M Human unchained monk 8/paladin 6
Johann Kaltgeboren wrote:
Yes, for the [i]meteor swarm, it's actually four balls that detonate in 40 ft radius for 6d6 each, Ref DC 21 halves. I did it wrong. I should separate that 24d6 out into four 6d6 and have you save against each.
M Human unchained monk 8/paladin 6
Johann Kaltgeboren wrote:
Nice!
M Human unchained monk 8/paladin 6
INITIATIVES: MARCHOSIAS THE PIT FIEND 1d20 + 14 ⇒ (10) + 14 = 24
M Human unchained monk 8/paladin 6
Storm Dragon wrote: I was about to make a second post saying much the same thing, though I think the larger problem is narrative: we've cleared 3 different climactic, campaign ending fights (Gruneraver, Nero,a nd Wormwood) and now there's just a bunch of scrub Devils here that aren't really a threat standing between us and the phylactery. There's not really any sense that this fight has much meaning; honestly these guys should have been present during our fight WITH Nero, to give him some meat shields. Agreed. Okay, just checking to make sure everyone was still in. Maybe now would be a good time for my final surprise...
M Human unchained monk 8/paladin 6
Robert Henry wrote:
Me too, but I realize that life would be like a boring, too easy game of D&D if it were any other way. God just feels a little Gygaxian now and then and runs Tomb of Horrors.
M Human unchained monk 8/paladin 6
Alphonse Veritas, Oathkeeper wrote:
Then neither you nor Johann are affected. Sweeet!
M Human unchained monk 8/paladin 6
Upward and inward the heroes climb, slaying lesser demons (dretches) by the dozens as they go. They pass across an upper open-air bridge to reach the interior of the tower supporting the great prismatic skull that houses Nero's phylactery, slaying flylike chasme demons and a succubus, no match for the Mighty Ones! At last, ascending the stairs that wind up the interior of the tower, they come to the interior of the gargantuan prismatic crystal skull that looms ominously over the fortress... The very air within the crystal skull crackles with evocation magic of the highest power... Resting on the crystal skull's sellica turka ("Turkish saddle"), the seat of the pituitary gland in a human skull, is Nero Antichrist's phylactery, a faux pituitary gland of fine porcelain, as ornate as a faberge egg, gilt wire clasping rose quartz, amethysts, and rubies that are dazzling in the prismatic light within the skull.
M Human unchained monk 8/paladin 6
Okay, so Fox is grappled by the hezrou. Did you want to modify your actions at all? Was it the one that's now dead that had you grappled? If so, you could pretty much do what you posted, unmodified. And even if still grappled, you could full attack and do all that damage (99 points!), I believe?
M Human unchained monk 8/paladin 6
The Ogon Fox wrote:
Wow, I messed that all up! Lol... Thanks, I will roll damage for 1 claw and attempt grapple on Ogon Fox.
M Human unchained monk 8/paladin 6
Johann Kaltgeboren wrote: Its been a while... can you give us an update of which enemies are where? Absolutely. One hezrou stands west of a glabrezu, and two more east of the glabrezu, in a line about 10 feet south of the altar and idol. Glabrezu is backed up against altar. Cobra Johann is on the west stairs, Ihrin has leapt off the stairs to attack the next closest hezrou (about 10 ft away from Cobra Johann)...
Anyone else planning to play a PC that's still in high school? If so, maybe our PCs are already acquainted (either friendly or not). Fan Kwan is a shy, studious youth, athletic and handsome, but still somewhat socially awkward, being Chinese Anerican with different values and upbringing than most of his inner city peers. He is probably on the chess team, a top student who tutors less mathematically inclined students (or outright does their homework for them) in exchange for extra spending money. He has just gotten his learner's permit, and was looking forward to taking on more responsibility as a delivery driver for his family's Chinese food emporium, Fan Imports, when disaster struck. The Hand, a ruthless secret society of assassins, tried to force his uncle, Fan Leng, to join. He refused, so they attacked Fan Imports, killing Kwan's father, mother, and two brothers. He himself was mortally wounded, but his Uncle Leng (his kung fu sifu) fought off the Hand ninjas and saved him from death by administering a super rare magical herb imported from Tibet. Nursed back to health at Uncle Leng's private apartment over his dojo in the Upper East Side, Kwan thirsts for revenge. He has adopted the codename Mad Monkey after finding an old theater mask representing the Monkey King among his late father's belongings. Wearing this and his traditional kung fu uniform, he has begun to prowl the streets at night, gathering info on the Hand and putting low level criminals in jail or the ER. Uncle Leng cautions Kwan to be patient, and is teaching the young man everything he knows of Shao Lin style boxing. Fan Kwan has recently earned his black belt, but he is young and still has much to learn before he is ready to avenge his family.
M Human unchained monk 8/paladin 6
Wulfgar Ivarson wrote:
Yes, it's been a long (2.5 years), great run, and I will miss the departing PCs as well, but I totally understand. It seems right for some of the PCs to complete their story arcs after Nero and for a new arc to begin. I will start a new campaign thread soon and try to recruit enough new players so we have about 6 in the party. Things have been a little busy in RL for me lately--family visiting from out of town, and I'm testing for my green belt in kung fu tomorrow morning (wish me luck!)--but I will get back on the ball with the PBP soon. Thanks for everyone's patience and continuing participation!
M Human unchained monk 8/paladin 6
Storm Dragon wrote:
Whatever you will have most fun with, Storm Dragon:)
M Human unchained monk 8/paladin 6
The Ogon Fox wrote: I think that level 15 milestone will be a good point for me to drop out, as well. I am soon to become a father (by adoption), and I think it's a good idea for me to whittle down my gaming commitments. Thank you for your excellent participation in this campaign, GM Keante, it has been a lot of fun. Congratulations on becoming a dad! :)
Michael Johnson 66 wrote: Okay, been reading the ancestries and backgrounds. I will see if I can find a nonhuman ancestry that mimics some mutant powers I'd like for Mad Monkey, and if not, he will be a human whose powers come from training in a mystical style of kung fu, and maybe exposure to some rare magical herb given to him by his Taoist uncle to save him from death after the Triad attacked his family's business, Fan Imports in Chinatown. If this is the Marvel Universe, instead of just the Chinese Triads, it could be the Hand that tried to extort Fan Imports. So eventually, Mad Monkey would try to avenge his family by taking on the Hand ninjas. But not until he knew he and his allies were powerful enough...
Okay, been reading the ancestries and backgrounds. I will see if I can find a nonhuman ancestry that mimics some mutant powers I'd like for Mad Monkey, and if not, he will be a human whose powers come from training in a mystical style of kung fu, and maybe exposure to some rare magical herb given to him by his Taoist uncle to save him from death after the Triad attacked his family's business, Fan Imports in Chinatown.
M Human unchained monk 8/paladin 6
Mwikali wrote:
The demons seem to become agitated by trying to track the lightning-fast quickling Mwikali as she darts erratically about the hall, and they turn their attentions away from the witch...
How much Starfinder material are you using? Another possibility: Fan Kwan, a.k.a. Mad Monkey, a Chinese-American teenager raised in NY's China-town, and a devout student of Chinese kung fu. Kwan grew up watching Shaw Brothers kung fu flicks and training in Shao Lin kung fu under his uncle, a Taoist monk. At age 14, his latent mutant powers began to develop, awakened by his training in traditional kung fu, giving him ki powers that are supernatural/superhuman in nature. He would be ancestry human, background martial disciple, class monk, with Dragon Stance, plus however many other feats a 1st level human martial disciple monk gets. His costume would be the traditional Shao Lin robe, trousers, leg wraps, leather bracers, and a stylized Chinese theater mask representing Sun Wukong, the Monkey King. He becomes a costumed vigilante after his family's Asian food emporium is trashed by Triad gangsters for refusing to pay protection money.
Another possibility would be a human teenager who is given superpowers after eating a super rare relative of peyote in a remote location he was lost in. He almost dies from the powerful trip, which unlocks latent mutant powers in his brain and modifies his biology drastically. His codename would be Psychonaut or Vision Quest or something like that.
Lab Rat aka Subject 86 would be a mutated rat monk. He would likely use unarmed attacks mainly, but might carry some simple weapons as well. A staff would be too much of a ripoff of Shredder. Actually, a mutated rat monk is already too big a nod, isn't it? Maybe instead, a mutated gecko monk that uses sais? As for Magnus, he'd be a barbarian. What ancestry would work best for an Asgardian son of Frey and a frost giant?
Two initial concepts I'm mulling to submit: Magnus Freysson, Asgardian son of Frey and a frost giantess, banished to Earth by his father Frey to learn humility and prove his worthiness to wield the dwarf-forged magic sword that is his birthright. He'd be a barbarian or a fighter. Asgardian ancestry could be a reskinned existing ancestry, even elf would work. Subject 86, a NY subway rat mutated by an experimental super drug a la Teenage Mutant Ninja Turtles, becoming a 5-foot bipedal intelligent albino rat-humanoid that is trained in ninjutsu lol...
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