Viktor

Melk Besonders's page

231 posts. Alias of LoreKeeper.


About Melk Besonders

Melk Besonders
Male human martial artist 2
LG medium humanoid
Init +4 Dex +2, Trait +2; Senses Perception +7

-=DEFENSE=-
AC 15, touch 15, flat 12 dex +2; wis +2; dodge +1
HP 19 2d8 + 6
Fort 5; Ref 5; Will 5

-=OFFENSE=-
Speed 30ft
Melee attack +5 (1d6+4 20/x2) Type: Bludgeoning; Size: Medium; Wgt: -
Melee flurry +4/+4 (1d6+4 20/x2) Type: Bludgeoning; Size: Medium; Wgt: -
Ranged attack +3

-=OTHER=-
Str 18, Dex 14, Con 14, Int 8, Wis 14, Cha 10 23pt buy, racial bonus on Strength
BAB +1; CMB +5; CMD 20
Feats improved unarmed strike, stunning fist, blind-fight, deflect arrows, dodge
Traits Chance Savior (campaign, +2 initiative), Poverty-Stricken (+1 survival and becomes class skill)
Special stunning fist DC 13, evasion
Favored class monk
Favored class bonus 2hp
Skills Skills per level: 4 (4 class + 1 human - 1 int); Armor check penalty: 0
Trained acrobatics +7(2); climb 8(1); perception +7(2); sense motive +7(2); survival +7(1)
Untrained heal +2; swim 4

Equipment:

Wealth 675
Weight 28
Encumbrance 100 (light), 200 (medium), 300 (heavy)


  • 2x potion of cure light wounds (50gp) 1lb
  • 2x sunrods (2gp) 1lb
  • 3x holy water 1lb
  • 2x potion of mage armor 1lb
  • 2x potion of remove fear 1lb
  • 2x oil of magic weapon 1lb
  • 1x rations (2gp) 1lb
  • waterskin (1gp) 4lb
  • backpack (2gp) 2lb
  • fine bed roll (1gp) 5lb
  • fine winter blanket (1gp) 3lb
  • chalk (amortized cost)
  • flint and steal (1gp)

Background:

Melk is the child of a former prison warden and an inmate. His father, a warden, was married to somebody else so when the union bore fruit - and for lack of a real home - Melk grew up in Lepidstadt Prison as a form of mascot without knowing who his parents are. Inspite of the brutal nature of some of the prisoners, Melk's chilhood was remarkably well balanced and somewhat safer than would be expected. He interacted well with the prisoners and guards, learning from an early age to make due with what was available and have a certain creative bend when it comes to finding alternative uses for items. He also gained a certain reputation as a calming force in prison disputes, at least in relation to the less criminally insane prisoners.

As his childhood progressed into youth he found little means to grow beyond the prison. A chance to gain schooling or apprenticeship was withheld from him for lack of money - and with no real parents or legal guardian to petition Melk grew up learning the ways of the world from behind bars. This fostered in him a great sense of practicality - sharp senses, finesse, and the bellowing strength of youth that has little opportunity to do anything except exercise; but conversely he lacks many of the skills classically learned in a more traditional childhood.

A fire ravaged the prison occurred while Melk was off to the market to restock on essentials needed at the prison. He never discovered the cause of the fire, but nonetheless was drawn to the remains of the prison as the only home he had known. It didn't take long for the first unquiet spirits to emerge - and Melk took it as his duty to act as a warden to keep the restless ghosts imprisoned where they belonged; and to keep the curious townsfolk away.

Just a few years ago Professor Lorrimor helped settle the spirits of the prison; after his curiosity of the supernatural caused him to investigate the ruined prison and the strange self-proclaimed warden Melk. The process was not without risk, and Melk was in the fortunate position to have saved the man's life on that occasion. Professor Lorrimor, in return helped much to integrate the somewhat reclusive Melk somewhat into the community of Lepidstadt.

Current age: 30

Personality:

Melk is good-natured and insightful. He's quick to seek to calm disputes; recognizing that (often) both sides have valid grievances that need to be addressed. He's cheerful in a gallows-humour sort of way.

Progression:

human blindfight
level 1 deflect arrows
monk 1 dodge
monk 2 combat reflexes
level 3 dragon style / weapon focus (unarmed)
level 5 dragon wing / weapon specialization
monk 6 hamatulatsu
level 7 weapon focus (unarmed) / dragon style
level 9 ?? / dragon wing
monk 10 improved critical (unarmed)
level 11 ??
...