Full Name |
Milarandei Qetra |
Race |
Elf 182235-5 |
Classes/Levels |
Cleric 1 HP 10/10 | AC 19/13/16 | F +3, R +3, W+4 |
Gender |
F |
Size |
Medium |
Age |
143 |
Special Abilities |
Low-light Vision, Travel and Liberation Domains, Other Clericky Stuff |
Alignment |
NG |
Deity |
Desna |
Location |
Absalom |
Languages |
Human, Elven, Celestial |
Occupation |
Itinerant Samaritan |
Strength |
14 |
Dexterity |
17 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
8 |
About Milarandei Qetra
Milarandei Qetra* [Core 1.0 PFS ID 182235-5]
Female elf cleric of Desna 1
NG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +9
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Defense
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AC 19, touch 13, flat-footed 16 (+5 armor, +3 Dex, +1 shield)
hp 10 (1d8+2)
Fort +3, Ref +3, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee longsword +2 (1d8+2/19-20)
Ranged javelin +3 (1d6+2) or
. . sling +3 (1d4+2)
Special Attacks channel positive energy 2/day (DC 9, 1d6)
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—magic stone, protection from evil, remove fear[D]
. . 0 (at will)—detect magic, guidance, light
. . D Domain spell; Domains Liberation, Travel
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Statistics
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Str 14, Dex 17, Con 12, Int 12, Wis 14, Cha 8
Base Atk +0; CMB +2; CMD 15
Feats Point-blank Shot
Traits observant, reactionary
Skills Knowledge (religion) +5, Perception +9, Spellcraft +5 (+7 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Elven
SQ agile feet (5/day), elven magic, liberation (1 rounds/day)
Other Gear scale mail, buckler, javelin (3), longsword, sling, sling bullets (7), sling bullets (3), backpack, bedroll, belt pouch, belt pouch, candle (10), chalk (10), flint and steel, grappling hook, hammer, ink, black, inkpen, parchment (5), piton (10), sack, sack, silk rope (50 ft.), trail rations (5), waterskin, wooden holy symbol of Desna, 4 pp, 5 gp, 3 sp
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Special Abilities
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Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 1d6 (2/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Liberation (1 rounds/day) (Su) Act as if you had freedom of movement for 1 rounds/day.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.