Dragonwinged Ram

Mikhaila Burnett's page

Organized Play Member. 1,285 posts (1,541 including aliases). 12 reviews. No lists. 2 wishlists. 1 Organized Play character. 6 aliases.


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Good afternoon,

Just checking in with the forums here to see if anyone knows of a good gaming store in Washington, DC or might be looking to recruit for a game which is forming up.

If anyone can think of good resources, or might be looking for people to join a game in progress in DC, feel free to reply here or email me at chaotral AT gmail dotcom

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My Beloved Spouse (Kobold Chorus: "We love you!") is a bit too enthusiastic about this.

Which means I should worry. What's the save vs Interplanetary Teleport?

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A Planes-spanning saga of high magic and adventure. Starting small, of course, with glimpses into the Astral and/or Ethereal and then going full tilt boogie to the Outer Planes as interpreted by Pathfinder. The Planes through the Golarion viewer have always interested me since I re-re-re-re-re-re-read The Great Beyond. I literally wore the binding out, I was that engrossed.


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Jason Brodsky wrote:

We're starting a campaign in august or so, so we're faced with the difficult choice of picking between a known good AP or this unknown-but-possibly-super-awesome AP. Very tough choice...

Any advice?

Speaking as a GM: I recommend that the entire AP is IN HAND and thoroughly digested before beginning the game.

Speaking as a player: I recommend that the entire AP is in the hands of the GM before beginning.

Reasons: For a GM to have a rough outline of the entire scope of the AP is great. For a GM to have a DETAILED outline of the AP is better. For a GM to have read, digested and then tailored the AP to his players is best.

Just my 2cp.

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Studpuffin wrote:
Bullets, my only weakness!

Caw, caw bang, f~%!, I'm dead?

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Mikael Sebag wrote:

Whenever I've DMed, I have always strived to remain faithful to the material provided in a published setting (with regards to geography, tone/flavor, history, etc.), but as far as the sweep of events is concerned . . . Well, let me put it this way: The second my group begins a campaign in a published world, the setting's future is ours to control . . . and if I'm not mistaken, isn't that the way it's intended?

To me, that's entirely the point of being a GM. Taking what's provided, making it yours and then running with that. In short, I wholeheartedly approve of this approach and I rather think that it IS the point of published material.

The catch to that, however, is with running extensively campaign world based games. Allow me to elaborate.

Let's say that in my Golarion PFRPG game, the events of the Council of Thieves Adventure Path are part of my campaign. If things play out, history is set one way or another. And if in the future, Paizo releases something that plays to a specific ending for that AP, how does one deal with it?

Me? I'd just take what I did as law and run. Others might have difficulty with that.

Really, at the end of the day, canon should come second to fun.

Just my 2cp.

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Ok, so I'm fairly creative at the profane and vulgar insults. But I suck at the eloquent and sophisticated ones.

I'd like to have a full repertoire of Robahl's insults ready for when I finally run Sixfold Trial.

I know I can count on you fine folks, you've never let me down.

Cheers!
M


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Kobold drone 7 of 11 wrote:
Attack Kobold #23 wrote:
taig wrote:

Please no traps that involve "throwing" a mustelid at a victim. It's no fun for anyone.

How about dropping?
Teleporting might work as well

Ooh, I like your style! Teleweasel trap!

*runs off to order one from Acme*

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I'm of two minds on 'save-or-die'.

1) Save or Die SUCKS. It's completely and patently unfair. No matter how incredible your character is, if you blow the roll it's done. Blam.

2) Save or Die is a game balancer. It is the great equalizer, like nothing else.

I've had good and bad experiences with the mechanic, and I'm happy that it's been pretty much removed from modern d20/OGL/PFRPG systems.

Though, in all honesty, there is nothing quite like taking a high level Paladin across SEVENTEEN consecutive Symbol of Death spells. "Ok, make 17 Will saves for me please?"

Bam!Bam!Bam!Bam!Bam!Bam!Bam!Bam!Bam!Bam!Bam!Bam!Bam!Bam!Bam!Bam!Bam!

The look on my wife's face was just priceless. Then the Balor attacked and it really hit the fan.


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Why thank you, Mister Horned Guy. I was a precocious little Kender and I was always trying to grab my porridge when it was too hot. Eventually, my Mother just gave me the name!

*peers at the golems* They just wanna be loved! Although if they'd stop dropping pieces of themselves and then stop working. My uncle Tas tells me that when golem people drop bits of themselves I should return them. But I can never figure out where they go.

*wrinkles his nose* Oh well, we welcome our new robot overlords!

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SirUrza wrote:
Here's hoping Paizo never EVER becomes a publicly traded company. I'd hate to see what would become of it if some mega toy making conglomerate's bean counters were to suddenly have a say in it's product line design.

Not that that would EVER happen.

Nope, never.


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Serendipity wrote:


He died poorly, though probably as he ought to have.

"You notice the corridor getting... cleaner..." pause "Roll Perception"

Words you never want to hear your GM say in any 10x10 corridor.

Mwa ha ha ha!