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Can someone who have the pdf answer some questions. How combat/dungeon heavy is this adventure? Also how linear is it? Some AP can be very linear while others are decently open. My group loves the premise but tend to be a group that values RP.


Hey all, this coming weekend I am going to be running the session of a Hell's Rebel. There will be some first time players (no table top rpg experience and not a lot of video game rpg experience either; these are not people who I would call gamers in either since of the word). I feel like the protest encounter could be difficult for them if they are going in cold.
As such I am looking for some encounter ideas that they can encounter on there way to the protest. Ideally, this should be a non-combat (or at least it should be obvious that combat is not the only way). It would be great it gives enough hints on ways to solve this creatively.
I do not know what the party composition is yet, we are making the characters together before we play.
Any suggestions would be so helpful