paizo.com Recent Posts by Megistonepaizo.com Recent Posts by Megistone2024-03-27T21:59:24Z2024-03-27T21:59:24ZRe: Forums: Rules Discussion: Does splash damage even have rules?Megistonehttps://paizo.com/threads/rzs43yi4?Does-splash-damage-even-have-rules#202024-03-24T23:10:46Z2024-03-24T23:02:21Z<div class="messageboard-quotee">Powers128 wrote:</div><blockquote> <div class="messageboard-quotee">TriOmegaZero wrote:</div><blockquote> People are still using acid splash? </blockquote>The new version is pretty good actually </blockquote><p>A player of mine wants the old version to have a different option for spellstrike, since Caustic Blast doesn't have an attack roll.Powers128 wrote:TriOmegaZero wrote: People are still using acid splash?
The new version is pretty good actually A player of mine wants the old version to have a different option for spellstrike, since Caustic Blast doesn't have an attack roll.Megistone2024-03-24T23:02:21ZRe: Forums/Pathfinder Second Edition: General Discussion: Remastered BarbarianMegistonehttps://paizo.com/threads/rzs43yhe?Remastered-Barbarian#222024-03-22T00:21:31Z2024-03-21T09:53:14Z<div class="messageboard-quotee">pixierose wrote:</div><blockquote> Could also maybe provide a sort of divine striker itch. </blockquote><p>Now I want to make a Roberto Baggio character.pixierose wrote:Could also maybe provide a sort of divine striker itch.
Now I want to make a Roberto Baggio character.Megistone2024-03-21T09:53:14ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: The emGodsrain Prophecies/em Part SixMegistonehttps://paizo.com/community/blog/v5748dyo6siix&page=2?The-Godsrain-Prophecies-Part-Six#562024-03-18T08:52:57Z2024-03-13T23:31:30Z<div class="messageboard-quotee">masda_gib wrote:</div><blockquote> <div class="messageboard-quotee">Alex Speidel wrote:</div><blockquote> More like Deathys amirite </blockquote>More like Nethysn't </blockquote><p>Nomorethys?masda_gib wrote:Alex Speidel wrote: More like Deathys amirite
More like Nethysn't Nomorethys?Megistone2024-03-13T23:31:30ZRe: Forums: Rules Discussion: Force Barrage, instances of damage, and dying values.Megistonehttps://paizo.com/threads/rzs43y6h?Force-Barrage-instances-of-damage-and-dying#152024-03-04T20:59:58Z2024-03-04T09:55:04Z<p>"It's almost down, finish it quickly!"
<br />
"Ok, I'll cast a Cone of Cold!"
<br />
"No, it's not enough to kill it off."
<br />
"Sure, I have an Implosion ready..."
<br />
"Still not enough."
<br />
"I get it, I'll have to resort to my rank 1 Force Barrage then. Say your prayers!"</p>"It's almost down, finish it quickly!"
"Ok, I'll cast a Cone of Cold!"
"No, it's not enough to kill it off."
"Sure, I have an Implosion ready..."
"Still not enough."
"I get it, I'll have to resort to my rank 1 Force Barrage then. Say your prayers!"Megistone2024-03-04T09:55:04ZRe: Forums: Rules Discussion: Sunlight powerlessnessMegistonehttps://paizo.com/threads/rzs43y5n?Sunlight-powerlessness#72024-03-01T10:40:47Z2024-03-01T10:36:36Z<p>Being stunned when caught in sunlight is still different than slowed, because a PC's action (say, ripping off a curtain) can immediately make the wraith unable to act or react.</p>Being stunned when caught in sunlight is still different than slowed, because a PC's action (say, ripping off a curtain) can immediately make the wraith unable to act or react.Megistone2024-03-01T10:36:36ZRe: Forums: Rules Discussion: Figment and peripheral effectsMegistonehttps://paizo.com/threads/rzs43y3k&page=2?Figment-and-peripheral-effects#542024-02-27T15:59:29Z2024-02-26T13:09:12Z<p>I rule that it <i>seems</i> to shed light, but it really doesn't illuminate anything except for itself. It's an illusion, its light is illusory too.</p>I rule that it seems to shed light, but it really doesn't illuminate anything except for itself. It's an illusion, its light is illusory too.Megistone2024-02-26T13:09:12ZRe: Forums: Rules Discussion: Is Raise a Shield a Manipulate action? ChatGPT claims it is and I can't sufficiently refute it to my GM's satisfaction.Megistonehttps://paizo.com/threads/rzs43xzh?Is-Raise-a-Shield-a-Manipulate-action-ChatGPT#432024-02-20T20:01:49Z2024-02-20T17:15:43Z<div class="messageboard-quotee">Easl wrote:</div><blockquote> To be clear, I'm not opposed to using new search methods. I'm opposed to using new <i>less accurate</i> search methods when the more accurate older methods work just fine. </blockquote><p>Not only; in this case, typing up "Raise" on easytools (or some other PF2e specific search tool) is <i>also</i> quicker than asking an AI.
</p>
It's like... I want to know how much I paid for pizza last week, and instead of looking at the receipt I still have in my pocket, I decide to phone my friend who usually remembers that kind of stuff.</p>Easl wrote:To be clear, I'm not opposed to using new search methods. I'm opposed to using new less accurate search methods when the more accurate older methods work just fine.
Not only; in this case, typing up "Raise" on easytools (or some other PF2e specific search tool) is also quicker than asking an AI.
It's like... I want to know how much I paid for pizza last week, and instead of looking at the receipt I still have in my pocket, I decide to phone my friend who usually remembers that...Megistone2024-02-20T17:15:43ZRe: Forums: Rules Discussion: Is Raise a Shield a Manipulate action? ChatGPT claims it is and I can't sufficiently refute it to my GM's satisfaction.Megistonehttps://paizo.com/threads/rzs43xzh?Is-Raise-a-Shield-a-Manipulate-action-ChatGPT#382024-02-23T22:35:43Z2024-02-20T14:17:34Z<div class="messageboard-quotee">The Raven Black wrote:</div><blockquote> For the moment though, it requires a specific kind of know-how to get good results from it. As it did for Google in its early days.</blockquote><p>Well, it still does. Google's sorting algorithm isn't The Truth and we shouldn't treat it as such; it's good enough in the majority of cases, but we have to remember that it's not telling the whole story, everytime. Convenience isn't everything, and thinking that "I'm Feeling Lucky" always gives us the information we need to get, leads to problems like the one the OP exposed.
</p>
I'd rather be a little of a dinosaur than wrong.</p>
<p>And besides... trusting a specific product or proprietary algorithm as our source of truth to the point that we ignore everything else is pretty dangerous, as it puts us at the complete mercy of whoever controls it.</p>The Raven Black wrote:For the moment though, it requires a specific kind of know-how to get good results from it. As it did for Google in its early days.
Well, it still does. Google's sorting algorithm isn't The Truth and we shouldn't treat it as such; it's good enough in the majority of cases, but we have to remember that it's not telling the whole story, everytime. Convenience isn't everything, and thinking that "I'm Feeling Lucky" always gives us the information we need to get, leads to...Megistone2024-02-20T14:17:34ZRe: Forums: Rules Discussion: Is Raise a Shield a Manipulate action? ChatGPT claims it is and I can't sufficiently refute it to my GM's satisfaction.Megistonehttps://paizo.com/threads/rzs43xzh?Is-Raise-a-Shield-a-Manipulate-action-ChatGPT#262024-02-19T10:50:48Z2024-02-19T10:42:18Z<p>I get it, a good AI is going to give you the correct result in the majority of cases, so it can come naturally to 'trust' it; but doing so when there is evidence that it's wrong is dumb.
<br />
Regardless, there are quicker ways to get rule references instead of using ChatGPT. And the fun part is that they are indeed reliable.</p>I get it, a good AI is going to give you the correct result in the majority of cases, so it can come naturally to 'trust' it; but doing so when there is evidence that it's wrong is dumb.
Regardless, there are quicker ways to get rule references instead of using ChatGPT. And the fun part is that they are indeed reliable.Megistone2024-02-19T10:42:18ZRe: Forums: Rules Discussion: Do you need to be able to read magical spell scrolls?Megistonehttps://paizo.com/threads/rzs43xvj?Do-you-need-to-be-able-to-read-magical-spell#102024-02-19T17:11:51Z2024-02-19T09:37:07Z<div class="messageboard-quotee">Captain Morgan wrote:</div><blockquote> <div class="messageboard-quotee">The Gleeful Grognard wrote:</div><blockquote><p> I would allow activating the scroll if you knew you had it already. I would however require two flat checks for being blind. One for the interact action and one for the cast a spell action to target yourself. </p>
<p>If it were in your backpack however I would flat say no. </p>
<p>The way I picture scrolls is magic being imbued into the scroll and just requiring the PC to know how to activate it, so assuming they store their scrolls sensibly it is reasonable that someone can activate it without actually needing to read it. It isn't the reading alone that does the magic after all.</p>
<p>A scroll is just like preparing magic, but rather than storing the magic in your own body and remembering the activation steps for that stored magic, you are storing it in a scroll instead. I would assume people would know the activation steps aren't hugely extensive if they can be done in under 6s, so anyone who can cast normally should sensibly be able to cast without needing to see the scroll (surely they would memorise what activation steps will be necessary for any scrolls they have) </blockquote>Ugh. Requiring flat checks to target yourself is the apex of bad use of RAW, IMO. </blockquote><p>Definitely. I don't think we need to have proprioception mentioned in the rules.Captain Morgan wrote:The Gleeful Grognard wrote:I would allow activating the scroll if you knew you had it already. I would however require two flat checks for being blind. One for the interact action and one for the cast a spell action to target yourself.
If it were in your backpack however I would flat say no.
The way I picture scrolls is magic being imbued into the scroll and just requiring the PC to know how to activate it, so assuming they store their scrolls sensibly it is reasonable...Megistone2024-02-19T09:37:07ZRe: Forums: Rules Discussion: Eidolon Disease AfflictionMegistonehttps://paizo.com/threads/rzs43ky9?Eidolon-Disease-Affliction#92024-01-18T15:11:47Z2024-01-18T15:11:33Z<p>Why would dying of disease work so much differently than dying from wounds?</p>Why would dying of disease work so much differently than dying from wounds?Megistone2024-01-18T15:11:33ZRe: Forums: Advice: Teaching Windsong to non-druids violates anathema?Megistonehttps://paizo.com/threads/rzs43xie?Teaching-Windsong-to-nondruids-violates-anathema#122024-01-18T12:00:57Z2024-01-18T11:55:27Z<div class="messageboard-quotee">pauljathome wrote:</div><blockquote> Personally, I think I'd have a call back to older versions of the game and have the local High Druid challenge them to a 1 on 1 fight where only druid abilities can be used. A fight to the death, of course.</blockquote><p>It was in the BECMI edition, more specifically in the Companion set (and maybe in other editions I don't know). It stated that there was a fixed amount of high-level druids (which got lower and lower as the level increased), and so you had to challenge one of them and take their place if you wanted to level up past a certain point. I don't remember it saying that it was to the death, though; I actually think it said that you could repeat the challenge after a set time, so I guess it wasn't supposed to. I'd have to look it up to be sure.pauljathome wrote:Personally, I think I'd have a call back to older versions of the game and have the local High Druid challenge them to a 1 on 1 fight where only druid abilities can be used. A fight to the death, of course.
It was in the BECMI edition, more specifically in the Companion set (and maybe in other editions I don't know). It stated that there was a fixed amount of high-level druids (which got lower and lower as the level increased), and so you had to challenge one of them and...Megistone2024-01-18T11:55:27ZRe: Forums: Advice: Is this riddle too difficult?Megistonehttps://paizo.com/threads/rzs43xgn?Is-this-riddle-too-difficult#192024-01-17T20:03:18Z2024-01-17T14:47:38Z<p>Player and character can never be separated entirely. The tactics the PC uses in combat are decided by the player, who may be incompetently guiding a supposedly super-experienced level 20 fighter, or flawlessly choosing the best possible course of action for a novice adventurer with low intelligence.
<br />
Because of this, making it a matter of principle is a little absurd. Where to draw the line comes down to personal taste.</p>Player and character can never be separated entirely. The tactics the PC uses in combat are decided by the player, who may be incompetently guiding a supposedly super-experienced level 20 fighter, or flawlessly choosing the best possible course of action for a novice adventurer with low intelligence.
Because of this, making it a matter of principle is a little absurd. Where to draw the line comes down to personal taste.Megistone2024-01-17T14:47:38ZRe: Forums/Pathfinder Second Edition: General Discussion: Is there really a "Bad" Stat?Megistonehttps://paizo.com/threads/rzs43wvx&page=8?Is-there-really-a-Bad-Stat#3952023-12-22T14:01:24Z2023-12-21T14:31:30Z<p>Even if we established without a doubt that some attributes are bad (or 'suboptimal'), the answer would be rebalancing them, not removing them as a concept. Jumping to such a conclusion is absurd.</p>Even if we established without a doubt that some attributes are bad (or 'suboptimal'), the answer would be rebalancing them, not removing them as a concept. Jumping to such a conclusion is absurd.Megistone2023-12-21T14:31:30ZRe: Forums: Rules Discussion: 10th level spell slotsMegistonehttps://paizo.com/threads/rzs43x0k?10th-level-spell-slots#72023-12-14T09:33:01Z2023-12-14T09:25:46Z<p>I agree with Deriven. It makes little sense that things that scale neatly with level, suddenly stop doing so. I will surely rule differently if we ever get to the high levels.</p>I agree with Deriven. It makes little sense that things that scale neatly with level, suddenly stop doing so. I will surely rule differently if we ever get to the high levels.Megistone2023-12-14T09:25:46ZRe: Forums: Rules Discussion: How would you handle the Subtle traitMegistonehttps://paizo.com/threads/rzs43wzs?How-would-you-handle-the-Subtle-trait#72023-12-11T09:35:59Z2023-12-11T09:30:47Z<div class="messageboard-quotee">Finoan wrote:</div><blockquote> <div class="messageboard-quotee">Gortle wrote:</div><blockquote><p>If someone is especially watching you for this sort of activity - like someone waiting to counterspell you, or a vigilant guard taking Seek actions in a social situation - then I'd let them have a roll Perception versus your Deception DC to notice.
</p>
</blockquote>I would also allow other appropriate skills. Such as the spellcasting skill - how small can you make the gestures and still have the spell work? Or Stealth - can you make the gestures behind your back or in your pocket so that the observer doesn't see? </blockquote><p>This, and I would also allow the observer to use things like Arcana (or others, depending on the tradition used), if they are more skilled in them than in Perception.Finoan wrote:Gortle wrote:If someone is especially watching you for this sort of activity - like someone waiting to counterspell you, or a vigilant guard taking Seek actions in a social situation - then I'd let them have a roll Perception versus your Deception DC to notice.
I would also allow other appropriate skills. Such as the spellcasting skill - how small can you make the gestures and still have the spell work? Or Stealth - can you make the gestures behind your back or in your pocket so...Megistone2023-12-11T09:30:47ZRe: Forums/Pathfinder Second Edition: General Discussion: Is there really a "Bad" Stat?Megistonehttps://paizo.com/threads/rzs43wvx&page=3?Is-there-really-a-Bad-Stat#1172023-12-06T14:51:01Z2023-12-06T14:42:11Z<p>I also feel that we are moving towards a system without attributes. I feel that it's a cheap solution to some problems that do exist, but could probably be dealt with in some way that didn't throw away a significant part of character customization.</p>I also feel that we are moving towards a system without attributes. I feel that it's a cheap solution to some problems that do exist, but could probably be dealt with in some way that didn't throw away a significant part of character customization.Megistone2023-12-06T14:42:11ZRe: Forums/Pathfinder Second Edition: General Discussion: Is there really a "Bad" Stat?Megistonehttps://paizo.com/threads/rzs43wvx&page=2?Is-there-really-a-Bad-Stat#862023-12-05T09:26:03Z2023-12-05T09:17:20Z<p>What if every character can decide to allocate three of their stats, each to a different save? That would contributte to making every PC unique.</p>
<p>For example, a smart Wizard could be used to employ their superior reasoning and logic to anticipate the perils of the battlefield (improving their Reflex saves), or to make sense of what's going on and maintain clarity (applying to Will saves); it may be a little harder to justify applying Int to Fortitude saves, but I think many players can find a good way to describe how it happens for their character.
<br />
While a hulking Barbarian may have trained themselves to rely on their muscles as a source of confidence (+Will), as a way to power through debilitating attacks (+Fortitude), or as an unbreakable layer of defense (+Reflex).</p>
<p>This probably leads to higher saves on average, since every character will pick their best three stats to use, but I find it cool.</p>What if every character can decide to allocate three of their stats, each to a different save? That would contributte to making every PC unique.
For example, a smart Wizard could be used to employ their superior reasoning and logic to anticipate the perils of the battlefield (improving their Reflex saves), or to make sense of what's going on and maintain clarity (applying to Will saves); it may be a little harder to justify applying Int to Fortitude saves, but I think many players can find a...Megistone2023-12-05T09:17:20ZRe: Forums: Advice: The Resentment and the Occult TraditionMegistonehttps://paizo.com/threads/rzs43wqe?The-Resentment-and-the-Occult-Tradition#372023-11-27T17:01:01Z2023-11-27T16:54:21Z<div class="messageboard-quotee">Captain Morgan wrote:</div><blockquote> <div class="messageboard-quotee">SuperBidi wrote:</div><blockquote> <div class="messageboard-quotee">Captain Morgan wrote:</div><blockquote> Extending fleeing doesn't generally seem possible because an enemy that flees for one round will likely be more than 15 feet from your familiar. Maybe if you give your familiar fast movement and flier, it could keep up with something with 25 foot speed. </blockquote>You can extend it before the enemy moves. Fear and if the enemy critically fails their save => Hex to increase Fleeing to 2 rounds. </blockquote>Oof, that probably works. </blockquote><p>But I love the idea of sending a familiar after the fleeing enemy, to keep scaring them!Captain Morgan wrote:SuperBidi wrote: Captain Morgan wrote: Extending fleeing doesn't generally seem possible because an enemy that flees for one round will likely be more than 15 feet from your familiar. Maybe if you give your familiar fast movement and flier, it could keep up with something with 25 foot speed.
You can extend it before the enemy moves. Fear and if the enemy critically fails their save => Hex to increase Fleeing to 2 rounds. Oof, that probably works. But I love the idea of...Megistone2023-11-27T16:54:21ZRe: Forums: Rules Discussion: Size change after Swallow WholeMegistonehttps://paizo.com/threads/rzs43wkg?Size-change-after-Swallow-Whole#252023-11-27T10:31:02Z2023-11-27T10:29:35Z<p>I'd rule yes for 1 and 4, moving small/medium objects is cool but purely descriptive, no hard mechanics involved.
<br />
No for 3, forcing opponents to move without a check involved is too much.
<br />
2 is a maybe: I wouldn't let the barbarian break a grapple for free, but if there's space they could get large and still be grappled. It depends.</p>I'd rule yes for 1 and 4, moving small/medium objects is cool but purely descriptive, no hard mechanics involved.
No for 3, forcing opponents to move without a check involved is too much.
2 is a maybe: I wouldn't let the barbarian break a grapple for free, but if there's space they could get large and still be grappled. It depends.Megistone2023-11-27T10:29:35ZRe: Forums/Pathfinder Second Edition: General Discussion: Minion - especially familiars - clarification topicsMegistonehttps://paizo.com/threads/rzs43wpl?Minion-especially-familiars-clarification#272023-11-23T21:51:17Z2023-11-23T21:50:53Z<p>What happens if a minion has persistent damage going on and you <b>don't</b> spend an action to command it? A literal interpretation of the rule would be that it doesn't take damage this round.</p>What happens if a minion has persistent damage going on and you don't spend an action to command it? A literal interpretation of the rule would be that it doesn't take damage this round.Megistone2023-11-23T21:50:53ZRe: Forums/Pathfinder Second Edition: General Discussion: Amusing AnathemaMegistonehttps://paizo.com/threads/rzs43wpv?Amusing-Anathema#52024-02-14T03:07:31Z2023-11-23T13:21:39Z<p>They are both even more amusing as an edict, instead of anathema.</p>They are both even more amusing as an edict, instead of anathema.Megistone2023-11-23T13:21:39ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Let’s Get Compatible!Megistonehttps://paizo.com/community/blog/v5748dyo6sig6&page=3?Let-s-Get-Compatible#1462023-11-19T02:37:56Z2023-11-18T00:04:20Z<div class="messageboard-quotee">Calliope5431 wrote:</div><blockquote> Dracula and co, one must remember, were hellspawn every bit as unholy as demons in the original book, and the Count is said to have learned directly from Satan himself at the dark academy called the Scholomance </blockquote><p>The historical Prince Vlad III's nickname Dracula (Draculea) actually meant "son of the devil". That's because his father was Dracul — "the devil", since he was a member of the Order of the Dragon, and that word can mean both things (and besides, people would easily mistake the order's symbols). Impaling a certain number of people helped too.Calliope5431 wrote:Dracula and co, one must remember, were hellspawn every bit as unholy as demons in the original book, and the Count is said to have learned directly from Satan himself at the dark academy called the Scholomance
The historical Prince Vlad III's nickname Dracula (Draculea) actually meant "son of the devil". That's because his father was Dracul — "the devil", since he was a member of the Order of the Dragon, and that word can mean both things (and besides, people would easily...Megistone2023-11-18T00:04:20ZRe: Forums: Rules Discussion: Remaster Dying with WoundedMegistonehttps://paizo.com/threads/rzs43whl&page=4?Remaster-Dying-with-Wounded#1712023-12-25T11:41:26Z2023-11-16T10:38:12Z<p>Good job. Now you really should go and answer back to certain smug and arrogant people there...</p>Good job. Now you really should go and answer back to certain smug and arrogant people there...Megistone2023-11-16T10:38:12ZRe: Forums/Pathfinder Second Edition: General Discussion: "Partial boosts" are disappointing to see in the Core Preview PDFMegistonehttps://paizo.com/threads/rzs43um7&page=3?Partial-boosts-are-disappointing-to-see-in#1202023-11-15T10:49:42Z2023-11-15T10:39:02Z<div class="messageboard-quotee">CorvusMask wrote:</div><blockquote><p> I just like the whole "after certain point you have to invest more to get growth" type of mechanical dealio tbh.</p>
<p>Like I wouldn't like the "until this level you can't increase stat to x" because it means instead of investing into stat, you just spread them to lower stats until you can get the higher bonus on your main stats.</p>
<p>(plus the level scaling method allows you to have multiple stats at +6 so its kinda just optimizer's dream more or less) </blockquote><p>You could do that, and still require a double investment to go up past +4. The advantage would be not 'wasting' the bonus 5 level earlier.CorvusMask wrote:I just like the whole "after certain point you have to invest more to get growth" type of mechanical dealio tbh.
Like I wouldn't like the "until this level you can't increase stat to x" because it means instead of investing into stat, you just spread them to lower stats until you can get the higher bonus on your main stats.
(plus the level scaling method allows you to have multiple stats at +6 so its kinda just optimizer's dream more or less)
You could do that, and still...Megistone2023-11-15T10:39:02ZRe: Forums: Rules Discussion: Remaster Dying with WoundedMegistonehttps://paizo.com/threads/rzs43whl&page=3?Remaster-Dying-with-Wounded#1482023-11-15T11:18:43Z2023-11-15T10:22:16Z<div class="messageboard-quotee">thejeff wrote:</div><blockquote> <div class="messageboard-quotee">Bluemagetim wrote:</div><blockquote> lol because deep down PCs are evil, tombrobbing, corpselooting, opportunists. </blockquote><p>Because one person healed back from dead who drops a high level spell and TPKs the party, teaches you that down doesn't mean out.
<p>Double tap to make sure. </blockquote><p>Double tap, then sever the head, then burn everything to ashes - and possibly scatter them, too. Just what my group routinely does with dangerous foes, after... some bad experiences.thejeff wrote:Bluemagetim wrote: lol because deep down PCs are evil, tombrobbing, corpselooting, opportunists.
Because one person healed back from dead who drops a high level spell and TPKs the party, teaches you that down doesn't mean out. Double tap to make sure. Double tap, then sever the head, then burn everything to ashes - and possibly scatter them, too. Just what my group routinely does with dangerous foes, after... some bad experiences.Megistone2023-11-15T10:22:16ZRe: Forums/Pathfinder Second Edition: General Discussion: [Spoiler] Remastered DislikesMegistonehttps://paizo.com/threads/rzs43wd9&page=5?Spoiler-Remastered-Dislikes#2372023-11-06T18:29:13Z2023-11-06T10:08:27Z<p>It's still not really clear. That text has been added to the section you quoted, but it looks like a reminder to a rule that doesn't exist where it should belong (it did in the playtest, but it was removed in the CRB, and not added back with the remaster).</p>It's still not really clear. That text has been added to the section you quoted, but it looks like a reminder to a rule that doesn't exist where it should belong (it did in the playtest, but it was removed in the CRB, and not added back with the remaster).Megistone2023-11-06T10:08:27ZRe: Forums: Rules Discussion: Remaster: Covert casting mechanics (Conceal Spell? Melodious Spell??)Megistonehttps://paizo.com/threads/rzs43wf2?Remaster-Covert-casting-mechanics#422023-11-16T20:48:37Z2023-11-06T09:50:31Z<div class="messageboard-quotee">calnivo wrote:</div><blockquote><p> Addition to Unicore's message / Side Note: Without wanting to judge others' experiences and preferences ... </p>
<div class="messageboard-quotee">Unicore wrote:</div><blockquote> [...] the people at my table feel like all charm/compulsion magic is inherently evil and icky [...] Like is there really any difference between believing that convincing that youth with diplomacy, or intimidation or deception is any less of a violation of the NPCs free will than doing so with magic? [...]</blockquote>I'm always fascinated to hear/read from other tables and learn how different people treat situations. That charm aversion particularly amazes me. You already brought it up. I guess, I make this comparison between charm and all other ways, player characters influence their environment, too. Particularly, when one considers how often and in which ways many (D20-like) adventures I've played so far presented martial violence as an alternative(?) option to move stories forward... </blockquote><p>Yeah I also can't really grasp the mental processes that lead to considering blowing someone up (or cutting them into pieces, etc. etc.) acceptable, but making them believe you are a friend absolutely not.calnivo wrote:Addition to Unicore's message / Side Note: Without wanting to judge others' experiences and preferences ...
Unicore wrote: [...] the people at my table feel like all charm/compulsion magic is inherently evil and icky [...] Like is there really any difference between believing that convincing that youth with diplomacy, or intimidation or deception is any less of a violation of the NPCs free will than doing so with magic? [...]
I'm always fascinated to hear/read from other...Megistone2023-11-06T09:50:31ZRe: Forums/Pathfinder Second Edition: General Discussion: Remaster: It's the Little Things in LifeMegistonehttps://paizo.com/threads/rzs43wdk?Remaster-Its-the-Little-Things-in-Life#492023-11-03T14:50:20Z2023-11-03T10:26:43Z<div class="messageboard-quotee">MaxAstro wrote:</div><blockquote> I know this has been talked about to death but I'm just so, so happy that all the weird finicky weapon proficiencies got upgraded into just full proficiency at the next tier.</blockquote><p>I feel vindicated.MaxAstro wrote:I know this has been talked about to death but I'm just so, so happy that all the weird finicky weapon proficiencies got upgraded into just full proficiency at the next tier.
I feel vindicated.Megistone2023-11-03T10:26:43ZRe: Forums: Rules Discussion: Attacks that force saving throwsMegistonehttps://paizo.com/threads/rzs43w4p?Attacks-that-force-saving-throws#72023-10-19T10:11:49Z2023-10-19T10:11:19Z<p>Or they Worry, killing the target, and proceed to attack another one (with MAP).</p>Or they Worry, killing the target, and proceed to attack another one (with MAP).Megistone2023-10-19T10:11:19ZRe: Forums: Rules Discussion: Question: Why do PCs sell things at half price?Megistonehttps://paizo.com/threads/rzs43w1d?Question-Why-do-PCs-sell-things-at-half-price#82023-10-13T16:25:32Z2023-10-12T21:41:37Z<p>If you watch some episodes of Hardcore Pawn or similar shows, they generally buy things for less than 50% of the price they intend to sell them for. Sometimes, significantly less.
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That's to take account of the cost of running their business (the shop itself, bills, employees' wages, security, etc.), the tax cut, the risk of taking a fake or not functioning item or never finding any buyers for it, and their own profit.</p>If you watch some episodes of Hardcore Pawn or similar shows, they generally buy things for less than 50% of the price they intend to sell them for. Sometimes, significantly less.
That's to take account of the cost of running their business (the shop itself, bills, employees' wages, security, etc.), the tax cut, the risk of taking a fake or not functioning item or never finding any buyers for it, and their own profit.Megistone2023-10-12T21:41:37ZRe: Forums: Rules Discussion: Spectral Corruption IncapacitationMegistonehttps://paizo.com/threads/rzs43vrl?Spectral-Corruption-Incapacitation#62023-09-21T16:43:18Z2023-09-21T16:38:21Z<p>True, now I remember a discussion about it on this boards. Anyway, that's still a skill check with four scaling levels of success; an attack roll does nothing on a simple miss, and it would feel pretty bad to roll a hit and still completely fail. Not to mention decreasing the level of success of <i>both</i> the attack/skill roll and the save.</p>True, now I remember a discussion about it on this boards. Anyway, that's still a skill check with four scaling levels of success; an attack roll does nothing on a simple miss, and it would feel pretty bad to roll a hit and still completely fail. Not to mention decreasing the level of success of both the attack/skill roll and the save.Megistone2023-09-21T16:38:21ZRe: Forums: Exemplar Class Discussion: Build Your Own EpithetMegistonehttps://paizo.com/threads/rzs43vrk?Build-Your-Own-Epithet#32023-09-21T16:33:02Z2023-09-21T16:26:26Z<p>I'll quote <a href="https://paizo.com/community/blog/v5748dyo6siej?Pathfinder-Playtest-Halfway-There" target="_blank" rel="nofollow">this very recent blog post</a> from Michael Sayre:</p>
<div class="messageboard-quotee">Quote:</div><blockquote> <b>Will the exemplar get more ikons and epithets?</b> The exemplar will definitely see new ikons post-playtest, and the chances of new epithets are pretty high, though we’re still sifting through data about the degree to which these mechanics are working for folks. The final form that epithets take based on your feedback might have some influence on how many are published in the final product. </blockquote><p>The fact that we have only a lightning epithet means that they wanted to playtest something like that; it doesn't mean that they don't plan to add other similar options, especially if such design is well received.I'll quote this very recent blog post from Michael Sayre:
Quote:Will the exemplar get more ikons and epithets? The exemplar will definitely see new ikons post-playtest, and the chances of new epithets are pretty high, though we’re still sifting through data about the degree to which these mechanics are working for folks. The final form that epithets take based on your feedback might have some influence on how many are published in the final product.
The fact that we have only a lightning...Megistone2023-09-21T16:26:26ZRe: Forums: Rules Discussion: Spectral Corruption IncapacitationMegistonehttps://paizo.com/threads/rzs43vrl?Spectral-Corruption-Incapacitation#32023-09-21T16:23:07Z2023-09-21T16:20:08Z<p>Wouldn't it also be the only case of incapacitation applying to an attack roll? I can only think of saves having it.</p>Wouldn't it also be the only case of incapacitation applying to an attack roll? I can only think of saves having it.Megistone2023-09-21T16:20:08ZRe: Forums: Advice: Frustrated Experiences with Casters. As a player, how can I overcome this?Megistonehttps://paizo.com/threads/rzs43vr1?Frustrated-Experiences-with-Casters-As-a#222023-09-21T13:31:24Z2023-09-21T13:10:19Z<p>I think it helps to focus on <b>level</b>. PF2e doesn't lie: an enemy that is of your same level is about as strong as you are, and a contest against it can really go both ways.</p>
<p>A PC caster can shut down an enemy, just like a PC martial can hack it into pieces; but this can't happen reliably if such enemy is close to the character's level, or levels as a whole would be a lie. If you want to be able to reliably 'win' encounters with a single spell, you need to add quite a few levels to your character: try fireballing a bunch of level 1 creatures and you will see that it works as intended.</p>
<p>If spells were more likely to trounce on-level opponents, that would mean that casters were playing far above their stated level. Other systems may allow some characters to play like that, while PF2e keeps them (casters included) much closer to the actual power level that is written on their sheet. In short, it doesn't lie.</p>I think it helps to focus on level. PF2e doesn't lie: an enemy that is of your same level is about as strong as you are, and a contest against it can really go both ways.
A PC caster can shut down an enemy, just like a PC martial can hack it into pieces; but this can't happen reliably if such enemy is close to the character's level, or levels as a whole would be a lie. If you want to be able to reliably 'win' encounters with a single spell, you need to add quite a few levels to your...Megistone2023-09-21T13:10:19ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Player Core Preview: The Wizard, RemasteredMegistonehttps://paizo.com/community/blog/v5748dyo6sieh&page=2?Player-Core-Preview-The-Wizard-Remastered#852023-09-21T17:19:55Z2023-09-20T13:25:22Z<div class="messageboard-quotee">Errenor wrote:</div><blockquote> <div class="messageboard-quotee">The Raven Black wrote:</div><blockquote> <div class="messageboard-quotee">Megistone wrote:</div><blockquote> I agree that working with your GM to make your own curriculum of spells is the best way to approach the new state of the Wizard. </blockquote>TBT it's far better than being stuck with one of the old 8 schools. </blockquote>Old schools were so vast (and you knew what they had when you selected one), and discussing such little things as singular spells with a GM could be problematic for both parties (PF2 thankfully is not really a game where everyone needs to construct all characters with GMs). So no, not at all. </blockquote><p>"I want to make a fire-themed Wizard, so here is a list of spells that have to do with fire and that I would like to have as my curriculum."
</p>
If the GM trusts the player, there's not even need to check the list; in either case, a cursory glance should be enough to ensure that said player hasn't lied about the theme just to snipe the best options available at each level.</p>
<p>Now, it's true that not all spells are equal; 'official' schools may take this into account and be more or less balanced against each other, while a custom school may end up a bit stronger. But we are talking about a single slot per level used to prepare a spell that may be somewhat better than another - a spell that the Wizard could memorize in their other three slots anyway - compared to the current situation where the choice is made over an entire 1/8 of the Arcane spell list. I really don't think that even a completely unthemed, pick-the-best list would cause any balance problems.</p>Errenor wrote:The Raven Black wrote: Megistone wrote: I agree that working with your GM to make your own curriculum of spells is the best way to approach the new state of the Wizard.
TBT it's far better than being stuck with one of the old 8 schools. Old schools were so vast (and you knew what they had when you selected one), and discussing such little things as singular spells with a GM could be problematic for both parties (PF2 thankfully is not really a game where everyone needs to...Megistone2023-09-20T13:25:22ZRe: Forums/Pathfinder Second Edition: General Discussion: Who's It Gonna Be? (BIG SPOILERS for Paizo Keynote Panel)Megistonehttps://paizo.com/threads/rzs43urg&page=7?Whos-It-Gonna-Be#3022023-09-20T13:01:09Z2023-09-20T12:52:38Z<p>I wouldn't call it censorship, but to me it does look like a desire that certain things are excised from the setting. Which I oppose for a series of reasons: first, those things don't really look that bad; second, removing them would make the setting poorer; third, as I said in another comment, making a whole story arc just to assassinate a god that has become unlikable looks too cheap for Paizo.</p>
<p>In general, I'm pretty sure that it won't happen (so no, the 'censorship' will indeed not exist), at least not for that reason. I really don't think that the developers' goal for the whole War of Immortals is making Golarion a better place.</p>I wouldn't call it censorship, but to me it does look like a desire that certain things are excised from the setting. Which I oppose for a series of reasons: first, those things don't really look that bad; second, removing them would make the setting poorer; third, as I said in another comment, making a whole story arc just to assassinate a god that has become unlikable looks too cheap for Paizo.
In general, I'm pretty sure that it won't happen (so no, the 'censorship' will indeed not...Megistone2023-09-20T12:52:38ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Player Core Preview: The Wizard, RemasteredMegistonehttps://paizo.com/community/blog/v5748dyo6sieh&page=2?Player-Core-Preview-The-Wizard-Remastered#752023-09-20T13:41:41Z2023-09-20T10:00:52Z<p>I agree that working with your GM to make your own curriculum of spells is the best way to approach the new state of the Wizard.</p>I agree that working with your GM to make your own curriculum of spells is the best way to approach the new state of the Wizard.Megistone2023-09-20T10:00:52ZRe: Forums: Rules Discussion: Protector Tree and area damageMegistonehttps://paizo.com/threads/rzs43vqc?Protector-Tree-and-area-damage#242023-09-19T21:13:07Z2023-09-19T21:11:39Z<div class="messageboard-quotee">Darksol the Painbringer wrote:</div><blockquote> <div class="messageboard-quotee">Megistone wrote:</div><blockquote><p> Maybe I just didn't sleep enough last night, but why would it be given an AC if it's not meant to be attacked? Am I missing some other possible use for that AC?
</p>
It looks to me that it's definitely intended to be choppable, at the very least by physical attacks. </blockquote><p>Nobody is saying that, this is a strawman.
<p>What is being said is why a Protector Tree shouldn't just take full damage by nature of being like an object and just dying like normal. </blockquote><p>Sorry if it wasn't clear, but I wasn't replying to you. My comment was mostly about breithauptclan's "can't be targeted directly" claim.Darksol the Painbringer wrote:Megistone wrote:Maybe I just didn't sleep enough last night, but why would it be given an AC if it's not meant to be attacked? Am I missing some other possible use for that AC?
It looks to me that it's definitely intended to be choppable, at the very least by physical attacks.
Nobody is saying that, this is a strawman. What is being said is why a Protector Tree shouldn't just take full damage by nature of being like an object and just dying like normal. Sorry...Megistone2023-09-19T21:11:39ZRe: Forums: Rules Discussion: Act Together, Thundering Dominance, & taking actionsMegistonehttps://paizo.com/threads/rzs43vqk?Act-Together-Thundering-Dominance-taking#32023-09-19T16:53:07Z2023-09-19T16:44:33Z<div class="messageboard-quotee">SuperBidi wrote:</div><blockquote> You never declare anything up front in PF2, actions are meant to happen one after the other. So you wait for the resolution of the previous action to choose what action and who you target with the next. </blockquote><p>Note that this doesn't work for stuff like Magic Missile/Force Barrage, as you have to choose all targets before rolling damage. This is because it's all part of the same action or actions.
<div class="messageboard-quotee">SuperBidi wrote:</div><blockquote> Still, there's a catch with Act Together which is that you have to use the action with the various cost first. So you need to use Electric Arc before your Eidolon Strike. </blockquote><p>Could you please direct me to where this kind of rule is stated? Because in the Act Together text I read that one does one thing, <b>and</b> (not <b>then</b>) the other does another thing. There's no order implied.SuperBidi wrote:You never declare anything up front in PF2, actions are meant to happen one after the other. So you wait for the resolution of the previous action to choose what action and who you target with the next.
Note that this doesn't work for stuff like Magic Missile/Force Barrage, as you have to choose all targets before rolling damage. This is because it's all part of the same action or actions. SuperBidi wrote:Still, there's a catch with Act Together which is that you have to use...Megistone2023-09-19T16:44:33ZRe: Forums: Rules Discussion: Protector Tree and area damageMegistonehttps://paizo.com/threads/rzs43vqc?Protector-Tree-and-area-damage#182023-09-19T16:43:07Z2023-09-19T16:34:10Z<p>Maybe I just didn't sleep enough last night, but why would it be given an AC if it's not meant to be attacked? Am I missing some other possible use for that AC?
<br />
It looks to me that it's definitely intended to be choppable, at the very least by physical attacks.</p>Maybe I just didn't sleep enough last night, but why would it be given an AC if it's not meant to be attacked? Am I missing some other possible use for that AC?
It looks to me that it's definitely intended to be choppable, at the very least by physical attacks.Megistone2023-09-19T16:34:10ZRe: Forums/Pathfinder Second Edition: General Discussion: Who's It Gonna Be? (BIG SPOILERS for Paizo Keynote Panel)Megistonehttps://paizo.com/threads/rzs43urg&page=6?Whos-It-Gonna-Be#2892023-09-19T21:08:06Z2023-09-19T14:45:45Z<p>Noooooo you don't understand, this fictional character said something that, given the worst possible interpretation, is bad, so they must be erased forever!</p>
<p>Regardless, I think Paizo's creativity is way above the level of: "This god is no longer conform, let's have them die to justify their removal!"
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I could understand if they feel that they unfortunately <b>have</b> to get rid of Asmodeus, and thus make the thing a part of a larger plot they were already developing; but even assuming that they have a god they simply don't like anymore, making a whole storyline so that they can put them aside looks too cheesy for them.</p>Noooooo you don't understand, this fictional character said something that, given the worst possible interpretation, is bad, so they must be erased forever!
Regardless, I think Paizo's creativity is way above the level of: "This god is no longer conform, let's have them die to justify their removal!"
I could understand if they feel that they unfortunately have to get rid of Asmodeus, and thus make the thing a part of a larger plot they were already developing; but even assuming that they...Megistone2023-09-19T14:45:45ZRe: Forums: Rules Discussion: Protector Tree and area damageMegistonehttps://paizo.com/threads/rzs43vqc?Protector-Tree-and-area-damage#42023-09-18T19:15:10Z2023-09-18T19:14:49Z<p>The tree has got a size, an AC and a number of HP; it's clearly intended to be possible to attack, but no saves are given for it.
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I'd definitely have the tree be hit by the fireball, and if I had to roll a save, that would be the caster's one. It doesn't make much sense to roll reflex for a tree, but it's still better than letting a tree simply ignore fire.</p>The tree has got a size, an AC and a number of HP; it's clearly intended to be possible to attack, but no saves are given for it.
I'd definitely have the tree be hit by the fireball, and if I had to roll a save, that would be the caster's one. It doesn't make much sense to roll reflex for a tree, but it's still better than letting a tree simply ignore fire.Megistone2023-09-18T19:14:49ZRe: Forums: Advice: Ravingdork's Crazy Character Emporium (Second Edition)Megistonehttps://paizo.com/threads/rzs42r10&page=8?Ravingdorks-Crazy-Character-Emporium#3572023-09-14T16:01:06Z2023-09-14T15:52:43Z<div class="messageboard-quotee">Ed Reppert wrote:</div><blockquote> I need a good avatar for Harmony, but all the stuff I've found on the web so far is either no good, or somebody's IP I really don't want to steal. I suppose I could commission someone to draw her for me, but I have no idea how much that would cost. Any suggestions? </blockquote><p>There is also the option of AI generation, if you like that kind of stuff.Ed Reppert wrote:I need a good avatar for Harmony, but all the stuff I've found on the web so far is either no good, or somebody's IP I really don't want to steal. I suppose I could commission someone to draw her for me, but I have no idea how much that would cost. Any suggestions?
There is also the option of AI generation, if you like that kind of stuff.Megistone2023-09-14T15:52:43ZRe: Forums: Exemplar Class Discussion: Palisade Bangles and ParryMegistonehttps://paizo.com/threads/rzs43vnr?Palisade-Bangles-and-Parry#32023-09-14T16:51:32Z2023-09-13T15:05:53Z<p>Yeah, parry is a common enough option that should definitely be included.</p>Yeah, parry is a common enough option that should definitely be included.Megistone2023-09-13T15:05:53ZRe: Forums: Exemplar Class Discussion: level 8 exemplar general feedback, transcend vs shiftMegistonehttps://paizo.com/threads/rzs43vms?level-8-exemplar-general-feedback-transcend#52023-09-12T10:42:01Z2023-09-12T10:19:54Z<p>Ideally, transcends should have an effect that is useful most of the time, so that you don't feel bad using it. When you use one of them, you should have to make a choice about what other <b>good</b> thing you plan to activate on the next round.
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Given that your choice of ikons is fixed, having one with a situational effect doesn't feel good. I'd say that giving some of them two possible transcends isn't something to dismiss: one could be some kind of buff that is always nice to have; the other could be a situational, but strong, effect that you have as an option, and feels good to use in the right circumstances.</p>Ideally, transcends should have an effect that is useful most of the time, so that you don't feel bad using it. When you use one of them, you should have to make a choice about what other good thing you plan to activate on the next round.
Given that your choice of ikons is fixed, having one with a situational effect doesn't feel good. I'd say that giving some of them two possible transcends isn't something to dismiss: one could be some kind of buff that is always nice to have; the other could...Megistone2023-09-12T10:19:54ZRe: Forums: Animist Class Discussion: Apparition Sight and Imprecise SenseMegistonehttps://paizo.com/threads/rzs43vmn?Apparition-Sight-and-Imprecise-Sense#42023-09-12T07:27:31Z2023-09-11T22:06:21Z<p>The Spirit Walk feat turns it into a precise sense while you are searching or detecting magic.</p>The Spirit Walk feat turns it into a precise sense while you are searching or detecting magic.Megistone2023-09-11T22:06:21ZRe: Forums/Pathfinder Second Edition: General Discussion: Early level caster experience and the remasterMegistonehttps://paizo.com/threads/rzs43ung&page=12?Early-level-caster-experience-and-the-remaster#5672023-09-09T12:11:08Z2023-09-09T12:09:45Z<div class="messageboard-quotee">Deriven Firelion wrote:</div><blockquote> <div class="messageboard-quotee">Megistone wrote:</div><blockquote> <div class="messageboard-quotee">Deriven Firelion wrote:</div><blockquote> They basically took an ability a wizard could do as part of the class in PF1 and turned it into a thesis with Spell Substitution. All wizards in PF1 could do Spell Substitution as needed. They turned that into a Spell Thesis and made you have to take it as your only thesis? That's kind of a kick in the teeth if you ask me. </blockquote><p>To be honest, no, the wizard couldn't do that; the arcanist could (if they took that ability).
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What every prepared caster could do was leaving blank slots to memorize stuff later, but that's a bit different compared to changing an already memorized slot with another. </blockquote>That was a spell substitution equivalent. Leaving slots open until you needed them. Now you have to spend a thesis to do something similar? It's not cool at all. </blockquote><p>It's not something that only affects Wizards though. You could even say that Wizards are especially lucky, being the only class who still has an option to do something like that.Deriven Firelion wrote:Megistone wrote: Deriven Firelion wrote: They basically took an ability a wizard could do as part of the class in PF1 and turned it into a thesis with Spell Substitution. All wizards in PF1 could do Spell Substitution as needed. They turned that into a Spell Thesis and made you have to take it as your only thesis? That's kind of a kick in the teeth if you ask me.
To be honest, no, the wizard couldn't do that; the arcanist could (if they took that ability).
What every...Megistone2023-09-09T12:09:45ZRe: Forums/Pathfinder Second Edition: General Discussion: Early level caster experience and the remasterMegistonehttps://paizo.com/threads/rzs43ung&page=10?Early-level-caster-experience-and-the-remaster#4932023-09-08T22:11:03Z2023-09-08T22:09:13Z<div class="messageboard-quotee">Deriven Firelion wrote:</div><blockquote> They basically took an ability a wizard could do as part of the class in PF1 and turned it into a thesis with Spell Substitution. All wizards in PF1 could do Spell Substitution as needed. They turned that into a Spell Thesis and made you have to take it as your only thesis? That's kind of a kick in the teeth if you ask me. </blockquote><p>To be honest, no, the wizard couldn't do that; the arcanist could (if they took that ability).
</p>
What every prepared caster could do was leaving blank slots to memorize stuff later, but that's a bit different compared to changing an already memorized slot with another.</p>Deriven Firelion wrote:They basically took an ability a wizard could do as part of the class in PF1 and turned it into a thesis with Spell Substitution. All wizards in PF1 could do Spell Substitution as needed. They turned that into a Spell Thesis and made you have to take it as your only thesis? That's kind of a kick in the teeth if you ask me.
To be honest, no, the wizard couldn't do that; the arcanist could (if they took that ability).
What every prepared caster could do was leaving...Megistone2023-09-08T22:09:13ZRe: Forums/Pathfinder Second Edition: General Discussion: Early level caster experience and the remasterMegistonehttps://paizo.com/threads/rzs43ung&page=10?Early-level-caster-experience-and-the-remaster#4922023-09-08T22:11:03Z2023-09-08T22:04:42Z<div class="messageboard-quotee">R3st8 wrote:</div><blockquote> <div class="messageboard-quotee">Senko wrote:</div><blockquote> I haven't, I have a dislike of relying on outside sources for power clerics, druids, warlocks. Its just a personal quirk for reasons relating to real life experiences. So I try not to speak for them as I don't know how they play. Though I have seen posts about someone who tried to play a cleric as a straight caster and was begging other players not to take options that would make them even less able to contribute. But for all my posts take them as from the perspective of someone who plays wizards and arcanists, occasionally sorcerers but not often as I really like versatility in spells. </blockquote>Oh man I know what you feel like not sure if its for the same reason as you but I also avoid classes where you have a "boss" that can fire you at any moment but I'm somewhat fine with the summoner or the animist where the relationship is more equal. </blockquote><p>I'm curious to know if you also consider the Barbarian a class with a "boss" who can fire you.R3st8 wrote:Senko wrote: I haven't, I have a dislike of relying on outside sources for power clerics, druids, warlocks. Its just a personal quirk for reasons relating to real life experiences. So I try not to speak for them as I don't know how they play. Though I have seen posts about someone who tried to play a cleric as a straight caster and was begging other players not to take options that would make them even less able to contribute. But for all my posts take them as from the perspective...Megistone2023-09-08T22:04:42Z