|Mhuirich - Athnul|
Turn Order: Nyctessa, Athnul, Raz, Mavaro, Adowyn
Out of Turn Updates: Recharge Blessing of Angradd on Mavaro's turn.
Turn: 12 - 0 / Blessing of Thoth
At: #5: Tooth and Hookah
1 Divine Card: 1d6 ⇒ 3 - No encounter
Give Card: No
Increase the difficulty by 3 if you have the Divine skill.
For every card with the Divine trait played on your check to defeat, subtract 1 from each die on that check.
If defeated, you may immediately attempt to close the location this henchman came from.
Reveal Amulet, recharge Zereletan for character power.
Combat 13: 1d6 + 2 + 1d8 + 1d10 + 3 + 4 ⇒ (6) + 2 + (4) + (9) + 3 + 4 = 28 - Success
Attempt to close: summon and acquire random ally: Minnothet
Traits: Human Shopkeeper Aspis
To Acquire: Fortitude Charisma Diplomacy 8
Recharge this card to recharge a random armor or item from your discard pile.
Discard this card to explore your location. During this exploration, add 2 dice to your checks to acquire armors.
Discard BoMilani to bless.
Fortitude 8: 2d10 + 2 ⇒ (5, 3) + 2 = 10 - Acquired
Draw Location: 1d7 ⇒ 3 - Dye Market
Draw Location: 1d7 ⇒ 4 - Great Library of Tephu
Banish Dye Market, summon and build Great Library of Tephu. End turn.
Deck: 11 Discard: 3 Buried: 0
Current Location: #17: Warehouse
Hero Points: 4
Used re-roll: No
Middle of Deck (Unknown Order): Gem of Physical Prowess, Blessing of Cayden Cailean, Blessing of Gorum (2), Blessing of Gorum (3), Blessing of Gozreh, Scarab Brooch
Recharged: Mask of the Forgotten Pharaoh, Hatchetbird, Ascetic's Belt, Blessing of Angradd, Zereletan,
Strength d6 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2
Role:[b] Keen Strike Monk
Favored Card: [b]Blessing
Hand Size: 5 ☐ 6 ☐ 7
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (9)
"Notes for Adowyn: reroll used, Hero Point used
Additional Info 1: -Whenever there are no open locations, draw 2 random cards from the location pile. Choose 1 and banish it, then summon and build the other; shuffle in the henchman Pure Legion Enforcer. Then move all characters to that location.
-At the start of your turn, you may recharge from your hand or bury from your discard pile any number of cards that have the Divine trait, then roll 1d6. If the result is less than the total number of cards that have the Divine trait in your hand and discard pile, summon and encounter the henchman Pure Legion Enforcer.
Additional Info 2: For the rest of the scenario, a character at any location may bury a card to add 1 die to her check that invokes the Human or Poison trait."
Nyctessa, Athnul, Raz, Mavaro, Adowyn - Great Library of Tephu