Milgram2425's page

39 posts. No reviews. No lists. No wishlists.


RSS


Dave Justus wrote:

I'd probably think about using arcane eye as the base spell and spectral hand as the base spell concept.

To me, trading out the arcane eyes invisibility, able to pass through tiny splaces and not being able to be 'killed' is worth being able to effect the physical world to a limited degree. Something like able to use your skills for things and manipulate physical items, but limited more or less like unseen servant and having 1 hp and an AC of basically just 10 + DEX and dodge type feats. No armor, magic items, natural armor etc. I'd be willing to throw in 'looks like the user' for free.

So doing it that way, assuming your GM thinks the tradeoffs above are fair, we would price it as a 4th level spell item.

Basic unlimited use command word item would cost 50,400 market price (SL4 * CL 7 * 1800), giving you unlimited scouting missions of seven minutes for each one. Since you would have to 'start' at your real body each time, I don't think this would be too bad. Charges per day would be 1/5 of the above per charge, which is viable if the price is too much or you DM thinks unlimited it too powerful.

Continuous, which would theoretically give you unlimited range scouting missions would be more expensive 4 * 7* 2000 * 2 for a min / level spell, so 112,000 gp. Probably more than you want to spend, and for that kind of money I don't think it unbalanced.

In any event, I would certainly maintain the arcane eyes concept of you concentrating on your avatar rather than it going off and doing it's own thing and you get the knowledge when it dies (or presumably comes back?) That would keep me as a GM from having to keep track of two groups at the same time to an extent, and prevent you from having to act once for you and once for the figment doppelganger all the time. Ideally I'd hope that you and your party would fort up for a minute, while you concentrated on the doppelganger to scout ahead.

If you wanted a more complete copy of yourself, able to use your full strength, attack people and...

I'm not really caring if it is as strong as me. Maybe if it kept the same stats as my character for stealth. That would be nice. So a little background on my character he is a slayer/ inquisitor. So a lot of the time my character will go ahead of the group and check back in on what he sees. Which is just annoying. I like the idea of the "copy" going forward seeing all he does and just either time is up and I gain his memories from his death or he dies for one reason or another and I gain his memories. Is there a way for this to happen? Also I don't mind using all 18,000 gold for this lmao. That is what we have to spend.


BjørnEarakson wrote:
You could also use the simulacrum alchemist extract as an idea

Can you tell me a little more about this?


So in a home game, I have a GM who has allowed our characters to run into a magic shop were this guy will create unique magic Iteams. I'm not trying to make something op. Ideally, I would like a peace of gear not sure on the slot I want it to take up. I'm thinking boots or belt. I want to creat a copy of myself, and have it scout a head and when it dies I get its memory and experiences. So I am trying to not make this op. I was just wanting to creat something fun and cool. My pc is the scout of the party and tends to sneak off. So I am wanting to do this but with out getting caught. I was thinking that there would be a way with Major image, mirror image and shadow clone. I like the idea that the copy dies with a blow. So 1 hit point, and it would be a copy with my abilities. Is there a way to make this not op?


Chess Pwn wrote:
Milgram2425 wrote:
Chess Pwn wrote:
Combat trick via rogue doesn't let you bypass requirements.
Ok so instead of taking my 6th level in inquisitor, I can take a level in fighter and get rapid shot. For the fighters bonus feat.
yup that works for getting rapid shot next level.

Then at 7th level do I go eldritch archer or go back to inquisitor?


Chess Pwn wrote:
Combat trick via rogue doesn't let you bypass requirements.

Ok so instead of taking my 6th level in inquisitor, I can take a level in fighter and get rapid shot. For the fighters bonus feat.


I have found nothing but arguments saying both views are right and wrong. When it comes to the slayer feat talent. Either way I could take combat trick and get it that way. Or I can take 2 levels of fighter to get it. There are options.


Claxon wrote:
Milgram2425 wrote:
Dasrak wrote:
Milgram2425 wrote:
No if I take slayer talents it will let me bypass the prerequisites

The problem is that the Slayer Talent can only be taken up to three times, and there are more than three archery feats you will want that take Point Blank Shot as a prerequisite.

This also doesn't do anything to help you with Focused Shot and Rapid Shot being incompatible, as their incompatibility has nothing to do with their prerequisites.

There is a feat called extra slayer talent which allows you to take another slayer talent

Which allows me to take either a ranger combat style or combat feat if I go rouge
No it wont unfortunately. You can only take the ranger combat style talent 3 times, and you can only take it after reaching certain levels (3, 6, 10). You've already taken Ranger Combat Style once, you can't take it again until you reach 6 levels of slayer.

extra slayer talent says I can


Claxon wrote:
Milgram2425 wrote:
Could I just keep what I have and go edritch archer? Go into it as level 6, which means 4 levels slayer, 1 level inquisitor, 15 levels of eldritch archer? The only thing I'm missing out on right now would be cunning initiative

The real thing you're missing is the dex to damage from 5 levels of bolt ace.

I don't see any good way to save your character keeping what you already have.

Inquisitor isn't a good fit because you don't have the wisdom for it, and Bane isn't a big enough help for the levels you have to spend on it. It really isn't.

Slayer isn't bad, though your high int is of practically no use. You could go full slayer and that would be okay, but you're still going to be taking penalties to damage from your low strength.

Based on your stats the best I can come up with is bolt ace 5/eldritch archer. I understand you don't want to give up what you already have, but sometimes you just need to admit you were wrong and made mistakes. If your GM will allow you to retrain your class levels this is the best way.

The option to remake or retrain is not available . What I am understanding is that I should take up bolt ace 5, how ever he uses a long bow. In this story I can't change weapons . So if I go eldritch archer will it work ?


Dasrak wrote:
Milgram2425 wrote:
No if I take slayer talents it will let me bypass the prerequisites

The problem is that the Slayer Talent can only be taken up to three times, and there are more than three archery feats you will want that take Point Blank Shot as a prerequisite.

This also doesn't do anything to help you with Focused Shot and Rapid Shot being incompatible, as their incompatibility has nothing to do with their prerequisites.

There is a feat called extra slayer talent which allows you to take another slayer talent

Which allows me to take either a ranger combat style or combat feat if I go rouge


Chess Pwn wrote:

Focused shot says, "As a standard action, "

That mean it can't be a part of a full attack (which rapid shot requires) nor vital strike (since this isn't the attack action).

You're doing archery with no archery feats. Rapid shot is 2 feats away cause you need PBS for it which I don't see you having.

plus you're taking a round buffing, which makes your contribution in a fight less.

No if I take slayer talents it will let me bypass the prerequisites


Well, in that case should I try vital strike?

I re read rapid shot and focused shot and didn't see why they wouldn't work together.


Chess Pwn wrote:

So if you spend a round buffing you can do ~15 damage a round, if you hit, on rounds 2+. That is almost meaningless damage.

Also this wont scale, rapid shot, manyshot, full attacks, haste all don't apply to your plan here.

You've dug yourself a BIG whole, there's not going to be a fix for it. You'll always feel like you're not doing enough damage, cause as your damage increases so does the other people too, so even if you go up slightly faster then them, you're still so far behind.

How so? Look I'm asking for help in making this better. Telling me that it is bad is not only not helping but counterproductive .

So with rapid shot at next level, I will be doing 3 attacks. I'm not worried about the attack portion because the devin favor and study target will take care of the -2 for each attack due to rapid shot. So those will be each attack I will have 1d8+1d6+8. It's not bad, but I am wanting to make it better. So please enough of how bad it is. I get it, it sucks and I shouldn't play it and quit the game. But look there are no perfect characters and that's fine. I'm new to the game and wanting to make my character more fun to play on the damage aspect. So I'm asking would going eldritch archer at this point be worth it. I'm still going to go for bane from the inquisitor because it adds 2d6 for damage with each arrow. Which means I have 4 levels of slayer, 5 levels of inquisitor, should I take 2 levels of fighter, and the rest as eldritch archer which would be 9.


Right now for damage I deal 1d8+1d6+7
1d6+1d8+1 for the long bow it self
+1 for study target
+4 for focused shout (add my intelligence mod)
+1 for Devine favor
+1 for judgment

I mean is ok, but I want to do more
Rapid Shot is very important, so is the other Feats. If I go 3 levels of inquisitor I will get bane. If I go and take the rest in slayer. Their talents will give me all the archer Feats I will need. Maybe take 2 levels of fighter for a bonus feat or 2. But if I can get there quicker by just going eldritch archer that would be great.

I know it's not a great build I get that. It's my first character so I'm trying to save it as much as possible


Claxon wrote:
Milgram2425 wrote:
Fair enough. But with such a low wiz mod that he will only be able to cast 2nd level spells if I understand it correctly

You know, this is a good point I wasn't considering.

If the OP can't completely rebuild the character and must work with what they already have then I have a suggestion if they are allowed to retrain class levels.

Retrain levels to be a bolt ace gunslinger 5 / eldritch archer X. It's a waste to have such a high int and not have some reason to use it. Also, by playing a bolt ace he can get dex to damage with his crossbow and not have to worry about strength (except for carrying capacity). For a basic crossbow build he can just use light crossbows and only really needs to pickup rapid reload to full attack.

Could I just keep what I have and go edritch archer? Go into it as level 6, which means 4 levels slayer, 1 level inquisitor, 15 levels of eldritch archer? The only thing I'm missing out on right now would be cunning initiative


ekibus wrote:

Wow JDLPF... I cant top that :P

That said Milgram you are looking for a archer that can teleport...travel domain at level 8 Gives you dimensional hop So 10 ft per day equal to your level...not great but really not bad (plus agile feet) Honestly as others have mentioned multiple times, see if the gm will allow some alteration.. ideally you want your str at 12-14 and wis 14-16. Sacred slayer will give you the studied target ability and you would still gain bane and divine favor etc. As the previous build shows you dont need a high str but it sure helps (especially low level) At level 10 gaining invisibility greater on top of everything for sneak attack is just godly. That said if the gm will not allow a stat change I would still go with the sacred slayer and put every point you gain into wis. In a basic combat round (ie one buff at the start of combat) my character is hitting at +18/+18/+13 and 1D8+15 not counting point blank or coordinated shot or even bane...so with a normal bow you could realistically do +13 (not counting the fire enchant) Just imagine 4 arows (with manyshot) and clustered shot... my gm gets bummed when i play that character

So I was looking at my character sheet and I messed up on the points. Now that being said. Thank you all for your feedback. I could move the one point I put in intelligence and put it into strength. My str is an 11, and with that one point move would make it a 12. My stats can not change any further without leveling up. Now with the fey creature template my stats will be this. By level 12 I can make my str 12. It's not the best but at least I'm trying. Also I have invisibility due to the 4the level slayer archetype

Ability scores
Str 10
Dex 24
Con 12
Int 20
Wis 14
Char 10


Would it just be better to put all of my remaining 12 levels in eldritch archer? I say that because I can take 2 levels of fighter to get back on track. Thoughts?


Fair enough. But with such a low wiz mod that he will only be able to cast 2nd level spells if I understand it correctly


So what my thought process for this was I could do 4 levels of slayer. Then do the rest in inquisitor. The only reason I wa Le going two levels of fighter was for the bonus Feats


What about the d dooring and the study target class ability from slayer?


I'm not unhappy with the character. He has a great back story. My questions were regarding his Feats and what to do to make him better.


I could dump my Ability bonuses that I get every 4 level into str


That all seems nice. But is there anyway to go with what I have and to make it work? 5 levels for bane seem worth it. So Feats are the only way to get there?


The reason I was going the original route is because I like the idea of D dooring in between attacks. Which is why I'm going only 3 levels of H. Walker.


Is the Edritch Archer worth playing? Is it better than the class bonuses you get from slayer or inquisitor? Also do magus get a low hit dice cause right now some how I'm doing well with that and my stealth. I like the idea of being a scout, but I want to be able to live if I'm in trouble.


What book is theEldritch Archer in? And is the archetype skirnir worth doing for what I'm trying to do. Another idea to get a better idea of what I'm wanting my character to be like is archer from the anime fate and soul. Just the archer aspect.


Grandlounge wrote:

@Claxon Warpriest came out ahead becuase of its amazing action economy but both were great.

Just a heads up because a lot of people for get longbows say this:

Quote:
If you have a penalty for low Strength, apply it to damage rolls when you use a longbow.

I don't see it in any of the calculations thus far.

Well then in that case I will have to dumb my ability points all into STR


This is a character that I'm already playing. In all truth I want to be able to do as much damage as possible. Car was always meant to be a dumb stat. Just happened to be that I didn't read the fey creature template. With that a side how do I fix this character? I like the idea of d. Rooting around the battlefield trying to get sneak attack off here and there.


So I'm playing an archer slash scout. He is not a face what so ever.
Str 8
Dex 24
Int 21
Con 12
Wisdom 12
Charisma 10

My character race is Tiefling with the fey creature template
I have a long bow that does 1d8 + 1d6 fire damage

4 levels are slayer
2 levels are inquisitor

In the end I will have this class lay out
2 levels fighter
3 levels h. Walker
5 levels inquisitor
10 levels slayer

Not sure if I want to go 1 shot 1 kill or just hit them with all the arrows. Right now for Feats I have improved initiative, focused shot, and endurance. I have 1 slayer talent which is perices shot. I have been looking around and I have not found what ideas or Feats I could use to make him the bow man of death.


You teleport with a mere thought, savaging your opponents as you flash in and out of reality.

Prerequisites: Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6.
Benefit: You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If your do, you can teleport up to twice your speed (up to the maximum distance allowed by the spell or ability), dividing this teleportation into increments you use before your first attack, between each attack, and after your last attack. You must teleport at least 5 feet each time you teleport.

I guess I don't understand. This is the feat in question. So what does it mean by dividing the teleportation into increments?


So here is my question either the 3rd level Horizon walker ability for terrain dominance. I take the astral plan and get dimensional door 3 + my wizdom modifier. So that 5 times per day? Now if I get the feat Dimensional Dervish, it allows me to d. Door before each attack. Does that mean if I have 5 attacks I would use it all up in one turn?


Melkiador wrote:
Advanced Players Guide

What are those feats and where do I find them?


Melkiador wrote:
It sounds like you may want to go after the horizon walker prestige class. At level 3, it can choose the astral plane terrain dominance to gain dimension door as a spell like ability. You'd also want to take the Dimensional Agility feats to make that a valid combat style.

What books are those in?


I'm playing a Stygian slayer. I'm 2nd level at this point. I have improved int., and I have the slayer talent rapid shot from the ranger combat styles. I want to be a bad ass in archery. At level 3 I'm going with the ranger talent precise shot, and the feat focused shot which seems pretty cool because it adds my int modifier to my damage for arrows. I know I want to do 7 levels as a slayer and than from there not sure where I should go. I love doing the archery aspect. But my Str is horrible. I'm also looking to late game, being able to teleport all over the combat field sounds fun. Being able to go inquisitor sounds like a good option because they have access to speeds and I could try to get d. Door.

Ideas?


Any help and ideas would be great.


I like the idea of teleporting around the battlefield


My ideal is to go first and unleash a bunch of arrows to if not destroy, weaken the enemy.


Louise Bishop wrote:

Ouch Dex and Int.

The benefit of the Slayer is the ability to ignore Dex with ranger feats.

It is still do-able but Mathematically STR is the way to go for damage.

The problem you have dipping Inquisitor is that it is a Wisdom based class.

If you were properly built with a decent wisdom 12+ then it could be more doable but then I would suggest going 3 Levels of Horizon Walker for the D. Door SLA and grabbing the D. Agility line of feats for the late game. Teleporting around the battlefield getting into a good position is a very nice way to go into the late game.

Could you post your build so the community can see what you qualify for and What we have to work with to find you a good fit?

I'm wanting to think for late game. Which the only sad thing is that I have a group of three casters, 2 fighters, and 1 character who is a kineticist.

With my Dex being so high, I went with improved int.


Str 11
Dex 20
Con 12
Int 18
Wis 14
Char 8

When I get to level 3 I'm thinking of taking focused shot and precise shot
I am going for an archer build
The idea is death from above


So I'm wanting to build a decent slayer. Right with the character be focused in dex and int, I'm trying to figure out would would be a great class for him to go into at 8th level. Right now I was thinking Inquisitor slayer, or go for the judgement ability.
The race is
Tiefling with the fey creature template and is second lvl.