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I've been talking to my group, and we think that is a real underdog in comparison to magical casters, or even damage dealers, we get that it is supposed to be a "support" class but none the less teh gap between this class and any other is too big, like if you wanna do something there is a class that would perform better no matter the subject (except from maybe downtime, questionable as well).
Not to mention that because of some reason Mutagen are Item bonuses, which can be obtained permanently through the game mostly with time and money, rendering them useless at some point in time, and not to talk of your "perpetual 11th items" on your 17th level depending OF COURSE of your research field.
We are thinking mostly of mutagen chemist, but also the gap between bomber is abismal, saving from toxicologist that thanks to the ability that let's your low level posions be useful alter on maybe could work or chirugeon because of its really god-like tier healing at later levels.
Just thoughts rambling on my head, anyone thinking the same way as I do and any solutions to this "problem"?
We thought on carrying drawbacks, adjust the perfect mutagen feat to make it more plausible, creating mid term bombs between 11 and 17 level as well from 3rd to 11, and several other things like using mutagens from distance as the healing bomb feature sort of thing!