can you use a focusing flask with a hybridization funnel?
3) Can a hybridization funnel combine items from a focusing flask?
4) Does a focusing flask allow 3xint damage when thrown by an alchemist?
Relevant focusing flask text:
If multiple types of alchemical items are poured in, all the contents are ruined. The flask can be thrown as a normal splash weapon, and when it breaks, it releases all of the contained...Mister Socks2019-01-24T17:50:41ZForums: Rules Questions: Plane Hopper's Handbook: Cerberus Snare and CrushMister Sockshttps://paizo.com/threads/rzs42ai9?Plane-Hoppers-Handbook-Cerberus-Snare-and-Crush#12018-09-25T23:24:31Z2018-09-25T15:18:02Z<p>The new Cerberus style feats look amazing at first glance. Although I noticed an issue with them. </p>
<p>Cerberus Style has the prerequisites of Cleave, Improved Unarmed Strike, and BAB 6 or monk 6. Cerberus Snare has the prerequisites of Cerberus Crush, BAB 9 or monk 9. Cerberus Crush has the prerequisites of Cerberus Snare, Cerberus Style, Vital Strike, and BAB 13 or monk 13.</p>
<p>The error here is pretty obvious, you are unable to take either feat in the Cerberus Style chain due to not, by the rules, meeting the prereqs. I personally believe Cerberus Snare is supposed to have Cerberus Style as a prereq instead of Cerberus Crush, but I could be wrong. I know they don't errata splatbooks often, but I doubt it was intended to never be able to take the feat chain.</p>
<p>P.S. on a side note, you can take Master of Many Styles 1 and grab Cerberus Style, and skip needing Cleave since it's not part of the prereqs of any later feat.</p>The new Cerberus style feats look amazing at first glance. Although I noticed an issue with them.
Cerberus Style has the prerequisites of Cleave, Improved Unarmed Strike, and BAB 6 or monk 6. Cerberus Snare has the prerequisites of Cerberus Crush, BAB 9 or monk 9. Cerberus Crush has the prerequisites of Cerberus Snare, Cerberus Style, Vital Strike, and BAB 13 or monk 13.
The error here is pretty obvious, you are unable to take either feat in the Cerberus Style chain due to not, by the...Mister Socks2018-09-25T15:18:02ZRe: Forums: Rules Questions: Spells: focus and material componentsMister Sockshttps://paizo.com/threads/rzs42ad7?Spells-focus-and-material-components#32018-09-23T21:28:09Z2018-09-23T21:28:09Z<p>1.) You can use a focus component on a spell as long as an item says you can use it as a focus component. George gave a fine example of a time when you can add a component.</p>
<p>2.) You can use a focus as a free action, so yes you can use as many as you want. Keep in mind you still have to manipulate the focus though.
<br />
<div class="messageboard-quotee">casting a spell wrote:</div><blockquote> To cast a spell, you must be able to speak (if the spell has a verbal component), gesture (if it has a somatic component), and manipulate the material components or focus (if any). Additionally, you must concentrate to cast a spell.</blockquote><p>3.) Yes you can as long as it says it can be used as a component. For example check out <a href="https://www.aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Varisian%20idol" target="_blank" rel="nofollow"> the varisian idols </a> and how they can be used.
<p>4.) Yes based on answer 2.</p>1.) You can use a focus component on a spell as long as an item says you can use it as a focus component. George gave a fine example of a time when you can add a component.
2.) You can use a focus as a free action, so yes you can use as many as you want. Keep in mind you still have to manipulate the focus though.
casting a spell wrote:To cast a spell, you must be able to speak (if the spell has a verbal component), gesture (if it has a somatic component), and manipulate the material...Mister Socks2018-09-23T21:28:09ZRe: Forums: Rules Questions: The Mediator traitMister Sockshttps://paizo.com/threads/rzs4291q?The-Mediator-trait#22018-09-05T21:59:44Z2018-09-05T21:59:44Z<p>I believe that the DC of suggestion would increase as it's called out in the spell. Although this depends on how you use it. I don't think it would work for Hold X spells, but it would work for Daze as it's very similar to sleep.</p>I believe that the DC of suggestion would increase as it's called out in the spell. Although this depends on how you use it. I don't think it would work for Hold X spells, but it would work for Daze as it's very similar to sleep.Mister Socks2018-09-05T21:59:44ZRe: Forums: Rules Questions: Breaking Line of Effect and Line of SightMister Sockshttps://paizo.com/threads/rzs2v9aa?Breaking-Line-of-Effect-and-Line-of-Sight#332018-07-29T19:22:23Z2018-07-29T19:22:23Z<p>Thank you for the replies. We went with the familiar using a readied action to hold the tarp in front of the player to break line of sight and line of effect so it can't be considered an attended item. This appeared to be the answer most in line with the rules as written and in the spirit of the game.</p>Thank you for the replies. We went with the familiar using a readied action to hold the tarp in front of the player to break line of sight and line of effect so it can't be considered an attended item. This appeared to be the answer most in line with the rules as written and in the spirit of the game.Mister Socks2018-07-29T19:22:23ZRe: Forums: Rules Questions: Breaking Line of Effect and Line of SightMister Sockshttps://paizo.com/threads/rzs2v9aa?Breaking-Line-of-Effect-and-Line-of-Sight#72018-07-26T21:34:22Z2018-07-26T21:34:22Z<div class="messageboard-quotee">SlimGuage wrote:</div><blockquote> 1) What's the familiar's spellcraft ? Or is he just going to toss when any old spell is cast ? </blockquote><p>I (the caster) spellcraft to determine the spell. It's a free action to speak to my familiar to tell it to tarp me if needed. The readied action for the familiar will be to throw a tarp on me when I say "tarp me".
<div class="messageboard-quotee">SlimGuage wrote:</div><blockquote> 2) Even if the fam can tell that guy is casting feeblemind, he might not be able to tell who the target will be/is until it's too late </blockquote><p>Correct it would not know who is the target, it's more a precaution to avoid single target spells.
<div class="messageboard-quotee">SlimGuage wrote:</div><blockquote> 3) A mere tarp is not going to cut it if simply draped over the target. Otherwise, my cloak can do the same ! </blockquote><p>I apologize but this seems incorrect as by the rules. As per the rules a line of effect is blocked by a solid barrier.
<div class="messageboard-quotee">The rules wrote:</div><blockquote> A line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier. It’s like line of sight for ranged weapons, except that it’s not blocked by fog, darkness, and other factors that limit normal sight.</blockquote><p>And line of sight you need to actually see the target. If you cannot see the target you cannot select them with a spell that specifically targets creatures such as feeblemind.
<div class="messageboard-quotee">The rules wrote:</div><blockquote>A line of sight is the same as a Line of Effect but with the additional restriction that that it is blocked by fog, darkness, and other factors that limit normal sight (such as Concealment).</blockquote><p>SlimGuage wrote:1) What's the familiar's spellcraft ? Or is he just going to toss when any old spell is cast ?
I (the caster) spellcraft to determine the spell. It's a free action to speak to my familiar to tell it to tarp me if needed. The readied action for the familiar will be to throw a tarp on me when I say "tarp me". SlimGuage wrote:2) Even if the fam can tell that guy is casting feeblemind, he might not be able to tell who the target will be/is until it's too late
Correct it would...Mister Socks2018-07-26T21:34:22ZForums: Rules Questions: Breaking Line of Effect and Line of SightMister Sockshttps://paizo.com/threads/rzs2v9aa?Breaking-Line-of-Effect-and-Line-of-Sight#12018-07-27T16:47:15Z2018-07-26T20:51:01Z<p>So we had a question come up tonight in our session. Can a familiar ready an action to toss a tarp over its master to break both line of effect and line of sight for single target spells such as feeblemind?</p>So we had a question come up tonight in our session. Can a familiar ready an action to toss a tarp over its master to break both line of effect and line of sight for single target spells such as feeblemind?Mister Socks2018-07-26T20:51:01ZRe: Forums: Rules Questions: Witch, Spirit Talker, Arcane EnlightenmentMister Sockshttps://paizo.com/threads/rzs2v7b2?Witch-Spirit-Talker-Arcane-Enlightenment#172018-06-26T16:25:25Z2018-06-26T16:25:25Z<p>Your shaman list is there it just doesn't have any spells, so RAW you can add spells to it. The issue is still the duration of the hex though.</p>Your shaman list is there it just doesn't have any spells, so RAW you can add spells to it. The issue is still the duration of the hex though.Mister Socks2018-06-26T16:25:25ZRe: Forums: Rules Questions: Witch, Spirit Talker, Arcane EnlightenmentMister Sockshttps://paizo.com/threads/rzs2v7b2?Witch-Spirit-Talker-Arcane-Enlightenment#22018-06-22T00:13:15Z2018-06-21T17:24:02Z<p>Doesn't seem like there is an FAQ needed, it seems pretty clear that it's just a useless feat for a witch.</p>Doesn't seem like there is an FAQ needed, it seems pretty clear that it's just a useless feat for a witch.Mister Socks2018-06-21T17:24:02ZRe: Forums: Rules Questions: Spell Keening and Scribe ScrollMister Sockshttps://paizo.com/threads/rzs2v5j9?Spell-Keening-and-Scribe-Scroll#52018-05-20T21:39:54Z2018-05-20T21:39:54Z<p>I apologize for the typo, I wrote the question pretty late but that's no excuse. Thank you for the answers, and the creating scrolls section clarification.</p>I apologize for the typo, I wrote the question pretty late but that's no excuse. Thank you for the answers, and the creating scrolls section clarification.Mister Socks2018-05-20T21:39:54ZForums: Rules Questions: Spell Keening and Scribe ScrollMister Sockshttps://paizo.com/threads/rzs2v5j9?Spell-Keening-and-Scribe-Scroll#12018-05-20T08:34:55Z2018-05-20T02:48:47Z<p>The <a href="https://www.d20pfsrd.com/classes/hybrid-classes/skald/" target="_blank" rel="nofollow"> Skald</a> get's <a href="https://www.d20pfsrd.com/classes/hybrid-classes/skald/#TOC-Spell-Kenning-Su-" target="_blank" rel="nofollow">Spell Keening</a> at level 5, and <a href="https://www.d20pfsrd.com/feats/item-creation-feats/scribe-scroll-item-creation-final/" target="_blank" rel="nofollow">Scribe Scroll</a> at level 1. </p>
<div class="messageboard-quotee">Spell Keening wrote:</div><blockquote> At 5th level, a skald is learned in the magic of other spellcasters, and can use his own magic to duplicate those classes’ spells. Once per day, a skald can cast any spell on the bard, cleric, or sorcerer/wizard spell list as if it were one of his skald spells known, expending a skald spell slot of the same spell level to cast the desired spell. </blockquote><div class="messageboard-quotee">Scribe Scroll wrote:</div><blockquote>Benefit: You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price.</blockquote><p>Can we use spell keening in conjunction with scribe scroll due to the line in spell keening "as if it were one of his skald spells known"?The Skald get's Spell Keening at level 5, and Scribe Scroll at level 1.
Spell Keening wrote:At 5th level, a skald is learned in the magic of other spellcasters, and can use his own magic to duplicate those classes’ spells. Once per day, a skald can cast any spell on the bard, cleric, or sorcerer/wizard spell list as if it were one of his skald spells known, expending a skald spell slot of the same spell level to cast the desired spell.
Scribe Scroll wrote:Benefit: You can create a scroll...Mister Socks2018-05-20T02:48:47ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Mister Sockshttps://paizo.com/threads/rzs2l7ns&page=1439?Ask-James-Jacobs-ALL-your-Questions-Here#719162018-05-10T17:47:21Z2018-05-10T17:47:21Z<p>For the purpose of negative levels, what is a level-dependent variable?</p>For the purpose of negative levels, what is a level-dependent variable?Mister Socks2018-05-10T17:47:21ZRe: Forums: Rules Questions: False Focus and Additional Material ComponentsMister Sockshttps://paizo.com/threads/rzs2v4kr?False-Focus-and-Additional-Material-Components#162020-05-10T03:28:32Z2018-05-06T22:42:46Z<p>You sure could stack them if you don't actually read the rules on it. <div class="messageboard-quotee">Alchemical Power Components wrote:</div><blockquote>Reagents do not stack with either themselves or one another, and are expended after use.</blockquote><p>I agree that it's system abuse but he asked if it works, not about if it should. Just because you don't like that it works, doesn't mean that it doesn't work.
<div class="messageboard-quotee">Mallecks wrote:</div><blockquote>Why not grab Toxic Spell and have every (fort negate) spell you cast deliver a dose of Drow Poison or whatever without the need of acquiring the poison first?</blockquote><p>Now it's a 2 feat investment, and still takes up a spell level higher. Likewise they need to fail 2 fort saves, and the poison dc will be low since only a select few things bump it.
</p>
<a href="http://archivesofnethys.com/SpellDisplay.aspx?ItemName=Daggermark%27s%20Exchange" target="_blank" rel="nofollow">Daggermark's Exchance</a> with false focus already gets us free drow poison, although <a href="https://www.d20pfsrd.com/gamemastering/afflictions/poison/oil-of-taggit" target="_blank" rel="nofollow">oil of taggit </a>is better anyway.</p>You sure could stack them if you don't actually read the rules on it. Alchemical Power Components wrote:Reagents do not stack with either themselves or one another, and are expended after use.
I agree that it's system abuse but he asked if it works, not about if it should. Just because you don't like that it works, doesn't mean that it doesn't work. Mallecks wrote:Why not grab Toxic Spell and have every (fort negate) spell you cast deliver a dose of Drow Poison or whatever without the need...Mister Socks2018-05-06T22:42:46ZRe: Forums: Rules Questions: False Focus and Additional Material ComponentsMister Sockshttps://paizo.com/threads/rzs2v4kr?False-Focus-and-Additional-Material-Components#132018-05-06T21:15:37Z2018-05-06T21:15:37Z<p>It says material component, it doesn't care about optional or not. Did you even read alchemical components? An alchemical power component is an alchemical item <b>used as a material component or focus</b> for a spell in order to alter or augment the spell’s normal effects. The feat doesn't say "you can't use optional components". Adding a material component to a spell makes that spell have a material component, are material components not material components?</p>
<p>Likewise I already linked the definition for a material component, and I don't see where it differentiates between optional or not. The requires part you bolded is only in reference to if it's more than the value of the focus, which with a cap of 100g, the idols do not.</p>It says material component, it doesn't care about optional or not. Did you even read alchemical components? An alchemical power component is an alchemical item used as a material component or focus for a spell in order to alter or augment the spell’s normal effects. The feat doesn't say "you can't use optional components". Adding a material component to a spell makes that spell have a material component, are material components not material components?
Likewise I already linked the...Mister Socks2018-05-06T21:15:37ZRe: Forums: Rules Questions: False Focus and Additional Material ComponentsMister Sockshttps://paizo.com/threads/rzs2v4kr?False-Focus-and-Additional-Material-Components#102018-05-06T20:46:02Z2018-05-06T20:46:02Z<p>Nowhere does it say false focus only works with material components that are required for the spell only. It simply says material components, which optional material components still are. Alchemical Power Components adds material components to spells that normally don't have material components, which means we can use false focus on it. There might be some wiggle room on the idols, as they are additional components, but are still components none the less. And since it's a component, false focus lets use the components without paying the cost assuming you have a holy symbol that is at least the cost of the component.</p>
<p>You keep saying optional material components are different from optional material components, but you haven't provided how. If we add a material component to a spell via alchemical power component, it is now a requirement for the spell. In fact the only time the word requires comes up is for when the cost exceeds the cost of your focus. For reference here is the alchemical power component text:</p>
<div class="messageboard-quotee">Alchemical Power Component wrote wrote:</div><blockquote>An alchemical power component is an alchemical item used as a material component or focus for a spell in order to alter or augment the spell’s normal effects.</blockquote><p>Nowhere does it say false focus only works with material components that are required for the spell only. It simply says material components, which optional material components still are. Alchemical Power Components adds material components to spells that normally don't have material components, which means we can use false focus on it. There might be some wiggle room on the idols, as they are additional components, but are still components none the less. And since it's a component, false...Mister Socks2018-05-06T20:46:02ZRe: Forums: Rules Questions: False Focus and Additional Material ComponentsMister Sockshttps://paizo.com/threads/rzs2v4kr?False-Focus-and-Additional-Material-Components#82018-05-06T20:05:54Z2018-05-06T20:05:54Z<p>When you add a power component to a spell, it adds a material component. I fail to see where this feat excludes optional components. </p>
<div class="messageboard-quotee">False Focus wrote wrote:</div><blockquote> Benefit: By using a divine focus as part of casting, you can cast any spell with a material component costing the value of that divine focus (maximum 100 gp) or less without needing that component.</blockquote><p>It says material component, which the varisian idols are. Optional doesn't matter as it's still a material component.
</p>
<div class="messageboard-quotee">Varisian Idol wrote wrote:</div><blockquote> If used as an additional material component when casting a spell the idol affects, a Varisian idol increases the effect of that spell. </blockquote><div class="messageboard-quotee">Magic Chapter Wrote wrote:</div><blockquote><p>Material (M)</p>
<p>A material component consists of one or more physical substances or objects that are annihilated by the spell energies in the casting process. Unless a cost is given for a material component, the cost is negligible. Don’t bother to keep track of material components with negligible cost. Assume you have all you need as long as you have your spell component pouch.</blockquote><p>When you add a power component to a spell, it adds a material component. I fail to see where this feat excludes optional components.
False Focus wrote wrote:Benefit: By using a divine focus as part of casting, you can cast any spell with a material component costing the value of that divine focus (maximum 100 gp) or less without needing that component.
It says material component, which the varisian idols are. Optional doesn't matter as it's still a material component.
Varisian Idol wrote...Mister Socks2018-05-06T20:05:54ZRe: Forums: Rules Questions: False Focus and Additional Material ComponentsMister Sockshttps://paizo.com/threads/rzs2v4kr?False-Focus-and-Additional-Material-Components#52018-05-06T14:31:06Z2018-05-06T14:31:06Z<p>How would you rule the spell <a href="https://www.d20pfsrd.com/magic/all-spells/p/pellet-blast/" target="_blank" rel="nofollow"> Pellet Blast </a> then? As the type of metal is optional to the spell. </p>
<div class="messageboard-quotee">Alchemical Power Components Wrote wrote:</div><blockquote> An alchemical power component is an alchemical item used as a material component or focus for a spell in order to alter or augment the spell’s normal effects.</blockquote><p>It's used as a material component, and again false focus doesn't say it excludes optional components. Therefore as long as it's under 100g, it works.How would you rule the spell Pellet Blast then? As the type of metal is optional to the spell.
Alchemical Power Components Wrote wrote:An alchemical power component is an alchemical item used as a material component or focus for a spell in order to alter or augment the spell’s normal effects.
It's used as a material component, and again false focus doesn't say it excludes optional components. Therefore as long as it's under 100g, it works.Mister Socks2018-05-06T14:31:06ZRe: Forums: Rules Questions: False Focus and Additional Material ComponentsMister Sockshttps://paizo.com/threads/rzs2v4kr?False-Focus-and-Additional-Material-Components#22018-05-05T22:45:49Z2018-05-05T22:45:49Z<p>It works, false focus notes no difference between optional material components and material components.</p>It works, false focus notes no difference between optional material components and material components.Mister Socks2018-05-05T22:45:49ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Mister Sockshttps://paizo.com/threads/rzs2l7ns&page=1438?Ask-James-Jacobs-ALL-your-Questions-Here#718732018-05-03T03:07:54Z2018-05-03T03:07:54Z<p>http://paizo.com/threads/rzs2jv3x?Tiefling-Fiendish-Sorcery#4</p>
<p>A while ago you said "A class ability is, basically, shorthand for "everything that taking levels in a class gives you" in this case.", and recently the question has come up if a the <a href="http://www.archivesofnethys.com/ArchetypeDisplay.aspx?FixedName=Witch%20Seducer" target="_blank" rel="nofollow">seducer witch</a> uses charisma to determine their skill points per level. It's in reference to this line specifically "She uses her Charisma rather than her Intelligence score for the purpose of all class features and effects related to her witch class". Thoughts on if this is still the case?</p>http://paizo.com/threads/rzs2jv3x?Tiefling-Fiendish-Sorcery#4
A while ago you said "A class ability is, basically, shorthand for "everything that taking levels in a class gives you" in this case.", and recently the question has come up if a the seducer witch uses charisma to determine their skill points per level. It's in reference to this line specifically "She uses her Charisma rather than her Intelligence score for the purpose of all class features and effects related to her witch class"....Mister Socks2018-05-03T03:07:54ZForums: Rules Questions: Court Poet Skald and Rage PowersMister Sockshttps://paizo.com/threads/rzs2v499?Court-Poet-Skald-and-Rage-Powers#12018-05-02T15:13:22Z2018-05-02T15:13:22Z<p>I was looking over the <a href="https://www.d20pfsrd.com/classes/hybrid-classes/skald/archetypes/paizo-skald-archetypes/court-poet-skald-archetype/" target="_blank" rel="nofollow">Court Poet Skald</a>, and saw that it has the Insightful Contemplation (SU) ability which replaces inspired rage. I see the court poet still gets rage powers, but has no way to activate them, since they lose inspired rage. </p>
<p>I noticed the original spell warrior archetype didn't allow skalds to give out rage powers due to the same issue, but was later errate'd to work. Was it intended for this archetype to never be able to use rage powers, or was there an errata/FAQ I missed?</p>I was looking over the Court Poet Skald, and saw that it has the Insightful Contemplation (SU) ability which replaces inspired rage. I see the court poet still gets rage powers, but has no way to activate them, since they lose inspired rage.
I noticed the original spell warrior archetype didn't allow skalds to give out rage powers due to the same issue, but was later errate'd to work. Was it intended for this archetype to never be able to use rage powers, or was there an errata/FAQ I missed?Mister Socks2018-05-02T15:13:22ZRe: Forums: Rules Questions: A couple questions.Mister Sockshttps://paizo.com/threads/rzs2v3sq?A-couple-questions#62018-04-29T02:48:40Z2018-04-29T02:48:40Z<p>Alright, I appreciate the answers. Sad to see the general consensus is Seducer Witch doesn't get charisma to rank, but glad to see that the Ashiftah can get more spells.</p>Alright, I appreciate the answers. Sad to see the general consensus is Seducer Witch doesn't get charisma to rank, but glad to see that the Ashiftah can get more spells.Mister Socks2018-04-29T02:48:40ZForums: Rules Questions: A couple questions.Mister Sockshttps://paizo.com/threads/rzs2v3sq?A-couple-questions#12018-04-28T23:18:33Z2018-04-28T23:18:33Z<p>A couple questions came up while looking at some builds/archetypes. I'll keep them each separate for ease of readability. </p>
<p>1. The <a href="http://www.archivesofnethys.com/ArchetypeDisplay.aspx?FixedName=Witch%20Ashiftah" target="_blank" rel="nofollow">Ashiftah witch</a> replaces their familiar with a veil. The veil has the ability to hold spells like a regular familiar, but can it learn spells like a familiar? Me and a few people had a disagreement about if it could learn new spells, reason being the text says it can only hold like a familiar. </p>
<p>2. The <a href="http://www.archivesofnethys.com/ArchetypeDisplay.aspx?FixedName=Witch%20Seducer" target="_blank" rel="nofollow"> Seducer Witch </a> says it uses charisma in place of intellect for all class features. We debated if the skills per level (not class skills) is a class feature or not. The line "Each level, your character gains a number of skill ranks dependent upon your class plus your Intelligence modifier." from page 86 of the CRB has led some people to say that it counts, since seducer witch has otherworldly allure which reads: "Otherworldly Allure: A seducer’s power comes from her allure. She uses her Charisma rather than her Intelligence score for the purpose of all class features and effects related to her witch class, such as bonus spells per day, the maximum spell level she can cast, and save DCs of her spells and hexes." Is there a concise answer?</p>
<p>3. The <a href="https://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo-paladin-archetypes/enlightened-paladin-paladin-archetype/" target="_blank" rel="nofollow"> Enlightened Paladin </a> at first level gains the confident defense class feature, allowing it to add its charisma to dexterity, then add it to AC. The scaled Fist Monk adds an untyped charisma bonus to AC, would these stack considering that one is a charisma bonus, and one is adding charisma to dex, then adding it to AC?
<br />
<a href="http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9sgk" target="_blank" rel="nofollow"> FAQ for reference. </a></p>A couple questions came up while looking at some builds/archetypes. I'll keep them each separate for ease of readability.
1. The Ashiftah witch replaces their familiar with a veil. The veil has the ability to hold spells like a regular familiar, but can it learn spells like a familiar? Me and a few people had a disagreement about if it could learn new spells, reason being the text says it can only hold like a familiar.
2. The Seducer Witch says it uses charisma in place of intellect for...Mister Socks2018-04-28T23:18:33ZForums: Rules Questions: Magic Vestment and Ring of Force ShieldMister Sockshttps://paizo.com/threads/rzs2v3bh?Magic-Vestment-and-Ring-of-Force-Shield#12018-04-25T03:04:35Z2018-04-25T03:04:35Z<p>This is a question that recently cropped up. Can we apply the spell <a href="https://www.d20pfsrd.com/magic/all-spells/m/magic-vestment/" target="_blank" rel="nofollow">Magic Vestment</a> to the <a href="http://www.d20pfsrd.com/magic-items/rings/ring-of-force-shield/" target="_blank" rel="nofollow">Ring of Force Shield</a>?</p>
<p>There was argument about if it actually counts as a shield, since it says "can be wielded by the wearer as if it were a heavy shield (+2 AC)." The closest we found was this quote by Joshua Frost "Ring of force shield essentially grants you a +2 shield bonus to your AC as if you were wielding a heavy shield without needing to actually wield anything. It requires no hands to wield—just an open ring slot." From this thread (http://paizo.com/threads/rzs2jq8b?Potions#14).</p>
<p>I'm leaning towards no, but we couldn't find a conclusive answer.</p>This is a question that recently cropped up. Can we apply the spell Magic Vestment to the Ring of Force Shield?
There was argument about if it actually counts as a shield, since it says "can be wielded by the wearer as if it were a heavy shield (+2 AC)." The closest we found was this quote by Joshua Frost "Ring of force shield essentially grants you a +2 shield bonus to your AC as if you were wielding a heavy shield without needing to actually wield anything. It requires no hands to...Mister Socks2018-04-25T03:04:35ZForums: Rules Questions: Freedom of Movement VS Hold Person.Mister Sockshttps://paizo.com/threads/rzs2v03d?Freedom-of-Movement-VS-Hold-Person#12019-08-21T01:43:35Z2018-03-22T15:43:19Z<p>As the title states. The question arose of <a href="http://archivesofnethys.com/SpellDisplay.aspx?ItemName=Freedom%20of%20Movement" target="_blank" rel="nofollow">Freedom of Movement</a> beats <a href="http://archivesofnethys.com/SpellDisplay.aspx?ItemName=Hold%20Fey" target="_blank" rel="nofollow">Hold Person</a>. The question arose from the second line of hold person, "It is aware and breathes normally but cannot take any actions, even speech.". </p>
<p>On one hand it can be seen as a explanation of the paralyzed condition, as the first line states it gives the paralyzed condition. And paralysis is a condition countered by FoM, so FoM allows you to act while under hold person.</p>
<p>The second interpretation is that while you have the paralyzed condition from the first line, the second line is a entirely different condition. So even though FoM beats the paralysis given by the first line, it fails to overcome the second line which is loss of actions.</p>
<p>I personally think it's the second interpretation, but we were curious to see if there was any definitive ruling made. Also we were curious to see everyone else's opinions on the question.</p>As the title states. The question arose of Freedom of Movement beats Hold Person. The question arose from the second line of hold person, "It is aware and breathes normally but cannot take any actions, even speech.".
On one hand it can be seen as a explanation of the paralyzed condition, as the first line states it gives the paralyzed condition. And paralysis is a condition countered by FoM, so FoM allows you to act while under hold person.
The second interpretation is that while you have...Mister Socks2018-03-22T15:43:19ZForums: Rules Questions: Ghosts and Enhancement to Natural ArmorMister Sockshttps://paizo.com/threads/rzs2uzma?Ghosts-and-Enhancement-to-Natural-Armor#12018-03-17T23:37:19Z2018-03-17T23:29:58Z<p>Me and a few other people were having a discussion about various pathfinder topics, and this came up. The spell <a href="http://www.d20pfsrd.com/magic/all-spells/i/ironskin" target="_blank" rel="nofollow"> Ironskin </a> gives the target a enhancement to natural armor bonus, and is a personal spell. We we're having a debate on whether it actually works on ghost, due to the incorporeal subtype. From the <a href="https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules/#Incorporeal_Ex" target="_blank" rel="nofollow"> Incorporeal rules </a> it states that "An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus).".</p>
<p>The question is does the "no natural armor bonus" means that ironskin can't apply? It was read two different ways by the group, one way is that it's just a natural armor bonus of 0, and the other way was that a ghost can have no natural armor bonus at all.</p>Me and a few other people were having a discussion about various pathfinder topics, and this came up. The spell Ironskin gives the target a enhancement to natural armor bonus, and is a personal spell. We we're having a debate on whether it actually works on ghost, due to the incorporeal subtype. From the Incorporeal rules it states that "An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s...Mister Socks2018-03-17T23:29:58ZRe: Forums: Advice: D. Essence with a Quickened Ill OmanMister Sockshttps://paizo.com/threads/rzs2uput?D-Essence-with-a-Quickened-Ill-Oman#52017-11-11T04:54:34Z2017-11-11T04:50:50Z<p>The Dweomer Essence is considered another material component, so it's drawn and used as you cast the spell. The invoker patron ability is activated as a swift action and lasts one minute. You don't have two swifts in a round, however you can invoke patron the round before and it'll work.</p>
<p>Edit: My ninja powers are strengthening.</p>The Dweomer Essence is considered another material component, so it's drawn and used as you cast the spell. The invoker patron ability is activated as a swift action and lasts one minute. You don't have two swifts in a round, however you can invoke patron the round before and it'll work.
Edit: My ninja powers are strengthening.Mister Socks2017-11-11T04:50:50ZRe: Forums/Pathfinder First Edition: General Discussion: Best base building class?Mister Sockshttps://paizo.com/threads/rzs2upqk?Best-base-building-class#82017-11-09T13:52:46Z2017-11-09T13:52:46Z<p><a href="http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alchemist-archetypes/blood-alchemist-alchemist-archetype/" target="_blank" rel="nofollow">The Blood Alchemist</a> can stone shape all day at level 7. They have a lot of terrain altering spell-like abilities in their kit, and they can use them as long as they have a circle down.</p>The Blood Alchemist can stone shape all day at level 7. They have a lot of terrain altering spell-like abilities in their kit, and they can use them as long as they have a circle down.Mister Socks2017-11-09T13:52:46ZRe: Forums/Pathfinder First Edition: General Discussion: Can a Summoned Creature get pregnant?Mister Sockshttps://paizo.com/threads/rzs2upn9?Can-a-Summoned-Creature-get-pregnant#452017-11-09T05:53:41Z2017-11-08T14:20:49Z<p><a href="http://archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Demon%20Mother%27s%20Mask" target="_blank" rel="nofollow">This item</a> only complicates the question.</p>This item only complicates the question.Mister Socks2017-11-08T14:20:49ZRe: Forums: Advice: Kitsune Mesmerist: All in on enchanting or not?Mister Sockshttps://paizo.com/threads/rzs2upn1?Kitsune-Mesmerist-All-in-on-enchanting-or-not#152018-05-17T02:55:30Z2017-11-08T13:48:32Z<p>Going all in on enchanting is tough, since as a mesmerist you don't have a ton of spells per day. I do, as many others recommend fox shape. Also consider getting the <a href="http://www.d20pfsrd.com/feats/general-feats/cunning-caster/" target="_blank" rel="nofollow"> Cunning Caster </a> feat to hide your spellcasting. Who would think of the fox as the source of magic?
<br />
Below is a list of ways to buff spell DC's. They may not all be PFS legal, but some of them aren't too tough to get. </p>
<p>[Spoiler omitted]</p>Going all in on enchanting is tough, since as a mesmerist you don't have a ton of spells per day. I do, as many others recommend fox shape. Also consider getting the Cunning Caster feat to hide your spellcasting. Who would think of the fox as the source of magic?
Below is a list of ways to buff spell DC's. They may not all be PFS legal, but some of them aren't too tough to get.
[Spoiler omitted]Mister Socks2017-11-08T13:48:32ZRe: Forums/Pathfinder First Edition: General Discussion: What can be done to improve the Mystic Theurge Prestige Class?Mister Sockshttps://paizo.com/threads/rzs2uoxs?What-can-be-done-to-improve-the-Mystic#122017-10-27T03:21:20Z2017-10-27T03:21:20Z<p>Mystic Theurge can get pretty crazy if you use the Esoteric Training found in Inner Sea Magic. At 20 a Wizard 6 / Cleric 4 / Theurge 10 has spells as both a 17th level wizard and cleric if you apply the +3/+1 correctly (bumping wizard up by 1, and cleric up by 3).</p>
<p>However it should be noted those rules use the fame mechanic, and is very powerful for what it offers. I would personally make it 4 feats or so if a player of mine wanted to try it.</p>Mystic Theurge can get pretty crazy if you use the Esoteric Training found in Inner Sea Magic. At 20 a Wizard 6 / Cleric 4 / Theurge 10 has spells as both a 17th level wizard and cleric if you apply the +3/+1 correctly (bumping wizard up by 1, and cleric up by 3).
However it should be noted those rules use the fame mechanic, and is very powerful for what it offers. I would personally make it 4 feats or so if a player of mine wanted to try it.Mister Socks2017-10-27T03:21:20ZRe: Forums: Advice: Min-Max Sunday:Highest spell DC?Mister Sockshttps://paizo.com/threads/rzs2um12?MinMax-SundayHighest-spell-DC#192017-09-19T02:44:18Z2017-09-19T02:44:18Z<p>@Chromantic Durgon</p>
<p>Let's see. Sharesister, Eastern Mysteries trait, Coward's cowl, and Arcane Concordance?</p>
<p>So another +7 to the DC?</p>@Chromantic Durgon
Let's see. Sharesister, Eastern Mysteries trait, Coward's cowl, and Arcane Concordance?
So another +7 to the DC?Mister Socks2017-09-19T02:44:18ZRe: Forums: Advice: Min-Max Sunday:Highest spell DC?Mister Sockshttps://paizo.com/threads/rzs2um12?MinMax-SundayHighest-spell-DC#162019-01-04T00:05:49Z2017-09-18T19:22:44Z<p>Lets see, gnome casting Weird, sorcerer with Arcane Bloodline. Were gonna assume +13 ability modifier. Buffs/feats/material we use are: Coward's Cowl (+1 DC when cast as a readied action), Bloody Tears and Jagged Smile (+4 for fear DC), Deific Obedience (Mahathallah) for another +2 (Unsure if it stacks with spell perfection), +2 SF/GSF, +3 (from another caster using Sharesister spell), +1 (Rod of the Wayang), +1 (Silver as an alchemical component), +2 (Eastern Mysteries trait), +1 (Arcane Concordance), + 1 (Robe of the Overmind)</p>
<p>10 + 9 (Spell level) + 13 (Ability Mod) + 1 (race) + 2 (Spell Focus/Greater Spell Focus) + 2 (Deific Obedience Mahathallah) + 4 (Bloody Tears) + 2 (arcane Bloodline) + 2 (Spell Perfection Weird) +3 (Sharesister) + 1 (Rod) +1 (Cowards Cowl) + 1 (Silver) +2 (eastern Mysteries) + 1 (Robe of the Overmind)= 54 (56 with spell perfection)</p>
<p>We can get our Charisma higher but I figured +13 mod was in the spirit of the competition.</p>
<p>—————————————-
<br />
[Spoiler omitted]</p>Lets see, gnome casting Weird, sorcerer with Arcane Bloodline. Were gonna assume +13 ability modifier. Buffs/feats/material we use are: Coward's Cowl (+1 DC when cast as a readied action), Bloody Tears and Jagged Smile (+4 for fear DC), Deific Obedience (Mahathallah) for another +2 (Unsure if it stacks with spell perfection), +2 SF/GSF, +3 (from another caster using Sharesister spell), +1 (Rod of the Wayang), +1 (Silver as an alchemical component), +2 (Eastern Mysteries trait), +1 (Arcane...Mister Socks2017-09-18T19:22:44ZRe: Forums/Pathfinder First Edition: General Discussion: "Optimal" Psychic Build?Mister Sockshttps://paizo.com/threads/rzs2um1v?Optimal-Psychic-Build#52017-09-18T00:03:34Z2017-09-18T00:03:34Z<p>The nice thing about psychic magic is the lack of verbal and somatic components. A Kitsune with the Keen and Superior Shapeshifter racial traits, combined with the Deceitful and Cunning Caster, is pretty fun. Lets you cast in the presence of people as a fox.</p>The nice thing about psychic magic is the lack of verbal and somatic components. A Kitsune with the Keen and Superior Shapeshifter racial traits, combined with the Deceitful and Cunning Caster, is pretty fun. Lets you cast in the presence of people as a fox.Mister Socks2017-09-18T00:03:34ZRe: Forums: Rules Questions: Spell explication.Mister Sockshttps://paizo.com/threads/rzs2u98v?Spell-explication#42017-03-26T00:29:53Z2017-03-26T00:29:53Z<p>A spell slot, probably not. If you are a prepared caster keep it in your book, never know when it's gonna be useful. Likewise it's a very broken spell if your DM allows Blood Money.</p>A spell slot, probably not. If you are a prepared caster keep it in your book, never know when it's gonna be useful. Likewise it's a very broken spell if your DM allows Blood Money.Mister Socks2017-03-26T00:29:53ZRe: Forums: Advice: ways to get more charismaMister Sockshttps://paizo.com/threads/rzs2u8ar?ways-to-get-more-charisma#172018-05-17T14:03:57Z2017-03-11T22:01:22Z<p>The <a href="http://www.archivesofnethys.com/SpellDisplay.aspx?ItemName=Genius%20Avaricious" target="_blank" rel="nofollow">Genius Avaricious </a> spell is up to a +5 bonus.</p>
<p><a href="http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/demon-lords/demon-lord-nocticula/" target="_blank" rel="nofollow">This nice lady </a> can give up to a +6 profane bonus to charisma. Of course the removal penalty is a bit steep. </p>
<p><a href="http://www.archivesofnethys.com/MagicWeaponsDisplay.aspx?ItemName=Luthier%27s%20Rapier" target="_blank" rel="nofollow"> Luthier's Rapier</a> can grant a +4 sacred bonus to Charisma for 10 minutes.</p>
<p><a href="http://www.archivesofnethys.com/AlchemicalReagents.aspx" target="_blank" rel="nofollow"> Silver</a> will boost the DC of color spray by 1, although I guess that isn't charisma but worth considering.</p>
<p><a href="http://www.d20pfsrd.com/gamemastering/afflictions/drugs/elven-absinthe/" target="_blank" rel="nofollow"> This Drug </a> and <a href="http://www.d20pfsrd.com/gamemastering/afflictions/drugs/elven-absinthe/" target="_blank" rel="nofollow"> this one </a> can both increase Charisma and are untyped! Although your GM might rule that it's alchemical.</p>
<p>Since you're considering color spray as your main attack method,<a href="http://www.archivesofnethys.com/FeatDisplay.aspx?ItemName=Deific%20Obedience" target="_blank" rel="nofollow">Deific Obedience</a> <a href="http://www.archivesofnethys.com/DeityDisplay.aspx?ItemName=Mahathallah" target="_blank" rel="nofollow">Mahathallah</a>
<br />
Deific Obedience Mahathallah grants +2 DC to illusion spells.</p>
<p>Some of the below may have been posted up above, but reposting the list for ease.
<br />
[Spoiler omitted]</p>The Genius Avaricious spell is up to a +5 bonus.
This nice lady can give up to a +6 profane bonus to charisma. Of course the removal penalty is a bit steep.
Luthier's Rapier can grant a +4 sacred bonus to Charisma for 10 minutes.
Silver will boost the DC of color spray by 1, although I guess that isn't charisma but worth considering.
This Drug and this one can both increase Charisma and are untyped! Although your GM might rule that it's alchemical.
Since you're considering color...Mister Socks2017-03-11T22:01:22ZRe: Forums: Advice: How to get Feeblemind to land?Mister Sockshttps://paizo.com/threads/rzs2u5tj?How-to-get-Feeblemind-to-land#322024-01-05T01:25:16Z2017-02-17T13:29:27Z<p>[Spoiler omitted]
<br />
If you guys see any I missed, please let me know. (Don't include anything class specific, like Arcanist resivour/potent magic. Trying to keep it a general list)</p>[Spoiler omitted]
If you guys see any I missed, please let me know. (Don't include anything class specific, like Arcanist resivour/potent magic. Trying to keep it a general list)Mister Socks2017-02-17T13:29:27ZRe: Forums: Advice: Advice Requested for Charisma Based Starknife Flying BladeMister Sockshttps://paizo.com/threads/rzs2u5l6?Advice-Requested-for-Charisma-Based-Starknife#92017-02-02T02:45:00Z2017-02-01T23:14:09Z<p>The neat thing about flying blade is that it can make a good range or melee build. The charisma to starknife is a good feat but requires worshiping a specific god. The issue with a range character, especially one who uses thrown weapons is that all your feats are taken. That's not too big an issue since you get bonus feats though.</p>
<p>I prefer it as a counter melee build myself.
<br />
[Spoiler omitted]</p>The neat thing about flying blade is that it can make a good range or melee build. The charisma to starknife is a good feat but requires worshiping a specific god. The issue with a range character, especially one who uses thrown weapons is that all your feats are taken. That's not too big an issue since you get bonus feats though.
I prefer it as a counter melee build myself.
[Spoiler omitted]Mister Socks2017-02-01T23:14:09ZRe: Forums: Advice: Help My Bard Overcome Enchantment, Compulsion and Fear ImmunitiesMister Sockshttps://paizo.com/threads/rzs2u4wg?Help-My-Bard-Overcome-Enchantment-Compulsion#42017-01-23T03:49:52Z2017-01-23T03:49:52Z<p>If you plan on going with any fear spells, take a look at <a href="http://www.d20pfsrd.com/magic/all-spells/d/draconic-malice" target="_blank" rel="nofollow">Draconic Malice</a>
<br />
It requires you to be a little close, but removes immunities to fear.</p>If you plan on going with any fear spells, take a look at Draconic Malice
It requires you to be a little close, but removes immunities to fear.Mister Socks2017-01-23T03:49:52ZRe: Forums: Advice: Just SHUT UP!...a Spell to shut up CastersMister Sockshttps://paizo.com/threads/rzs2u37k?Just-SHUT-UPa-Spell-to-shut-up-Casters#142016-12-26T06:04:51Z2016-12-26T06:04:51Z<p>Well the issue is he asked what a sorc/wiz/arcanist can do. And silence is not available to those classes.</p>Well the issue is he asked what a sorc/wiz/arcanist can do. And silence is not available to those classes.Mister Socks2016-12-26T06:04:51ZRe: Forums: Advice: ROTRL helpMister Sockshttps://paizo.com/threads/rzs2u34z?ROTRL-help#332016-12-26T05:34:51Z2016-12-26T05:34:51Z<p>How varied are the point builds in your game? A 52 point buy is very powerful, considering the game, as you stated, is meant for 15. I let my players do 20, which is still more than the game is tuned for. I personally prefer point buy, and if we do rolling we try to make it an array after everything is rolled, so that way someone doesn't get a 10 point buy, and someone walks away with 48.</p>
<p>As for the summoner make sure they are following the rules for the eidolon correctly. It has a limit on the number of attacks in can have. If it is a problem, just talk to him about switching to unchained summoner, although it is a bit weaker than base summoner.</p>How varied are the point builds in your game? A 52 point buy is very powerful, considering the game, as you stated, is meant for 15. I let my players do 20, which is still more than the game is tuned for. I personally prefer point buy, and if we do rolling we try to make it an array after everything is rolled, so that way someone doesn't get a 10 point buy, and someone walks away with 48.
As for the summoner make sure they are following the rules for the eidolon correctly. It has a limit on...Mister Socks2016-12-26T05:34:51ZRe: Forums: Advice: Are there feat/traits that increases the DC of your spells?Mister Sockshttps://paizo.com/threads/rzs2u37o?Are-there-feattraits-that-increases-the-DC-of#22017-05-15T06:03:40Z2016-12-26T03:50:27Z<p>Re-posted from a previous post of mine.</p>
<p>Bloody Tears and Jagged Smile (Pathfinder #71: Rasputin Must Die! pg. 75) increases the dc of spells with the fear descriptor by 4.</p>
<p>Silver (Alchemy Manual) used as a material component will increase the DC of illusion spells by 1.</p>
<p>Deific Obedience (Inner Sea Gods) Mahathallah grants +2 DC to illusion spells.</p>
<p>Dead Man's Headband (Ultimate Equipment) will increase the DC of any fear effect you create by 1. Note: it takes the headband slot, maybe see if you can combine it with a headband of int.</p>
<p>Draconic Perfume (Dragonslayer's Handbook) increases charm subschool DC by 2 (Rosewood and Myrrh) or compulsion subschool by 2 (Sulfur and Honeycomb).</p>
<p>Serpent Belt (Ultimate Equipment) increases poison by 4, whether your GM takes that to mean DC is up the them.</p>
<p>Elemental Focus/Greater (CRB) adds +1/+1 DC of spells with the energy type you select.</p>
<p>Sinner's Wage (Champions of Corruption) If used as a focus component for a charm or compulsion spell below 5th level, the target takes a -2 penalty to resist acting against its nature.</p>
<p>The trait(s) Lore seeker (campaign trait for ROTRL) lets you pick 3 spells to increase the DC by 1 each. The trait Eastern Mysteries (Guide to Pathfinder Society Organized Play) allows 1/day to increase a spell DC by 2.</p>
<p>Barbed Pentacle of Asmodeus (Gods and Magic) Increase the DC of spells that are augmented by writing by 1.</p>
<p>Rod of the Wayang (Ultimate Equipment) +1 DC to spells of the shadow subschool.</p>Re-posted from a previous post of mine.
Bloody Tears and Jagged Smile (Pathfinder #71: Rasputin Must Die! pg. 75) increases the dc of spells with the fear descriptor by 4.
Silver (Alchemy Manual) used as a material component will increase the DC of illusion spells by 1.
Deific Obedience (Inner Sea Gods) Mahathallah grants +2 DC to illusion spells.
Dead Man's Headband (Ultimate Equipment) will increase the DC of any fear effect you create by 1. Note: it takes the headband slot, maybe see...Mister Socks2016-12-26T03:50:27ZRe: Forums: Advice: Just SHUT UP!...a Spell to shut up CastersMister Sockshttps://paizo.com/threads/rzs2u37k?Just-SHUT-UPa-Spell-to-shut-up-Casters#82016-12-26T01:46:42Z2016-12-26T01:46:42Z<div class="messageboard-quotee">avr said wrote:</div><blockquote>Buy and fire a hushing arrow since you're an elf and have proficiency with bows.</blockquote><p>Likewise if you fear you'll miss stick yourself with the arrow, choose to fail the will save, and run up to the caster.
<p>Or shoot it into an ally and ask them to fail the will save.
<br />
That last idea isn't actually too terrible now that I am thinking about it.</p>avr said wrote:Buy and fire a hushing arrow since you're an elf and have proficiency with bows.
Likewise if you fear you'll miss stick yourself with the arrow, choose to fail the will save, and run up to the caster. Or shoot it into an ally and ask them to fail the will save.
That last idea isn't actually too terrible now that I am thinking about it.Mister Socks2016-12-26T01:46:42ZRe: Forums: Advice: Just SHUT UP!...a Spell to shut up CastersMister Sockshttps://paizo.com/threads/rzs2u37k?Just-SHUT-UPa-Spell-to-shut-up-Casters#22016-12-26T01:14:07Z2016-12-26T01:14:07Z<p>There is always the <a href="http://www.d20pfsrd.com/magic/all-spells/l/lipstitch" target="_blank" rel="nofollow"> lipstitch spell </a></p>
<p>And the weaker version <a href="http://www.d20pfsrd.com/magic/all-spells/s/steal-breath" target="_blank" rel="nofollow"> Steal Breath </a></p>There is always the lipstitch spell
And the weaker version Steal BreathMister Socks2016-12-26T01:14:07ZRe: Forums: Advice: ROTRL helpMister Sockshttps://paizo.com/threads/rzs2u34z?ROTRL-help#262016-12-25T14:54:32Z2016-12-25T14:54:32Z<div class="messageboard-quotee">Hythlodeus wrote:</div><blockquote> what exactly happened? how did your encounter go? </blockquote><p>I am not sure about his encounter, but I remember mine. The breath of madness got half the group on the first go, and one of the players flew over to a nearby building to get range attacks on it. They neglected to realize how big the monsters threatened range was. So 1 full attack later left the player on the roof unconscious. I was really tempted to awesome blow them into the water, but decided against it.Hythlodeus wrote:what exactly happened? how did your encounter go?
I am not sure about his encounter, but I remember mine. The breath of madness got half the group on the first go, and one of the players flew over to a nearby building to get range attacks on it. They neglected to realize how big the monsters threatened range was. So 1 full attack later left the player on the roof unconscious. I was really tempted to awesome blow them into the water, but decided against it.Mister Socks2016-12-25T14:54:32Z