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![]() DM_Blake wrote:
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![]() If you decide to go with a str build, then a belt of the mighty hurler is a must have.
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![]() "Breaking Stealth; When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment." So all you need are some rafters in the ceiling or maybe a couple of unlit/broken chandeliers for the vamp to use as cover. If there isn't any cover, perhaps the ghost or vamp could create a diversion. "Create a Diversion to Hide; You can use Bluff to allow you to use Stealth. A successful Bluff check can give you the momentary diversion you need to attempt a Stealth check while people are aware of you." ![]()
![]() Secane wrote:
I believe slashing grace only adds dex to dmg for melee attacks, not for thrown weapons. ![]()
![]() Our group went with the Kingdom of Riverdale, with the capitol being Riverview, built on the Stag Lords fort location. Oleg's trading post was renamed Olegrad and is the second largest city in our Kingdom. All other names of cities are unchanged... Tatzylford, Varnhold, Fort Drelev, Candlemere, etc... ![]()
![]() Close Combatant (Ex) At 3rd level, a brawler gains a +1 bonus on attack rolls and a +3 bonus on damage rolls with weapons in the close weapon group. Both of these bonuses increase by +1 for every four levels beyond 3rd (to a maximum of +5 on attack rolls and +7 on damage rolls at 19th level). This ability replaces weapon training 1 and 2. Question - Does the bonus increase only apply to fighter(brawler) class levels or does it apply to character levels? (eg: multiclass character) ![]()
![]() "The dreaded Koscimo - blue shelled scorpions" appear as an entry in the Pathfinder companion "Taldor, Echoes of Glory" as creatures you can encounter in the Worlds Edge Mountains, but I haven't been able to find the stats on this creature in any of the bestiary's or online. Does anyone know where I can find this? ![]()
![]() I would like some help clarifying the additional attack provided by haste. I believe the effect says something like "when making a full attack you make make one additional attack at your highest attack bonus". Anyways, our group got into a debate over this because one of the players (an archer who normally has 3 attacks) cast haste specifically to get the additional attack, however they didn't want to take all of their attacks, only the first attack & the additional attack provided from the haste effect, because they didn't want to make the attacks that were at a lower attack bonus. I argued that the additional attack provided from haste only comes after all 3 normal attacks have been attempted. Any help clarifying this rule/effect would be much appreciated. Btw, the party had entered an archery contest & all the contestants had 6 rounds to shoot 6 arrows, but you got bonus points for finishing early. This clearly gave the hasted contestant a distinct advantage. |