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Mhuirich - Athnul's page

124 posts. Alias of Mhuirich.


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STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Nyctessa, Athnul, Raz, Mavaro, Adowyn
Out of Turn Updates: Recharge Blessing of Angradd on Mavaro's turn.
Turn: 12 - 0 / Blessing of Thoth

At: #5: Tooth and Hookah
SOT:

1 Divine Card: 1d6 ⇒ 3 - No encounter

Give Card: No
Move: No

Explore: 1/Pure Legion Enforcer, Henchman (Monster) 4, Com 13 OR Cha/Dip/Dex/Ste 7:

None
Henchman 4
Type: Monster
Traits:
Human
Ranger
To Defeat:
Combat 13
OR Charisma
Diplomacy
Dexterity
Stealth 7
Increase the difficulty by 3 if you have the Divine skill.
For every card with the Divine trait played on your check to defeat, subtract 1 from each die on that check.
If defeated, you may immediately attempt to close the location this henchman came from.

Reveal Amulet, recharge Zereletan for character power.
Combat 13: 1d6 + 2 + 1d8 + 1d10 + 3 + 4 ⇒ (6) + 2 + (4) + (9) + 3 + 4 = 28 - Success

Attempt to close: summon and acquire random ally: Minnothet

Minnothet:

MM
Ally 2
Traits: Human Shopkeeper Aspis
To Acquire: Fortitude Charisma Diplomacy 8
Recharge this card to recharge a random armor or item from your discard pile.
Discard this card to explore your location. During this exploration, add 2 dice to your checks to acquire armors.

Discard BoMilani to bless.

Fortitude 8: 2d10 + 2 ⇒ (5, 3) + 2 = 10 - Acquired

Location closed.
Draw Location: 1d7 ⇒ 3 - Dye Market
Draw Location: 1d7 ⇒ 4 - Great Library of Tephu

Banish Dye Market, summon and build Great Library of Tephu. End turn.

Athnul wrote:

Hand: Amulet of Fiery Fists, Minnothet, Tetisurah, Viking Shieldmaster, Falcon,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Current Location: #17: Warehouse
Hero Points: 4
Used re-roll: No

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Gem of Physical Prowess, Blessing of Cayden Cailean, Blessing of Gorum (2), Blessing of Gorum (3), Blessing of Gozreh, Scarab Brooch
Recharged: Mask of the Forgotten Pharaoh, Hatchetbird, Ascetic's Belt, Blessing of Angradd, Zereletan,
Discard Pile: Minotaur Mercenary, Blessing of Gorum, Blessing of Milani,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (9)
"Notes for Adowyn: reroll used, Hero Point used
Additional Info 1: -Whenever there are no open locations, draw 2 random cards from the location pile. Choose 1 and banish it, then summon and build the other; shuffle in the henchman Pure Legion Enforcer. Then move all characters to that location.
-At the start of your turn, you may recharge from your hand or bury from your discard pile any number of cards that have the Divine trait, then roll 1d6. If the result is less than the total number of cards that have the Divine trait in your hand and discard pile, summon and encounter the henchman Pure Legion Enforcer.

Additional Info 2: For the rest of the scenario, a character at any location may bury a card to add 1 die to her check that invokes the Human or Poison trait."

Nyctessa, Athnul, Raz, Mavaro, Adowyn - Great Library of Tephu


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Nyctessa, Athnul, Raz, Mavaro, Adowyn
Out of Turn Updates: None
Turn: 7 - 0 / Blessing of the Ancients

At: #3: Smoking Den
SOT:

1 Divine Card: 1d6 ⇒ 2 - No encounter

Give Card: No
Move: No

Explore: 1/Flaming Heavy Pick +1, Weapon B, Str/Mel 12:

MM
Weapon B
Traits:
Pick
Melee
Piercing
Magic
Elite
To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6 and the Fire trait. If any d6 rolled on this check is a 6, count it as 7.

Athnul looks at the firey implement and just shakes her head (auto-fail). Her Shieldmaster (discard to explore, +d4 melee combat) points out something of interest in the den.

Explore: 2/Hepsushep, Barrier 2, Cha/Dip 8 OR Com 15:

MM
Barrier 2
Traits:
Obstacle
Lamia
Elite
To Defeat:
Stealth
Charisma
Diplomacy 8
OR Combat 15
If defeated, you may examine the top 3 cards of your location and place them back in any order.
If undefeated, put this card on top of your location.

"Such silken tongues, so little wisdom."

Shieldmaster, Amulet, recharge Ascetic's Belt, Combat 15: 1d6 + 2 + 1d8 + 1d4 + 1d10 + 6 ⇒ (3) + 2 + (7) + (4) + (10) + 6 = 32

Defeated, the lamia divulges the secrets of the den. (examine the top 3 cards: Pure Legion Enforcer, Frost Sling +1, Blessing of Pharasma. no triggers this time.) Athnul's fists itch to take care of the enforcer, but she knows that her friend Raz is smoother of tongue, and will be better able to asuage the others in the den. End turn and reset.

Athnul wrote:

Hand: Amulet of Fiery Fists, Blessing of Milani, Tetisurah, Zereletan, Blessing of Angradd,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Current Location: #17: Warehouse
Hero Points: 4
Used re-roll: No
NOTES:
Available Support: Milani: x2 vs n/c Dex/Wis
Angraad: x2 vs Fire or local Barrier

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Cayden Cailean, Viking Shieldmaster, Gem of Physical Prowess, Scarab Brooch, Falcon, Blessing of Gorum (2), Blessing of Gorum (3), Blessing of Gozreh
Recharged: Mask of the Forgotten Pharaoh, Hatchetbird, Ascetic's Belt,
Discard Pile: Minotaur Mercenary, Blessing of Gorum,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (7)
"Notes for Adowyn: reroll used
Notes for Mavaro: needs to make check for create mindscape (without d4 bonus)
Additional Info 1: -Whenever there are no open locations, draw 2 random cards from the location pile. Choose 1 and banish it, then summon and build the other; shuffle in the henchman Pure Legion Enforcer. Then move all characters to that location.
-At the start of your turn, you may recharge from your hand or bury from your discard pile any number of cards that have the Divine trait, then roll 1d6. If the result is less than the total number of cards that have the Divine trait in your hand and discard pile, summon and encounter the henchman Pure Legion Enforcer.

"

Nyctessa, Athnul, Raz, Mavaro, Adowyn - Smoking Den 3-8 remain // 3=Pure Legion Enforcer, 4=Frost Sling +1, 5=Blessing of Pharasma


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Wisdom 10: 1d10 + 3 ⇒ (8) + 3 = 11
Athnul's serene face keeps the spirits at bay...


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Forgot trigger on Bonecrusher Hunter.

Forced encounter: 2/Bonecrusher Hunter, Monster B, Com 9+#:

MM
Monster B
Traits:
Trigger
Gnoll
Veteran
To Defeat:
Combat 9
When you examine this card, encounter it and increase its difficulty to defeat by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.

Trigger DC + 3. Reveal Amulet, use BoGorum from Raz.
Combat 16: 3d6 + 2 + 1d8 ⇒ (4, 6, 3) + 2 + (8) = 23 - Defeated.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Per Discord, adjustment to my starting deck; Falcon is level 0, so could not be traded for Zereletan. Returning Rogue Ape instead. Does not affect starting hand.

Turn Order: Nyctessa, Athnul, Raz, Mavaro, Adowyn
Out of Turn Updates: None
Turn: 2 - 0 / Blessing of the Ancients

At: #1: Warehouse
SOT:

1 Divine Card: 1d6 ⇒ 3 - No encounter

Give Card: No
Move: No

Explore: 1/Hepsushep, Barrier 2, Char/Dip 8 OR Com 15:

MM
Barrier 2
Traits:
Obstacle
Lamia
Elite
To Defeat:
Stealth
Charisma
Diplomacy 8
OR Combat 15
If defeated, you may examine the top 3 cards of your location and place them back in any order.
If undefeated, put this card on top of your location.

Reveal Amulet, recharge Mask for character power.

Combat 15: 1d6 + 2 + 1d8 + 1d10 + 3 + 2 ⇒ (2) + 2 + (6) + (5) + 3 + 2 = 20 - Defeated

Examine top three cards: Bonecrusher Hunter, Pure Legion Enforcer, Fireball Trap. Put Pure Legion Enforcer on top and discard Minotaur Mercenary to explore.

Explore: 2/Pure Legion Enforcer, Henchman (Monster) 4, Com 13 OR Cha/Dip/Dex/Ste 7:

None
Henchman 4
Type: Monster
Traits:
Human
Ranger
To Defeat:
Combat 13
OR Charisma
Diplomacy
Dexterity
Stealth 7
Increase the difficulty by 3 if you have the Divine skill.
For every card with the Divine trait played on your check to defeat, subtract 1 from each die on that check.
If defeated, you may immediately attempt to close the location this henchman came from.

Reveal Amulet, recharge Hatchetbird for character power.

Combat 13: 1d6 + 2 + 1d8 + 1d10 + 3 + 3 ⇒ (5) + 2 + (4) + (10) + 3 + 3 = 27 - Defeated

Attempt to close location. Bless with Gorum, ask Mavaro to freely use a Sign to bless.

Dexterity 8: 3d6 ⇒ (5, 5, 6) = 16 - Closed

Draw random locations

Random location: 1d15 ⇒ 3 Canny Jackal
Random location: 1d15 ⇒ 1 Alchemical Laboratory

Banish Alchemical Laboratory and build Canny Jackal. All characters move. End turn.

Athnul wrote:

Hand: Amulet of Fiery Fists, Blessing of Milani, Tetisurah, Viking Shieldmaster, Ascetic's Belt,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Current Location: #17: Warehouse
Hero Points: 4
Used re-roll: No
NOTES:
Available Support: Milani: x2 vs n/c Dex/Wis

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Angradd, Zereletan, Blessing of Cayden Cailean, Scarab Brooch, Falcon, Blessing of Gozreh, Blessing of Gorum (2), Gem of Physical Prowess, Blessing of Gorum (3)
Recharged: Mask of the Forgotten Pharaoh, Hatchetbird,
Discard Pile: Minotaur Mercenary, Blessing of Gorum,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (2)
"Additional Info 1: -Whenever there are no open locations, draw 2 random cards from the location pile. Choose 1 and banish it, then summon and build the other; shuffle in the henchman Pure Legion Enforcer. Then move all characters to that location.
-At the start of your turn, you may recharge from your hand or bury from your discard pile any number of cards that have the Divine trait, then roll 1d6. If the result is less than the total number of cards that have the Divine trait in your hand and discard pile, summon and encounter the henchman Pure Legion Enforcer.

"

Nyctessa, Athnul, Raz, Mavaro, Adowyn - Canny Jackal 1-10 remain


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Athunul will return Falconer to the box for the ally Zereletan, and will not take the Loot ally Nefti the Bard this scenario.

Athnul wrote:

Hand: Blessing of Gorum, Hatchetbird, Amulet of Fiery Fists, Minotaur Mercenary, Mask of the Forgotten Pharaoh,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: #17: Warehouse
Hero Points: 4
Used re-roll: No
NOTES:
Available Support: Gorum: x2 vs Combat Str, available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani, Blessing of Gozreh, Zereletan, Viking Shieldmaster, Ascetic's Belt, Gem of Physical Prowess, Blessing of Cayden Cailean, Rogue Ape, Scarab Brooch, Tetisurah, Blessing of Gorum (2), Blessing of Gorum (3), Blessing of Angradd
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Athnul will chose Auction House for her Adventure Reward.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Boon?: 1d20 ⇒ 6

No meaningful upgrades left other than the Blessing. I'll take a Blessing P: Blessing of Milani in => Blessing of the Samurai out.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

1) Bank hero point
2) Tier 4, 0 XP
3)
Blessing 3: 1d1000 ⇒ 681
4)
Mask of the Forgotten Pharaoh: replaces Crown of Swords
Tetisurah: replaces Falconer
Nefti the Bard: replaces Falcon

Will also swap in Scarab Brooch for Amulet of Mighty Fists unless someone else wants it.
5) No trader


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Raz, Mavaro, Adowyn, Nyctessa, Athnul
Out of Turn Updates: None
Turn: 15 - 1 / Blessing of the Ancients

At: 4: Thriae Hive
SOT:

Summon and encounter Thriae Dancer. Reveal Stolen Larva to evade.
Give Card: No
Move: No

Explore: 1/Acid Splash, Spell B, Int/Arc 4:

MM
Spell B
Traits:
Magic
Arcane
Acid
Attack
To Acquire:
Intelligence
Arcane 4
For your combat or disable check, discard this card to use your Arcane skill + 1d6.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 6 check to recharge this card instead of discarding it.

Intelligence 4: 1d4 ⇒ 2

Discard Viking Shieldmaster to explore.

Explore: 2/Burglar's Bracers, Item B, Int/Cra/Dis 6:

MM
Item B
Traits:
Accessory
Tool
To Acquire:
Intelligence
Craft
Disable 6
Recharge this card to add 1d8 to your Craft or Disable check.

Auto-fail. End turn.

Athnul wrote:

Hand: Bone Lamellar, Stolen Larvae, Amulet of Fiery Fists, Blessing of Gorum (3), Blessing of Gorum (2),

Displayed:
Deck: 14 Discard: 1 Buried: 0
Current Location: #4: Thriae Hive
Hero Points: 2
Used re-roll: No
NOTES:
Available Support: Gorum: x2 vs Combat Str, available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Angradd, Hatchetbird, Tetisurah, Rogue Ape, Blessing of the Samurai, Gem of Physical Prowess, Nefti the Bard, Blessing of Gozreh, Blessing of Gorum, Blessing of Cayden Cailean
Recharged: Minotaur Mercenary, Amulet of Mighty Fists, Ascetic's Belt, Mask of the Forgotten Pharaoh,
Discard Pile: Viking Shieldmaster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (10)
"Notes for Adowyn: mat benefit used
Additional Info 2: -When you are dealt Electricity damage, if that damage is not reduced by at least 1, suffer the scourge Curse of Fevered Dreams.;
-Add 1d8 to non-combat checks against monsters that have the Thriae trait.
-When you discard cards as damage, first choose Stolen Larvae if you have any. When you would banish Stolen Larvae or put it into a deck or pile, shuffle it into a random open location deck instead.
-When you defeat a Conflagration, you may immediately attempt to close the location it came from or is displayed next to.
"
Raz - Precious Mine 1-9 remain // 1=Knot of Isis
CONFLAGRATION, Nyctessa, Adowyn - Stonework Passages 7 remain // 7=Toxic Cloud

Athnul - Thriae Hive (#4) 3-7 remain

Mavaro - Thriae Hive (#7) CLOSED


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Raz, Mavaro, Adowyn, Nyctessa, Athnul
Out of Turn Updates: None
Turn: 10 - 0 / Blessing of the Elements

At: 4: Thriae Hive
SOT:

Summon and encounter Thriae Dancer.

Encounter: Thriae Dancer, Henchman (Monster) 3, Cha/Dip 10 OR Com 16:

MM Henchman 3
Type: Monster
Traits: Thriae Bard
To Defeat: Charisma Diplomacy 10 OR Combat 16

The Thriae Dancer is immune to the Poison trait. All damage dealt by the Thriae Dancer is Poison damage. If each character at this location reveals the henchman Stolen Larvae, you may evade Thriae Dancer. If defeated, you may examine the top card of any location deck.

Reveal Amulet of Fiery Fists, recharge Ascetic's Belt for character power.

Combat 16: 1d6 + 2 + 1d8 + 1d10 + 6 ⇒ (1) + 2 + (5) + (3) + 6 = 17

Examine the top of #2: Stonework Passages: Poison Spiked Pit Trap, Barrier 1.

Give Card: No
Move: No

Explore: 1/Stolen Larvae:

MM
Henchman 3
Type: Monster
Traits:
Thriae
To Defeat:
Strength 5
OR Constitution 4
Before you act, summon and encounter the henchman Thriae Dancer.
If defeated, draw this card.

Summon and encounter Thriae Dancer. Reveal Amulet of Fiery Fists, recharge Mask of the Forgotten Pharaoh for character power.

Combat 16: 1d6 + 2 + 1d8 + 1d10 + 5 ⇒ (2) + 2 + (2) + (8) + 5 = 19

Scenario adds d8.

Constitution 4: 1d10 + 1d8 ⇒ (10) + (8) = 18 - Defeated, drawn.

End turn.

Athnul wrote:

Hand: Bone Lamellar, Stolen Larvae, Amulet of Fiery Fists, Viking Shieldmaster, Blessing of Gorum (2),

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: #4: Thriae Hive
Hero Points: 2
Used re-roll: No
NOTES:
Available Support: Gorum: x2 vs Combat Str
Movement: May move to unoccupied location to take advantage of Stolen Larvae

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Tetisurah, Hatchetbird, Blessing of Gorum (3), Blessing of the Samurai, Blessing of Gorum, Gem of Physical Prowess, Blessing of Cayden Cailean, Nefti the Bard, Blessing of Gozreh, Rogue Ape, Blessing of Angradd
Recharged: Minotaur Mercenary, Amulet of Mighty Fists, Ascetic's Belt, Mask of the Forgotten Pharaoh,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (5)
"Notes for Adowyn: mat benefit used
Additional Info 2: -When you are dealt Electricity damage, if that damage is not reduced by at least 1, suffer the scourge Curse of Fevered Dreams.;
-Add 1d8 to non-combat checks against monsters that have the Thriae trait.
-When you discard cards as damage, first choose Stolen Larvae if you have any. When you would banish Stolen Larvae or put it into a deck or pile, shuffle it into a random open location deck instead.
-When you defeat a Conflagration, you may immediately attempt to close the location it came from or is displayed next to.
"
Raz - Precious Mine 2-12 (shuffled) remain // 12=Stolen Larvae from #5 (prev from #6)
Nyctessa - Stonework Passages 1-7 remain // 1=Poison Spiked Pit Trap

Athnul, Adowyn - Thriae Hive (#4) 2-8 remain

Mavaro - Thriae Hive (#7) 3, 5 (shuffled) remain // 3=Fighting Crook, 5=Hand of the Guilty Man


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Raz, Mavaro, Adowyn, Nyctessa, Athnul
Out of Turn Updates: None
Turn: 5 - 0 / Blessing of Pharasma

At: 4: Thriae Hive
SOT:

Summon and encounter Thriae Dancer.

Encounter: Thriae Dancer, Henchman (Monster) 3, Cha/Dip 10 OR Com 16:

MM Henchman 3
Type: Monster
Traits: Thriae Bard
To Defeat: Charisma Diplomacy 10 OR Combat 16

The Thriae Dancer is immune to the Poison trait. All damage dealt by the Thriae Dancer is Poison damage. If each character at this location reveals the henchman Stolen Larvae, you may evade Thriae Dancer. If defeated, you may examine the top card of any location deck.

Athnul not so good with the talking, so sadly she must perform her own dance with the Thriae. Reveal Amulet of Fiery Fists, recharge Minotaur Mercenary, recharge Amulet of Mighty Fists for character power.

Combat 16: 1d6 + 2 + 1d8 + 1d10 + 3 + 1d8 ⇒ (4) + 2 + (5) + (3) + 3 + (6) = 23

Examine the top of Raz's #7: Thriae Hive: Acid Splash, Spell B.

Give Card: No
Move: No

Explore: 1/Bone Lamellar:

MM
Armor 1
Traits:
Light Armor
To Acquire:
Constitution
Fortitude 6
OR Intelligence
Craft 8
Recharge this card to reduce Acid, Cold, Combat, or Poison damage dealt to you by 3, or by 5 if the damage is dealt by a bane that has the Undead trait.
If proficient with light armors, bury this card to reduce all damage dealt to you by 5; you may succeed at a Craft 9 check to recharge it instead.

Fortitude 6: 1d10 + 2 ⇒ (10) + 2 = 12 - Acquired

No further explores. End turn.

Athnul wrote:

Hand: Bone Lamellar, Ascetic's Belt, Amulet of Fiery Fists, Mask of the Forgotten Pharaoh, Blessing of Gorum (2),

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: #4: Thriae Hive
Hero Points: 2
Used re-roll: No
NOTES:
Movement: Will move to Stonework passages after close

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Angradd, Blessing of the Samurai, Gem of Physical Prowess, Hatchetbird, Tetisurah, Blessing of Gorum, Rogue Ape, Viking Shieldmaster, Blessing of Gozreh, Nefti the Bard, Blessing of Cayden Cailean, Blessing of Gorum (3)
Recharged: Minotaur Mercenary, Amulet of Mighty Fists,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (2)
"Notes for Adowyn: mat benefit used
Additional Info 2: -When you are dealt Electricity damage, if that damage is not reduced by at least 1, suffer the scourge Curse of Fevered Dreams.;
-Add 1d8 to non-combat checks against monsters that have the Thriae trait.
-When you discard cards as damage, first choose Stolen Larvae if you have any. When you would banish Stolen Larvae or put it into a deck or pile, shuffle it into a random open location deck instead.
-When you defeat a Conflagration, you may immediately attempt to close the location it came from or is displayed next to.
"
Precious Mine 1-11 remain
Nyctessa - Stonework Passages 2-11 remain
Thriae Hive (#3) CLOSED 1-11 remain //
Athnul - Thriae Hive (#4) 2-11 remain // ?=Stolen Larvae
Mavaro - Thriae Hive (#5) 3-11 remain // Displayed: Loc#6 Conflagration/ 11=Stolen Larva from #6
Adowyn - Thriae Hive (#6) CLOSED
Raz - Thriae Hive (#7) 1-8 remain // 1=Acid Splash


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler
Athnul wrote:

Hand: Ascetic's Belt, Amulet of Mighty Fists, Amulet of Fiery Fists, Mask of the Forgotten Pharaoh, Minotaur Mercenary,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: #4: Thriae Hive
Hero Points: 2
Used re-roll: No
NOTES:
Movement: Will move to Stonework passages after close

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hatchetbird, Gem of Physical Prowess, Nefti the Bard, Blessing of Cayden Cailean, Rogue Ape, Blessing of the Samurai, Viking Shieldmaster, Blessing of Gorum, Blessing of Angradd, Tetisurah, Blessing of Gorum (3), Blessing of Gozreh, Blessing of Gorum (2)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

1) Banking Hero Point

2) Will not tier up

3)

Blessing 3 (Blessing of Shizuru): 1d1000 ⇒ 912
Blessing 2 (Blessing of Lamashtu): 1d1000 ⇒ 527

4) Boon: 1d20 ⇒ 13

5) Current loot selection:

Mask of the Forgotten Pharaoh: replaces Crown of Swords
Tetisurah: replaces Falconer
Nefti the Bard: replaces Falcon

6) No merchant


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Nyctessa, Athnul, Raz, Mavaro, Adowyn
Out of Turn Updates: Sandstorm moves Athnul to #5: Volcanic Vents
Turn: 14 - 0 / Blessing of the Elements

At: #5: Volcanic Vents
SOT: None
Give Card: No
Move: No

Jamirah, Villain (Monster) 3, Com 18:

MM
Villain 3
Type: Monster
Traits:
Lamia
Rogue
To Defeat:
Combat 18
Jamirah is immune to the Mental trait.
Before you act, succeed at a Strength or Melee 8 check or Jamirah is evaded.
If the check to defeat did not exceed 21, each character at this location may draw a card.

Nyctessa blesses with Isis.

Melee 8: 2d6 + 2 ⇒ (6, 4) + 2 = 12 - Passed

Nyctessa and Adowyn can guard their locations. Remaining turn in spoilers.

Spoiler:

Discard Rogue Ape. Recharge Nefti the Bard for character power. Adowyn uses a weapon for +d4.

Combat 18: 3d6 + 2 + 1d10 + 3 + 1d4 ⇒ (3, 5, 1) + 2 + (8) + 3 + (1) = 23 - Success

Assuming the guard checks pass, we win!


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Nyctessa, Athnul, Raz, Mavaro, Adowyn
Out of Turn Updates: Sandstorm moves Athnul to #4: Windswept Chasm
Turn: 7 - 0/Blessing of Abadar

At: #4: Windswept Chasm
SOT: None
Give Card: No
Move: No

Jamirah, Villain (Monster) 3, Com 18:

MM
Villain 3
Type: Monster
Traits:
Lamia
Rogue
To Defeat:
Combat 18
Jamirah is immune to the Mental trait.
Before you act, succeed at a Strength or Melee 8 check or Jamirah is evaded.
If the check to defeat did not exceed 21, each character at this location may draw a card.

Recharge BoSamurai

Melee 8: 2d6 + 2 ⇒ (5, 5) + 2 = 12 - Passed

Raz, Adowyn, and Nyctessa can guard their locations, if they wish. Remaining turn in spoilers.

Spoiler:

Recharge Minotaur Mercenary. Recharge Blessing of Angradd for character power. Discard Blessing of Gorum to bless twice.

Combat 18: 3d6 + 2 + 1d8 + 1d10 + 3 ⇒ (6, 1, 6) + 2 + (3) + (1) + 3 = 22 - Success

Assuming First Law is active, Wisdom (d10 + 3) + 18 vs 22 is an automatic success. Windswept Chasm is closed. Draw random cards from discards:

Draw: 1d4 - 1 ⇒ (2) - 1 = 1

Athnul wrote:

Hand: Rogue Ape, Gem of Physical Prowess, Blessing of Gozreh, Mask of the Forgotten Pharaoh, Nefti the Bard,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Current Location: #2: Shifting Dunes
Hero Points: 2
Used re-roll: No
NOTES:
Available Support: Gozreh: x2 vs close

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Amulet of Mighty Fists, Amulet of Fiery Fists, Ascetic's Belt, Viking Shieldmaster, Blessing of Gorum (3)
Recharged: Hatchetbird, Tetisurah, Blessing of Cayden Cailean, Blessing of the Samurai, Minotaur Mercenary, Blessing of Angradd,
Discard Pile: Blessing of Gorum (2), Blessing of Gorum,
Buried Pile:

Skills and Powers

Spoiler:

SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2
Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (7)
"Additional Info 1: First Law is active (Monsters)
Additional Info 2: When you are dealt Electricity damage, if that damage is not reduced by at least 1, suffer the scourge Curse of Fevered Dreams.;
When the Lightning Storm would move to a closed location or be banished, display it at a random open location instead.
"
Howling Sands 1-11 remain // Lightning Storm, ?=Burning Child

Adowyn, Nyctessa - Towering Obelisk 1-4 remain // ?=Blessing of the Elements
Athnul, Mavaro - Windswept Chasm CLOSED
Volcanic Vents 1-7 remain // (Create Mindscape displayed: +1d4 Int, Wis, Cha)
Sulfur Pits 1-10 remain
Raz - Tarworks 1-9 remain


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Athnul encounters the Sandstorm Roc. Discard BoGorum for +2d6. Recharge Hatchedbird for +d6. Recharge Tetisurah for character power (d10 + 3)

Combat 18: 4d6 + 2 + 1d10 + 3 ⇒ (1, 5, 6, 4) + 2 + (7) + 3 = 28 - Defeated

Examine top of hourglass: Blessing of the Elements, it's moved to the bottom of the hourglass. Summon and encounter Giant Sand Eel to close.

Encounter: Giant Sand Eel, Henchman (Monster B), Com 11+##:

MM Henchman B
Type: Monster
Traits: Animal Veteran
To Defeat: Combat 11

The difficulty to defeat is increased by twice the scenario's adventure deck number.

If undefeated, shuffle this card into a random open location and discard a card.

If defeated, shuffle this card into a random other open location, and you may immediately attempt to close the location this henchman came from.

Discard Rogue Ape for +2d6. Recharge Blessing of Cayden Cailean for character power (d10 + 3)

Combat 17: 3d6 + 2 + 1d10 + 3 ⇒ (6, 1, 1) + 2 + (9) + 3 = 22 - Defeated

Shifting Dunes is closed. End turn, reset hand.

Athnul wrote:

Hand: Blessing of Gorum, Gem of Physical Prowess, Minotaur Mercenary, Blessing of Angradd, Blessing of the Samurai,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Current Location: #2: Shifting Dunes
Hero Points: 2
Used re-roll: No
NOTES:
Available Support: Lots o' Blessings, smoke 'em while you got 'em.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Amulet of Fiery Fists, Ascetic's Belt, Mask of the Forgotten Pharaoh, Amulet of Mighty Fists, Blessing of Gorum (3), Viking Shieldmaster, Blessing of Gozreh, Nefti the Bard
Recharged: Hatchetbird, Tetisurah, Blessing of Cayden Cailean,
Discard Pile: Blessing of Gorum (2), Rogue Ape,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1)
Notes for Raz: Blessings deck is off by 1 due to Sandstorm Roc. See Discord for notes on Hourglass bug.
Random Card(s) Used: Monster 1-2
Additional Info 1: When you are dealt Electricity damage, if that damage is not reduced by at least 1, suffer the scourge Curse of Fevered Dreams.
Additional Info 2: Treat the henchman Fire Spirit as the henchman Sandstorm Roc. When the Lightning Storm would move to a closed location or be banished, display it at a random open location instead.
Howling Sands (random 1-11) remain // Lightning Storm, 11=Burning Child
Athnul - Shifting Dunes CLOSED
Raz - Towering Obelisk (random 1-10) remain // 1=fiery glare
Nyctessa, Adowyn - Windswept Chasm (random 1,3,4,6-10) remain // 1=Blessing of Ra
Mavaro - Volcanic Vents 1-10 remain // 1=geniekin (Create Mindscape displayed: +1d4 Int, Wis, Cha)
Sulfur Pits 1-10 remain
Tarworks 1-10 remain


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Nyctessa, Athnul, Raz, Mavaro, Adowyn
Out of Turn Updates:
Turn: 2 - 1/Blessing of Nethys

At: #2: Shifting Dunes
SOT: No armors in hand.
Give Card: No
Move: No

Explore: 1/Sandstorm Roc, Henchman (Monster) 3, Com 18:

None
Henchman 3
Type: Monster
Traits:
Elemental
Outsider
To Defeat:
Combat 18
Before you act, each other character at your location must succeed at a Strength or Fortitude 7 check or move to a random other location then be dealt 1 Ranged Combat damage.
After you act, examine the top card of the blessings deck. If it is a blessing, put it on the bottom of the blessings deck.
If defeated, you may immediately attempt to close the location this henchman came from.

Adowyn must make a Str/For 7 check or be moved and take damage. How I run the fight depends a little on whether Adowyn makes their check, so I should wait for them.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Athnul not trade and will start at #2: Shifting Dunes.

Athnul wrote:

Hand: Blessing of Cayden Cailean, Blessing of Gorum (2), Tetisurah, Rogue Ape, Hatchetbird,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: #2: Shifting Dunes
Hero Points: 2
Used re-roll: No

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Viking Shieldmaster, Blessing of Angradd, Minotaur Mercenary, Ascetic's Belt, Amulet of Mighty Fists, Blessing of the Samurai, Amulet of Fiery Fists, Mask of the Forgotten Pharaoh, Blessing of Gorum, Nefti the Bard, Blessing of Gozreh, Blessing of Gorum (3), Gem of Physical Prowess
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Updates based on rewards:
Item 3: Ascetic's Belt will replace Ring of Wave Walking.
Ally 3: Hatchetbird will replace Camel.

Based on those changes, updates to Loot use:
Mask of the Forgotten Pharaoh: replaces Crown of Swords
Tetisurah: replaces Falconer
Nefti the Bard: replaces Falcon


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

1) Banking the Hero Point.

2) First upgrade.
Blessing 3: 1d1000 ⇒ 719
Item 3: 1d1000 ⇒ 675
Ally 3: 1d1000 ⇒ 778

3) Second upgrade
Item 3: 1d1000 ⇒ 804
Ally 3: 1d1000 ⇒ 400
Ally 2: 1d1000 ⇒ 494

4) Boon?: 1d20 ⇒ 13

5) Athnul is carrying:
Mask of the Forgotten Pharaoh (for Ring of Wave Walking)
Tetisurah (for Camel)

6) Not advancing.

7) Not trading.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Athnul, Raz, Mavaro, Adowyn, Olenjack
Out of Turn Updates:
Turn: 26 - 1/Blessing of Pharasma

At: #7: Precinct of Left Eyes
SOT: None
Give Card: No
Move: #5: Vizier's Hill

Explore: 1/Dark Slayer, Henchman (Monster) 2, Wis/Cha/Dip 8 OR Combat 11:

MM
Henchman 2
Type: Monster
Traits:
Caligni
Rogue
Poison
To Defeat:
Wisdom
Charisma
Diplomacy 8
OR Combat 11
Before you act, succeed at an Intelligence or Perception 6 check or the Dark Slayer deals 1 Poison damage to each character at your location.
If defeated, display this card next to the scenario. Any character may banish this card to add 1d12 to any Craft check.

BYA Perception 6: 1d10 + 5 ⇒ (4) + 5 = 9 - Auto success.

Reveal Amulet. Recharge Crown of Swords for character power.

Combat 11: 1d6 + 2 + 1d8 + 1d10 + 3 ⇒ (4) + 2 + (2) + (9) + 3 = 20 - Success

Dark Slayer is displayed at location. Discard Azaz Arafe and Zazu to explore.

Explore: 2/Alchemical Gas, Barrier C, Int/Dis/Cra 7:

MM
Barrier C
Traits:
Obstacle
Acid
Elite
To Defeat:
Intelligence
Disable
Craft 7
If undefeated, display this barrier next to the location deck.
If you start your turn at this location, bury a weapon or an armor. Then you may succeed at a Constitution, Fortitude, Intelligence, or Craft 7 check to banish this card.

Banish Dark Slayer to add d12.

Craft 7: 1d4 + 1d12 ⇒ (1) + (10) = 11 - Success

Sadly no way to explore more. End turn.

Athnul wrote:

Hand: Amulet of Fiery Fists, Falconer, Bird Feather Tokens, Mask of the Forgotten Pharaoh, Blessing of Gorum (3),

Displayed:
Deck: 8 Discard: 9 Buried: 0
Current Location: Precinct of Left Eyes
Hero Points: 1
Used re-roll: No

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Amulet of Mighty Fists, Falcon, Blessing of the Samurai
Recharged: Blessing of Gorum, Gem of Physical Prowess, Blessing of the Ancients, Minotaur Mercenary, Crown of Swords,
Discard Pile: Viking Shieldmaster, Rogue Ape, Tetisurah, Blessing of Cayden Cailean, Blessing of Gorum (2), Blessing of Gozreh, Blessing of Isis, Blessing of Angradd, Azaz Arafe and Zazu,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (18)
Notes for Adowyn: reroll used; 2 HP used, spear banished
Notes for Athnul: reroll used
Random Card(s) Used: Item 1-4, Ally 1
Additional Info 1: Boons are d4 harder; may fight Silver chain smuggler instead; For the rest of the scenario, a character at any location may bury a card to add 1 die to her check that invokes the Human or Poison trait.
Additional Info 2: need to display 10 boons before closing (10/10)

Pleasure Barge CLOSED //
Adowyn - Tooth and Hookah CLOSED
Mavaro, Nyctessa - Dye Market 5-8 remain // 5=Canopic Wrap, (Displayed: Create Mindscape for +1d4 to Int, Wis, Cha)
Raz, Athnul - Vizier's Hill 3 remain
Smoking Den CLOSED //

Nobody - Displayed Boons of Note // Dagger of Doubling (W3), Kafar(AlB), Bal Themm (Al2)


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Athnul, Raz, Mavaro, Adowyn, Olenjack
Out of Turn Updates: Prior turn amendment, recharges instead of discards Blessing of the Ancients due to hour.
Turn: 21 - 3/Blessing of Thoth

At: #7: Precinct of Left Eyes
SOT: None
Give Card: No
Move: No

Explore: 1/Daughter of the Desert, Henchman (Monster) 1, Com 12:

MM
Henchman 1
Type: Monster
Traits:
Human
Bard
To Defeat:
Combat 12
If defeated, each character at this location may draw a random non-Basic item from the box.
If defeated by less than 5, you may immediately attempt to close the location this henchman came from; if you succeed, before closing, you may draw any number of the boons in the location deck.

Tricky balance to hit 12-16. Reveal Amulet, Recharge Mercenary for its power, +d8.

Combat 12: 1d6 + 2 + 2d8 ⇒ (1) + 2 + (5, 4) = 12 - Nailed it.

Draw: Bird Feather Tokens, Item 3. Attempt close checks. Hard check first, Intelligence: Discard Blessing of Isis to bless twice.

Intelligence 6: 3d4 ⇒ (3, 2, 4) = 9

Wisdom 6: 1d10 + 3 ⇒ (5) + 3 = 8

Draw Azaz Arafe and Zazu from location, Precinct of Left Eyes is closed. No items in discard pile. End turn.

Athnul wrote:

Hand: Amulet of Fiery Fists, Crown of Swords, Bird Feather Tokens, Mask of the Forgotten Pharaoh, Azaz Arafe and Zazu,

Displayed:
Deck: 9 Discard: 8 Buried: 0
Current Location: Precinct of Left Eyes
Hero Points: 1
Used re-roll: No

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum (3), Falcon, Amulet of Mighty Fists, Blessing of the Samurai, Falconer
Recharged: Blessing of Gorum, Gem of Physical Prowess, Blessing of the Ancients, Minotaur Mercenary,
Discard Pile: Viking Shieldmaster, Rogue Ape, Tetisurah, Blessing of Cayden Cailean, Blessing of Gorum (2), Blessing of Gozreh, Blessing of Isis, Blessing of Angradd,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (18)
Notes for Adowyn: reroll used; 2 HP used, spear banished
Notes for Athnul: reroll used
Notes for Mavaro: Adowyn used Blessing of Elements
Additional Info 1: Boons are d4 harder; may fight Silver chain smuggler instead; For the rest of the scenario, a character at any location may bury a card to add 1 die to her check that invokes the Human or Poison trait.
Additional Info 2: need to display 10 boons before closing (10/10)
Nyctessa, Mavaro, - Canny Jackal CLOSED
Pleasure Barge CLOSED //
Adowyn - Tooth and Hookah 6-7 remain // 6=Nefti the Bard, 7=Vented Plate Mail
Dye Market 1-8 remain // 1=Crocodile Skin Lamellar, ?=Canopic Wrap, ?=Baited Jewel Box,
Raz - Vizier's Hill 1-5 remain // ?=Spelldagger, ?=Baited Jewel Box
Smoking Den CLOSED //
Athnul - Precinct of Left Eyes CLOSED
Nobody - Displayed Boons of Note // Dagger of Doubling (W3), Kafar(AlB), Bal Themm (Al2)


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Athnul, Raz, Mavaro, Adowyn, Olenjack
Out of Turn Updates: #7: Precinct of Left Eyes
Turn: 16 - 0/Blessing of Horus

At: #7: Precinct of Left Eyes
SOT: None
Give Card: No
Move: No

Explore: 1/Mumia, Item 2 Int/Cra 8:

MM
Item 2
Traits:
Liquid
Alchemical
Mummy To Acquire:
Intelligence
Craft 8
Banish this card to banish a displayed card that has the Curse trait.
Display this card next to the deck of a character at your location. While displayed, add 1d8 to his Arcane, Constitution, and Fortitude skills. At the end of the turn, banish this card; that character buries 1d4-1 random cards from his discard pile.

Auto-fail. Discard Blessing of Cayden Cailean to explore.

Explore: 2/Blessing of the Ancients, Div 3:

MM
Blessing B
Traits:
Divine
Basic To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

Divine 3: 1d4 ⇒ 3 - Success.

Discard Blessing of the Ancients to examine.

Examin: 3/Grave Goods:

MM
Barrier 3
Traits:
Trigger
Cache
Curse
To Defeat:
Disable 10
OR Dexterity
Craft 12
When you examine this card, discard a blessing.
If undefeated, suffer the scourge Curse of Fevered Dreams.
If defeated, choose a type of boon other than loot and draw a card of that type from the box.

Forced to discard a blessing: Blessing of Gorum. I'll encounter and take a shot. Recharge Gem of Physical Prowess to use Constitution and bless with Gozreh.

Constitution 10: 2d10 ⇒ (8, 1) = 9 - Failed, I'll use a mat reroll for the 1.
Constitution 10: 8 + 1d10 ⇒ 8 + (10) = 18

Draw a random Blessing: Blessing of Isis. End turn.

Athnul wrote:

Hand: Amulet of Fiery Fists, Crown of Swords, Minotaur Mercenary, Blessing of Isis, Blessing of Angradd,

Displayed:
Deck: 9 Discard: 6 Buried: 0
Current Location: Precinct of Left Eyes
Hero Points: 1
Used re-roll: No
NOTES:
Available Support: Isis: x2 vs Int, Acid, Construct
Angradd: x2 w/Fire or vs local barrier

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mask of the Forgotten Pharaoh, Falconer, Blessing of Gorum (3), Blessing of the Samurai, Amulet of Mighty Fists, Falcon, Blessing of the Ancients
Recharged: Blessing of Gorum, Gem of Physical Prowess,
Discard Pile: Viking Shieldmaster, Rogue Ape, Tetisurah, Blessing of Cayden Cailean, Blessing of Gorum (2), Blessing of Gozreh,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (13)
Notes for Adowyn: reroll used; 2 HP used, spear banished
Notes for Athnul: reroll used
Notes for Raz: Come to Mavaro and bot Restorative Touch for healing
Notes for Mavaro: Adowyn used find traps
Additional Info 1: Boons are d4 harder; may fight Silver chain smuggler instead; For the rest of the scenario, a character at any location may bury a card to add 1 die to her check that invokes the Human or Poison trait.
Additional Info 2: need to display 10 boons before closing (10/10)
Nyctessa - Canny Jackal 3-6 remain
Pleasure Barge CLOSED //
Adowyn - Tooth and Hookah 4,3,5-9 remain // 3=Ptemenib, 4=Poisoned Pit Spike Trap
Dye Market 1-8 remain // 1=Crocodile Skin Lamellar, ?=Canopic Wrap, ?=Baited Jewel Box,
Mavaro - Vizier's Hill 3-9 remain // ?=Spelldagger, ?=Baited Jewel Box
Raz - Smoking Den CLOSED //
Athnul - Precinct of Left Eyes 4-5 remain // ?=Lightning Storm, ?=Azaz Arafe and Zazu
Nobody - Displayed Boons of Note // Dagger of Doubling (W3), Kafar(AlB), Bal Themm (Al2)


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Athnul, Raz, Mavaro, Adowyn, Olenjack
Out of Turn Updates: #7: Precinct of Left Eyes
Turn: 11 - 1/Blessing of Thoth

At: #7: Precinct of Left Eyes
SOT: Reveal Tetisurah to shuffle Amulet of Mighty Fists into hand, and draw Blessing of Gorum.
Give Card: No
Move: No

Explore: 1/Azaz Arafe and Zazu, Ally 1, Cha/Dip/Arc/Div 7:

MM
Ally 1
Traits:
Human
Evoker
AND
Animal To Acquire:
Charisma
Diplomacy
Arcane
Divine 7
If you fail to acquire this card, banish a card that has the Magic trait from your hand or discard pile.
Recharge this card to examine the top card of your location deck.
Discard this card to add the Magic trait to a combat check by a character at your location.
Discard this card to explore your location.

Don't want to risk losing my Amulet (should have kept the other in hand), so I'll reveal and recharge BoGorum evade and explore again.

Random Explore: 1d7 ⇒ 6/Dagger of Doubling

Encounter: 6/Dagger of Doubling, Weapon 3, Dex/Ran 10:

MM
Weapon 3
Traits:
Knife
Ranged
Piercing
Magic To Acquire:
Dexterity
Ranged 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1; you may additionally discard this card to add another 1d4 then search your deck for a weapon that has the Knife trait and put it in your hand.
When playing another weapon, you may discard this card to add 2d4 to your combat check.

No skill for this, letting it go to clear it from the deck. Discard Tetisurah to explore.

Random Explore 1-5,7: 1d6 ⇒ 4/Lightning Storm

4/Lightning Storm, Barrier C, None:

MM
Barrier C
Traits:
Obstacle
Weather
Electricity
To Defeat:
None
Display this barrier next to the location deck.
While displayed, when you start your turn at this location, roll 1d4. On a 4, banish this barrier. On any other result, you are dealt that amount of Electricity damage; display this barrier next to a random location.

Sigh, don't really need that rolling around; reveal Blessing of Gozreh to evade. End turn.

Athnul wrote:

Hand: Amulet of Fiery Fists, Blessing of Gorum (2), Gem of Physical Prowess, Blessing of Cayden Cailean, Blessing of Gozreh,

Displayed:
Deck: 10 Discard: 3 Buried: 0
Current Location: Precinct of Left Eyes
Hero Points: 1
Used re-roll: No
NOTES:
Available Support: CC: x2 for nc STR/CON
Gorum: x2 for Combat STR
Gozreh: x2 for close

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Minotaur Mercenary, Falcon, Blessing of Angradd, Blessing of Gorum (3), Mask of the Forgotten Pharaoh, Falconer, Blessing of the Samurai, Crown of Swords, Amulet of Mighty Fists
Recharged: Blessing of Gorum,
Discard Pile: Viking Shieldmaster, Rogue Ape, Tetisurah,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (10)
Notes for Adowyn: reroll used; 2 HP used, spear banished
Notes for Mavaro: Major cure from last turn; BotE used by Adowyn
Additional Info 1: Boons are d4 harder; may fight Silver chain smuggler instead
Additional Info 2: need to display 10 boons before closing (10/10)
Nyctessa - Canny Jackal 5-10 remain
Mavaro - Pleasure Barge CLOSED
Adowyn - Tooth and Hookah (Group choice 4,5),6-12 remain // 4=Elemental Mastery (Sp3) 5=Toxic Geyser
Dye Market 10, (Random 1-4,6,7,9) remain // 1=Canopic Wrap,2=Baited Jewel Box, 10=Crocodile Skin Lamellar
Vizier's Hill (Random 1-4,6-10) remain // 1=Spelldagger, 2=Baited Jewel Box
Raz - Smoking Den 4-6 remain
Athnul - Precinct of Left Eyes random(1-5,7) remain // 1=Azaz Arafe and Zazu, 4=Lightning Storm
Nobody - Displayed Boons of Note // Dagger of Doubling (W3), Kafar(AlB), Bal Themm (Al2)


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Athnul, Raz, Mavaro, Adowyn, Olenjack
Out of Turn Updates: #7: Precinct of Left Eyes
Turn: 6 - 2/Blessing of the Ancients

At: #7: Precinct of Left Eyes
SOT: None
Give Card: No
Move: No

Explore: 1/Coffer Corpse, Monster 1, Com 8 THEN Com 10:

Coffer Corpse
MM
Monster 1
Traits:
Undead
To Defeat:
Combat 8
THEN Combat 10
The Coffer Corpse is immune to the Mental and Poison traits.
If undefeated, move to a random location.

Reveal Amulet, recharge Falcon for character power.
Combat 8: 1d6 + 2 + 1d8 + 1d10 + 3 ⇒ (4) + 2 + (1) + (2) + 3 = 12 - auto-success
Reveal Amulet, recharge Gem of Physical Prowess for character power.
Combat 10: 1d6 + 2 + 1d8 + 1d10 + 3 ⇒ (3) + 2 + (2) + (7) + 3 = 17 - Success

Discard Viking Shieldmaster to explore, +d4 to melee combat checks.

Explore: 2/Brain Ooze, Monster 2, Com 12:

MM
Monster 2
Traits:
Ooze
Electricity
Elite
To Defeat:
Combat 12
The Brain Ooze is immune to the Mental and Poison traits.
All damage dealt by the Brain Ooze is Electricity damage.
Before you act, draw a random monster from the box and add its adventure deck number to the Brain Ooze's difficulty to defeat.
If undefeated, discard a spell.

Draw random moster: Guardian Scroll, Monster 1. Reveal Amulet, recharge BoGorum for character power, +d4 from ally.
Combat 13: 1d6 + 2 + 1d8 + 1d10 + 3 + 1d4 ⇒ (4) + 2 + (1) + (10) + 3 + (1) = 21

Tapped out, end turn.

Athnul wrote:

Hand: Amulet of Fiery Fists, Amulet of Mighty Fists, Tetisurah, Rogue Ape, Blessing of Gozreh,

Displayed:
Deck: 12 Discard: 1 Buried: 0
Current Location: Precinct of Left Eyes
Hero Points: 1
Used re-roll: No
NOTES:
Available Support: Gorum: x2 for Combat STR

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum, Blessing of Cayden Cailean, Blessing of Gorum (3), Blessing of Angradd, Falconer, Crown of Swords
Recharged: Mask of the Forgotten Pharaoh, Minotaur Mercenary, Blessing of the Samurai, Falcon, Gem of Physical Prowess, Blessing of Gorum (2),
Discard Pile: Viking Shieldmaster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (4)
Notes for Adowyn: reroll used; 1 HP used, spear banished
Notes for Raz: can try and recharge Hand honest man
Additional Info 1: Boons are d4 harder; may fight Silver chain smuggler instead
Additional Info 2: need to display 10 boons before closing (6/10)
Nyctessa - Canny Jackal 3-10 remain
Mavaro, Adowyn - Pleasure Barge 1-4 remain // 1=Cleric of Nethys(Al2)
Tooth and Hookah 1-12 remain
Adowyn - Dye Market Random (1-4,6,7,9,10) remain // 1=Canopic Wrap,2=Baited Jewel Box
Vizier's Hill 1-10 remain
Raz - Smoking Den 1-6 remain
Athnul - Precinct of Left Eyes 3-9 remain
Nobody - Displayed Boons of Note // Dagger of Doubling (W3)


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Athnul, Raz, Mavaro, Adowyn, Olenjack
Out of Turn Updates: #7: Precinct of Left Eyes
Turn: 1 - 0/Blessing of Abadar

At: #7: Precinct of Left Eyes
SOT: None
Give Card: No
Move: No

Explore: 1/Shock Glaive +1, Weapon 1, Str/Mel 11:

MM
Weapon 1
Traits:
Polearm
Melee
Slashing
2-Handed
Magic To Acquire:
Strength
Melee 11
For your combat check, reveal this card to use your Strength or Melee skill + 1d10+1; you may additionally discard this card to add 1d8 and the Electricity trait. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail the check, you may discard this card to reroll the dice; take the new result.

Increase boon difficutly: 1d4 ⇒ 2

Very little chance at this. I'll encounter Silver Chain Smuggler instead. Auto-fail the BYA Ste/Dip 5 check; recharge Mask of the Forgotten Pharaoh to reduce to Poison damage to 0. Recharge Minotaur Mercenary for + d8. Recharge BoSam to bless.

Combat 12: 2d6 + 2 + 1d10 + 3 ⇒ (4, 3) + 2 + (10) + 3 = 22

Smuggler defeated. Shock Glaive +1 acquired and displayed. End turn, reset.

Athnul wrote:

Hand: Gem of Physical Prowess, Amulet of Fiery Fists, Viking Shieldmaster, Falcon, Blessing of Gorum (2),

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Precinct of Left Eyes
Hero Points: 1
Used re-roll: No
NOTES:
Available Support: Gorum: x2 for Combat STR

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Angradd, Tetisurah, Falconer, Crown of Swords, Blessing of Gozreh, Rogue Ape, Blessing of Gorum (3), Blessing of Cayden Cailean, Amulet of Mighty Fists, Blessing of Gorum
Recharged: Mask of the Forgotten Pharaoh, Minotaur Mercenary, Blessing of the Samurai,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1)
Additional Info 1: Boons are d4 harder; may fight Silver chain smuggler instead
Additional Info 2: need to display 10 boons before closing
Nyctessa - Canny Jackal 1-10 remain
Pleasure Barge 1-10 remain
Tooth and Hookah 1-12 remain
Dye Market 1-10 remain
Vizier's Hill 1-10 remain
Raz - Smoking Den 1-10 remain
Athnul - Precinct of Left Eyes 2-10 remain


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Athnul will start at #7: Precinct of Left Eyes, and accompany Raz to the Ghoul Market to add options, but will not trade.

She has the Loot: Mask of the Forgotten Pharaoh (in for Ring of Wave Walking) and Tetisurah (in for Camel).

Athnul wrote:

Hand: Mask of the Forgotten Pharaoh, Falcon, Minotaur Mercenary, Blessing of Gorum (2), Blessing of the Samurai,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Precinct of Left Eyes
Hero Points: 1
Used re-roll: No
NOTES:
Available Support: Gorum: x2 for Combat STR
Sam: rc for nc Mel/Ran

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Tetisurah, Amulet of Mighty Fists, Blessing of Gorum (3), Falconer, Rogue Ape, Blessing of Gozreh, Blessing of Angradd, Gem of Physical Prowess, Amulet of Fiery Fists, Crown of Swords, Blessing of Cayden Cailean, Viking Shieldmaster, Blessing of Gorum
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Athnul swaps Minotaur Mercenary in for Quartermaster.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

1) Adding Skill Feat: Wis +3.

2)

Ally 2: 1d1000 ⇒ 605
Ally 1: 1d1000 ⇒ 629

Seriously thinking about taking the power feat that gives me spells, just to have more upgrade options. ¯\_(ツ)_/¯


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Hand update from end of last turn. Curse forces a recharge and random redraw of 1d4 + 1 ⇒ (4) + 1 = 5 cards.

Athnul wrote:

Hand: Armored Coat , Mistmail, Gem of Physical Prowess, Falcon, Falconer,

Displayed:
Deck: 5 Discard: 9 Buried: 1
Current Location: Towering Obelisk
Hero Points: 1
Used re-roll: No
NOTES:
Available Support: Nothing, sorry.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Amulet of Mighty Fists, Mask of the Forgotten Pharaoh, Viking Shieldmaster, Quartermaster, Blessing of Gorum (3),
Discard Pile: Crocodile Skin Madu, Blessing of Gorum, Rogue Ape, Blessing of Gorum (2), Blessing of Cayden Cailean, Tetisurah, Blessing of Angradd, Amulet of Fiery Fists, Blessing of the Samurai,
Buried Pile: Blessing of Gozreh,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Rest of turn:

Scenario Gnoll increase: 1d10 ⇒ 7
Reveal Amulet, recharge Mistmail for character power. Discard BoAngraad to bless twice.
Combat 21: 3d6 + 2 + 1d8 + 1d10 + 2 ⇒ (6, 1, 2) + 2 + (3) + (3) + 2 = 19
Hero point reroll Combat 21: 3d6 + 2 + 1d8 + 1d10 + 2 ⇒ (1, 4, 3) + 2 + (1) + (1) + 2 = 14
Whelp, that's that. Discard hand for combat damage. Take Curse of Fevered Dreams . There's no point in having another character take the second combat, since it's undefeated, so I'll take it and lose again, taking damage but having no cards to lose.

Another character can bury a card to avenge, if we don't want to have to dig through the rest of the cards. Otherwise I'll post a hand update later.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Athnul, Raz, Salim, Mavaro, Adowyn, Olenjack
Out of Turn Updates:
Turn: Turn 26 - 0 / Blessing of the Ancients

At: #7: Windswept Chasm
SOT: None
Give Card: None
Move: No

Explore: 1/Rath Sandstalker, Villan (Monster) 3, Com 14 THEN Com 16:

Villain 3
Type: Monster
Traits:
Gnoll
Ranger
To Defeat:
Combat 14
THEN Combat 16
When you encounter this card, search the location deck it came from until you find a monster. If you find one, Rath Sandstalker is evaded; encounter that monster.
Before you act, another character at your location summons and encounters the henchman Bonecrusher Ambusher.

No further monsters in the deck, so it begins! Someone else needs to take on the Ambusher.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Out of turn
Electricity damage: 1d4 ⇒ 3

Athnul recharges Armored Coat to reduce by 3.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Athnul, Raz, Mavaro, Adowyn, Olenjack
Out of Turn Updates:
Turn: Turn 21 / 20 - Blessing of Thoth

At: #6: Towering Obelisk
SOT:

Reveal Falconer, to recharge Falcon.

Give Card: No
Move: #7: Windswept Chasm

Explore: 1/Guecubu, Monster 3, Com 15:

MM
Monster 3
Traits:
Undead
To Defeat:
Combat 15
The Guecubu is immune to the Electricity, Mental, and Poison traits.
After you act, suffer a scourge.

Recharge Falconer for character power. Reveal Amulet of Fiery Fists for d8 + Fire. Recharge Mavaro BoE to bless.

Combat 15: 2d6 + 2 + 1d8 + 1d10 + 2 ⇒ (4, 3) + 2 + (7) + (4) + 2 = 22 - Success

Scourge: 1d6 + 1 ⇒ (5) + 1 = 6 - Curse of Withering

Discard Tetisurah to explore.

Explore: 2/Burning Child, Monster 3, Com 16 OR Cha 10:

MM
Monster 3
Traits:
Undead
Fire
To Defeat:
Combat 16
OR Charisma 10
The Burning Child is immune to the Fire, Mental, and Poison traits.
If the check to defeat the Burning Child has the Cold trait, add 1d8.
If defeated with a combat check, shuffle the Burning Child into a random other open location. If defeated with a Charisma check, you are dealt 1d4 Fire damage.

Nope, not when immune to my amulet. Reveal BoAngradd to evade. End turn, reset hand.

Athnul wrote:

Hand: Mistmail, Amulet of Fiery Fists, Armored Coat , Blessing of the Samurai, Blessing of Angradd,

Displayed:
Deck: 8 Discard: 6 Buried: 1
Current Location: Towering Obelisk
Hero Points: 2
Used re-roll: No
NOTES:
Available Support: Angradd: bless x2 on fire or local barrier
Sam: recharge bless on melee/ranged
Other: Curse of Withering: substitute all highest dice with next size

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum (3), Amulet of Mighty Fists, Mask of the Forgotten Pharaoh, Viking Shieldmaster
Recharged: Quartermaster, Gem of Physical Prowess, Falcon, Falconer,
Discard Pile: Crocodile Skin Madu, Blessing of Gorum, Rogue Ape, Blessing of Gorum (2), Blessing of Cayden Cailean, Tetisurah,
Buried Pile: Blessing of Gozreh,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (21)
Notes for Adowyn: mat used, Recharged Snow Leopard
Notes for Mavaro: Recharged BoE
Additional Info 1: For the rest of the scenario, a character at any location may bury a card to add 1 die to her check to acquire a weapon.
Howling Sands CLOSED //
Mavaro - Thornscrub CLOSED //
Scorched Ruins CLOSED //
Hot Springs CLOSED //
Raz, Adowyn, Nyctessa - Earthworks CLOSED
Towering Obelisk CLOSED //
Athnul - Windswept Chasm random(2-15) remain


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Athnul, Raz, Mavaro, Adowyn, Olenjack
Out of Turn Updates:
Turn: Turn 16 / 2 - Blessing of the Elements

At: #4: Hot Springs
SOT:

Reveal Tetisurah. Shuffle in Armored Coat, Quartermaster. Draw Quartermaster, Blessing of Cayden Cailean.

Give Card: No
Move: #6: Towering Obelisk

Explore: 3/Bonecrusher Ambusher, Henchman (Monster) 1, Com 10:

Bonecrusher Ambusher
None
Henchman 1
Type: Monster
Traits:
Gnoll
Trigger
To Defeat:
Combat 10
When you examine this card, encounter it; the difficulty to defeat is increased by 3.
Before you act, succeed at a Wisdom or Perception 5 check or you are dealt 1d4-1 Ranged Combat damage.
If defeated, you may immediately attempt to close the location this henchman came from.

Well, here we go again. BYA Perception 5: d10 + 4 is automatic success.

Gnoll increase: 1d10 ⇒ 1

Whoo! Reveal AoFF. Recharge Quartermaster for character power.

Combat 11: 1d6 + 1d8 + 1d10 + 2 ⇒ (5) + (4) + (6) + 2 = 17 - Success

Summon Aghash for location close.

Aghash, Henchman B, Com 11+# OR Div 8+#:

MM Henchman B
Type: Monster
Traits: Trigger Outsider Curse Electricity Veteran
To Defeat: Combat 11 OR Divine 8
When you examine this card, discard a card from the blessings deck, then shuffle the villain Sandstorm into the blessings deck. The difficulty to defeat is increased by twice the scenario's adventure deck number. If undefeated, suffer a scourge. If defeated, you may immediately attempt to close the location this henchman came from.

Reveal AoFF, recharge Gem of Physical Prowess for character power, discard BoCC to bless.

Combat 14: 2d6 + 1d8 + 1d10 + 2 ⇒ (6, 3) + (7) + (3) + 2 = 21 - Success

Towering Obelisk is closed. End turn, reset hand.

Athnul wrote:

Hand: Mistmail, Amulet of Fiery Fists, Falconer, Tetisurah, Blessing of Angradd,

Displayed:
Deck: 8 Discard: 6 Buried: 1
Current Location: Towering Obelisk
Hero Points: 2
Used re-roll: No
NOTES:
Available Support: Angradd: bless x2 on fire or local barrier

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum (3), Blessing of the Samurai, Mask of the Forgotten Pharaoh, Amulet of Mighty Fists, Viking Shieldmaster, Armored Coat
Recharged: Quartermaster, Gem of Physical Prowess,
Discard Pile: Falcon, Crocodile Skin Madu, Blessing of Gorum, Rogue Ape, Blessing of Gorum (2), Blessing of Cayden Cailean,
Buried Pile: Blessing of Gozreh,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (14)
Additional Info 1: For the rest of the scenario, a character at any location may bury a card to add 1 die to her check to acquire a weapon.
Howling Sands CLOSED //
Mavaro - Thornscrub 1-7 remain // ?=Blast Glyph
Raz, Adowyn - Scorched Ruins CLOSED

Earthworks 2,4-7 remain // 2=Ubashki
Nyctessa, Athnul - Towering Obelisk CLOSED


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Amendment, at end of turn location allows a random recharge from discard: Blessing of Cayden Cailean.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Athnul, Raz, Mavaro, Adowyn, Olenjack
Out of Turn Updates:
Turn: Turn 11 / 0 - Blessing of the Elements

At: #4: Hot Springs
SOT:

Reveal Tetisurah to cycle cards and look for either an amulet or something to help with the Rolling Stone. Recycle all hand except Tetisurah. Draw Blessing of the Samurai, Armored Coat, Blessing of Gorum (2), Amulet of Fiery Fists.

Give Card: No
Move: No

Explore: 1/Bonecrusher Ambusher, Henchman (Monster) 1, Com 10:

Bonecrusher Ambusher
None
Henchman 1
Type: Monster
Traits:
Gnoll
Trigger
To Defeat:
Combat 10
When you examine this card, encounter it; the difficulty to defeat is increased by 3.
Before you act, succeed at a Wisdom or Perception 5 check or you are dealt 1d4-1 Ranged Combat damage.
If defeated, you may immediately attempt to close the location this henchman came from.

BYA Perception 5: d10 + 4 is automatic success.

Gnoll increase: 1d10 ⇒ 1

Nice. Reveal AoFF. Recharge BoSam for character power.

Combat 11: 1d6 + 1d8 + 1d10 + 2 ⇒ (5) + (3) + (10) + 2 = 20 - Success

Summon Acid Pool for location close.

Acid Pool, Henchman (Barrier) B, Int/Cra/Wis/Sur 9:

MM Henchman B
Type: Barrier
Traits: Obstacle Acid Veteran
To Defeat: Intelligence Craft Wisdom Survival 9
The difficulty to defeat is increased by the scenario's adventure deck number. If undefeated, the Acid Pool deals an amount of Acid damage to you equal to the difference between its difficulty to defeat and your result. If defeated, you may immediately attempt to close the location this henchman came from.

Not a lot of help in anyone's hands for this. Discard Blessing of Gorum.

Wisdom 12: 2d10 + 2 ⇒ (10, 3) + 2 = 15 - Success

Hot Springs is closed. End turn, reset hand.

Athnul wrote:

Hand: Gem of Physical Prowess, Tetisurah, Armored Coat , Quartermaster, Amulet of Fiery Fists,

Displayed:
Deck: 8 Discard: 6 Buried: 1
Current Location: Hot Springs
Hero Points: 2
Used re-roll: No
NOTES:
Available Support: Gorum: bless x2 on combat st

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Amulet of Mighty Fists, Blessing of Angradd, Viking Shieldmaster, Mistmail, Mask of the Forgotten Pharaoh, Blessing of Gorum (3), Falconer
Recharged: Blessing of the Samurai,
Discard Pile: Falcon, Crocodile Skin Madu, Blessing of Gorum, Blessing of Cayden Cailean, Rogue Ape, Blessing of Gorum (2),
Buried Pile: Blessing of Gozreh,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (10)
Notes for Mavaro: Recharge BotE
Mavaro - Howling Sands CLOSED //
Thornscrub 1-8 remain // 1=Blast Glyph
Raz - Scorched Ruins 1-4 remain
Athnul - Hot Springs CLOSED
Adowyn - Earthworks 1-7 remain
Nyctessa - Towering Obelisk 4-8 remain // ?=Symbol of Pain


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Athnul, Raz, Mavaro, Adowyn, Olenjack
Out of Turn Updates: Correcting error last time; forgot I had acquired the Crocodile Skin Madu, so placed in discard. Discard BoGorum for Raz. Discard BoCC for Adowyn.
Turn: Turn 6 / 0 - Blessing of the Ancients

At: #4: Hot Springs
SOT: None
Give Card: No
Move: No

Explore: 1/Armored Coat, Armor C, Con/For 5:

Armored Coat
MM
Armor C
Traits:
Heavy Armor
Elite To Acquire:
Constitution
Fortitude 5
Recharge this card to reduce Acid, Cold, Combat, or Electricity damage dealt to you by 3. You may also play an armor that has the Light Armor trait on this check.
Banish this card to reduce Acid, Cold, Combat, or Electricity damage dealt to you to 0; if proficient with heavy armors, bury it instead.

Fortitude 5: 1d10 + 2 ⇒ (10) + 2 = 12 - Success

Discard Rogue Ape to explore.

Rolling Sphere, Barrier 3, Dex/Acr 12 OR Dis 9:

MM
Barrier 3
Traits:
Trap
Obstacle
To Defeat:
Dexterity
Acrobatics 12
OR Disable 9
Before you act, each other character at your location must succeed at a Dexterity or Acrobatics 12 or Disable 9 check or bury her hand.
If you fail the check to defeat, bury your hand. If you succeed, after the encounter, you may immediately explore your location.

After you act, shuffle this card into a random other open location deck; the Rolling Sphere is defeated.

Not ready for this. Reveal Blessing of the Samurai to evade. Reset, end turn.

Athnul wrote:

Hand: Armored Coat , Tetisurah, Quartermaster, Blessing of the Samurai, Blessing of Gorum (3),

Displayed:
Deck: 9 Discard: 5 Buried: 1
Current Location: Hot Springs
Hero Points: 2
Used re-roll: No
NOTES:
Available Support: Gorum: bless x2 on combat st
Samurai: recharge on melee

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Amulet of Fiery Fists, Falconer, Blessing of Angradd, Amulet of Mighty Fists, Viking Shieldmaster, Mistmail, Gem of Physical Prowess, Mask of the Forgotten Pharaoh, Blessing of Gorum (2)
Recharged:
Discard Pile: Falcon, Crocodile Skin Madu, Blessing of Gorum, Blessing of Cayden Cailean, Rogue Ape,
Buried Pile: Blessing of Gozreh,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (6)
Notes for Mavaro: Adowyn gave goblinvine to use for Baited Jewel Box
"Mavaro - Howling Sands 1-7 remain // ?=Baited Jewel Box; (Displayed: Create Mindscape: +1d4 Wis, Int, Cha)
1=Coffer Corpse
"
Adowyn - Thornscrub 1-8 remain
Raz - Scorched Ruins 1-7 remain
Athnul - Hot Springs random(2-10) remain // 2=Rolling Sphere
Earthworks 1-10 remain
Nyctessa - Towering Obelisk 1-8 remain // ?=Symbol of Pain, ?=Hungry Fog, (Top)=Muffified Sphinx


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Athnul, Raz, Mavaro, Adowyn, Olenjack
Out of Turn Updates: None
Turn: Turn 1 / 0 - Blessing of Abadar

At: #4: Hot Springs
SOT: None
Give Card: No
Move: No

Explore: 1/Crocodile Skin Madu, Armor B, Con/For 3 OR Mel 5:

MM
Armor B
Traits:
Shield
Offhand
Elite To Acquire:
Constitution
Fortitude 3
OR Melee 5
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Recharge this card to reduce Acid, Combat, or Fire damage dealt to you by 2, or to add 1d4 and the Piercing trait to your Melee combat check. If proficient with light armor, you may play another armor on this check.

Fortitude 3 = d10 + 2 Auto-acquire. Discard Falcon to examine location: 2/Alchemical Gas, Barrier C, Int/Dis/Cra 7. Leave that for someone else, and end turn.

Athnul wrote:

Hand: Rogue Ape, Blessing of Cayden Cailean, Blessing of the Samurai, Blessing of Gorum, Blessing of Gorum (2),

Displayed:
Deck: 12 Discard: 1 Buried: 1
Current Location: Hot Springs
Hero Points: 2
Used re-roll: No
NOTES:
Available Support: CC: bless x2 on n/c str/con
Gorum: bless x2 on combat st
Samurai: recharge on melee

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mistmail, Falconer, Quartermaster, Blessing of Angradd, Amulet of Fiery Fists, Gem of Physical Prowess, Crocodile Skin Madu, Viking Shieldmaster, Mask of the Forgotten Pharaoh, Tetisurah, Amulet of Mighty Fists, Blessing of Gorum (3)
Recharged:
Discard Pile: Falcon,
Buried Pile: Blessing of Gozreh,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Athnul will bury Blessing of Gozreh and return Ring of Wave Walking to the box to take Mistmail. Loot Mask of the Forgotten Pharaoh instead replaces Crown of Swords. Since I should have drawn my hand after trading, draw Blessing of Cayden Cailean for buried Gozreh.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Athnul will start at #4: Hot Springs.

Athnul wrote:

Hand: Falcon, Blessing of Gozreh, Blessing of the Samurai, Blessing of Gorum, Blessing of Gorum (2),

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Hot Springs
Hero Points: 2
Used re-roll: No
NOTES:
Available Support: Gozreh: bless x2 on close
Gorum: bless x2 on combat str
Samurai: recharge on mel/rng

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crown of Swords, Quartermaster, Blessing of Cayden Cailean, Rogue Ape, Mask of the Forgotten Pharaoh, Blessing of Gorum (3), Amulet of Fiery Fists, Viking Shieldmaster, Falconer, Blessing of Angradd, Gem of Physical Prowess, Amulet of Mighty Fists, Tetisurah
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Confirmed


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

1) Card feat (Item): Amulet of Mighty Fists
2) Upgrades:
Ally 3: 1d1000 ⇒ 910 Rogue Ape
Ally 2: 1d1000 ⇒ 516 Minotaur Mercenary
Blessing 1: 1d1000 ⇒ 517 Blessing of Abadar
3) Loot:
a. Mask of the Forgotten Pharaoh (replaces Ring of Wave Walking)
b. Tetisurah (replaces Camel)
4) No trading


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Correct Athnul's hand with drawn blessing.

Athnul wrote:

Hand: Amulet of Fiery Fists, Quartermaster, Viking Shieldmaster, Falconer, Blessing of the Ancients,

Displayed:
Deck: 9 Discard: 2 Buried: 3
Current Location: Ruined Temple
Hero Points: 2
Used re-roll: No

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Ra (trader), Gem of Physical Prowess, Camel, Mask of the Forgotten Pharaoh, Blessing of Gozreh, Crown of Swords, Blessing of Gorum (3), Blessing of Gorum
Recharged: Blessing of Angradd,
Discard Pile: Mastiff, Symbol of Pain,
Buried Pile: Falcon, Blessing of Gorum (2), Blessing of Cayden Cailean,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Athnul, Raz, Salim, Mavaro, Adowyn, Nyctessa/Olenjack
Out of Turn Updates: None
Turn: Turn 12 - 1 / Blessing of the Ancients

At: #6: Ruined Temple
SOT: Examine top of location:
Examine 3-10 reroll 4,9: 1d8 + 2 ⇒ (4) + 2 = 6

Examine 6/Akitar, Henchman 3, Com 16:

MM
Henchman 3
Type: Monster
Traits:
Trigger
Sphinx
To Defeat:
Combat 16
When you examine this card, succeed at a Constitution or Fortitude 6 check or recharge your hand and reset your hand. Then you are dealt 1 Mental damage that may not be reduced.
While you act, you may bury any number of allies. For each ally buried, add 4 to your check to defeat.
If defeated, you may immediately attempt to close the location this henchman came from.

Trigger Fortitude 6: 1d10 + 2 ⇒ (7) + 2 = 9
Discard Symbol of Pain for Mental damage. Not a trigger card so stays here.

Give Card: No
Move: No

Explore: 6/Akitar, Henchman 3, Com 16

Recharge Blessing of Angradd for character power. Bury Falcon for +4. Bury BoGorum to bless twice.

Combat 16: 3d6 + 2 + 1d10 + 2 + 4 ⇒ (6, 6, 2) + 2 + (1) + 2 + 4 = 23

Bury Blessing of Cayden Cailean to close location. Elusive Knowledge (card 3) is shuffled into Great Library.

EOT: End turn, reset hand.

Athnul wrote:

Hand: Amulet of Fiery Fists, Quartermaster, Viking Shieldmaster, Falconer, Mask of the Forgotten Pharaoh,

Displayed:
Deck: 8 Discard: 2 Buried: 3
Current Location: Ruined Temple
Hero Points: 2
Used re-roll: No

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gozreh, Blessing of Ra (trader), Gem of Physical Prowess, Camel, Crown of Swords, Blessing of Gorum, Blessing of Gorum (3)
Recharged: Blessing of Angradd,
Discard Pile: Mastiff, Symbol of Pain,
Buried Pile: Falcon, Blessing of Gorum (2), Blessing of Cayden Cailean,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (11)
Additional Info 1: At the start of your turn, examine the top card of your location deck; if it does not have the Trigger trait, put it on top of another open location deck.
Additional Info 2: Displayed: Elusive Knowledge x 1
Mavaro - Chisiesek's Tomb(a) 1-6 remain // Stabbing Spear Staircase, Voices of the Spire, Sun Falcon, Dark Stalker, Guecubu
Salim - Great Library of Tephu (b) 2-6, f3 remain // f3=Elusive Knowledge. Deck shuffled.
Vault of Hidden Wisdom(c) CLOSED //
Sepulcher of the Servant(d) CLOSED //
Alchemical Laboratory(e) (Random 1-14, f1) remain // ?=Burning Child, three Forbidden Knowledges
Nyctessa, Athnul - Ruined Temple(f) CLOSED
Raz - Warehouse(g) CLOSED //
Adowyn - Peasant Tombs(h) CLOSED //


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Turn Order: Raz, Salim, Mavaro, Adowyn, Olenjack, Athnul,
Out of Turn Updates: None
Turn: Turn 6 / 0 - Blessing of the Elements

At: #6: Ruined Temple
SOT: Examine top of location: Burning Child, Monster 3. Dump on Alchemical Laboratory.
Give Card: No
Move: No

Explore: 2/Elusive Knowledge, Henchman (Barrier) 3, Kno/Per 10:

None
Henchman 3
Type: Barrier
Traits:
Cache
Trigger
To Defeat:
Knowledge
Perception 10
When you examine or defeat this card, display it next to the scenario, and you may draw a spell from the box.
When you encounter this card, evade it.

Forced evasion. Discard Mastiff to explore again.

Explore: 1d10 + 1 ⇒ (7) + 1 = 8

Symbol of Pain, Spell 3, Int/Arc/Wis/Div 9:

MM
Spell 3
Traits:
Magic
Arcane
Divine To Acquire:
Intelligence
Arcane
Wisdom
Divine 9
Display this card. While displayed, if you examine a bane that has the Trigger trait, add 1 die to your checks against it, and ignore any abilities that increase its check to defeat. At the end of your turn, discard this card.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 11 check to recharge this card instead of discarding it.

Adowyn recharges Fox for +d4.

Wisdom 9: 1d10 + 2 + 1d4 ⇒ (6) + 2 + (4) = 12 - Acquired.

Reset, end turn.

Athnul wrote:

Hand: Blessing of Gorum (2), Falcon, Blessing of Angradd, Symbol of Pain, Blessing of Cayden Cailean,

Displayed:
Deck: 12 Discard: 1 Buried: 0
Current Location: Ruined Temple
Hero Points: 2
Used re-roll: No
NOTES:
Available Support: Blessings available with discretion (buried due to location)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum (3), Quartermaster, Falconer, Gem of Physical Prowess, Viking Shieldmaster, Crown of Swords, Camel, Blessing of Gorum, Blessing of Gozreh, Mask of the Forgotten Pharaoh, Blessing of Ra (trader), Amulet of Fiery Fists
Recharged:
Discard Pile: Mastiff,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (6)
Notes for Adowyn: Recharged Fox for Athnul.
Additional Info 1: At the start of your turn, examine the top card of your location deck; if it does not have the Trigger trait, put it on top of another open location deck.
Chisiesek's Tomb(a) 1-12 remain // 1=Blessing of Ra
Nyctessa - Great LIbrary of Tephu (b) 1-9 remain
Mavaro - Vault of Hidden Wisdom(c) CLOSED //
Salim - Sepulcher of the Servant(d) CLOSED //
Alchemical Laboratory(e) f1,1-11 remain // f1=Burning Child
Athnul - Ruined Temple(f) 2-7,9-11 (shuffled) remain // 2=Elusive Knowledge
Raz - Warehouse(g) 1-12 remain // 4 forbidden texts and 1 librarian
Adowyn - Peasant Tombs(h) 1-6 remain


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Starting Location: Ruined Temple
Trader: None
Loot: Replace Ring of Wave Walking with Mask of the Forgotten Pharaoh

Athnul wrote:

Hand: Blessing of Gorum (2), Falcon, Blessing of Angradd, Mastiff, Blessing of Cayden Cailean,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Ruined Temple
Hero Points: 2
Used re-roll: No
NOTES:
Available Support: Blessings available with discretion (buried due to location)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Ra (trader), Gem of Physical Prowess, Mask of the Forgotten Pharaoh, Amulet of Fiery Fists, Blessing of Gorum, Crown of Swords, Blessing of Gorum (3), Blessing of Gozreh, Viking Shieldmaster, Quartermaster, Camel, Falconer
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Role:[b] Keen Strike Monk
Favored Card: [b]Blessing

Hand Size: 5 ☐ 6 ☐ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

Confirmed.


STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 | WIS d10 + 2 (Perception +2) | CHA d6 Deck Handler

1. Hero Point: Take a power feat, select Keen Strike Monk role, and select (☐ plus the card's adventure deck number)
2. Upgrade choices
Ally 2 (Minotaur Mercenary): 1d1000 ⇒ 97
Item 3 (Ascetic's Belt): 1d1000 ⇒ 517
Blessing B (Blessing of Gorum): 1d1000 ⇒ 43

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