It's always sunny in Absalom. There's always a sense of pride in the City at the Center of the World. But today, there are clouds on the horizon. Rumors of a threat, of an invasion, are in the air and you've been summoned by the Society to prepare. Prepare for war.
Go ahead and introduce yourselves!
I realize I'm late to the gameday announcing game, but I'm opening a table of Starfinder Quests. I will be using Roll20 for starship combat and maps, so you will need a free Roll20 account. Sign in below with the following info:
I plan to start Friday 8-25-17. First come, first served!
You have been summoned by the Venture Captains to the Cairnlands, the area of failed siege towers that surrounds the great city of Absalom.
Lore: The inevitable result of millennia of warfare and countless unsuccessful sieges on the walls of Absalom, the region known as the Cairnlands is filled with ruined siege engines and battlements. Notable among the ruins are the Red Redoubt of Karamoss, the dangerous El Raja Key and the infamous, immense, and strangely beautiful Spire of Nex, located ten miles north of Absalom. In addition to these rotting relics of war, the landscape is scattered with stone barrows, shallow graves, and makeshift tombs for those who fell in battle far from their native soil. While the promise of treasure constantly tempts adventurers and explorers to brave the crumbling castles of the Cairnlands, the walking dead buried without proper consecration provide enough of a deterrent that plenty of artifacts of ages past remain hidden among the rubble.
Pathfinders of all shapes and sorts wander around, some sipping on drinks and others telling tall tales of past missions and stranger occurrences. A makeshift pavilion is set up near one tower and members of the Venture corps speak near it, talking in hushed tones.
Feel free to introduce yourselves and roleplay a little!
Check in. I will need the following:
We can keep the same goblin throughout the cycle or swap each adventure to give everyone a chance to play each goblin hero. However I will need any applicants to be able to commit for all 4 adventures. I will not accept anyone who cannot.
My expectations: Post daily during the week, once on the weekends. If you will gone for more than 24 hours, post a message letting us know. If something unexpected occurs, post as soon as you can. Life happens. I hope to keep up a brisk pace, as idle goblins are terrible goblins.
Note: This being a goblin game I expect some inter-party mayhem, but try to keep it light and non-lethal. No one likes a murderer.
I want this to be a Gonzo game, but I want it first and foremost to be a FUN game. Keep that in mind.
I would like to suggest doing Map Packs in the form of modular starship rooms. For example, the first one could be an Elven ship, the next one Human ship, all done so each tile (or two tiles) is a complete section.
Then you could release a pack of living quarters, done for different ships from different cultures. Or engine rooms. Or bridges. Then we could mix and match sections, giving the PCs' ship an organic feel to it.
I play PFS quite a bit and I gm even more. One of the recurring themes/locations is the Blakros Museum. It's been the site of many an adventure and I'd feel less than excited to see Starfinder players denied the same opportunity to experience the wonder of the Blakros!
So, please please please, add the Blakros Historical Society or the Blakros Museum Deck or something similar to Absalom Station.
We are pleased to present the Inaugural Quad Cities GameFest, held on April 30-May 1 in Davenport Iowa! If you're in Chicago, Madison, St Louis, Des Moines or really, anywhere in the Midwest, we're not far from you! We will have Pathfinder Society play, D&D expeditions, board games of every variety and more!
Venture-Captain Roderus sits at his desk in the lodge beneath the popular Winding Road Inn in Katapesh. Maps cover every wall of his workspace, and precarious stacks of journals and papers nearly reach to the ceiling. The venture-captain glances up from his work. “Welcome, Pathfinders. I hope your journey here was not too arduous. I have a fascinating assignment for you.” He plucks a single sheet of paper from the middle of pile on his desk. “This is a letter from the Osiriani investigator Amenira, who works with the Temple of the All-Seeing Eye. Mercy, the town she mentions in her reports, wasn’t even on our map until now. It’s a small settlement out in the Mana Wastes. Magic is unpredictable out in the Wastes, and it sometimes coalesces into deadly storms. People in Alkenstar reported seeing one of these magical disturbances heading in the direction of Mercy, but the town weathered the fearsome storm without so much as a scratch.”
Master of Swords Marcos Farabellus strides up to the large crowd and claps his hands together for attention. “Welcome Pathfinders, one and all! And welcome to our traveling Venture-Captains stationed abroad as well our honored guests! I am Marcos Farabellus, and on behalf of the Decemvirate, I welcome you to the Pathfinder Society’s annual Grand Convocation! I shall address all of the attendees later this afternoon to announce some of the Society’s greatest accomplishments over the past year and our plans for the future. In the meantime, I invite you to stroll about the campus, meet with your peers, and enjoy all the sites of the Grand Lodge. We have set up numerous challenges and contests so that you can show off your skills or sharpen them if need be. I’ll send around ushers when it’s time to assemble for the speeches on the north lawn. Enjoy!"
A slightly wild looking old man with ragged robes, two shoulder spikes, one on each shoulder, that hold a weathered humanoid skull impaled, and a slightly rank body odor stands near you. He fixes you with his intense stare and overloudly nearly screams, "Welcome Pathfinders! I expect ye'll be looking to get ta know each other before the speech begins, eh! If'n I were ye, I would watch out for the pick-pockets and orphans that always cluster 'round these gatherin's: can't trust 'em, you know. They don't have parents!" He leans forward as if to speak conspiratorially, but fairly shouts the last line.
“I’ve finished the arrangements,” declares Venture-Captain Calisro Benarry as she clasps a mug in one hand and motions to the open seats around the table. She lowers her voice to avoid being overheard. “On the way north I was telling you about some Thassilonian ruins that just resurfaced, and it’s time to tell you the whole story. There’s an island called Flintyreach a few hundred miles northwest of here, and thanks to all of the giants, the only folk with the guts to live there are half-orcs. Averaka’s the largest half-orc town the world’s ever seen, so as you might imagine,” she notes, gesturing at her green skin, “that we get along pretty nicely.
“One of their scouts spotted fresh ruins recently, and the plan had been to have you along as we checked it out. The trouble is that the trek north took a lot longer than I’d hoped, and I’m past due to get back south to Garund and the Gloomspires. The long and short of it is that the Thassilonian site’s all yours now, if you’re still interested. I’ve secured a ship to take you there in good time, and I’ll finish up a letter to introduce you to the Averakans in just a bit.”
Benarry leans in over the table. “There’s some better news, though. For about ten years, Chief Gorgnak has ruled the local giants. It sounds like one of his underlings has rebelled and started capturing Gorgnak’s cronies to work for her, and the chief is right pissed. My Averakan pal in Magnimar let me know that our half-orc kin are planning a big assault to strike the giants while they’re squabbling, and you can use that chaos to slip through contested territory, check out the ruins, and make sure that anything you can’t explore or bring back isn’t likely to fall into the trolls’ hands before we can send a bigger team to finish the job.
“Once the Grinning Pixie is sufficiently re-provisioned, I’m sailing south as fast as I can. That gives us a little while to talk if you have questions.”