Monkey

Michael Johnson 66's page

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M Human unchained monk 8/paladin 6

Go ahead everyone...


M Human unchained monk 8/paladin 6

Lol! Okay, dispatching initiative monkey...


M Human unchained monk 8/paladin 6
Alphonse Veritas, Oathkeeper wrote:
4d20 All at +17 bonus, so all pass. Total of 5 damage to Alphonse; as before, anyone within 10 feet of him is immune to the Fireball that got thrown out.

Nice!


M Human unchained monk 8/paladin 6
Johann Kaltgeboren wrote:

ok I was just confused by your wording.

You didn't mention a save for the meteor swarm but I assume there is something

I actually am getting pretty beat up at this point; a lot of battles in a row here with spell slots getting low for the others I'm sure, but hopefully we will be okay.

Yes, for the [i]meteor swarm, it's actually four balls that detonate in 40 ft radius for 6d6 each, Ref DC 21 halves. I did it wrong. I should separate that 24d6 out into four 6d6 and have you save against each.


M Human unchained monk 8/paladin 6
Johann Kaltgeboren wrote:

[dice=reflex vs fireball]d20+17

[dice=reflex vs meteor swarm]d20+17

guessing both of those pass... so taking 55 damage which leaves me 5 on my fire protection... drank that potion just in time.

HP: 121/196 [so I'm doing fine actually]

Nice!


M Human unchained monk 8/paladin 6
Johann Kaltgeboren wrote:
i'm not sure what you mean when you say fox has to disrupt an upcoming meteor swarm?

Just kidding! One meteor swarm wouldn't wipe this party out.


M Human unchained monk 8/paladin 6
Storm Dragon wrote:
A Cure Serious potion would be at minimum CL, so +5 HP.

Correct, so Ihrin heals 24 hp.


M Human unchained monk 8/paladin 6

Using his hero point and summoning planar ally to call up the Wild Hunt is a full round action, I'd say, so the Wild Hunt fully materializes and can act on Lord P's next turn!


M Human unchained monk 8/paladin 6

INITIATIVES:

MARCHOSIAS THE PIT FIEND 1d20 + 14 ⇒ (10) + 14 = 24
JOHANN KALTGEBOREN 1d20 + 8 ⇒ (12) + 8 = 20
LORD PERPIREEN MCGIBEL 1d20 + 8 ⇒ (14) + 8 = 22
THE OGON FOX 1d20 + 5 ⇒ (12) + 5 = 17
LADY IHRIN ARDLEAN DRACUL 1d20 + 4 ⇒ (3) + 4 = 7
MWIKALI & KIKU 1d20 + 2 ⇒ (2) + 2 = 4
SIR ALPHONSE VERITAS 1d20 ⇒ 3


M Human unchained monk 8/paladin 6
Storm Dragon wrote:
I was about to make a second post saying much the same thing, though I think the larger problem is narrative: we've cleared 3 different climactic, campaign ending fights (Gruneraver, Nero,a nd Wormwood) and now there's just a bunch of scrub Devils here that aren't really a threat standing between us and the phylactery. There's not really any sense that this fight has much meaning; honestly these guys should have been present during our fight WITH Nero, to give him some meat shields.

Agreed. Okay, just checking to make sure everyone was still in.

Maybe now would be a good time for my final surprise...


M Human unchained monk 8/paladin 6

I think this story deserves an ending. Should I just narrate an epic end for it and call it a wrao?


M Human unchained monk 8/paladin 6

The devils begin to fear their destruction at the hands of these Mighty Ones! Whichever PC has the best Intimidate modifier roll a party-assisted Intimidate check...


M Human unchained monk 8/paladin 6
Robert Henry wrote:
Michael Johnson 66 wrote:
Wulfgar Ivarson wrote:
Yuck, I hope everything is ok.
Thanks, it'll be alright. Gotta have some down to appreciate up, right?
Man, I'm not sure, I'd be happy to try and be appreciative of just a whole lot of the 'up' part of life. But I'm a bit of a 'the glass is half full' guy anyway.

Me too, but I realize that life would be like a boring, too easy game of D&D if it were any other way. God just feels a little Gygaxian now and then and runs Tomb of Horrors.


M Human unchained monk 8/paladin 6
Alphonse Veritas, Oathkeeper wrote:

Myself and anyone within 10 feet of me are not hit by the Lightning Bolt, as my Lesser Globe of Invulnerability. His AC is actually 27 ATM as well due to the same spell, so that one Hamatula misses me as well.

[dice=Will vs Blight]1d20+18+2+2

Alphonse grits his teeth, heals his wounds, and strikes back.

[dice=Lay on Hands]8d6+16

[dice=Attack 1]1d20+23
[dice=Damage]2d4+21

[dice=Attack 2]1d20+14

[dice=Attack 3]1d20+9
[dice=Damage]2d4+21

Then neither you nor Johann are affected. Sweeet!


M Human unchained monk 8/paladin 6

All PCs up in ROUND 2...


M Human unchained monk 8/paladin 6
Wulfgar Ivarson wrote:
Yuck, I hope everything is ok.

Thanks, it'll be alright. Gotta have some down to appreciate up, right?


M Human unchained monk 8/paladin 6

I will post the other devils attacks a little later tonight. Sorry for the long delays lately, RL been a bit much lol...


M Human unchained monk 8/paladin 6

Ihrin, Alphonse and Lord Perpireen are up, then the devils...


M Human unchained monk 8/paladin 6

The devils give the invaders the INITIATIVE. Go ahead, Mighty Ones!

The party begins in standard marching order about 20 feet from the front line of barbazus. The cornugon stands 10 feet behind the barbazu line.


M Human unchained monk 8/paladin 6

Battle mat of interior of skull-shaped phylacterium pics coming...


M Human unchained monk 8/paladin 6

Upward and inward the heroes climb, slaying lesser demons (dretches) by the dozens as they go.

They pass across an upper open-air bridge to reach the interior of the tower supporting the great prismatic skull that houses Nero's phylactery, slaying flylike chasme demons and a succubus, no match for the Mighty Ones!

At last, ascending the stairs that wind up the interior of the tower, they come to the interior of the gargantuan prismatic crystal skull that looms ominously over the fortress...

The very air within the crystal skull crackles with evocation magic of the highest power...

Resting on the crystal skull's sellica turka ("Turkish saddle"), the seat of the pituitary gland in a human skull, is Nero Antichrist's phylactery, a faux pituitary gland of fine porcelain, as ornate as a faberge egg, gilt wire clasping rose quartz, amethysts, and rubies that are dazzling in the prismatic light within the skull.


M Human unchained monk 8/paladin 6

You can find what is next by ascending the stairs...


M Human unchained monk 8/paladin 6

Alphonse can probably kill the glabrezu with a smite...


M Human unchained monk 8/paladin 6
Mwikali wrote:
Is the glabrezou dead?

Not yet, but it is down 158 damage by my count, so almost...


M Human unchained monk 8/paladin 6

Okay, so Fox is grappled by the hezrou. Did you want to modify your actions at all?

Was it the one that's now dead that had you grappled? If so, you could pretty much do what you posted, unmodified. And even if still grappled, you could full attack and do all that damage (99 points!), I believe?


M Human unchained monk 8/paladin 6
The Ogon Fox wrote:
Hezrou demon wrote:
The wounded hezrou retaliates against Ogon Fox with snapping jaws bite 1d20+17=29 hits for 4d4+8=16 damage plus grab 1d20+23=41 and slashing claws claw 1d20+17=22 hits for 1d8+8=12 damage plus grab 1d20+23=24(nat 1) and claw 1d20+17=36 misses... Does Ogon Fox have a ring of freedom of movement?

.

bite: 29 to hit for 16 damage misses against AC 30
41 to hit with grab would hit CMD 39, but this is tied to the bite, right? so since the bite missed, this doesn't apply?
claw 1: 22 to hit for 12 damage misses against AC 30
24(nat 1) to hit with grab fails against CMD, but I think it didn't apply anyway since the claw missed
claw 2: 36 to hit for __? damage this one hits AC 30, but it doesn't look like you rolled the damage for it, or the following grab

Oh, and I do not have anything giving me freedom of movement, so if you do land a grab, the grapple works.

Wow, I messed that all up! Lol... Thanks, I will roll damage for 1 claw and attempt grapple on Ogon Fox.


M Human unchained monk 8/paladin 6

Kill em, guys!


M Human unchained monk 8/paladin 6
Mwikali wrote:
Did I hit him with slices

Sorry, no.


M Human unchained monk 8/paladin 6
Wulfgar Ivarson wrote:
hhhmmmmm, portal in the middle of the Coliseum. Was he sent by any particular angel or just in the neighborhood?

Could be either circumstance, but sent by Raphael makes sense.


M Human unchained monk 8/paladin 6

I was thinking if you wanted to come to Rome at this fortuitous moment and see the strange portal in the middle of the Coliseum...


M Human unchained monk 8/paladin 6

Does anyone mind if we work Wulfgar back in during this battle?

The narrative would probably be better served with him joining up after the phylactery is destroyed. But I know Wulfgar is probably ready to jump back in.


M Human unchained monk 8/paladin 6
Johann Kaltgeboren wrote:
Its been a while... can you give us an update of which enemies are where?

Absolutely. One hezrou stands west of a glabrezu, and two more east of the glabrezu, in a line about 10 feet south of the altar and idol. Glabrezu is backed up against altar.

Cobra Johann is on the west stairs, Ihrin has leapt off the stairs to attack the next closest hezrou (about 10 ft away from Cobra Johann)...


M Human unchained monk 8/paladin 6

I believe everyone has gone in ROUND 1, including the demons... Go ahead for ROUND 2...


M Human unchained monk 8/paladin 6

There now remain three hezrous and a glabrezu...


M Human unchained monk 8/paladin 6
Storm Dragon wrote:
How many rounds were between the last combat and this one? I had a bit of Fast Healing I'll need to figure into my HP.

We'll say 2d4 ⇒ (4, 2) = 6 rounds.


Anyone else planning to play a PC that's still in high school? If so, maybe our PCs are already acquainted (either friendly or not).

Fan Kwan is a shy, studious youth, athletic and handsome, but still somewhat socially awkward, being Chinese Anerican with different values and upbringing than most of his inner city peers.

He is probably on the chess team, a top student who tutors less mathematically inclined students (or outright does their homework for them) in exchange for extra spending money.

He has just gotten his learner's permit, and was looking forward to taking on more responsibility as a delivery driver for his family's Chinese food emporium, Fan Imports, when disaster struck.

The Hand, a ruthless secret society of assassins, tried to force his uncle, Fan Leng, to join. He refused, so they attacked Fan Imports, killing Kwan's father, mother, and two brothers. He himself was mortally wounded, but his Uncle Leng (his kung fu sifu) fought off the Hand ninjas and saved him from death by administering a super rare magical herb imported from Tibet.

Nursed back to health at Uncle Leng's private apartment over his dojo in the Upper East Side, Kwan thirsts for revenge. He has adopted the codename Mad Monkey after finding an old theater mask representing the Monkey King among his late father's belongings. Wearing this and his traditional kung fu uniform, he has begun to prowl the streets at night, gathering info on the Hand and putting low level criminals in jail or the ER.

Uncle Leng cautions Kwan to be patient, and is teaching the young man everything he knows of Shao Lin style boxing. Fan Kwan has recently earned his black belt, but he is young and still has much to learn before he is ready to avenge his family.


M Human unchained monk 8/paladin 6
Wulfgar Ivarson wrote:
Johann Kaltgeboren wrote:
MJ and Lord P are throwing their names in the ring. While no one is guaranteed to get in, I appreciate the enthusiasm. So far not too many applicants.

I've been reading the the recruitment and the 'guide' you included. Which was very well done I might add. It's a great idea, I like the way you've 'reflavored' the traditional roles and equipment. I'm pushing my limit on games, and not ready to learn two new systems, but it sounds great and I hope it goes well for you.

I'm saddened that I won't be playing with several of the team, I've been reading along and feel like I know them. That said, MJ 66 how many characters do you want? Maybe Storm Dragon should bring Habiba AND Toshiro, that would put us at six characters.

Yes, it's been a long (2.5 years), great run, and I will miss the departing PCs as well, but I totally understand. It seems right for some of the PCs to complete their story arcs after Nero and for a new arc to begin.

I will start a new campaign thread soon and try to recruit enough new players so we have about 6 in the party. Things have been a little busy in RL for me lately--family visiting from out of town, and I'm testing for my green belt in kung fu tomorrow morning (wish me luck!)--but I will get back on the ball with the PBP soon. Thanks for everyone's patience and continuing participation!


MAD MONKEY CHARACTER SHEET


M Human unchained monk 8/paladin 6
Storm Dragon wrote:

Congrats Keante (missed your post before)! But sorry to see you go all the same.

I think I might retire Alphonse after this as well (as I see no reason he'd go after Mab, TBH), for him to focus on the founding and building of his new knightly Order. Maybe I'll level and bring Habiba or Toshiro back in as the replacement for the last stretch.

Whatever you will have most fun with, Storm Dragon:)


M Human unchained monk 8/paladin 6
The Ogon Fox wrote:
I think that level 15 milestone will be a good point for me to drop out, as well. I am soon to become a father (by adoption), and I think it's a good idea for me to whittle down my gaming commitments.

Thank you for your excellent participation in this campaign, GM Keante, it has been a lot of fun. Congratulations on becoming a dad! :)


Michael Johnson 66 wrote:
Okay, been reading the ancestries and backgrounds. I will see if I can find a nonhuman ancestry that mimics some mutant powers I'd like for Mad Monkey, and if not, he will be a human whose powers come from training in a mystical style of kung fu, and maybe exposure to some rare magical herb given to him by his Taoist uncle to save him from death after the Triad attacked his family's business, Fan Imports in Chinatown.

If this is the Marvel Universe, instead of just the Chinese Triads, it could be the Hand that tried to extort Fan Imports. So eventually, Mad Monkey would try to avenge his family by taking on the Hand ninjas. But not until he knew he and his allies were powerful enough...


Okay, been reading the ancestries and backgrounds. I will see if I can find a nonhuman ancestry that mimics some mutant powers I'd like for Mad Monkey, and if not, he will be a human whose powers come from training in a mystical style of kung fu, and maybe exposure to some rare magical herb given to him by his Taoist uncle to save him from death after the Triad attacked his family's business, Fan Imports in Chinatown.


M Human unchained monk 8/paladin 6
Mwikali wrote:

Mwikali begins casting to alter herself into what looks like a short and slight elf no taller than 2 feet.

I have become a Quickling

She then while clutching Kiku begins to just dash around

The demons seem to become agitated by trying to track the lightning-fast quickling Mwikali as she darts erratically about the hall, and they turn their attentions away from the witch...


How much Starfinder material are you using?

Another possibility:

Fan Kwan, a.k.a. Mad Monkey, a Chinese-American teenager raised in NY's China-town, and a devout student of Chinese kung fu. Kwan grew up watching Shaw Brothers kung fu flicks and training in Shao Lin kung fu under his uncle, a Taoist monk. At age 14, his latent mutant powers began to develop, awakened by his training in traditional kung fu, giving him ki powers that are supernatural/superhuman in nature.

He would be ancestry human, background martial disciple, class monk, with Dragon Stance, plus however many other feats a 1st level human martial disciple monk gets.

His costume would be the traditional Shao Lin robe, trousers, leg wraps, leather bracers, and a stylized Chinese theater mask representing Sun Wukong, the Monkey King.

He becomes a costumed vigilante after his family's Asian food emporium is trashed by Triad gangsters for refusing to pay protection money.


M Human unchained monk 8/paladin 6
Critzible wrote:

2e DnD in Marvel?

2e Pathfinder, yes?


Another possibility would be a human teenager who is given superpowers after eating a super rare relative of peyote in a remote location he was lost in. He almost dies from the powerful trip, which unlocks latent mutant powers in his brain and modifies his biology drastically. His codename would be Psychonaut or Vision Quest or something like that.


Lab Rat aka Subject 86 would be a mutated rat monk. He would likely use unarmed attacks mainly, but might carry some simple weapons as well. A staff would be too much of a ripoff of Shredder. Actually, a mutated rat monk is already too big a nod, isn't it? Maybe instead, a mutated gecko monk that uses sais?

As for Magnus, he'd be a barbarian. What ancestry would work best for an Asgardian son of Frey and a frost giant?


Two initial concepts I'm mulling to submit:

Magnus Freysson, Asgardian son of Frey and a frost giantess, banished to Earth by his father Frey to learn humility and prove his worthiness to wield the dwarf-forged magic sword that is his birthright. He'd be a barbarian or a fighter. Asgardian ancestry could be a reskinned existing ancestry, even elf would work.

Subject 86, a NY subway rat mutated by an experimental super drug a la Teenage Mutant Ninja Turtles, becoming a 5-foot bipedal intelligent albino rat-humanoid that is trained in ninjutsu lol...


M Human unchained monk 8/paladin 6
Michael Johnson 66 wrote:

The Asgardian would be named something Norse with last name Freysson.

The mutated rat would be named after a subway station in Manhattan lol...

Or maybe the rat would be named "Lab Rat", or "Subject 66" or something lol...


M Human unchained monk 8/paladin 6

The Asgardian would be named something Norse with last name Freysson.

The mutated rat would be named after a subway station in Manhattan lol...

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