LazarX wrote:
1. Picking up provokes a AOO. It is listed as a separate action from drawing a weapon which does not provoke an AOO. 2. Nothing here
Kobold Cleaver wrote: Personally, I would allow a TWFer to pick up his weapons just like he draws them—in the same action—but that's just me. The problem with this solution is that it is TOTALLY against the rules. It was a situation caused by not following RAW and then you have to change a rule to have it appear as more balanced? That to me is the main problem with people not following RAW they have to modify the next ruling to compensate or worse they complete throw out the rules and just try to appease people at the table to overcompensate for something that should have never arisen.
DM_Blake wrote:
Option 2 is why people believe sleep is so OPed. I see Option 1 as supported by RAW.
I have noticed it in certain types of players. They seem to need to control everything and everyone around them or they are just there for the maximum amount of carnage. They will also use it to justify going against the party for whatever they feel they will gain. When this happens too much with one player I will just stop playing with them. I am lucky in that I get about 8+ games a month with widely varied groups so I can Make this choice and not stop gaming entirely.
Havoq wrote:
Wouldn't it be a DC 40 to jump 10ft straight up? 4 x hieght to get the base dc of the jump.
Forseti wrote:
Mechanically you are wrong. It is not falling, falling implies that you have gone downwards during your jump (CRB pg443). According to what was asked here you are at no time going in a downward direction. It asked how to handle a very specific situation. The only time you could be considered falling is if you failed the acrobatics check. Otherwise you arrive at your destination and commence the second part of your checks. You may wish to make this harder, however the rules do not cover making the check harder. They go with the idea that you have successfully completed part 1 and will now commence to doing part 2.
I am not happy with take 20 to spot traps and disable them. There is a very real penalty for failing to do either. You take damage. I feel that this is reason enough to not allow the take 20. Some players in the area feel that taking damage is not a penalty for failure. This confuses me because what is it if not result of failing your action? Which make it a penalty for failure. |