Galenna Icethrone

Mirasha's page

92 posts. Alias of Sansara-Sensei.


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Mirasha gets Ricardo and moves on with the rest of the group


Sounds good, lead the way

Mirasha puts her share in a safe place


Andrew and I have both been sick. Not planned and not top priority when puking our brains out


Sounds like we wait for the Sheriff and then it's back to the swamp


Mirasha embraces her sister quickly as she enters the room
See, nothing to worry about. And I come bearing gifts

Mirasha presents Shalelu with the magic arrow
diplomacy: 1d20 + 1 ⇒ (12) + 1 = 13


Mirasha goes to find Shalelu to give her one of the arrows


Had visit prep and then got thrown off by a last minute remodel that resulted in working a lot of long hours that were not planned


Aiming for a good relationship with Shalelu, planning on giving her one of the magic arrows (after Ansirus identifies them)


We should regroup at daybreak and turn in our ears. I would like a chance to speak with my sister before we attend to any further adventuring


Spoke with Tom. His computer has been completely non functioning for days now..he is hoping to have it fixed shortly. He asked to have knowledge rolled for him on the boat (not inspired unless it is one of his specialties) and then head back to town. He also wanted to inform everyone of the number of skeletal things in the caves and suggests after going to town we take care of them and the witch.


Well as there is nothing here, time to head back to town


Light exploring yes, boat-thing fine, but then back to town. Ricardo still needs some medical attention


If there are no objections I need to rest longer, not quite feeling up to adventuring yet and I need more time before I can use anything of the magic sort

Mirasha heads back off to sleep


Now that all that is over, let us rest


I don't know what more it could possibly have to tell us


Well, did he say anything useful? Or do we get on with the killing and sleeping?


Ansirus Maseo wrote:

Ansirus helps with setting up the camp.

You know Mirasha, even though those magical arrows are too small for her bow, I bet Shalelu would like to have one. I think I'm going to claim that hairpin, give it to Ameiko.
Ansirus rifles through the loot until he finds the hairpin and pockets it.

I shall take one to her

Mirasha finds one of the magic arrows and puts it in her bag


Paizo was not working for quite a few hours today, Ansarius will have to post in the AM after work


Mirasha notifies Sarn of the goblin's awakening and finishes setting up camp in the throne room.


I believe we already looted gutwad for the most part. Ansarius took the potions (gave one to me) and Sarn was going to put the rest on the mule...may have not gotten to that action yet.


Mirasha brings the captive to the room where she has set up camp, awaiting him to awaken so that Sarn can question him.


Mirasha starts setting up camp in the throne room

Rooms to search, goblin to interrogate...let's get a move on


Mirasha leads the animals inside near the throne room and rejoins the rest of her party.

Let's interrogate and sleep, I don't want to run into anything while traveling. Too many injuries to continue right now


Mirasha goes and gets Ricardo and Sarn's mule to bring them back inside the compound and starts loading gear onto the mule.


Yeah I have about 4 HP left


I am pretty beat up too and Ricardo needs some healing as well. We need to take some time before getting into any more fights


Mirasha scans the room for anything else that might pop out
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
And starts cutting goblin ears off.

If someone can get the dwarf up, I think we could all use some healing too. And search all of the corpses for goods, the leader definitely has some things of obvious use.


*cough* Thurgood *cough*


maybe attack the stupid goblin while he is blind...


Mirasha moves up to the stupid goblin (move action to U26) and yells whilst attacking

YOU STUPID PIECE OF CRAP. I LIKE MY HEARING

And attacks with her longsword

Longsword: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Confirmation: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Crit Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Extra +2 from being invisible to him


Finally! woo woo


Yeah screw this

Mirasha again attacks the goblin directly in front of her

longsword: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d8 + 3 ⇒ (6) + 3 = 9


Mirasha attacks the goblin infront of her

Longsword: 1d20 + 3 ⇒ (19) + 3 = 22

Well crap..


Mirasha attaacks the goblin infront of her

Longsword: 1d20 + 3 ⇒ (4) + 3 = 7

Well crap..


Mirasha helps Brigitte as well.
Str check to Aid Another: 1d20 + 3 ⇒ (15) + 3 = 18


Mirasha follows Ansirus then passes him to approach the doors V,24, waiting with sword drawn for Thurgood to take Sarn's place.


Mirasha moves towards Ansarius with a nod (move action to N19)

Thank you for the help

Then opens the door (move action to open door)


Mirasha attacks the goblin with her longsword.

Longsword: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d8 + 3 ⇒ (3) + 3 = 6


Mirasha drops her longsword at the top of the ladder free action to drop longsword at P,18 then climbs up and moves toward the goblin move action to Q,18, and picks up her longsword again. move action


Mirasha attempts another attack at the goblin atop the ladder.

longsword: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d8 + 3 ⇒ (4) + 3 = 7


Could use some help over here please


Mirasha moves to the bottom of the ladder move action to 018 and attacks the goblin at the top of the ladder

Longsword attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d8 + 3 ⇒ (5) + 3 = 8


How high up does the ladder go?


Mirasha takes Ricardo over by Sarn's mule n,13 and commands him to Guard.
Handle Animal: 1d20 + 10 ⇒ (9) + 10 = 19


Ricardo needs some time to heal


While you start that I need to tend to Ricardo

Mirasha goes back to Ricardo to assess his damage and calm him down


Experience? Some time to heal and regroup?


Mirasha waits for the fire to clear before stepping into the room I,20 to finish the disabled goblin. Move action to draw longsword, standard action attack
Longsword attack: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d8 + 3 ⇒ (6) + 3 = 9


Mirasha's summoning is complete, spawning an eagle in front of the last goblin in the guard tower.p,18
Eagle talon 1: 1d20 + 3 ⇒ (16) + 3 = 19
Talon 1 damage: 1d4 ⇒ 4
Eagle talon 2: 1d20 + 3 ⇒ (13) + 3 = 16
Talon 2 damage: 1d4 ⇒ 1
Eagle bite: 1d20 + 3 ⇒ (12) + 3 = 15
Bite damage: 1d4 ⇒ 2

Mirasha commands Ricardo to stop attacking the support of the building he's directly under,
Handle Animal Down command: 1d20 + 10 ⇒ (19) + 10 = 29
then climbs up the ladder and moves to the west-most door. Double move action to i,19


Thank you!

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