| Diremede |
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Some solid advice above.
I have always found that the best trap is the most obvious trap.... or maybe its not a trap .... eh but it probably is.
"You come to a large stone door, but the door will not budge and there do not appear to be any opening mechanisms. On either side of the door are two holes about 3 feet off the ground. The holes are just large enough you could stick your hand in them. A quick inspection with a light shows that the hole goes in about 2 feet and in the back is a metal handle. Perhaps moving one of them opens the door, and then again perhaps not."
This type of door/trap or possible trap usually leads to some fun role playing. Players try to come up with ways to "test" the holes before putting a hand in, afraid of what may be inside. Try to move the handle with a mage hand. Decide which one to turn, which way to turn, or does it pull or push?
This is a more of a trap to get past or maybe not even a trap at all, it could simply be that two people are required to open the door. Either way its more fun than just the standard roll - detect trap - roll disarmed trap.